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*LOCK*DIY archetype contest - All spots filled!*LOCK*


.:Black Rose:.

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Done. Come, defend from all attacks perfectly. Rise from the ground, Shieldstones!

[spoiler=Shieldstones][spoiler=4 monsters][spoiler=Shieldstone - Attack Stone]260852.jpg

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 or more "Shieldstone" monsters whose total DEF is equal to the DEF of this card. You can remove from play 4 cards in your Hand to switch this card's ATK and DEF until the End Phase.

[spoiler=Shieldstone - Fossil Remains]260852f.jpg

This card cannot be destroyed by battle while in Defense Position. Once per turn, you can select and remove from play 1 "Shieldstone" monster in your Graveyard. This card gains DEF equal to half that monster's original DEF. When this card is sent to the Graveyard, Special Summon 1 monster removed from play by this card's effect.

[spoiler=Shieldstone - Eroded Conscience]260852d.jpg

This card cannot be Special Summoned. When this card is Normal Summoned, it is switched to DEF position. You can discard 1 Trap Card from your Hand to Special Summon 1 "Shieldstone" monster from your Graveyard.

[spoiler=Shieldstone - Earthquake Collossus]260852f.jpg

You can Tribute Summon this card in face-up Attack Position by Tributing 1 Rock-Type monster. When this card is Summoned this way, you can destroy all face-up Spell Cards your opponent controls.

 

[spoiler=Support Cards][spoiler=Shieldstone - Echo Tar]260852o.jpg

When this card is Normal Summoned, draw 1 card. If it is a Rock-Type Monster, Special Summon it.

[spoiler=Shieldstone Matrix - Eternal Defense]260852x.jpg

When this card is activated, both players draw 3 cards and discard 1 card. All Rock-Type monsters on the Field gain 300 DEF. When this card is sent to the Graveyard, both players must discard 2 cards.

 

[spoiler=Synchro Monsters][spoiler=Shieldstone - Scissor Crusher][spoiler=I even made up a summon chant]May the twin blades of the earth defeat anything that troubles me today. Burst through the ground, Shieldstone - Scissor Crusher!

260852x.jpg

"Shieldstone - Echo Tar" + 1 or more non-Tuner monsters

This card cannot be destroyed by card effects. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is destroyed by battle, Special Summon 1 "Shieldstone" monster from your Graveyard.

 

 

 

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Done. Come, defend from all attacks perfectly. Rise from the ground, Shieldstones!

[spoiler=Shieldstones][spoiler=4 monsters][spoiler=Shieldstone - Attack Stone]260852.jpg

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 or more "Shieldstone" monsters whose total DEF is equal to the DEF of this card. You can remove from play 4 cards in your Hand to switch this card's ATK and DEF until the End Phase.

[spoiler=Shieldstone - Fossil Remains]260852f.jpg

This card cannot be destroyed by battle while in Defense Position. Once per turn, you can select and remove from play 1 "Shieldstone" monster in your Graveyard. This card gains DEF equal to half that monster's original DEF. When this card is sent to the Graveyard, Special Summon 1 monster removed from play by this card's effect.

[spoiler=Shieldstone - Eroded Conscience]260852d.jpg

This card cannot be Special Summoned. When this card is Normal Summoned, it is switched to DEF position. You can discard 1 Trap Card from your Hand to Special Summon 1 "Shieldstone" monster from your Graveyard.

[spoiler=Shieldstone - Earthquake Collossus]260852f.jpg

You can Tribute Summon this card in face-up Attack Position by Tributing 1 Rock-Type monster. When this card is Summoned this way, you can destroy all face-up Spell Cards your opponent controls.

 

[spoiler=Support Cards][spoiler=Shieldstone - Echo Tar]260852o.jpg

When this card is Normal Summoned, draw 1 card. If it is a Rock-Type Monster, Special Summon it.

[spoiler=Shieldstone Matrix - Eternal Defense]260852x.jpg

When this card is activated, both players draw 3 cards and discard 1 card. All Rock-Type monsters on the Field gain 300 DEF. When this card is sent to the Graveyard, both players must discard 2 cards.

