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DEVELOP YOUR CARD MECHANIC/COLOUR | anyone can join if they have an idea |


Ghoulish

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This is to basically celebrate and to highlight the discussions of the newest Yu-Gi-Oh series to come out, Zexal. So here's a fun contest, create your own colour type of card eg:

First we had Normal monsters (Vanilla), Then we had Effect Monsters (Orange), then we had fusions (Purple), then Rituals (Blue) and finally Synchros (White) and Dark Synchros (Black). What is a Card mechanic and colour you would introduce? Go!

 

 

 

[spoiler= Requirements]

When displaying your Card there are several areas to cover:

1) Name of the New Colour Card

2) How its summoned and where from

3) All game mechanics

4) Example of Summon situation

5) Card example

6) nessecities for new card to be classified as the new colour

 

 

[spoiler= Rules]

* no spamming etc

* respect all

* don't argue with me

* All YCM rules Apply

 

 

 

[spoiler= Rewards]

I'll be the judge of this contest:

 

First: 1 Rep and 300 points

Second: 200 points

Third: 100 points

Fourth: A "Good Try" from Bluster Soldier :D

 

 

[spoiler= Criteria]

1) Functionality ?/20

2) Aesthetic Appeal?/10

3) Potential ?/10

4) Game Mechanics ?15

5) Originality ?/15

6) Balance ?/5

7) Name ?/5

8) Playability ?/10

9) Detail and specification used in Entry ?/10

Total ?/100

 

 

 

[spoiler=Entry Template]

1) Name of the New Colour Card:

2) How its summoned and Where from:

3) All Game mechanics, (requirements):

4) Example of Summon situation:

5) Card example (Picture with Effect of common new card colour):

6) Nessecities for new card to be classified as the new colour:

7) Phrase used by duelists when Summoned?: (optional)

8) Anything Else?:

 

[spoiler=Current Results]

[spoiler=Newfie Shark]

1) Functionality 8/20

2) Aesthetic Appeal ?/10

3) Potential 4/10

4) Game Mechanics 5/15

5) Originality 9/15

6) Balance 3/5

7) Name 3/5

8) Playability 4/10

9) Detail and specification used in Entry 2/10

Total 38/100

 

 

[spoiler=The Cake is a Lie]

 

(To many unfilled areas at the moment)

1) Functionality ?/20

2) Aesthetic Appeal?/10

3) Potential ?/10

4) Game Mechanics ?15

5) Originality ?/15

6) Balance ?/5

7) Name ?/5

Playability ?/10

9) Detail and specification used in Entry ?/10

Total ?/100

 

 

 

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1) Name of the New Colour Card: prehistoric beast

 

2) How its summoned and Where from: it can only be summoned by the hand when you destroy all machine type monsters on the field.

 

3) All Game mechanics, (requirements): when the monster does battle with a machine-type monster the attacker always wins (no damage is dealt)

 

4) Example of Summon situation: if there are 3 machines on your side of the field then they are destroyed when this card is summoned

 

5) Card example (Picture with Effect of common new card colour): comming soon

 

6) Nessecities for new card to be classified as the new colour: its teal. was that correct?

 

7) Phrase used by duelists when Summoned?: Jurrasic summoned

 

 

 

DID I FILL IT OUT RIGHT?

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1) Name of the New Colour Card: Parasite Monster

2) How its summoned and Where from: This old piece of OCG is the key to the Parasite Summon:

"This card cannot be Special Summoned or Set. This card can only be Special Summoned by removing *random card, attribute or type* in your Graveyard/Deck/hand/your side of the field from play."

So, thats the thing.

3) All Game mechanics, (requirements): Must have the "This card cannot be Parasite Summoned or Set. This card can only be Special Summoned by removing *random card, attribute or type* in your Graveyard/Deck/hand/monster on your side of the field from play." thing in the start of the effect. And must look at least a little bit scary.

