darkguy00000 Posted May 25, 2007 Report Share Posted May 25, 2007 Soul Diggin' ZombieContinuous TrapWhilst this card is face-up on the field, when a card is sent to either players' graveyard, they may pay 100 Life Points to remove the card(s) from play instead. Toll to the UnderworldContinuous TrapEach time a monster is removed from play, inflict 400 points of damage to your opponents' Life Points. Ressurection of the Dark PassageQuickplay SpellDiscard 1 card from your hand. Immediately activate 1 Trap card that has been removed from play. The Portal to the DarknessQuickplay SpellActivate only when your opponent activates an effect that targets a card in their graveyard. Remove all cards in both players' graveyards' from play. Rite of the UnderworldTrapAdd 2 cards that have been removed from play to your hand. It is now the End Phase of the current turn. Life Conquers DeathRemove from play all monsters in both players' decks and graveyards. Once per turn, either player may Special Summon 1 monster in face-up attack position or face-down defense position. If the monster requires tribute(s), when the monster(s) have been tributed, they are returned to the deck. The deck is then shuffled. Boatman of the StyxFiend/Effect***Once per turn, you may remove from play one card from your deck. Your deck is then shuffled.1200/1700 Wrath of Ha DesEquip/SpellSpecial Summon 1 monster from either players' removed from play pile, and equip this card to the summoned monster. When this card is removed from the field, remove from play the selected monster. If the equipped monster is destroyed, destroy this card. Divine InterventionTrapActivate only when a monster from your side of the field would be removed from play. Pay 1000 Life Points, then negate the effect. You may then remove from play 1 card from your deck. Soul ShieldCounter TrapYour opponent draws 2 cards. Negate the effect of a card that removes from play one or more cards on your side of the field, graveyard, hand or deck, and destroy it. You may then remove from play 1 card on your opponents' side of the field. Deal with the Dark MasterSpellRandomly remove from play two cards from your hand. Add 2 cards from your removed from play pile to your hand. It is now the End Phase of the turn. Deal with the Holy LordsSpellRemove from play every card on your side of the field, hand and graveyard. Destroy all cards on your opponents' field. You then draw 1 card, and it is now the End Phase of the current turn. Shamed Shaman*****Spellcaster/EffectOnce per turn, instead of conducting your normal draw during your Draw Phase, you may add 1 card from your removed from play pile to your hand.2100/1200 The Tenth Dimension WormholeSpellSelect one monster on both sides of the field. Both selected monsters are removed from play. Burial in the Twelfth WorldSpellDiscard your entire hand to the graveyard. Special Summon 1 monster from your deck and 1 monster from your removed from play pile. Your opponent then removes from play up to 3 monsters in your graveyard. Link to comment
Professor Cobra Posted May 25, 2007 Report Share Posted May 25, 2007 Wow! 8/10 Some are overpowered though. Most are good. Link to comment
darkguy00000 Posted May 26, 2007 Author Report Share Posted May 26, 2007 Which cards are broken? I want to make this set as fair as possible. Link to comment
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