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Manipulatin' mah RFG...


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Soul Diggin' Zombie

Continuous Trap

Whilst this card is face-up on the field, when a card is sent to either players' graveyard, they may pay 100 Life Points to remove the card(s) from play instead.

 

Toll to the Underworld

Continuous Trap

Each time a monster is removed from play, inflict 400 points of damage to your opponents' Life Points.

 

Ressurection of the Dark Passage

Quickplay Spell

Discard 1 card from your hand. Immediately activate 1 Trap card that has been removed from play.

 

The Portal to the Darkness

Quickplay Spell

Activate only when your opponent activates an effect that targets a card in their graveyard. Remove all cards in both players' graveyards' from play.

 

Rite of the Underworld

Trap

Add 2 cards that have been removed from play to your hand. It is now the End Phase of the current turn.

 

Life Conquers Death

Remove from play all monsters in both players' decks and graveyards. Once per turn, either player may Special Summon 1 monster in face-up attack position or face-down defense position. If the monster requires tribute(s), when the monster(s) have been tributed, they are returned to the deck. The deck is then shuffled.

 

Boatman of the Styx

Fiend/Effect

***

Once per turn, you may remove from play one card from your deck. Your deck is then shuffled.

1200/1700

 

Wrath of Ha Des

Equip/Spell

Special Summon 1 monster from either players' removed from play pile, and equip this card to the summoned monster. When this card is removed from the field, remove from play the selected monster. If the equipped monster is destroyed, destroy this card.

 

Divine Intervention

Trap

Activate only when a monster from your side of the field would be removed from play. Pay 1000 Life Points, then negate the effect. You may then remove from play 1 card from your deck.

 

Soul Shield

Counter Trap

Your opponent draws 2 cards. Negate the effect of a card that removes from play one or more cards on your side of the field, graveyard, hand or deck, and destroy it. You may then remove from play 1 card on your opponents' side of the field.

 

Deal with the Dark Master

Spell

Randomly remove from play two cards from your hand. Add 2 cards from your removed from play pile to your hand. It is now the End Phase of the turn.

 

Deal with the Holy Lords

Spell

Remove from play every card on your side of the field, hand and graveyard. Destroy all cards on your opponents' field. You then draw 1 card, and it is now the End Phase of the current turn.

 

Shamed Shaman

*****

Spellcaster/Effect

Once per turn, instead of conducting your normal draw during your Draw Phase, you may add 1 card from your removed from play pile to your hand.

2100/1200

 

The Tenth Dimension Wormhole

Spell

Select one monster on both sides of the field. Both selected monsters are removed from play.

 

Burial in the Twelfth World

Spell

Discard your entire hand to the graveyard. Special Summon 1 monster from your deck and 1 monster from your removed from play pile. Your opponent then removes from play up to 3 monsters in your graveyard.

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