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Speed Warrior's here...and he brought friends!


Brinolovania

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[center][size="5"]SPEED.archetype[/size]

[spoiler=Monsters]
http://yugioh.wikia.com/wiki/Speed_Warrior

Speed Inferno Warrior
****
Warrior/Wind/Effect
During the Battle Phase of the turn this card is Normal Summoned, you can double its ATK until the End Phase.
1400/800

Speed Synchron
***
Warrior/Wind/Tuner
When this card is Normal Summoned, you can Special Summon one "Speed" monster from your Hand. That monster can uses its effect(s) this turn.
1200/600

Speed Lion
****
Beast-Warrior/Wind/Effect
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play one "Speed" monster from your Graveyard. During the turn this card is Special Summoned, you can discard any number of level four or lower "Speed" monsters from your Hand to inflict damage to your opponent equal to the combined DEF of those monsters.
1900/800

Speed Ninja
*
Warrior/Wind/Effect
On the turn this card is Summoned, you can pay 1000 Life Points to destroy one card your opponent controls. You can only use the effect of "Speed Ninja" once per turn. If this card is in Face-Up Defense position, destroy it and inflict 1000 damage to the controller.
0/0

Speed Necromancer
***
Warrior/Wind/Effect
When this card is Normal Summoned, it is changed to defense position. During the turn this card is Normal Summoned, you can discard one card to Special Summon one "Speed" monster from your Graveyard.
0/600

Speed Dragon
******
Warrior/Wind/Effect
When this card is Normal Summoned, activate one of the following effects.
-If this card was Normal Summoned by Tributing a "Speed" monster:
Draw a card.
-If this card was Normal Summoned by Tributing a non-"Speed" monster:
Inflict 1000 damage to your opponent.
2400/1200

Speed Knight
*****
Warrior/Wind/Effect
During the turn this card is Summoned, increase its ATK by 600. Also, during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Damage to your opponent.
2200/1000

Speed Overbooster
*
Warrior/Wind/Effect
When this card is Normal Summoned, you can Special Summon one level one "Speed" monster from your Hand.
0/200

Speed Demon
*******
Warrior/Wind/Synchro/Effect
"Speed Synchron"+1 or more non-tuner monsters
During the turn this card is Synchro Summoned, if this card destroys an opponents monster by battle, draw two cards. If this effect is activated, discard one card at the end of your Battle Phase.
2600/1400

Speed Samurai
********
Warrior/Wind/Synchro/Effect
"Speed Synchron"+1 or more non-tuner monsters
When this card is Synchro Summoned, draw a card. During the turn this card is Special Summoned, it can attack twice during the same Battle Phase.
2600/1600

Speed Accelerator
**
Warrior/Wind/Synchro/Tuner
One "Speed" tuner+one non-tuner monster
When this card is Synchro Summoned, draw a card. You can Synchro Summon during your opponents Main Phase if you use this card as a synchro material monster. During the turn this card is Special Summoned, you can pay 1500 Life Points to Special Summon one non-tuner "Speed" monster from your Graveyard in face-up DEF position.
1200/400

[spoiler=And the boss...]
God of Speed
**********
Warrior/Wind/Synchro
One synchro tuner+one or more non-tuner "Speed" synchro monsters
When this card is Synchro Summoned, inflict 1000 damage to your opponent. During the turn this card is Special Summoned, you can activate one of the following effects:
-Special Summon one "Speed" monster from your Graveyard.
-Draw two cards.
-Destroy up to two cards your opponent controls.
You can only activate the effect of "God of Speed" once per turn. You can discard two cards from your hand to use this cards effect during the turn you do so.
3400/2000
[/spoiler]
[/spoiler]
[spoiler=Spells and Traps]
Acceleration Draw
Normal Spell
Tribute one level five or higher "Speed" monster you control that was Summoned this turn. Draw two cards.

Speed Zone
Field Spell
You can Normal Summon twice per turn, as long as both monsters Summoned are "Speed" monsters. If you do, you cannot Special Summon this turn. Pay 700 Life Points during each of your End Phases. If you do not, destroy this card.

Dream of Speed
Normal Spell
Add one level four or lower "Speed" monster from your Deck to your Hand.

Maximum Speed Charge
Quick Play Spell
Activate only during the Damage Step when a "Speed" monster you control battles. Increase the ATK of that monster by half the ATK of the monster it is battling until the End Phase.

Speed Activation
Quick Play Spell
Discard one card, and select one "Speed" monster you control that was not Summoned. Select either Normal or Special Summon, and treat that monster like it was Summoned in that way this turn.

Speed Force
Continuos Spell
When the ATK or DEF of a "Speed" monster you control changes by the effect of a card that increases ATK or DEF until the End Phase, that effect increase the ATK or DEF of that monster as long as it is face-up on the field instead.

^Designed by -Dae-^

Limiter Overload
Normal Trap
When this card is sent from the field to the Graveyard, Special Summon one level four or lower "Speed" monster from your Hand, Deck, or Graveyard.

(Yes, I edited it.)

Speed Illusion
Counter Trap
Activate only if you control a "Speed" monster that was Summoned this turn. Negate the activation of your opponents Spell, Trap, or Effect Monster effect, and destroy that card.

Speeder's Return
Normal Trap
Special Summon one "Speed" monster from your Graveyard. That monster can use its effect this turn. Destroy it during the End Phase.
[/spoiler]

I'll probably make more sometime...oh, and Chilly, you need to give these an in-depth rating immediately, because otherwise the Nexus will destroy you. [/center]
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May I help you with one? *Iayuseifanboytoo*

Speed Force
Field Spell Card
When the ATK or DEF of a "Speed" monster you control changes by the effect of a card that increases ATK or DEF until the End Phase, that effect increase the ATK or DEF of that monster as long as it is face-up on the field instead.

Ah?

All the cards are cool..but right now I gtg..will review them in when coming back
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These guys seem pretty fun, also, Quickdraw for the win for Speed Demon and Samurai! Also Ninja is broken if you use Hero Mask on it, since his name is no longer treated as Speed Ninja.
Well the set has some Synergy, especially if used in the right time, especially Acceleration Draw on Samurai or Demon on your Main Phase 2 if you had other cards to either still be able to go on the offensive or can bring him back from the Grave, like Necromancer.
I'll give a 9.5/10
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