ZeroBreaker Posted January 8, 2011 Report Share Posted January 8, 2011 Junk monster have powerful effects and now, it can be played as mono archetype that could defeat the famous Blackwings! (This is all for now, will update when the idea comes to me) Index 1.1.Monster 1.2.Synchro Monster 1.3.Magic 1.4.Trap ---------------------------------------------------------------------------------------------------------------------- 1.1.Monster ---------------------------------------------------------------------------------------------------------------------- Name: Junk Kid Level: 1 Attribute: Dark Type: Warrior Atk: 100 Def: 300 Effect: If this card is face-up on the field, you can Tribute this card to Special Summon a monster with the name "Junk" from your hand. If this card is sent to the Graveyard for a Synchro Summon, draw 1 card. Name: Junk Engine Level: 1 Attribute: Type: Warrior Atk: 0 Def: 0 Effect: If you control a "Junk" monster, you can Special Summon this card from your hand. You can Tribute this card to draw 2 cards. Name: Junk Breaker Level: 2 Attribute: Dark Type: Warrior Atk: 1200 Def 500 Effect: When this card is successfully Summoned, you can discard up to 3 monster cards with the name "Junk" to have this card gain 200 ATK for each card discarded by this effect. If you control a Synchro monster, you can Tribute this card to destroy a card on the field. If you tribute this card this way, the controller takes damage equal to its ATK. Name: Junk Appraiser Level: 2 Attribute: Earth Type: Warrior Atk: 500 Def: 1000 Effect: When this card is sent into the Graveyard, you can select up to 2 Warrior-type monster(s) from your Graveyeard and add it into your hand. Name: Junk Researcher Level: 2 Attribute: Wind Type: Spellcaster/Tuner Attack: 1000 Def: 1300 Effect: When this card is Normal Summoned, change it into Defense position. Once per turn, you can discard 1 card from your hand to draw 2 cards. If this card is sent to the Graveyard for a Synchro Summon, draw 1 card. Name: Junk Apprentice Level: 2 Attribute: Wind Type: Warrior Atk: 1000 Def: 200 Effect: When you Normal Summon this card, you can special summon a Warrior-Type tuner from your deck. Name: Junk Cleric Level: 3 Attribute: Light Type: Spellcaster Atk: 1200 Def: 1300 Effect: This card can be special summoned if there is a warrior monster on the your field. Once per turn, you can return 1 Warrior-Type monster card from your Graveyard into your hand. Name: Junk Merchant Level: 3 Attribute: Dark Type: Warrior Atk: 200 Def: 1200 Effect: If this card is sent into the Graveyard, you can Special Summon a monster from your hand with 1300 DEF or less. You can discard 1 monster card from your hand to Special Summon this card from Graveyard. Name: Junk Silencer Level: 4 Attribute: Dark Type: Warrior Attack: 1800 Def: 200 Effect: When a Tuner monster is summoned on to the field, you can Special Summon this card from your hand. When this card successfully destroys a monster, add a monster card with 1300 ATK points or below from your deck into your hand. If this card is destroyed, add 1 Spell card from your Graveyard into hand. Name: Junk Evocator Level: 4 Attribute: Dark Type: Warrior/ Tuner Atk: 1600 Def: 200 Effect: This card can be treated as "Junk Synchron". Once per turn, you can discard 1 card from your hand to select a monster with 1000 ATK or below in the Graveyard. Special Summon the selected monster. The effect of the monster Special Summoned this way is negated. Name: Junk Creator Level: 4 Attribute: Earth Type: Warrior Atk: 1000 Def: 1100 Effect: Once per turn, you can discard 1 card to Special Summon 1 Machine or Warrior-Type monster from your deck or hand. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Junk" monster. Name: Junk Squire Level: 4 Attribute: Earth Type: Warrior/ Tuner Atk: 1700 Def: 200 Effect: When this card is Normal Summoned, you can Special Summon 1 Warrior-Type monster with 1300 DEF or less from your hand. This card can be used as a Synchro Material Monster for a Synchro summon that lists a "Junk Synchron" as a Tuner monster. Name: Junk Gainer Level: 5 Attribute: Wind Type: Warrior Atk: 2100 Def: 2000 Effect: When your opponent Special Summons an Effect monster, you can negate its effect and Special Summon this card during either player's turn. You can discard 1 card from your hand to allow this card to gain the negated monster's effect until your next Standby Phase. If this card is used as a Synchro Material Monster for a Lv8 or more Synchro monster, take control 1 of your opponent's monster. Name: Junk Dasher Level: 5 Attribute: Wind Type: Warrior Atk: 2100 Def: 200 Effect: You can discard 1 card from your hand to Special Summon this card. Once per turn, you can remove from play 1 monster card in the graveyard. The owner of the card removed by this effect can draw 1 card. Name: Junk Sniper Level: 6 Attribute: Dark Type: Warrior Attack: 2400 Def: 1000 Effect: When this card is Summoned, your opponent cannot activate any Trap Cards. When this card attacks or is attacked by a non-DARK monster, ignore battle calculations and destroy it. If this card is destroyed, you can add 1 card from your Graveyard into hand. Name: Junk Valkyrie Level: 7 Attribute: Light Type: Warrior Atk: 2700 Def: 1200 Effect: This card cannot be Normal Summoned or Set. This card card can only be Special Summoned by Tributing 3 Warrior-Type Monsters you control. When this card is Summoned on the turn when a "Junk" monster is sent into the Graveyard, your opponent can not activate any Spell card(s). As long as this