4) Example of Summon situation: Well, the 2) and 3) question awnsers it... I think.

5) Card example (Picture with Effect of common new card colour): I couldnt find a red template, so this is the only thing you get.

331379.jpg

Pic from Pixiv.

6) Nessecities for new card to be classified as the new colour:I don't really get this, but if it is the same as the 3) question, it awnsers for this question.

7) Phrase used by duelists when Summoned?: Parasite Summoned

8) Anything Else?: Nope.

 

I don't know if I did right.

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err, not what I was expecting really, think about Synchros and how original they are, they needed a "Tuner" for the summon, here's one I came up with, "Excel Monsters"

 

 

) Name of the New Colour Card: Excel

2) How its summoned and Where from: Summoned from the Deck or hand, this is Summoned through the use of 2 or more monsters whose level would equal to that of a Synchro Monster in your extra Deck, although they do not have to be Tuners. Then the user activates an "Excel Spell" Card, through this the user tributes the 2 or more monsters and the Excel Spell Card to Excel Summon from their Deck or hand a monsters whose total level is equal to that of the tributed monsters, you must also remove a certain number of Synchro Monsters from your extra decks from play as specified on the Excel Monster.

3) All Game mechanics, (requirements):

- 2 monsters whose level equal to that of the specific Excel Monsters (you must also have Synchro Monsters in your extra deck of that level)

- "Excel Spell Card" New type of Spell

4) Example of Summon situation: (Armaggedon knight lv4) + (Kuriboh lv1) + (Sangan lv3) + Activate: (Excel Forth! (Excell Spell Card))

5) Card example Soon to come

6) Nessecities for new card to be classified as the new colour: "Excell" as a sub-Type, remove Synchro Monsters from extra Deck upon summon, White synchro card colour but with gold trimming around the picture, text and border of the card.

7) Phrase used by duelists when Summoned?: "Excel Summon" "Excel Forth"

8) Anything Else?: They are basically the evolution of the Synchro Monsters, s9ome of them even have effects where they adopt the effects of the remove synchro monsters when they are summoned

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No points necessary?

 

1) Name of the New Colour Card: Shift

2) How its summoned and Where from: They are placed in the RFP zone at the beginning of a Duel. They are "Shift" Summoned by removing from play a monster whose Level is equal to that of the "Shift" monster.

3) All Game mechanics, (requirements):

[spoiler=Game Mechanics]

- Material consists of only 1 face-up monster that is exactly the same Level as the Shift monster you are trying to Shift Summon. For example, you cannot use 2 Level 4 monsters as material for a Level 8 Shift Monster.

- Any effect that would return them to Deck or hand returns them to RFP zone instead.

- You cannot use a Shift monster to Shift Summon another monster.

- While in RFP zone, Shift monsters do not count towards card effects that rely on RFP'd monsters. Examples being Return from the Different Dimension, Golden Homunculus, etc.

- Shift monsters can only Shift Summoned. Can't be Special Summoned by any other means.

- Shift monsters do not count towards Main Deck total (and are not added to Main Deck at any point), but Side Deck total. Therefore, including 15 Shift monsters means you can't "switch out" cards inbetween Duels in a Match.

- As you may expect, you can only include 3 Shift monsters of the same name in your Side Deck.

- Shift Summoning is a variation of Special Summoning (in the same way that Synchro Summoning/Fusion Summoning ect are variations of Special Summmoning)

- All Shift monsters are Effect monsters.

 

4) Example of Summon situation: You control a face-up Level 4 Monster. You can remove it from play to Shift Summon a Level 4 Shift monster only.

5) Card example (Picture with Effect of common new card colour):

[spoiler=Monster Example]

neoprophet.jpg

Lore

When this card is successfully Shift Summoned, you can remove from play 1 monster in your Graveyard. It is treated as a Shift monster. When this card is destroyed, you can Special Summon 1 Level 4 or lower Shift monster that is removed from play (this Special Summon is treated as a Shift Summon).

