~Shadow of Alpha~ Posted December 30, 2010 Report Share Posted December 30, 2010 [spoiler=Psychic-Type][spoiler=Lore]Once per turn, during your Main Phase 2, if this card battled with a FIRE monster this turn, you can pay 500 Life Points to Special Summon 1 level 4 or lower WATER monster from your Graveyard. Link to comment Share on other sites More sharing options...
beefman Posted December 30, 2010 Report Share Posted December 30, 2010 Is that all the cards?BTW, Thermatic! Your next post will be your 400th; use it wisely! Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted December 31, 2010 Author Report Share Posted December 31, 2010 Accepted Shadow ;) and I didn't see your post until too late sanphred. <_< Well, Merlin has had plenty of time, so when your done snowyash, send them, cheers. :D Link to comment Share on other sites More sharing options...
.:Blu:. Posted December 31, 2010 Report Share Posted December 31, 2010 So I guess that's one person DQ Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted December 31, 2010 Author Report Share Posted December 31, 2010 Yes ^ so 4 are took out instead of 5, scores will be up soon. Link to comment Share on other sites More sharing options...
.:Blu:. Posted December 31, 2010 Report Share Posted December 31, 2010 Who-ray! Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted December 31, 2010 Author Report Share Posted December 31, 2010 RESULTS: [spoiler=Lookie Here]Scores Combined: ZextraName & Picture: 20/20 Creativity & Originality: 16/20 OCG & Common Sense: 20/20 Balance & Playability: 17/20 Effect & Consideration of Requirement: 17/20 Overall: 90% SmeshName & Picture: 18/20 Creativity & Originality: 20/20 OCG & Common Sense: 18/20 Balance & Playability: 15/20 Effect & Consideration of Requirement: 16/20 Overall: 87% HadesRulerName & Picture: 16/20 Creativity & Originality: 18/20 OCG & Common Sense: 18/20 Balance & Playability: 17/20 Effect & Consideration of Requirement: 18/20 Overall: 87% WhatYouTalkinBoutWillis?Name & Picture: 19/20 Creativity & Originality: 19/20 OCG & Common Sense: 18/20 Balance & Playability: 13/20 Effect & Consideration of Requirement: 17/20 Overall: 86% .:Blu:.Name & Picture: 17/20 Creativity & Originality: 18/20 OCG & Common Sense: 17/20 Balance & Playability: 15/20 Effect & Consideration of Requirement: 19/20 Overall: 86% Coyote StarrkName & Picture: 18/20 Creativity & Originality: 17/20 OCG & Common Sense: 17/20 Balance & Playability: 16/20 Effect & Consideration of Requirement: 17/20 Overall: 85% SanphredName & Picture: 19/20 Creativity & Originality: 15/20 OCG & Common Sense: 17/20 Balance & Playability: 16/20 Effect & Consideration of Requirement: 17/20 Overall: 84% Hila Equitatius InflectusName & Picture: 15/20 Creativity & Originality: 20/20 OCG & Common Sense: 18/20 Balance & Playability: 15/20 Effect & Consideration of Requirement: 15/20 Overall: 83% Naturia MelonName & Picture: 13/20 Creativity & Originality: 17/20 OCG & Common Sense: 17/20 Balance & Playability: 17/20 Effect & Consideration of Requirement: 18/20 Overall: 82% Shinano Demise Of Oblivion Name & Picture: 18/20 Creativity & Originality: 14/20 OCG & Common Sense: 17/20 Balance & Playability: 15/20 Effect & Consideration of Requirement: 16/20 Overall: 80% abethedemonName & Picture: 15/20 Creativity & Originality: 18/20 OCG & Common Sense: 13/20 Balance & Playability: 17/20 Effect & Consideration of Requirement: 16/20 Overall: 79% tdloeName & Picture: 17/20 Creativity & Originality: 13/20 OCG & Common Sense: 16/20 Balance & Playability: 16/20 Effect & Consideration of Requirement: 16/20 Overall: 78% Swordfire206Name & Picture: 14/20 Creativity & Originality: 16/20 OCG & Common Sense: 18/20 Balance & Playability: 15/20 Effect & Consideration of Requirement: 16/20 Overall: 78% CardcaptorEXName & Picture: 17/20 Creativity & Originality: 16/20 OCG & Common Sense: 16/20 Balance & Playability: 14/20 Effect & Consideration of Requirement: 15/20 Overall: 78% Mr SpazName & Picture: 14/20 Creativity & Originality: 15/20 OCG & Common Sense: 18/20 Balance & Playability: 15/20 