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The Fishes Are Reborn! FULL!


Zektor

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Hey, hopefully this will be my first successful contest. The idea is, because fish used to be and partly still is one of the most shunned types I'm making a contest where you have to create your own fish archtype!

 

Rules

1. No joke cards

2. No flaming, spamming, or trolling

3. All YCM rules apply

4. You can donate to the pot if you wish

 

Entry Fee:

10 points

 

End date: February 3rd 2011

you can post your cards whenever you want. (before the end date)

 

Pot: 210 points

 

Prizes:

1st: 50% of pot, 3 reps, and 4 Renders"R"Us coupons

2nd: 25% of the pot, 1 reps, and 3 Renders"R"Us coupons

3rd: 15% of the pot, 2 Renders"R"Us coupons

4th: 10% of the pot, 1 Renders"R"US coupon

 

A Renders"R"Us coupon is a coupon for my shop Renders"R"Us, each coupon is for a free render that would be worth less than 290 points.

 

Link to Shop: Renders"R"Us

 

[spoiler=contestants and judges]

Judges

1. Genex Firefox

2. Half-Dark

3. ash_202457

Contestants

1. Thermatic

2. Katana ◄►

3. Windfang

4. Hila Equitatus Inflectus

5. Star Wars Fan #1

6. ~Shadow of Alpha~ dropped out

7. Maple

8. ~MØŊĶĚŸ PŨŇĈĦ III~

9. monty1394

10. Blue- eyes white dragon77

no more that 3 judges and 10 contestants

 

 

 

[spoiler=archtypes]

Thermatic = Silverside

Katana ◄► = Unstoppable Deep Creatures

Windfang = Unknown Sea

Hila Equitatus Inflectus = Incolae

Star Wars Fan #1 = Seven Seas

~Shadow of Alpha~ = Undersea dropped out

Maple = Forbidden Seas

~MØŊĶĚŸ PŨŇĈĦ III~ = Deepsea Dwellers

monty1394 - Marine Hunter

Blue- eyes white dragon777 = Aqualords

 

 

 

[spoiler=what to do]

1. Create at least 4 effect monsters for your archtype.

2. If you want, create any amount of Vanilla monsters for your archtype. (you will receive bonus points for doing so)

3. create at least 1 synchro monster for your archtype.

4. If you want, create any amount of Fusion monsters for your archtype. (you will receive bonus points for doing so)

5. Create at least 4 spells for your achtype.

6. create at least 4 traps for your archtype.

7. create at least 1 tuner for your archtype.

you must create at least a total of 10 cards

 

 

 

[spoiler=extra credit]

2 vanilla monsters=1 point

1 fusion monster=1 point

booster pack=2 points

other card GFX (gold sticker, etc.)=1 point

1 ritual + ritual spell card=1 point

 

 

 

 

[spoiler=how to judge]

[spoiler=if you aren't a judge you don't need to read this]

1. ?/10 for OCG

2. ?/10 for balanceness

3. ?/10 for originality

4. ?/5 for picture

5. ?10 for creativeness

6. ?/5 for archtype name creativity

*bonus* ?/6 for card GFX effects, and extra cards (ex: gold sticker, gold border, etc.)

 

 

 

 

 

When you join please state the name of the archtype you are making for the fish type.

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LOL dont worry about it people are ussally nice unless they call u guy where your a girl :(

 

 

Anyways: I dont have a good card idea any hints?

or when you are called a girl when youre a guy (I have long hair), anyway, check image archieves in the showcase section.

also i changed it back to fishes, i like it better that way :P

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Posted · Hidden by Hila Ⅰ, January 9, 2011 - No reason given
Hidden by Hila Ⅰ, January 9, 2011 - No reason given

Right... Heres all mine... I do believ I have 7 effect monsters 1 synchro 4 Spells and 4 Traps.

 

[spoiler= Description] The Incolae are an Archetype of monsters that Special Summon eachother. They are based on an evolving threat theme in which, under certain circumstances could produce very powerful monsters. The Spell/Trap card also support them as they continue with the SS theme. So a SS Fish Archetype is my entry

 

 

Monsters

 

[spoiler=...1]302788g.jpg

 

During your Standby Phase flip a coin. The following effect activates depending on the result:

-Heads: You can tribute this card to Special Summon 1 "Incolae" monster from your Deck.

-Tails: You can tribute this card to Special Summon 1 "Incolae - Repoleved" from your Hand or Deck.

 

 

[spoiler=...2] 302788h.jpg

 

During your Standby Phase flip a coin. The following effect activates depending on the result:

-Heads: You can discard 1 "Incolae" monster card to Special Summon 1 "Incolae" monster 1 Level higher than the discarded monster from your Deck.

-Tails: You can tribute this card to Special Summon 1 "Incolae - Noitulover" from your Deck.

 

 

[spoiler=...3] 302788.jpg

 

During your Standby Phase flip a coin. The following effect activates depending on the result:

-Heads: You can discard 1 "Incolae" monster from your Hand to the Graveyard to destroy 1 face up monster on the field and Special Summon 1 "Incolae" monster 1 Level lower than the destroyed monster from your Graveyard.