 

[spoiler=Synchro Monsters][spoiler=Shieldstone - Scissor Crusher][spoiler=I even made up a summon chant]May the twin blades of the earth defeat anything that troubles me today. Burst through the ground, Shieldstone - Scissor Crusher!

260852x.jpg

"Shieldstone - Echo Tar" + 1 or more non-Tuner monsters

This card cannot be destroyed by card effects. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is destroyed by battle, Special Summon 1 "Shieldstone" monster from your Graveyard.

 

 

 

 

You Copycat.

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1 of Mr Spaz's pictures are the same as mine, but only 2 of mine are from the jazin kay archive, and they took bloody ages to find.

 

Anyway, meet my Dismantled bunch.

 

 

[spoiler=Dismantled Archetype]

 

[spoiler=4 Monsters]

215632ir.jpg

If this card is attacked when it is in Defense Position, destroy this card (after applying Damage Calculation). When this card is in the Graveyard, you can Tribute 1 "Dismantled" Monster you control to Special Summon it in face-up Defense Position.

215632q.jpg

If this card is attacked when it is in Attack Position, destroy this card (after applying Damage Calculation). When this card is in the Graveyard, you can Tribute 1 "Dismantled" Monster you control to Special Summon it in face-up Attack Position.

215632n.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding 1 "Dismantled" Monster from your hand. If this card is attacked, destroy this card (after applying Damage Calculation). When this card is sent to the Graveyard, you can Special Summon 1 level 4 or lower "Dismantled" Monster from your Graveyard.

215632z.jpg

When this card is Summoned, you can discard 1 card to Special Summon 1 Rock-Type monster from your hand. If it was a "Dismantled" Monster, this card cannot be destroyed by battle.

 

 

 

 

[spoiler=Tuner + Spell]

215632x.jpg

This card's ATK increases to become twice its original ATK if there are 3 or more "Dismantled" Monsters in your Graveyard. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Dismantled" monster as a Tuner monster.

215632jo.jpg

Send 2 "Dismantled" Monsters from your Deck to your Graveyard, then Special Summon 1 "Dismantled" Monster from your Graveyard.

 

 

 

 

[spoiler=Synchro]

215632o.jpg

1 "Dismantled" Monster + 2 or more non-Tuner monsters.

This card is unaffected by the effects of Trap Cards. If this card is attacked by a monster with an ATK less than this card's ATK, place 1 "Crumble Counter" onto this card, when this card has 3 "Crumble Counters" on it, remove it from play (after Damage Calculation).

 

 

 

 

 

 

 

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ok here's mine (names and influences are from Persona 3)

[spoiler=Rock Imitation][spoiler=Monsters]317901.jpg

Lore: If this card is in your Graveyard while you control no monsters, you can send the top card of your Deck to Special Summon this card in face-up Defense Position. If you do, double its DEF and your opponent must attack this face-up card, if possible. You can only activate this effect once per Duel.

317901x.jpg

Lore: If this card is in your Graveyard, you can remove it from play to destroy 1 monster your opponent controls whose ATK is lower than this card's DEF.

317901h.jpg

Lore: You can Tribute Summon this card in face-up Defense Position. If you do, This card loses 1000 ATK and gains 1000 DEF. Once per turn, you can send 1 "Rock Imitation" from your Deck to the Graveyard. 317901j.jpg Lore: "Rock Imitation" monsters cannot be Special Summoned to your opponent's side of the field. This card's original DEF becomes 2000 if there are monsters in your Graveyard other than "Rock Imitation" monsters.

 

[spoiler=Support][spoiler=Spell Support]317901e.jpg

Lore:Once per turn, if you control a "Rock Imitation" monster, send it to the Graveyard. Then, Special Summon 1 "Rock Imitation" from your Deck to your side of the field. It is treated as a Fairy-Type monster.

 

[spoiler=Tuner]317901i.jpg

Lore:

When this card is sent to the Graveyard, add 1 "Rock Imitation" monster from your Deck to your hand whose DEF is equal to or lower than the ATK of this card. Then, shuffle the Deck.