 

6) Nessecities for new card to be classified as the new colour: All examples are on the card. Sub-type, Card Colour, borders etc.

7) Phrase used by duelists when Summoned?: (optional) Shift Summon, or any variation on it, such as "substitute", "swap" "tag out" etc.

Anything Else?: Don't think so. I may have to carry this on, had fun with this idea.

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1) Chaos Summon

 

2) The cards reside in the side deck and are Chaos summoned from there by the use of material monsters on the field, either specific (i.e. by name) or not specific at all (i.e. any monster at all). Most or all stats rely on what happened during the summon to determine them. Before the actual summon occurs though, players flip coins or roll dice according to what is on the card. If the conditions are met, the Chaos monster is summoned. If they are not met, nothing happens and you must wait until your next turn to attempt to Chaos summon unless otherwise specified on the card (i.e. it could say summon a "Chaos token" (0 ATK/ 0 DEF...), inflict damage you or the opponent, etc.).

 

3) "This card can only be chaos summoned by..." "If the Chaos summon fails/succeeds..."

 

4) I have "Monster A" (lv 4) and "Monster B" (lv 3) and use the Chaos monster below. I choose to Chaos summon and flip a coin 7 times (4+3), I get heads 3 times which does not meet the requirements of the Chaos summon, thus I take 400 damage (100x#of tails flipped). I wait until the next turn to try again. I flip heads 5 times, which successfully Chaos summons the monster. Its ATK and DEF is now 3500 (700x#of heads flipped).

 

5)

320879.jpg

Lore: 2 or more FIRE attribute monsters

This card can only be Chaos summoned with the above material monsters on the field. To successfully Chaos summon this monster, flip a coin once per level of the material monsters. If heads is flipped 4 or more times, this is successfully Chaos summoned and its ATK and DEF become 700 x the number of times heads was flipped. If this card is not successfully Chaos summoned, take damage equal to 100 x the number of times tails was flipped. Once per turn, flip a coin. If heads, deal 500 damage to your opponent. If tails, take 500 damage.

 

6) The card is red, and involves some form of coin flipping or dice rolling to summon. It resides in the extra deck and when it is destroyed it is sent to the graveyard.

 

7) "I will attempt to Chaos summon [insert name here] using [insert material monsters here]"

*rolls dice/flips coins*

"Alright! I Chaos summon [insert above name here]!"

or

"NOOOO!!! I failed to Chaos summon. [describes penalty effects if any here]."

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Yo Bluster!

 

1) Name of the New Colour Card: Advance Monsters

 

2) How its summoned and Where from: Advance Monsters are located in the Extra Deck. To Advance Summon an Advance Monster, you must "advance (A.K.A. send)" a monster(s) on your field whose Level(s) is equal to the Level of the Advance Monster you are Advance Summoning to the Advanced Zone, a zone located outside of the play mat like the RFP Zone.

 

[spoiler=3) All Game mechanics, (requirements):]• The material monster(s) needed for an Advance Summon are listed on the lore/effect of an Advance Monster; e.g. check card example. When a monster(s) is used in an Advance Summon and is "advanced (A.K.A. sent)" to the Advanced Zone, it is then refer to as being an Advanced monster(s). If an Advanced monster(s) is sent somewhere else, it is no longer refer to as an Advanced monster.

