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*LOCK*Are You Odd?*LOCK*


beefman

Are you odd?  

18 members have voted

  1. 1. Are you odd?

    • Yes
      4
    • Dunno
      0
    • No
      0
    • Guibdafigargshon!
      14


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FIRST ONE TO POST A CARD :D

 

[spoiler=Teh card]

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Lore:When this card is attacked, destroy the attacking monster before damage calculation if its rarity is rarer than that of this card. If this card attacks a monster with a rarity less rare than this card, destroy that monster immediately without applying damage calculation.

 

 

I iz odd enough? (Rarity is Super, BTW)

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Odd enough?

 

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Activate only by Tributing 1 or more Tuners and 1 or more non-Tuner monsters you control whose total combined Levels equal 9. After activation, Special Summon this card; it is treated as an Synchro Gemini Monster Card (Extraterrestrial-Type/LIGHT/Level 9/ATK 2923/DEF 2923). You cannot Normal or Special Summon another monster the turn you activate this card. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

- Once per turn, you can decrease the ATK and DEF of all monsters by 923. During your Stanby Phase, both players lose 923 Life Points. During each of your End Phase, increase the DEF of all monsters by 326.

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My card is done. I made 2 extra cards so you can understand more about the new Type. 2 of them have effects around Serial Number, and the main card has a weired effect you've never seen before.

 

[spoiler=If you hate math, don't use these cards]

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Lore: This card cannot be Summoned. You can discard this card in your hand and remove it from play. Your opponent draws 2 card and Special Summons 1 monster from his Deck. You become the owner of that monster. While this card is removed from play, if your opponent controls a monster you own, he takes 400 damage for each of those monsters.

 

[spoiler=2 more Math Warriors]

56865.jpg

Lore: If this card has the highest Serial Number of all monsters on the field, it gains 429 ATK and DEF. If this card battles a Defense Position monster whose Serial Number is lower than this card, destroy it and inflict 700 damage to your opponent. If your opponent controls a card with a higher rarity than this card, destroy this card and remove it from play.

[spoiler=Rarity]The rarity of this card is Secret Rare, the only highest rarity is Ultimate Rare(I guess).

 

 

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Lore: FLIP: Destroy up to 2 cards with a Serial Number lower than this card. You can Tribute this card to Special Summon 1 Math Warriors-Type monster from your Deck to your opponent's side of the field.

 

They do look like an Archetype, but the Psychic also do.

Psychic effects resolve on paying Life Points, these resolve on Serial Number, Rarity, and even some control engine.

 

 

If this wasn't odd enough, nothing in the world is odd.

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my entry

 

 

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This card cannot be Special Summoned. This card can only be Summoned by destroying every card you control.This card's ATK is equal to the number of cards in your Deck x 100 divided by 3 increased by the number of cards in your hand x 250 decreased by each card in your Graveyard x 50. This card's DEF is equal to half this card's ATK. This card cannot declare an attack. During each Standby Phase, your opponent loses Life Points equal to each card in his/her hand x 200. During each End Phase, take control of 1 monster your opponent controls for 2 turns. When this card is destroyed, your opponent loses Life Points equal to this card's DEF.

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Hope this is odd enough.

 

[spoiler=Gleerium]309608j.jpg

As long as this card remains face-up on the field, both players must show their respective hands. Monster, Spell, and Trap cards cannot be set. This card cannot be destroyed by Spell, Trap, or Card effects. Once per turn, deal damage to your opponent equal to the number of Monsters they have in their respective hand x111.

 

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