 

 

[spoiler=Synchro]317901q.jpg

Lore:

1 Rock-Type Tuner + 1 or more non-Tuner "Rock Imitation" monsters

When this card is Synchro Summoned, return all Rock-Type monsters in either player's Graveyard to their owner's Deck. Each time a Rock-Type monster is send to the Graveyard, inflict 500 damage to your opponent and gain 500 Life Points. All "Rock Imitation" monsters you control are treated as Fairy-Type monsters if "The Sanctuary of the Sky" is face-up on the field.

 

 

 

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The Geons

 

[spoiler=Geons]Geons are odd. They are stones which have taken on the form of animals, and represent different elements. They focus on unusable monster zones.

[spoiler=Monsters]

[spoiler=Geon - Burning Dragon]214840v.jpg

[spoiler=LORE]When this card is Summonned, select 2 monster zones on your side of the field. Destroy all monsters in the selected zones, and switch this card to Defense Position. The selected zones cannot be used whilst this card is face-up. If this card is in face-up defense position, all Rock Types you control gain 300 DEF.

 

 

[spoiler=Geon - Turbulent Falcon]214840.jpg

[spoiler=Lore]You can pay 500 life points to Special Summon this card to a monster card zone marked as unusable. If you Special Summon this card in this manner, you can remove from play 1 face down Spell/Trap card your opponent controls. If it is a trap card, you can remove from play all copies of that card from both players decks.

 

 

[spoiler=Geon - Solemn Toad]214840j.jpg

[spoiler=LORE]Once per turn, you can move this card to an adjacent, empty, monster card zone, regardless of whether the monster card zone is marked as unusable or not. Whilst this card is face up, all monsters in monster zones marked as unusable gain 500 ATK.

 

 

[spoiler=Geon - Hidden Tarantula]214840m.jpg

[spoiler=LORE]When this card is flipped up you can select up to 3 cards on the field, except this card. Flip them face down. Once per duel, you can reduce this cards original ATK and DEF to 0 to inflict 500 damage to your opponent for every card you control in a monster zone marked as Unusable.

 

 

 

 

[spoiler=Support]

[spoiler=Geon - Tuning Gems]214840.jpg

[spoiler=LORE]You can Special Summon this card to a Monster zone marked as unusable.

 

 

[spoiler=Geon's Emergency Landing]214840o.jpg

[spoiler=LORE]Pay 500 life points and reveal 2 "Geon" Monsters in your Hand. Select 1 Level 4 "Geon" monster in your Deck and add it to your Hand.

 

 

 

 

[spoiler=Boss Monster ~ Geon - Iron Plated Demon]214840h.jpg

[spoiler=LORE]1 "Geon" Tuner + 1 or more "Geon" non-Tuner monsters

This card can be synchro summonned to a monster zone marked as unusable. Once per turn, you can pay 500 Life Points and remove from play a "Geon" monster in your Graveyard to select 1 monster zone on the field. Destroy any card in that monster zone. The selected zone cannot be used for 3 turns.

 

 

 

 

Original OCG explanations:

 

A monster zone that cannot be used has been treated as "Marked unusable" for the sake of special summoning effects, amongst others. This is due to the fact that there is no other existing card based upon this.

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[spoiler=Monsters][spoiler=Docile Defender]302788.jpg

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Removing 1 Level 12 Rock-Type monster in your Graveyard from play. When this card is selected as an Attack target, switch it's original ATK and DEF. If this cards ATK is 100 and it is in face up Attack position, inflict 500 points of damage to your opponents Life Points x the number of "Exigea" monsters that are on the field.

 

 

[spoiler=Tyranno] 302788q.jpg

 

This card cannot be Normal Summoned or Set. This card can be Special Summoned by Removing from Play 1 Level 8 Rock-Type monster in your Graveyard, from play. If this card Attacks a monster with a higher DEF than this cards ATK, infllict the Battle Damage as effect damage to your opponents Life Points. When your opponent takes damage except Battle Damage, inflict 500 points of damage to your opponents Life Points. Also inflict 500 for each "Exigea" monster removed from play.