 

• The term used to refer to Advance Summoning an Advance Monster with the needed material monster(s) is any variation of the word "Advance"; e.g. Advance, Advancing, Advanced. These terms are only used when you are sending a monster(s) to the Advanced Zone for an Advance Summoning, and do not apply when a card effect sends a monster to the Advanced Zone as so:

- "Send 1 face-up monster you control to the Advanced Zone to Special Summon 1 Advance Monster from your Graveyard." <-- Correct

- "Advance 1 face-up monster you control to the Advanced Zone to Special Summon 1 Advance Monster from your Graveyard." <-- Incorrect

However, the terms may be used if a card effect directly refers to Advance Summoning by advancing a monster as so:

- "When a monster you control is advanced, draw 1 card." <-- Correct

- "When a monster you control is sent to the Advance Zone for an Advance Summoning, draw 1 card." <-- Incorrect

When dealing with an effect that refers to all Advanced monsters, this is the used format:

- "This card gains 300 ATK for each of your Advanced monsters." <-- Correct

- "This card gains 300 ATK for every monster in your Advanced Zone." <-- Incorrect

 

• While in the Advanced Zone, Advanced monsters do not affect the playing field in any way unless dictated by card effects; e.g. "If you have 2 or more Advanced monsters, your opponent cannot declare an attack this turn."

 

• If an Advance Monster(s) is destroyed, it is sent to the Graveyard as usual unless dictated by a card effect. When an Advance Monster(s) is removed from the field, the Advanced monster(s) used to Advance Summon it will not be affected in any way and will continue to stay in the Advanced Zone for the remainder of the duel, unless dictated by card effects.

 

• Both Advance Monsters and Advanced monsters can be affected by card effects if stated so; e.g. Special Summoning, removing from play, etc.

 

• Advance Monsters can be advanced to Advance Summon another Advance Monster, unless dictated not possible by an Advance Monster’s lore/effect; e.g. "This card cannot be Advance Summoned by advancing an Advance Monster(s)."

 

• Advance Summoning is considered a variation of Special Summoning, similar to Synchro Summoning, Fusion Summoning, etc.

 

• As with other cards in the Extra Deck, having Advance Monsters will count towards your Extra Deck count. And as all other cards, you can only have a maximum of 3 of the same Advance Monsters in your Extra Deck unless it is on the Forbidden/Limited List.

 

• Most Advance Monsters are effect monsters, but not all are.

 

 

4) Example of Summon situation: You control 2 Level 4 Warrior-Type monsters. An Advance Monster in your Extra Deck is a Level 8 and its lore/effect states that the monster(s) needed to Advance Summon it must be Warrior-Type. Since you control 2 Level 4 Warrior-Type monsters, you can advance those monsters to the Advanced Zone to Advance Summon the Advance Monster in your Extra Deck.

 

[spoiler=5) Card example (Picture with Effect of common new card colour):]

ForceBuster.jpg

 

1 or more Warrior-Type monsters

When this card is successfully Advance Summoned, you can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. This card gains 300 ATK for each of your Advanced Warrior-Type monster. If this card is sent to the Graveyard by a card effect, you can Special Summon 1 Advanced monster used to Advance Summon this card.

 

 

6) Nessecities for new card to be classified as the new colour: Check card example

 

7) Phrase used by duelists when Summoned?: "I’ll advance my ??? to Advance Summon", "I’m advancing ??? to summon", etc.

 

8) Anything Else?: N/A

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err, not what I was expecting really, think about Synchros and how original they are, they needed a "Tuner" for the summon, here's one I came up with, "Excel Monsters"

 

 

) Name of the New Colour Card: Excel

2) How its summoned and Where from: Summoned from the Deck or hand, this is Summoned through the use of 2 or more monsters whose level would equal to that of a Synchro Monster in your extra Deck, although they do not have to be Tuners. Then the user activates an "Excel Spell" Card, through this the user tributes the 2 or more monsters and the Excel Spell Card to Excel Summon from their Deck or hand a monsters whose total level is equal to that of the tributed monsters, you must also remove a certain number of Synchro Monsters from your extra decks from play as specified on the Excel Monster.

3) All Game mechanics, (requirements):

- 2 monsters whose level equal to that of the specific Excel Monsters (you must also have Synchro Monsters in your extra deck of that level)

- "Excel Spell Card" New type of Spell

4) Example of Summon situation: (Armaggedon knight lv4) + (Kuriboh lv1) + (Sangan lv3) + Activate: (Excel Forth! (Excell Spell Card))

5) Card example Soon to come

6) Nessecities for new card to be classified as the new colour: "Excell" as a sub-Type, remove Synchro Monsters from extra Deck upon summon, White synchro card colour but with gold trimming around the picture, text and border of the card.

