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The Fishes Are Reborn! FULL!


Zektor

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YAYZ!!! :D Just finished!

 

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[spoiler=lore]When this card is Normal Summoned without a tribute, pay 1000 life points. Then send one Normal- Type "Aqualord" monster from your Deck to your Graveyard or destroy this card. This card's ATK and DEF are equal to the number of Normal- Type "Aqualord" monsters removed from play x400. If this card is selected as an attack target, you can remove from play one Normal- Type "Aqualord" monster from your Graveyard to negate the attack and end the Battle Phase.

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[spoiler=lore]When this card is Normal Summoned without a tribute, pay 1000 life points. Then send 1 "Aqualord" Normal- Type monster from your Deck to your Graveyard or destroy this card. This cards ATK and DEF are equal to the number of Normal- Type "Aqualord" monsters in your Graveyard x400. You can remove from play one Normal- Type "Aqualord" monster from your Graveyard to destroy one attacking monster your opponent controls.

 

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[spoiler=lore]When this card is Normal Summoned without a tribute, pay 1000 life points. Then send one Normal- Type "Aqualord" monster from your Deck to your Graveyard or destroy this card. This card's ATK and DEF are equal to the number of Normal- Type "Aqualord" monsters in your Graveyard x300. When this card attacks, you can remove from play one Normal- Type "Aqualord" monster in your Graveyard from play to cut this card's attack in half until the end of the turn and make this card's attack a direct attack.

 

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[spoiler=lore]When this card is Normal Summoned without a tribute, pay 1000 life points. Then send one normal- type "Aqualord" monster from your deck to your Graveyard or destroy this card. This card's ATK and DEF are equal to the number of normal- type "Aqualord" monsters removed from play x300 When this card is destroyed, you can remove from play one normal- type "Aqualord" monster from your Graveyard to gain life points equal to it's ATK.

 

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[spoiler=lore]When this card is in your deck, it is treated as a Normal- Type monster. When this card is sent from your deck to the Graveyard, add one "Atlantis- City Under the Sea" from your Deck or Graveyard to your hand.

 

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[spoiler=lore]When this card is in your Deck, it is treated as a Normal- Type monster. If this card is sent from the Deck to the Graveyard by the effect of a face up "Aqualord monster, Special Summon this card from your Graveyard.

 

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[spoiler=lore]"Aqualord- Resu"+ 1 "Aqualord" Monster

This card's ATK and DEF are equal to the number of Normal- Type "Aqualord" monsters removed from play x1000.

 

 

 

[spoiler=monsters (normal)]

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[spoiler=lore]A defender of Daras' base, he is always alert. He can sense movement in the waves around him.

 

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[spoiler=lore]A highly adapted seabird, Yaes is a brilliant strategist. He once turned the sides in a war with odds 100 to 1.

 

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[spoiler=lore]A sunken submarine mutated by the powers of Cesan, it began to grow grow to live on it's own. It is now a general in Cesan's army.

 

In an actual deck, I would play 3 of each.

 

 

[spoiler= spells]

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[spoiler=lore]You can Normal Summon a level 5 "Aqualord" monster from your hand without a tribute. Once per turn, when you remove from play one Normal- Type "Aqualord" monster in your Graveyard, you can send one Normal- Type "Aqualord" monster from your Deck to the Graveyard.

 

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[spoiler=lore]Discard 2 cards. Gain life points equal to the number of Normal- Type "Aqualord" monsters removed from play x250.

 

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[spoiler=lore]Pay 1000 life points. Tribute one face up monster you control and Special Summon 1 level 5 or higher "Aqualord" monster from your hand. This Special Summon is treated as a Normal Summon without a tribute.

 

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[spoiler=lore]Pay any amount of life points in multiples of 300. Send cards from your Deck to the Graveyard equal to the amount of life points you paid divided by 300.

