dogfish44 Posted December 26, 2010 Report Share Posted December 26, 2010 OK, this will be a basic 1 on 1 contest. You post your card & lore. Simples, first come first serve. The aim and rules: - Make a card to help the Skull Servants.- No Written Cards.- All YCM rules apply. Voters Rules - When voting, you cannot use the name, picture or friendship with a user of a card as a choice in voting. Doing so will cause you to be negatively repped. You CAN, however, say which you prefer after voting in terms of Image and Name, if you make sure it is not included as a factor in your vote (Common Sense). If you do NOT explain your vote, it will be ignored. If you give more than 4 lines of coherent and fair reasoning, then you will be +repped. [spoiler=Card of DF44][spoiler=LORE]You can Special Summon this card during your Standby Phase if you control a "King of the Skull Servants". During your Draw Phase, before you draw a card, you can look at the top card of your deck, and show it to your opponent. You can then either shuffle the card back into your deck, or send it straight to the graveyard, and select and return one spell card your opponent controls to their hand. When this card is sent to the graveyard, select one card in your graveyard. The name of this card becomes the name of the selected card. [spoiler=Card of Swordfire206][spoiler=LORE]This card cannot be Normal Summoned or Set. This card can only be Special Summoned when "Skull Servant" is in your Graveyard. Return "Skull Servant" back to your Deck. Then, shuffle the Deck afterwards. As long as you control at least 1 "Skull Servant" when this card is face-up on the field, both players cannot activate any Spell or Trap Cards. When this card is attacked, you can switch the target to "Skull Servant". If you do, the Battle Damage inflicted to you is reduced to 0. Finally, the reward for victory? 1 Positive Rep from your opponent. AMAZING! Now, Begin! First to 3 votes wins! Link to comment Share on other sites More sharing options...
Myst Posted December 27, 2010 Report Share Posted December 27, 2010 I challenge you and um.. Could you give a link to what a Skull Servant is like.. I'm kinda bad at Yugioh Knowledge Link to comment Share on other sites More sharing options...
dogfish44 Posted December 27, 2010 Author Report Share Posted December 27, 2010 http://yugioh.wikia.com/wiki/Skull_Servants Skull Servants Focus on powering up King of the Skull Servants by getting them into the graveyard. Link to comment Share on other sites More sharing options...
Myst Posted December 30, 2010 Report Share Posted December 30, 2010 Sorry for the wait! This card cannot be Normal Summoned or Set. This card can only be Special Summoned when "Skull Servant" is in your Graveyard. Return "Skull Servant" back to your Deck. Then, shuffle the Deck afterwards. As long as you control at least 1 "Skull Servant" when this card is face-up on the field, both players cannot activate any Spell or Trap Cards. When this card is attacked, you can switch the target to "Skull Servant". If you do, the Battle Damage inflicted to you is reduced to 0. Link to comment Share on other sites More sharing options...
Serenity the Candyman Posted December 30, 2010 Report Share Posted December 30, 2010 DF44:Right off the bat I noticed Ocg errors. For me, it was a little hard to understand, but sending 1 spell back for 1 card is balanced. And that always matters. Since, it is running withe skull servant, the last part of the effect is in tune, which is key. swordfire206:Very in tune with the "Skull Servant" theme. Utilizing The Skull Servants as a hinderence to your opponent makes it very useful to have out. I dont know about having all damage be reduce to zero, Seems it would be better only allowing 1000 points at most to allow your opponent a chance. Swordfire206, your card seems more suited, so my vote is yours Link to comment Share on other sites More sharing options...
dogfish44 Posted December 30, 2010 Author Report Share Posted December 30, 2010 Comprehensive reasoning, so +rep for you. DF44 0 - 1 Swordfire206 And the OP seems to have vanished. Hate YCM somethimes >_> EDIT: Reapearred. Typical... Link to comment Share on other sites More sharing options...
Guest tonymann Posted December 30, 2010 Report Share Posted December 30, 2010 I vote Dogfish44 because swordfire's is very OPE'd in that long as another skull servant is on the field, not only can no trap or spell's be activated but that "Arcanite" cannot be attacked and the controller doesnt lose any LP if the skull servant is destroyed. Link to comment Share on other sites More sharing options...
Heavens Guardian Posted December 30, 2010 Report Share Posted December 30, 2010 I say Swordfire Dogfish OCG errors Swordfire OP'ed not tomuch So swordfire wins Link to comment Share on other sites More sharing options...
dogfish44 Posted December 30, 2010 Author Report Share Posted December 30, 2010 2 - 1 to Swordfire206. Although if someone could point out my OCG errors for me it's be nice. Link to comment Share on other sites More sharing options...
Myst Posted December 31, 2010 Report Share Posted December 31, 2010 deck -> Deckgraveyard -> Graveyardspell card -> Spell Card Like those... Anywayz how is my card OP'D??? 2650 is ok enough.. Link to comment Share on other sites More sharing options...
dogfish44 Posted January 2, 2011 Author Report Share Posted January 2, 2011 *kicks* Link to comment Share on other sites More sharing options...
Myst Posted January 3, 2011 Report Share Posted January 3, 2011 bump more votes please :D Link to comment Share on other sites More sharing options...
.:Wolf O'Donnel:. Posted January 5, 2011 Report Share Posted January 5, 2011 i have to vote for swordfire. the contest description says to aid the skull servents. Link to comment Share on other sites More sharing options...
dogfish44 Posted January 5, 2011 Author Report Share Posted January 5, 2011 I'm gonna ask Swordfire's opinion, but that reasoning's shaky at the best. Link to comment Share on other sites More sharing options...
dialgia9 Posted January 15, 2011 Report Share Posted January 15, 2011 DF44: It is well balanced, some OCG mistakes, but nothing serious. It follows the requirements, and it supports the Skull Servants very much. The returning Spell effect is kinda pointless, unless your opponent has a face-up one that you don't like... Swords: Terribly OP'ed and some OCG errors. It fits the requirements, but does not cause much support for the Archetype itself, except for high ATK. DF44 GMV Link to comment Share on other sites More sharing options...
SunshineSoldier Posted January 15, 2011 Report Share Posted January 15, 2011 DF44 - Nice pic, a few OCG errors but overall a very nice card. Don't know if it aids Skull servant though. My vote goes to to you. Link to comment Share on other sites More sharing options...
War Chess Posted January 15, 2011 Report Share Posted January 15, 2011 Card of DF44 : I see many OCG mistakes. It is balanced after all. You filled the requirements, and it offers support. But part of the effect is not actually related to the archetype (the return spell thing).Not counting towards my vote, the name of the card is better, but picture no.Card of Swordfire206 : In terms of OCG, it matches the other card. Although, its way less playable and OP. The Spell/Trap Prohibition makes the card OP.Not counting towards my vote, the name doesn't fit the Skull Servants. Picture is better. My vote goes to dogfish44. Link to comment Share on other sites More sharing options...
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