7) Phrase used by duelists when Summoned?: "Excel Summon" "Excel Forth"

8) Anything Else?: They are basically the evolution of the Synchro Monsters, s9ome of them even have effects where they adopt the effects of the remove synchro monsters when they are summoned

 

Sorry to say, but Excel summoning is already taken. That is to say, Excel summoning is when you use a Synchro monster as a tuner to Synchro summon another Symchro monster that requires the above Synchro tuner.

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1) Name of the New Colour Card: Force Summon (is it free?)

 

2) How its summoned and Where from: Force monsters go in the Extra Deck along with Synchros and Fusions, and are summoned in a similar yet far harder way. Force Monsters can require a specific (ie. certain type, monster, Attribute, Archetype, etc.) card or general (any) card, depending on what is listed, and require a minimum of 2 monsters to summon. They are Summoned by Tributing monsters whose ATK or DEF (dictated in card lore) equal the ATK or DEF of the Force monster wanting to be Summoned.  

 

[spoiler=3) All Game mechanics, (requirements):]-Force monsters are placed in the Extra Deck at the start of play, and in no way join with the deck. As with all monsters in the Extra Deck, they count towards the limi of 15 and a maximum of 3 copies of any Force monster, unless on the Forbidden/Limited Card List. 

 

-Force monsters are summoned by sending the material monster(s) listed on the card to the Graveyard, unless dictated otherwise on the Summoned Force Monster. Material monster(s) in the Graveyard are affected as other monsters. However, monsters used as Force material monsters are placed face-down, and are referred to as "Forced" monsters in card effects. 

 

-Lore on the card must contain:

*In order to Special Summon this monster, the sum of the (ATK/DEF) of 2 or more monsters you control must equal the (ATK/DEF) of this card. 

 

-Proper OCG for card effects including Forced monsters:

*This card's original ATK is equal to the number of Forced monsters in your Graveyard x700. :Correct:

*This card's original ATK is equal to the number of monsters you have used to Force Summon monster(s) x700. :Incorrect:

 

-Unless dictated otherwise by a card effect, Force Monsters are returned to the Extra Deck when removed from the field by Tributing or being used as a Forced monster. Force monsters are still destroyed by battle, removed from play, etc. unless specified by a card effect. 

 

-Both Force and Forced monsters are subject to regular card effects, unless specified by a card effect. Forced monsters in the Graveyard are still removed from play / returned to the Deck / etc. as normal. 

 

-OCG for showing what monsters are needed to Force Summon the card are as follows:

*For one specific monster and one general monster: 1 (insert monster name/type/sub-type/Attribute/Archetype here) + 1 non-(insert above monster name/type/sub-type/Attribute/Archetype here) monster

*For two specific monsters:

1 (insert monster name/type/sub-type/Attribute/Archetype here) + 1 (insert second monster name/type/sub-type/Attribute/Archetype here) 

OR

2 (insert similar monster name/type/sub-type/Attribute/Archetype here)

*For 2 or more general monsters:

2 or more monsters

*For more monsters of either type in any of the above contexts, simply increase the number needed. "(number) or more" can also be used to show that multiple of that type is also acceptable. Using only 2 general monsters is not allowed, but can be shown as "2 or more".

 

-If a Force monster is destroyed or returned to the Extra Deck, the Forced monsters used to Summon it remain face-down and are not changed and remain so for the rest of the duel unless dictated by a card effect. 

 

-Force monsters can be used to Force Summon other Force monsters, unless the Summoned Force monster is unable to be Summoned with other Force monsters. Suitable OCg would be:

*This card cannot be Force Summoned using a Force monster as a Force material monster.  