 

 

 

[spoiler=traps]

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[spoiler=lore]Activate only during the Battle Phase. Pay 1500 life points. Search your deck for up to 3 level 5 or higher "Aqualord" monsters and add them to your hand. If you added 2 or more to your hand, end the current Battle Phase. Then, shuffle your deck.

 

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[spoiler=lore]Pay 3000 life points. All face up "Aqualord" monsters gain ATK equal to half the ATK of all Normal- Type "Aqualord" monsters removed fro play until the end of the turn.

 

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[spoiler=lore]Whenever a level 5 or higher "Aqualord" monster is successfully summoned to your side of the field, gain 500 life points.

 

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[spoiler=lore]Discard all cards in your hand except for level 5 or higher "Aqualord" monsters. Negate and destroy 2 spell or trap cards.

 

 

I also got a booster pack for these for fun, I will post it but I don't expect extra points or anything. It was made by E-hero kyle

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That was exhausting...

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[spoiler=Monsters][spoiler=Vanillas]326173o.jpg[spoiler=Lore]Lore:A large but awkward fish that roams the sea floor in search of food. It is not aggressive unless attacked, then it unleashes a fury of powerful talon slashes.

 

326173b.jpg[spoiler=Lore]Lore:A massive shark that is one of the great terrors of the sea. This monster can sniff an ounce of blood 4 miles away. Once bloodlust consumes this monster, it is almost impossible to be calmed.

 

 

[spoiler=Effects]326173t.jpg[spoiler=Lore]Lore:If this card is used in a Synchro Summon for a "Marine Hunter" monster, treat this card's level as the remaining levels needed after another synchro material monster is chosen. Pay 200 life points times the level of this card when used in a Synchro Summon.

 

326173z.jpg[spoiler=Lore]Lore:This card can be treated as 2 Tributes for the Tribute Summon of a WATER monster. If this card is used in a Synchro Summon for a "Marine Hunter", treat this card's level as 5.

 

326173i.jpg[spoiler=lore]Lore:If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You cannot change this battle position until the end of your next turn. If you control a "Marine Hunter" monster, this card cannot be destroyed while in DEF position. When a monster attacking this card has higher ATK than this card's DEF, inflict the difference as Battle Damage to your Life Points.

 

326173a.jpg[spoiler=Lore]Lore:When this card destroys a monster while you control another "marine Hunter" monster, you may activate one of the following effects:

-Reduce all damage done to your opponent to 0. Destroy 1 Spell or Trap card on the field.

-Inflict the difference between the DEF of the destroyed monster and the ATK of this monster as damage to your opponent's Life Points.

 

326173e.jpg[spoiler=Lore]Lore:When this card is tribute summoned, it is set in face-down DEF position. When this card is attacked, it is treated as a Face-Up ATK position monster. Your opponent cannot activate spell or trap cards during this turn's battle phase.

 

326173xz.jpg[spoiler=Lore]Lore:This card cannot be Normal summoned or Set. This card can only be Special Summoned by tributing up to 3 "Marine Hunter" monsters you control. This card gains 1000 ATK times the number of of "Marine Hunter" monsters used to tribute summon this card. If 3 "Marine Hunters" are tributed to summon this card, this card is unaffected by your opponent's Trap cards.

 

 

[spoiler=Synchros]

326173f.jpg[spoiler=Lore]Lore:"Marine Hunter-Infinite Slime" + "1 or more non-Tuner monsters"

When this card destroys a monster while another "Marine Hunter" is on the field, your opponent must choose one of the following effects:

-He/she must discard 1 card from their hand

-Destroy 1 Spell or trap card they control

-They take 1000 points of damage

 

326173o.jpg[spoiler=Lore]Lore:"Marine Hunter- Infinite Slime"+"1 or more non-Tuner monsters"

Once per turn, you may tribute 1 "Marine Hunter" monster you control to destroy 1 card on the field. Whenever a card is destroyed by a card's effect, increase the ATK of this card by 300 points for each card destroyed until the End Phase.