Effect & Consideration of Requirement: 16/20 Overall: 78% ~Shadow Of Alpha~Name & Picture: 18/20 Creativity & Originality: 14/20 OCG & Common Sense: 20/20 Balance & Playability: 12/20 Effect & Consideration of Requirement: 13/20 Overall: 77% Eliminated: Dogfish44Name & Picture: 16/20 Creativity & Originality: 14/20 OCG & Common Sense: 15/20 Balance & Playability: 15/20 Effect & Consideration of Requirement: 16/20 Overall: 76% .:Kai Hiwatari:.Name & Picture: 20/20 Creativity & Originality: 17/20 OCG & Common Sense: 12/20 Balance & Playability: 11/20 Effect & Consideration of Requirement: 14/20 Overall: 74% MasterCycloneName & Picture: 14/20 Creativity & Originality: 12/20 OCG & Common Sense: 14/20 Balance & Playability: 11/20 Effect & Consideration of Requirement: 15/20 Overall: 66% Newfie SharkName & Picture: 11/20 Creativity & Originality: 14/20 OCG & Common Sense: 15/20 Balance & Playability: 12/20 Effect & Consideration of Requirement: 11/20 Overall: 62% Random MerlinNon Entry Overall: 50% Thanks for playing Dogfish44, Kai Hiwatari, MasterCyclone & Newfie Shark! All of the cards had good elements, but usually had specific areas that really let them down. Congratulations to everyone else! Task 2 will be posted soon, these results will be pasted into the opening post for reference purposes. Link to comment Share on other sites More sharing options...
.:Blu:. Posted December 31, 2010 Report Share Posted December 31, 2010 sweet, can't wait until the next task Link to comment Share on other sites More sharing options...
Myst Posted December 31, 2010 Report Share Posted December 31, 2010 Yay! Second Round!!! Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted December 31, 2010 Author Report Share Posted December 31, 2010 Task 2 Posted, here it is: [spoiler=Round 2] Make a Spell Card, Trap card Or Monster card from a different type, that supports the type you have chosen to represent.Deadline: 4th JanuaryYou can post your cards on the thread, or via PM if you'd prefer. 4 People will be eliminated after Round 2, so there should then be 12 left. Link to comment Share on other sites More sharing options...
The Sleeping Dude Posted December 31, 2010 Report Share Posted December 31, 2010 :(nothing to say Link to comment Share on other sites More sharing options...
~Shadow of Alpha~ Posted December 31, 2010 Report Share Posted December 31, 2010 I have to say I'm extremely disapointed in my results. MUST IMPROVE! ^_^ Link to comment Share on other sites More sharing options...
Hila Ⅰ Posted December 31, 2010 Report Share Posted December 31, 2010 [spoiler=Card] When a Fish-Type monster you control is selected as an Attack target, you can remove from play the top 3 cards of your Deck to negate the Attack. If you control more than 2 face up Fish-Type effect monsters you must remove from play 5 cards instead. If a Fish-Type monster you control is destroyed as a result of battle, increase both players Life Points by half of it's original ATK points. My score was pretty reasonable last round- thank you. Don't know if this card fits the criteria but we'll see Link to comment Share on other sites More sharing options...
~Shadow of Alpha~ Posted December 31, 2010 Report Share Posted December 31, 2010 But I don't quite understand the task for round 2. Link to comment Share on other sites More sharing options...
hexcalibrate Posted December 31, 2010 Report Share Posted December 31, 2010 question: when you make a monster to support your type can it support other types, for example a beast that supports Beast & Beast-warrior? Link to comment Share on other sites More sharing options...
Mr Dr Professor Spaz Posted December 31, 2010 Report Share Posted December 31, 2010 [spoiler=Round 2][spoiler=Lore]This card cannot be Special Summoned. This card cannot be attacked as long as you control 1 Beast-Warrior-Type monster. When this card is sent to the Graveyard, you can Special Summon 1 Level 4 or lower Beast-Warrior-Type monster from your Graveyard. That monster's effect(s) is negated. Link to comment Share on other sites More sharing options...
