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Bakupenguin Vs. Jolta


bakupenguin

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meh. wanted a 1 on 1.

 

first one to 5 votes wins.

 

winning prize: 2 +reps

losing prize:(yep im generous) +1 rep

cannot be a written card.

must have a discard effect and must be DARK type.

kindly post lore if effect is long.

 

credit to supervillian for pic.

 

[spoiler=[font=Impact]My card[/font]]9ko8cg.jpg

When this card attacks or is attacked, you can send 1 card from your hand to the Graveyard to special summon 2 DARK monster from your deck or hand with an Atk or 1500 or less. If this card is destroyed by a card effect, discard 2 cards from your hand.

 

[spoiler=Jolta's card]56641.jpg

This card cannot be Normal Summoned or Set. It can only be Special Summoned by Tributing 1 "Aggregor" and removing 1 LIGHT, 1 WATER, 1 FIRE, 1 WIND and 1 EARTH from your side of the Field and your hand from play, at least 4 of the removed from play monsters being on the field and all monsters removed from play must be above Level 5. Once per turn, you must discard the top 3 cards in your Deck. If not, destroy this card. Once per turn, you may discard 3 cards from your hand to negate any Spell, Trap or Monster Effect or Attack. Once per turn, you may skip your Battle Phase and discard 1 of the following monsters from your hand to activate the following Effects:

- EARTH or Rock-Type: If there is a Field Spell on the field, destroy all cards on the field, except this card.

- WATER or Aqua-Type: Destroy all face-up cards on your opponent's side of the field.

- FIRE or Pyro-Type: Half both player's Life Points.

- WIND or Winged Beast-Type: Return all cards on the field to their respective hands.

- LIGHT or Thunder-Type: Activate the effect of 2 facedown cards on your side of the field, ignoring all conditions.

 

 

votes:

me:0

Jolta:0

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[spoiler=Nobody escapes Aggregor...]

56641.jpg

This card cannot be Normal Summoned or Set. It can only be Special Summoned by Tributing 1 "Aggregor" and removing 1 LIGHT, 1 WATER, 1 FIRE, 1 WIND and 1 EARTH from your side of the Field and your hand from play, at least 4 of the removed from play monsters being on the field and all monsters removed from play must be above Level 5. Once per turn, you must discard the top 3 cards in your Deck. If not, destroy this card. Once per turn, you may discard 3 cards from your hand to negate any Spell, Trap or Monster Effect or Attack. Once per turn, you may skip your Battle Phase and discard 1 of the following monsters from your hand to activate the following Effects:

- EARTH or Rock-Type: If there is a Field Spell on the field, destroy all cards on the field, except this card.

- WATER or Aqua-Type: Destroy all face-up cards on your opponent's side of the field.

- FIRE or Pyro-Type: Half both player's Life Points.

- WIND or Winged Beast-Type: Return all cards on the field to their respective hands.

- LIGHT or Thunder-Type: Activate the effect of 2 facedown cards on your side of the field, ignoring all conditions.

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