 

326173k.jpg[spoiler=Lore]Lore:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, Destroy all monsters on your side of the field and all Spell and Trap cards on the field. Increase this card's ATK by 700 points for each "Marine Hunter" monster destroyed by this effect and increase this card's ATK by 400 points for each Spell and Trap card destroyed by this effect. This card is destroyed at the End Phase of the turn it was Special Summoned. When this card on the field is destroyed, you can Special Summon 1 "Marine Hunter- Ancient Kraken" from your Graveyard.

 

 

[spoiler=Fusions]326173s.jpg[spoiler=Lore]Lore:3 "Marine Hunter" monsters

This card can only be Fusion Summoned if the fusion material monsters are face-up on your side of the field.When this card is fusion summoned, it is placed in face-up DEF position. Once per turn, you may send 1 card with "Marine Hunter" in it's name from your hand to the graveyard to have this monster gain 500 DEF. When this card's DEF is higher than the ATK of an attacking monster, destroy the attacking monster.

 

326173o.jpg[spoiler=Lore]Lore:3 "Marine Hunter" monsters

This card can only be Fusion Summoned if the fusion material monsters are face-up on your side of the field. If there are still monsters on your opponent's side of the field after the first attack of your battle phase, this card may attack 3 times this turn. (any damage done to the opponent is limited to 1000 points.)

 

 

 

 

[spoiler=Spells]326173a.jpg[spoiler=Lore]Lore:As long as this card remains face-up on the field, any "Marine Hunter" Fusion Monsters can be Fusion Summoned without using "Polymerization". Increase the ATK of all "Marine Hunter" monsters on the field by 300 points for each "Marine Hunter- Fatty" on the field. Once per turn, you may tribute 1 "Marine Hunter- Fatty" you control, and flip a coin.

-Heads: 1 "Marine Hunter" monster you control can attack your opponent directly.

-Tails: The ATK of all "Marine Hunter" monsters is halved until the end of the turn.

 

326173pv.jpg[spoiler=Lore]Lore:If you control any face-up "Marine Hunter" monsters, you may activate one of te following effects based on the number of monsters you control:

1-2: Destroy 1 monster on the field

3-4: Destroy 2 Spell or Trap cards on your opponent's side of the field

5: Destroy all Spell and Trap cards your opponent controls.

 

326173p.jpg[spoiler=Lore]Lore:This card can only be activated when your opponent declares a direct attack on your Life Points while you control no monsters. Special Summon 1 Level 6 or lower "Marine Hunter" monster from your graveyard in face-up Defense position. Up to 2 times this turn, the Summoned monster cannot be destroyed by battle. it is destroyed at the end of the turn.

 

326173j.jpg[spoiler=Lore]Lore:This card can only be activated when a level 6 or higher "Marine Hunter" monster you control is destroyed. Add 1 "Marine Hunter- Infinite Slime" from your Graveyard to your hand. You can also pay 1000 Life Points to return 1 "Marine Hunter" Synchro monster to your Extra Deck from your graveyard.

 

 

 

[spoiler=Traps]326173d.jpg[spoiler=Lore]Lore:Activate this card when your opponent declares a direct attack while you have no monsters on your side of the field. Special Summon 5 "Marine Hunter- Fatty" (Fish-type/WATER/Level 1/ATK 0/DEF 1000) in face-up DEF position. They cannot be used for a Tribute Summon.

 

326173w.jpg[spoiler=Lore]Lore:When your opponent Special Summons, Fusion Summons, or Synchro Summons a level 8 or higher monster while you control a "Marine Hunter" monster, you may pay 1000 Life Points and tribute 1 level 6 or higher "Marine Hunter" monster you control to negate and destroy the Summoned monster.

 

326173g.jpg[spoiler=Lore]Lore:This card can only be activated when you control a level 8 or higher "Marine Hunter" monster on your side of the field. Decrease the ATK of all monsters on your opponent's side of the field by 200 points times it's level until the end of the turn. When your opponent activates a Trap card during this turn's Battle Phase, you may negate and destroy it by discarding 1 card from your hand.