 

 

[spoiler=Fortress]302788d.jpg

 

This card cannot be Normal Summoned or Set. This card can be Special Summoned by Removing from Play 1 Level 8 Rock-Type monster in your Graveyard, from play. All "Exigea" monsters gain DEF equal to their original ATK. If a "Exigea" monster you control is destroyed as a result of Battle you can equip the destroyed monster to this card and place it in your Spell and Trap card zone. It is treated as an Equip Spell card. During your Standby Phase, you can Special Summon 1 "Exigea" monster equipped to this card and place it in your monster card zones. When an "Exigea" monster is Special Summoned, inflict 400 points of damage x the level of the Summoned monster.

 

[spoiler=Warriors] 302788xq.jpg

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Removing 1 Level 6 Rock-Type monster in your Graveyard from play. When this card is Special Summoned, destroy every other card on the field and take damage equal to the number of cards destroyed x500. During the same turn, by removing from play 5 "Exigea" monsters in your Graveyard, inflict 400 points of damage to your opponents Life Points for each monster in their Graveyard. If this card battles a non Rock-Type monster, increase this cards ATK by 800 during the damage step.

 

 

 

 

[spoiler= Support Card] [spoiler=1]302788.jpg

 

Activate only when you control 3 or more face up "Exigea" monsters. Neither player can declare an attack while this card is face up on the field. During each Standby Phase, increase the ATK of all "Exigea" monsters you control by 100 and decrease the ATK of all face up non "Exigea" monsters by 100. During the 5th Standby Phase after this cards activation, destroy this card. During the next turn all monsters on the field are switched to face up Attack position and each monster must declare an Attack. During the damage step of this Battle Phase, all monsters your opponent controls lose 300 ATK and all "Exigea" monsters you control gain 200 ATK.

 

 

[spoiler=2]302788q.jpg

 

When an "Exigea" monster is Summoned, place 1 "Exigea L" Counter on this card. You can remove any number of "Exigea L" Counters from this card to activate one of the following effects:

-1 Counter: Increase the ATK of all "Exigea" monsters on the field by 100 for each other "Exigea" monster on the field.

-2 Counters: Select 2 "Exigea" monsters that are Removed from Play and Special Summon them to your side of the field.

-3 Counters: Tribute 1 "Exigea" monster. Inflict damage to your opponents Life Points equal to it's total combined ATK and DEF.

-5 Counters: Inflict 3000 points of damage to your opponents Life Points.

-10 Counters: Special Summon 1 "Exigea" monster from your Deck ignoring the Summonig conditions.

-20 Counters: You win the Duel.

 

 

 

 

 

[spoiler= Synchro] 302788h.jpg

1 EARTH tuner + 1 or more "Exigea" non-Tuner monsters

 

When this card is Synchro Summoned, shuffle all "Exigea" monsters that are Removed from Play and in the Graveayd back into the owners Decks. This card gains 100 ATK for each card returned to the Deck in this way. If this card attacks or is attacked by a non-Rock-Type EARTH monster destroy that monster at the End of the Damage step (Damage Calculation is applied normally). This card cannot be destroyed as a result of Battle when attacking.

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is mine accepted?

The idea was to make your own completely new archetype, but since it's the first round, I'll let it slip ;)

 

@Dogfish and Hila: I would really prefer if you posted them all at once, it's easier to keep track of who's finished and who's not since I can just check for a spoiler that says "My Entry" or something like that on each contestants' post, implying a finished set.

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OK, here goes... well... something.

 

[spoiler=Bunch o' Cards]

[spoiler=Pebb Elpunt]226908p.jpg

All "Pebb" monsters you control gain 500 DEF. Each time an opponent's monster is destroyed and sent to the Graveyard by a card effect, draw 1 card.

 

[spoiler=Pebb Mamot]226908w.jpg

Double any Battle Damage your opponent takes when they attack this monster. Once per turn, by tributing one "Pebb" monster you control, you can destroy 1 monster on your opponent's side of the field with DEF equal to or less than the tributed monster.