card remains face-up on the field, you take no Battle Damage and any effect damage. Name: Junk Knight Level: 8 Attribute: Light Type: Warrior Atk: 3100 Def: 1000 Effect: This card cannot be Normal Summoned or Set. This card can only be Special summoned by discarding 3 Warrior-Type monster from your hand. When this card is Summoned, destroy all cards on your opponent's field. If this card destroys a monster card by battle, Special Summon 1 Warrior-Type monster from your Graveyard. ---------------------------------------------------------------------------------------------------------------------- 1.2.Synchro Monster ---------------------------------------------------------------------------------------------------------------------- Junk Engineer Level: 4 Attribute: Earth Type: Warrior/Synchro Atk: 2000 Def: 2000 Junk Synchron + 1 non-tuner monster Effect : Once per turn, you can discard 1 card from your hand to draw 1 card. If there are 3 or more "Junk" monsters in your Graveyard, you can remove from play 1 "Junk" monster from your Graveyard to gain it's ATK and effect until the End Phase. The monster removed this way is Special Summoned during your next Standby Phase. Name: Junk Gunner Level: 6 Attribute: Light Type: Warrior/Synchro Atk: 2400 Def: 1600 Junk Synchron + 1 or more non-tuner monster Effect: When this card is Synchro Summoned, reveal the top 2 cards of your Deck. If there are any monster card(s) revealed this way, Special Summon it with its effect negated, if it is a Spell or Trap Card, sent it into your graveyard. Once per turn, you can Tribute a monster to allow this monster to attack directly. After battle calculation, remove this card from play. During your next End Phase, special summon this card if it was removed from play this way. Name: Junk Lancer Level: 8 Attribute: Dark Type: Warrior/Synchro Atk: 2800 Def: 2100 Junk Synchron + 1 or more non-tuner monster Effect: This card gains 100 ATK for every "Junk" monster(s) in the graveyard. Once per turn, you can remove from play 1 "Junk" monster card from the Graveyard to decrease a monster card ATK to 0 until the End Phase. Once per turn, if this card is affected by a Spell or Trap, you can negate it by sending 1 face-down Spell or Trap card you control into the Graveyard. Name: Junk Blade Master Level: 9 Attribute: Earth Type: Warrior/Synchro Atk: 2900 Def: 2100 Junk Synchron + 2 or more non-tuner warrior monster Effect: When this card is Synchro summoned, you can discard up to 2 monster(s) from your hand. If you do, deal damage equal to the ATK of the monster cards discarded to the opponent. Once per turn, you can discard up to 2 cards from your hand to destroy the same amount of cards that are discarded. If this card destroys a monster by battle, your opponent takes damage equal to the destroyed monster's ATK. Name: Junk Divider Level : 12 Attribute: Light Type: Warrior/Synchro Atk: 4200 Def: 3000 Junk Synchron + Junk Warrior + 1 non-tuner monster Effect: This card cannot be affected by any card effect(s). If you control 2 or more monsters on your field, you can Tribute them to destroy all cards on your opponent's field. If this effect is activated, this card cannot attack until your 2nd Standby phase after this card's activation. If you have 5 or more "Junk" monsters in your Graveyard, you can activate the following's effect- *Your opponent cannot activate any Spell or Trap Card(s). *Tribute 1 monster you control. Deal damage equal to the monster's ATK. ---------------------------------------------------------------------------------------------------------------------- 1.3.Magic ---------------------------------------------------------------------------------------------------------------------- Name: Junk Returner Attribute: Quick Spell Effect: Until the End Phase of the turn this card is activated, any "Junk" monster(s) that is sent into the Graveyard can be Special Summoned from the Graveyard as many time as possible. ---------------------------------------------------------------------------------------------------------------------- 1.4.Trap cards ---------------------------------------------------------------------------------------------------------------------- Name: Junk Sanctuary Attribute: Normal Effect: When your opponents declares an attack, you can either Tribute a "Junk" monster you control, discard a "Junk" monster or remove from play a "Junk" monster in your Graveyard to negate the attack and end the battle phase. Link to comment
Shizuku Oikawa Posted January 9, 2011 Report Share Posted January 9, 2011 lol, this set makes Junk meta enough to even easily take down alot of Decks, with all the easy hand advantage, swarm, etc. I already see a super ridiculous combo that can be done with Junk Apprentice, then Special Summon Junk Squire, then bringin' 1 or 2 more Squires, then bring in Valkyrie. Kinda broken, don't you think. Link to comment
ZeroBreaker Posted January 9, 2011 Author Report Share Posted January 9, 2011 [quote name='DHeroDogma' timestamp='1294537994' post='4921553'] lol, this set makes Junk meta enough to even easily take down alot of Decks, with all the easy hand advantage, swarm, etc. I already see a super ridiculous combo that can be done with Junk Apprentice, then Special Summon Junk Squire, then bringin' 1 or 2 more Squires, then bring in Valkyrie. Kinda broken, don't you think. [/quote] lolz I see your point. I'm still new at card making but I'll try to change the card effect to make it weaker. Thanks for the comment. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.