OR 

*This card cannot be used as a Force material monster for a Force monster. 

 

-Force Summoning is classified as a variant of Special Summoning similar to Fusion and Synchro Summoning. 

 

-Most Force monsters are Effect Monsters, and will have it printed in their lore, but some are not. The only Force sub-types other than Effect are Gemini and Tuner.

 

4) Example of Summon situation:

I have two monsters on my field, a Junk Synchron (ATK 1300 / DEF 500) and a Shield Warrior (ATK 800 / DEF 1600). I wish to Force Summon the below Force Monster, Junk Warrior MK II. The Force Monster has it's effect stating that it needs 1 "Junk" monster and 1 or more non-"Junk" monsters and that it's DEF is the deciding stat in it's Summoning - meaning that you would need 2 or monsters whose total DEF equalled 2100 and that one of the monsters would have to be of the "Junk" Archetype. Junk Synchron and Shield Warrior's DEF add to 2100, and one of them is a "Junk" monster, so Junk Warrior MK II can be successfully Force Summoned. Junk Synchron and Shield Warrior are sent to the Graveyard face-down, indicating that they are Forced Monsters. 

 

[spoiler=5) Card example (Picture with Effect of common new card colour):]IMG_0042.png

 

 

6) Nessecities for new card to be classified as the new colour: The card is set out like a Dark Synchro: the material monsters listed on the first line, the Force Summon requirements on the second paragraph, and the effect in the third. The card must be the same shade of red, and it must contain the Force sub-type. 

 

7) Phrase used by duelists when Summoned?(optional): "I use (insert monster names here) to Force Summon (insert monster name here)." "I Force Summon (insert monster name here) using (insert monster names here)."

 

Anything Else?: N/A

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4) Example of Summon situation:

I have two monsters on my field, a Junk Synchron (ATK 1300 / DEF 500) and a Shield Warrior (ATK 800 / DEF 1600). I wish to Force Summon the below Force Monster, Junk Warrior MK II. The Force Monster has it's effect stating that it needs 1 "Junk" monster and 1 or more non-"Junk" monsters and that it's DEF is the deciding stat in it's Summoning - meaning that you would need 2 or monsters whose total DEF equalled 1900 and that one of the monsters would have to be of the "Junk" Archetype. Junk Synchron and Shield Warrior's DEF add to 1900, and one of them is a "Junk" monster, so Junk Warrior MK II can be successfully Force Summoned. Junk Synchron and Shield Warrior are sent to the Graveyard face-down, indicating that they are Forced Monsters. 

 

 

LAWL, someone needs to check their math, last time I checked 1600+500=2100 and not 1900 :lol: might want to fix that somehow :D

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[spoiler=5) Card example (Picture with Effect of common new card colour):]IMG_0042.png

 

 

 

New problem, I cant see your card... It says the image was removed from photobucket and I'd really like to see it :(

This kind of summon seems really interesting, you went into a lot of detail with it! Good luck!

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hey guys sorry I've been bus- You know what I forgot about this :/ lol anyway thx for pming me, alot more entrants which is good

 

@T: Interesting idea with the whole coin and dice usage to properly determine how effectiven he summoned monster is, one could aslo take advantage by using coin result altering effects which is good, well done. Also "Excel" and "Accel" are different, Accel im pretty sure requires a synchro tuner, while my excel requires the Excel Spell Cards.

 

@Blu: Good to see you entering mate :) I like the idea of advance summoning, adding an extra zone was a very creative idea I also love the detail of your app and the simple term "Advance" is very fitting. I however envision the cards to be a light bluey type of colour, but that's just me well done.

 

@ PHeonix: Quite an interesting idea, the cards look really good as I invision them to kinda look like the pc, sorta like the original copies but with slight differences, also I thinkt heyw ould be great especially for later made archtypes that would consist of monsters of the same ATK, so well done, but it also would be quite difficult.

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