 

326173o.jpg[spoiler=Lore]Lore:This card can only be activated while you control a "Marine Hunter- Ancient Kraken". Destroy all Spell and Trap cards on the field (Including this card). "Marine Hunter- Ancient Kraken" can attack as many times as cards destroyed this turn. "Marine Hunter- Ancient Kraken" can only attack your opponent's life Points directly once this turn and is destroyed at the End Phase.

 

 

 

 

Woo! done!! that was a tedious task. i think the actual posting of the set was harder than making the cards XD

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[spoiler= Description] The Incolae are an Archetype of monsters that Special Summon eachother. They are based on an evolving threat theme in which, under certain circumstances could produce very powerful monsters. The Spell/Trap card also support them as they continue with the SS theme. So a SS Fish Archetype is my entry

 

 

Monsters

 

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During your Standby Phase flip a coin. The following effect activates depending on the result:

-Heads: You can tribute this card to Special Summon 1 "Incolae" monster from your Deck.

-Tails: You can tribute this card to Special Summon 1 "Incolae - Repoleved" from your Hand or Deck.

 

 

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During your Standby Phase flip a coin. The following effect activates depending on the result:

-Heads: You can discard 1 "Incolae" monster card to Special Summon 1 "Incolae" monster 1 Level higher than the discarded monster from your Deck.

-Tails: You can tribute this card to Special Summon 1 "Incolae - Noitulover" from your Deck.

 

 

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During your Standby Phase flip a coin. The following effect activates depending on the result:

-Heads: You can discard 1 "Incolae" monster from your Hand to the Graveyard to destroy 1 face up monster on the field and Special Summon 1 "Incolae" monster 1 Level lower than the destroyed monster from your Graveyard.

-Tails: You can tribute this card to Special Summon 1 "Incolae - Recnavda" from your Deck.

 

 

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During your Standby Phase flip a coin. The following effect activates depending on the result:

-Heads: When this card destroys a monster as a result of battle, you can Special Summon 1 "Incolae" monster from your Deck with a Level equal to or less than the destroyed monsters Level.

-Tails: You can tribute this card to Special Summon 1 "Incolae - Ronimynnaryt" from your Deck.

 

 

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If this card was Special Summoned with the effect of "Incolae - Recnavda", you can destroy all cards on the field except this card. When a "Incolae" monster you control is Special Summoned except by this card's effect, you can Special Summon 1 "Incolae" monster from your Deck with a Level equal to or less than the Special Summoned monster. If this card is in your Graveyard during your Standby Phase, you can Remove it from Play to Special Summon 1 "Incolae - Recnavda" from your Graveyard.

 

 

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If this card was Special Summoned by the effect of a "Incolae" monster, this cards original ATK becomes 3000. When this card is selected as an Attack target you can tribute this and 1 other "Incolae" monster of a higher level to destroy the attacking monster and Special Summon 1 "Incolae" monster from your Deck.

 

 

[spoiler=...Tuner] 302788j.jpg

 

If this card was Special Summoned with the effect of a "Incolae" monster, you can activate one of the following effects:

- This card is treated as a Level 1 monster.

- This card is treated as a Level 2 monster.

- This card is treated as a Level 4 monster.

- This card is treated as a Level 5 monster.

- This card is treated as a Level 6 monster.

 

 

[spoiler= Synchro] 302788z.jpg

 

1 "Incolae" tuner + 1 or more Non-Tuner WATER monsters

 

When this card is Synchro Summoned, select 2 "Incolae" monsters in your Graveyard and Special Summon them. When an "Incolae" monster is Special Summoned, inflict 500 points of damage to your opponents Life Points x the Summoned monsters Level. When this card is destroyed, you can Special Summon 1 "Incolae" monster from your Deck.

 

 

Spells

 

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Pay 3000 Life Points and destroy every other card you control. Special Summon 5 "Incolae" monsters from your Deck. Then flip 5 coins. For each Tails, your opponent selects and destroys 1 "Incolae" monster on your side of the field. After this effect is activated if you control no "Incolae" monsters, you and your opponent take 1000 points of damage.