 

[spoiler=Pebb Mostro]226908r.jpg

FLIP: Add 1 "Pebb" monster from your Deck to your hand, show it to your opponent, and destroy all monsters on the field with DEF equal to or less than that monsters DEF.

 

[spoiler=Pebb Rocco]226908s.jpg

This card can not be destroyed by card effects. Once per turn, during your opponent's Battle Phase, you can pay Life Points in multiples of 100 (Max. 1000) to have this card gain DEF equal to the number of Life Points payed, until the End Phase.

 

[spoiler=Pebb Slavtis]226908xe.jpg

Once per turn, during your Main Phase, you can equip this card to a face-down "Pebb" monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Defense Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) Increase the DEF of the equipped monster by 500.

 

[spoiler=Planet of Pebb]226908a.jpg

Increase the DEF of all "Pebb" monsters on the field by 500. In addition, if the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position "Pebb" monster, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.) Each time an opponent's monster is destroyed by a card effect, inflict 700 points of Direct Damage to your opponent.

 

[spoiler=Pebb Besto]226908l.jpg

"Pebb Mamot" + "Pebb Rocco" + "Pebb Mostro"

This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization".) Your opponent cannot select a "Pebb" monster you control as an attack target (except Pebb Besto). Once per turn, if your opponent controls no monsters, you can inflict Direct Damage equal to half the combined DEF of all "Pebb" monsters you control to your opponent.

 

 

 

My cards, the "Pebb"s, focus on dealing massive damage from brute defense, destroying opponents cards to inflict damage with the field spell, and let loose the destructive effect of the fusion. I hope you like!

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here are my cards.

[spoiler=block monsters]

[spoiler=synchro]

328921a.jpg

lore:blockskateer syncron+nitro warrior+ junk warrior

this monster can only be syncro summoned when the star total of the monsters used are greater than those neccesary.when this card is syncro summoned, for every level the total stars used is higher than 12 stars, this card loses 300 atk

 

[spoiler=spell and trap]

328921u.jpg

lore: when a, "the three blockskateers" is destroyed, special summon blockskateer syncron, add junk warrior and nitro warrior from your graveyard to your side deck, and add nitro syncron and junk syncron to you deck. after use, remove from play all cards with the same name as this card from your deck or hand.

328921w.jpg

lore: When a Blockskateers syncron or a The Three Blockskateers is destroyed, discard your entire hand to special summon it from your graveyard

328921k.jpg

lore: When this card is activated, move one "roblox" field spell from your deck or graveyard to the field.

328921k.jpg

lore: This card can only be activated if all of your monsters effects involves blockskateer syncron or the three blockskateers. all monsters on your side of the field gain 500 atk and defence, and all monsters on your opponents side of the field are flipped into their opposite position (ex. a monster in face up defence position would be flipped into face down attack position.

 

[spoiler=monsters (besides synchro)]

328921.jpg

lore: Once per turn, you can equipt this card to a face up "blockskateer syncron" or "the three blockskateers." OR unequipt it and special summon it in face up attack mode. while equipted, the monster gains the following effect:

this card cannot be destroyed by battle ( a monster can only be equipted with one union monster at a time. if the card this card is equipted would be destroyed, destroy this card instead.

328921r.jpg

lore: If this card is used for the syncro summon of the three blockskateers, whenever the three blockskateers atk is cut, gain lifepoints equal to half the amount.

328921n.jpg

lore: this card can not be normal summoned or set. this card cannot be special summoned except by syncro summoning "the three bockskateers." remove from play all cards in your graveyard. this cards attack iis equal to the number of EARTH monsters removed. this cards defense is equal to the nomber of spell cards removed.

328921i.jpg

lore:this card can only be summoned by offering "blockskateer syncron" equipted with "block shield" as a tribute. When this card is destroyed, remove from play "blockskateer synchron", "block shield", and this card to synchro summon "the three blockskateers" from your side deck. its effect is negated. This effect can not be activated if there is not a trap card in your graveyard.

 

 

 

 

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