-Tails: You can tribute this card to Special Summon 1 "Incolae - Recnavda" from your Deck.

 

 

[spoiler=...4] 302788s.jpg

 

During your Standby Phase flip a coin. The following effect activates depending on the result:

-Heads: When this card destroys a monster as a result of battle, you can Special Summon 1 "Incolae" monster from your Deck with a Level equal to or less than the destroyed monsters Level.

-Tails: You can tribute this card to Special Summon 1 "Incolae - Ronimynnaryt" from your Deck.

 

 

[spoiler=...5] 302788.jpg

 

If this card was Special Summoned with the effect of "Incolae - Recnavda", you can destroy all cards on the field except this card. When a "Incolae" monster you control is Special Summoned except by this card's effect, you can Special Summon 1 "Incolae" monster from your Deck with a Level equal to or less than the Special Summoned monster. If this card is in your Graveyard during your Standby Phase, you can Remove it from Play to Special Summon 1 "Incolae - Recnavda" from your Graveyard.

 

 

[spoiler=...6]302788l.jpg

 

If this card was Special Summoned by the effect of a "Incolae" monster, this cards original ATK becomes 3000. When this card is selected as an Attack target you can tribute this and 1 other "Incolae" monster of a higher level to destroy the attacking monster and Special Summon 1 "Incolae" monster from your Deck.

 

 

[spoiler=...Tuner] 302788j.jpg

 

If this card was Special Summoned with the effect of a "Incolae" monster, you can activate one of the following effects:

- This card is treated as a Level 1 monster.

- This card is treated as a Level 2 monster.

- This card is treated as a Level 4 monster.

- This card is treated as a Level 5 monster.

- This card is treated as a Level 6 monster.

 

 

[spoiler= Synchro] 302788z.jpg

 

1 "Incolae" tuner + 1 or more Non-Tuner WATER monsters

 

When this card is Synchro Summoned, select 2 "Incolae" monsters in your Graveyard and Special Summon them. When an "Incolae" monster is Special Summoned, inflict 500 points of damage to your opponents Life Points x the Summoned monsters Level. When this card is destroyed, you can Special Summon 1 "Incolae" monster from your Deck.

 

 

Spells

 

[spoiler=...1] 302788j.jpg

 

Pay 3000 Life Points and destroy every other card you control. Special Summon 5 "Incolae" monsters from your Deck. Then flip 5 coins. For each Tails, your opponent selects and destroys 1 "Incolae" monster on your side of the field. After this effect is activated if you control no "Incolae" monsters, you and your opponent take 1000 points of damage.

 

 

[spoiler=...2]302788.jpg

 

When an "Incolae" monster is Special Summonede by the effect of another "Incolae" monster, you can Special Summon 1 "Incolae" monster from your Graveyard with a level lower than the Special Summoned monster. When this card is destroyed, Special Summon as many Level 3 or lower "Incolae" monsters from your Graveyard in face up Attack position.

 

 

[spoiler=...3] 302788w.jpg

 

You can only activate this card if you and your opponent control at least 3 cards each and at least 1 "Incolae" monster. Flip a coin. The following effect activates depending on the result:

-Heads: Destroy 3 cards your opponent controls

-Tails: Destroy 3 cards you control.

 

 

[spoiler=...4] 302788n.jpg

 

If a monster battles an "Incolae" monster, destroy that monster at the end of the Damage Step. If a monster is destroyed in this way the controller of the destroyed monster gains 1000 Life Points and both players can Special Summon 1 Level 4 or lower "Incolae" monster from their Deck. If this card were to be destroyed, you can tribute 1 "Incolae" monster instead.

 

 

 

Traps

 

[spoiler=...1] 302788w.jpg

 

Select 1 "Incolae" monster on your side of the field. Pay Life Points equal to double the original ATK of the selected monster. Tribute the selected monster and Special Summon 1 "Incolae" monster from your Deck with a Level euqal to or higher than the tributed monster.

 

 

[spoiler=...2] 302788u.jpg

 

Select 1 "Incolae" monster on your side of the field. Pay Life Points equal to Half the orignal ATK of a face up " Incolae" monster. Special Summon 1 "Incolae" monster from your Deck with a Level equal to or less than the selected monster.

 

 

[spoiler=...3] 302788i.jpg

 

When you activate this card, you must Remove 1 "Incolae" and 1 Machine-Type monster in your Graveyard from Play. If you cannot, this card is destroyed. After activation Special Summon this card card in Attack position; it is treated as an Effect Monster Card. (Fish-Type/WATER/Level 6/ATK 2500/DEF 1500). When this card destroys a monster by Battle, it can attack onec again. At the End of the Battle Phase, you can Special Summon 1 "Incolae" monster with a level equal to the number of times this monster attacked from your Hand or Graveyard.

 

 

[spoiler=...4] 302788s.jpg

 

Activate only when an "Incolae" monster is selected as an Attack target by a monster with a higher Level than your monster. Special Summon 1 "Incolae" monster from your hand and change the Attack to that monster. A monster Summoned by this effect is destroyed during the End Phase.

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