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LOCK AND MOVE!!!


Windfang

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Here is Yang Teams entry:

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Effect: You can Special Summon this card from your hand when you take 1000 or more Battle Damage. When you succesfully Summon this card, place 1 Resonance Counter on it (max. 3). Each time your Life Points increase by a card effect, place 1 Resonance Counter on this card. Raise this card's ATK by 300 for each Resonance Counter on it. When this card destroys 1 monster your opponent controls by battle, gain Life Points equal to half the ATK of the destroyed monster. Once per turn, during either player's turn, you can remove 1 Resonance Counter from this card. If you do, the turn you activated this effect, monsters you control cannot be removed from play. Once per Duel, you can remove this card from play to gain Life Points equal to the amount of Resonance Counters on it x800.

 

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Effect: This card cannot be Special Summoned. When this card is Normal Summoned, Inflict 400 points of damage to your Opponents Life Points for each card in there Hand. This cards Attack is the amount of damage inflicted by this card when it was Normal Summoned. During each of your Opponents End Phases, inflict 400 points of damage to there Life Points. When this card is attacked, it is destroyed at the end of the turn.

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OK, Windfang, heres what you've been waiting for.

 

[spoiler=Interdimensional Soul Coffin]

 

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Once per turn you can select 1 monster your opponent controls. Remove from play this card and the selected monster. This effect cannot be negated. During your End Phase, Special Summon this card. When this card is Special Summoned with it's own effect select 1 monster that is removed from play and increase this card's ATK and DEF by the selected monsters original ATK and DEF. When this card is destroyed by battle, by paying 1000 Life Points, Special Summon 1 of your opponent's removed from play monsters. It's ATK is halved and it cannot be used as Synchro material for a Synchro Summon.

 

 

 

 

[spoiler=Underworld Joker]

 

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When this card is Summoned, roll 1 six-sided die. Remove this card from play to Special Summon up to 2 Zombie-Type monsters from your Graveyard whose level is equal to the result. During the End Phase, remove from play monsters Summoned by this card's effect, then Special Summon this card with the following effect: Once per turn, you can remove from play 1 Zombie-Type monster you control, this card's ATK is equal to the amount of Zombie-Type monsters that are removed from play x600.

 

 

 

 

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