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Battle Of The Types! - FULL!


Daigusto Sphreez

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If you were to be eleminated, then I don't see why not ^^

 

Well..nothing was set in stone but I had an idea of what my next theme would be, If I agree to yours it may seem a bit biased in your favour as you requested it, but something along them lines will proabably crop up in the round after this one. ^

 

Ok, 12 of you left, heres Task:

 

[spoiler=Task 3]

 

Make a card of the type you have chosen to represent as an addition to a pre-existing archetype. It should work well with the archetype you have chosen, tell us why it does.

I.e. A Pyro contestant might make a Flamvell Monster.

 

Deadline: 12th January

 

You can post your cards on the thread, or via PM if you'd prefer.

6 People will be eliminated after Round 3, yes 6. So there should then be 6 left.

 

Ask questions if you need to, you can't afford to lose marks at this stage of the game.

 

 

 

 

 

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What do you mean by "tell us why it does"? Do we include a brief description of why it belongs to that certain arechetype?

To the best if my knowledge, just a simple statement of how it would work within the Archetype.

 

For example, a certain combo it could be used in.

 

I may be proved wrong, however.

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I'm not very good at wording things.. :mellow:

<br><br>I don't want anyone to get the impression that you can do I type other than your own, only do a monster of the type you chose, by saying warrior or machine for junk I was just giving an example of archtype with 2 or more types in it, incase some thought the whole archetype pretty much had to be of that type..

 

<br><br>anyway, I'm confusing myself now.. :D

 

<br><br>Just make a card of your own type that fits into a pre-existing archetype. That is all you need to do. :ph34r:

 

I will sleep now, happy card making! -_-

<br><br>oh and snowyash is right, ofc, less uneeded posts, then I won't feel to need to keep talking myself. <br><input id="gwProxy" type="hidden"><!--Session data--><input onclick="if(typeof(jsCall)=='function'){jsCall();}else{setTimeout('jsCall()',500);}" id="jsProxy" type="hidden"><div id="refHTML"></div>

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131538p.jpg

 

1 Reptile-Type "Worm" monster + 1 Reptile-Type "Worm" monster + 1 Reptile-Type "Worm" monster

When this card declares an attack, all face-up monsters on the field to face-down Defense Position. During the End Phase, flip all face-down Defense Position monsters on the field to face-up, then inflict 300 damage to your opponent for each face-up

Reptile-Type "Worm" Monster on the field.

 

obvious how its related to the "Worm" archetype

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neither does mine... :/ but I've tried and if it doesnt qualify than I have nothing...

 

[spoiler= Fish]

302788.jpg

 

This card can only be Ritual Summoned with a "Gishki" Ritual Spell Card. Once per turn you can discard 2 cards to add 1 "Gishki" Ritual Spell Card from your Deck to your Hand and 1 "Gishki" Ritual Monster Card from your Deck to your Hand. During either player's Damage Step, when a face-up "Gishki" monster you control battles, you can send 1 "Gishki" Ritual Monster card from your hand to the Graveyard to have that monster gain 2000 ATK until the End Phase. When this card is destroyed, you can add up to 5 Level 4 or lower "Gishki" monster from your Graveyard to your Deck

 

 

[spoiler= Explination] The Gishki's or Ritua's in Japan are a group of WATER monsters that rely on Ritual Summons. My cards first effect which lets it gain access to 2 key cards in this cards archetype supports them greatly as it sets up an easy Ritual Summon at a fair cost. The second effect is to keep the Ritua's on the field as they are weak after activating their effects on summon eg. Level 4 and lower Gishki monsters (Chain, Vanity etc.) The AK increase is high because the cost is one Ritual monster which are vital for this Deck and so a big cost for a big boost is my reasoning. My last effect recycles Gishki's as many activate effects upon summon, thus by recycling them lets them activate again. Detailed Enough?

 

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