Abe - Demonic Sammich Guy Posted December 31, 2010 Report Share Posted December 31, 2010 Whenever a face-up Rock-Type monster you control is selected as an attack target, place one Blessing Counter on the monster that was selected as an attack target. Monsters with Blessing Counters are switched to face-down Defense position and gain 300 DEF points when they are flipped face-up. If this card is destroyed by the effect of your opponent's Spell or Trap card, inflict damage to your opponent equal to the number of Blessing Counters on the field x200. Link to comment Share on other sites More sharing options...
beefman Posted December 31, 2010 Report Share Posted December 31, 2010 Here we go! [spoiler=Card 2]Lore: Draw 5 cards. Both players look at the cards. If there are any non-Machine-type monsters among them, discard all those non-Machine-type monster(s) to the Graveyard. If there are any Spell or Trap cards among them, shuffle all those Spell or Trap Card(s) into your Deck. If this card is in your Graveyard during your Standby Phase and you control a Machine-type monster(s), you can remove this card from play to have all Machine-type monsters on the field gain ATK and DEF equal to the number of face-up Machine-type monsters on the field x300, until the End Phase. Link to comment Share on other sites More sharing options...
.:Blu:. Posted January 1, 2011 Report Share Posted January 1, 2011 My 2nd round entry: [spoiler=Card] This card can only be activated while you control a face-up Warrior-Type monster. During your opponent’s Damage Step, when a monster your opponent controls battles a Warrior-Type monster you control, the monster you control gains ATK and DEF equal to the ATK of the opponent's monster it is battling, until the end of your next turn. On your next turn, after this card was activated, when the Warrior-Type monster you control whose ATK and DEF was increased by this card’s effect destroys a monster by battle, you can send 1 card in your opponent’s hand to the Graveyard. Link to comment Share on other sites More sharing options...
beefman Posted January 1, 2011 Report Share Posted January 1, 2011 That's true powerNo lulz intended Link to comment Share on other sites More sharing options...
.Starrk Posted January 1, 2011 Report Share Posted January 1, 2011 [spoiler=Round 2 Entry] All of you or your opponent's monsters except for Machine cannot attack or change battle position. If you or your opponent destroys this card by the effects of Spell or Trap cards, the person who destroys this card must remove from play all cards on his/her field. If your opponent destroys this card, increase your Life Points by 1000 points. If you destroy this card, increase your opponent's Life Points by 1000 points. If a Machine-type monster attacks while this card is on the field, you and your opponent must discard one card from your Hands. Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted January 2, 2011 Author Report Share Posted January 2, 2011 But I don't quite understand the task for round 2. Its simple enough, really :Da card that supports the type you chose.If your type typically uses a specific attribute, it can involve that as well. You chose psychic, so a spell trap or monster from another type that helps the psychic type or the psychics way of playing in some 'radical' way. Pre-existing Examples (for types already out to be less biased): http://yugioh.wikia....ght_Rose_Knighthttp://yugioh.wikia..../Jurassic_Worldhttp://yugioh.wikia.com/wiki/Judgment_of_Thunder @Naturia Melon: That's fine, although if you used many types you may get a slightly lower score for consideration of requirement, the card would still be accepted. Lets get these cards in!I'm happy to answer any other questions if you have any. Link to comment Share on other sites More sharing options...
Shinato Demise of Oblivion Posted January 2, 2011 Report Share Posted January 2, 2011 [spoiler=Aqua Round 2][spoiler=Lore]Once per turn, you can equip this card to a Aqua-Type you control, OR unequip it to Special Summon this card in face-up Attack Position. The equipped monster gains 300 ATK and DEF. Once per turn, if the equipped monster would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally). Link to comment Share on other sites More sharing options...
Zextra Posted January 2, 2011 Report Share Posted January 2, 2011 Well, here's my card. I don't know how it will do, but... [spoiler=Round 2 Entry] Lore:When this card is activated, place 1 White Release Counter on it (max.10). When there are no "White Release Counters on this card, destroy it. Dragon-Type monsters gain 100 ATK for each Dragon-Type monster in your Graveyard. Once per turn, you can discard 1 Dragon-Type monster to place a number of White Release Counters on this card equal to half the Level (rounded down) of the discarded monster. Once per turn, you can remove a number of White Release Counters from this card to activate 1 of the following effects:• 2: Negate an attack that targets a Dragon-Type monster you control• 5: Halve the ATK of 1 Dragon-Type monster you control. During this turn, the selected monster can attack your opponent directly.• 8: Special Summon a Level 8 or lower Dragon-Type monster from your Graveyard• 10: Destroy all cards on the field except for Dragon-Type monsters. Link to comment Share on other sites More sharing options...
~Shadow of Alpha~ Posted January 2, 2011 Report Share Posted January 2, 2011 Ok, I get it now. Link to comment Share on other sites More sharing options...
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