 

 

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When an "Incolae" monster is Special Summonede by the effect of another "Incolae" monster, you can Special Summon 1 "Incolae" monster from your Graveyard with a level lower than the Special Summoned monster. When this card is destroyed, Special Summon as many Level 3 or lower "Incolae" monsters from your Graveyard in face up Attack position.

 

 

[spoiler=...3] 302788w.jpg

 

You can only activate this card if you and your opponent control at least 3 cards each and at least 1 "Incolae" monster. Flip a coin. The following effect activates depending on the result:

-Heads: Destroy 3 cards your opponent controls

-Tails: Destroy 3 cards you control.

 

 

[spoiler=...4] 302788n.jpg

 

If a monster battles an "Incolae" monster, destroy that monster at the end of the Damage Step. If a monster is destroyed in this way the controller of the destroyed monster gains 1000 Life Points and both players can Special Summon 1 Level 4 or lower "Incolae" monster from their Deck. If this card were to be destroyed, you can tribute 1 "Incolae" monster instead.

 

 

 

Traps

 

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Select 1 "Incolae" monster on your side of the field. Pay Life Points equal to double the original ATK of the selected monster. Tribute the selected monster and Special Summon 1 "Incolae" monster from your Deck with a Level euqal to or higher than the tributed monster.

 

 

[spoiler=...2] 302788u.jpg

 

Select 1 "Incolae" monster on your side of the field. Pay Life Points equal to Half the orignal ATK of a face up " Incolae" monster. Special Summon 1 "Incolae" monster from your Deck with a Level equal to or less than the selected monster.

 

 

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When you activate this card, you must Remove 1 "Incolae" and 1 Machine-Type monster in your Graveyard from Play. If you cannot, this card is destroyed. After activation Special Summon this card card in Attack position; it is treated as an Effect Monster Card. (Fish-Type/WATER/Level 6/ATK 2500/DEF 1500). When this card destroys a monster by Battle, it can attack onec again. At the End of the Battle Phase, you can Special Summon 1 "Incolae" monster with a level equal to the number of times this monster attacked from your Hand or Graveyard.

 

 

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Activate only when an "Incolae" monster is selected as an Attack target by a monster with a higher Level than your monster. Special Summon 1 "Incolae" monster from your hand and change the Attack to that monster. A monster Summoned by this effect is destroyed during the End Phase.

 

Just trying to enforce myself as victor by posting

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okay here's mine

 

[spoiler=monsters] 101059l.jpg101059.jpg101059s.jpg101059.jpg101059.jpg101059a.jpg101059m.jpg101059.jpg101059.jpg [spoiler=Lore Kraken King]1 Fish Type Tuner + 1 or more "Unknown Sea" non-Tuner Monster.

When this monster is Summoned, you can tribute 2 Fish Type Monsters you control to allow this monster to attack twice this turn. At the End Phase of your turn, pay 500 Life Points or Tribute 1 Fish Type Monster you control to keep this monster in play, if not send it back into your Extra Deck.

[spoiler=Tidal God] 2 or more Fish-Type "Unknown Sea" Monsters.

This monster can only be Fusioned Summoned with the above monsters. This monster gains effects depending on the number of Fusion Material Monsters used: 2+ Once per turn, you can send 1 card from your hand to Grave to increase this monster's ATK by 400. 4+ Once per turn, you can tribute 1 monster you control to Special Summon a "Unknown Sea" monster from your Deck equal to the lvl of the tributed monster. 6+ During your Draw Phase, you can draw 1 additional card for each "Unknown Sea" monster you control, if you do, this monster's ATK is reduced by 300 times the number of cards drawn.

 

 

 

[spoiler=Spells]101059.jpg101059x.jpg101059t.jpg101059s.jpg

 

 

[spoiler=Traps]101059kc.jpg101059k.jpg101059y.jpg101059q.jpg

 

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