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Battle Of The Types! - FULL!


Daigusto Sphreez

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Premade Archetypes are fine shadow ^_^

 

@Sanphred

 

Well ofc, it was all planned, revenge never tasted so... I mean, it was all done quite honestly I assure you.. :D

 

and before anyone says it I know the OP is still a mess but this forum hates me editing posts, maybe I should clear my cookies or try a different web browser or something, meh, we'll see.

 

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Right heres mine

 

[spoiler=1]

302788e.jpg

 

When this card is Normal Summoned, you can return up to 2 Monster Cards your opponent controls to their hand. Then look at your opponents hand and Special Summon 2 monsters from your opponent's hand to your opponents side of the field. When a monster is returned to the hand by the effect of a "Varakani" monster, inflict 500 points of damage to your opponents Life Points. When a monster is Special Summoned from the hand by the effect of a "Varakani" monster, inflict 1000 points of damage to your opponent's Life Points.

 

 

[spoiler=2] 302788x.jpg

 

When this card is Normal Summoned, return 1 Monster your opponent controls to their hand. When this card destroys a monster, select 1 card in your opponents hand. If it is a monster, Special Summon it to their side of the field. When a monster is returned to the hand by the effect of a "Varakani" monster, inflict 200 points of damage to your opponents Life Points. When a monster is Special Summoned from the hand by the effect of a "Varakani" monster, inflict 500 points of damage to your opponent's Life Points.

 

 

[spoiler=3]302788z.jpg

 

Once per turn, you can pay 500 Life Points to return 1 monster your opponent controls to the owners hand. Once per turn you can pay 400 Life Points to Special Summon 1 monster from your opponents hand to your opponents side of the field. When a monster is returned to the hand by the effect of a "Varakani" monster, inflict 400 points of damage to your opponents Life Points. When a monster is Special Summoned from the hand by the effect of a "Varakani" monster, inflict 800 points of damage to your opponent's Life Points.

 

 

[spoiler=4]302788.jpg

 

When this card is Normal Summoned you can discard up to 3 cards from your hand to the Graveyard to return the same amount of cards your opponent controls to their hand. Once per turn you can pay 1000 Life Points to select and Special Summon 1 monster from your opponents hand to your opponents side of the field. When a monster is returned to the hand by the effect of a "Varakani" monster, inflict 200 points of damage to your opponents Life Points. When a monster is Special Summoned from the hand by the effect of a "Varakani" monster, inflict 300 points of damage to your opponent's Life Points. During the End Phase of the turn this card was Summoned, return it to your hand.

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Here's my cards, the Spellcraft Archetype!

 

Info about the Spellcraft Archetype

 

Spellcraft monsters supports each other, sometimes destroys their own kind just to inflict damage to the opponent or Special Summon each other. They all have low ATK and DEF although Shreikon is stronger and has more devastating effects. Their effects are based on the Type of Spellcrafter, Forest Spellcrafters uses Forest Counters like money that can be saved to unleash effects, Life Spellcrafters gain or lose Life Points, Dark Spellcrafters are cruel and uses other Spellcrafters to inflict lots of damage to the opponent. Elemental Spellcrafters like Shreikon uses the ultimate force.

 

So here they are:

 

Shinri - Forest Spellcraft Magician

 

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When this card is Summoned, place 3 "Forest Counters" (max.3) on this card. You can remove 1 "Forest Counter" to Special Summon 2 "Spellcraft Tokens" (Spellcaster-Type/EARTH/Level 1/ATK 0/DEF 0). You can remove 2 "Forest Counters" to Special Summon 1 Level 4 or lower "Spellcraft" monster from your Deck in Defense Position. You can remove 3 "Forest Counters" to return 1 card from your Graveyard back to your hand. This card gains 50 ATK and DEF for each "Spellcraft Token" you control. When this card is used as a Synchro Material for a "Spellcraft" Synchro Monster, the Tuner used for that "Spellcraft" Synchro Monster is returned to your hand.

 

Shadocks - Dark Spellcraft Magician

 

213613b.jpg

 

If this card is Special Summoned, select up to 2 "Spellcraft" monsters you control. Remove the selected monsters from play to inflict damage to your opponent equal to the combined Levels of the selected monsters x200. During each of both players' Standby Phases, this card's controller must pay 500 Life Points. If they do not, destroy this card. As long as this card remains face-up on the field, all monsters this card's controller controls cannot be destroyed by card's effect(s). When this card is destroyed, you can Special Summon 1 "Spellcraft" monster from your Deck or hand.

 

Yuna - Life Spellcraft Magician

 

213613k.jpg

 

When this card is Summoned, you can select 1 "Spellcraft" monster you control. You gain Life Points equal to the monster's DEF. You can destroy monsters to gain Life Points equal to the number of monsters destroyed from this effect x100. When a "Spellcraft" monster you control is attacked, you can pay 600 Life Points to negate the attack. If this card is in play, if you are about to lose the Duel, gain 4000 Life Points. When this card is destroyed, your opponent loses Life Points equal to the difference between your Life Points and your opponent's.

 

Shreikon - Elemental Spellcraft Magician

 

213613u.jpg

 

1 Tuner + 2 or more non-Tuner "Spellcraft" monsters

When this card is Synchro Summoned, you can return 1 "Spellcraft" monster into your hand. You can pay half of your Life Points after activating the above effect to select 1 "Spellcraft" monster in your Graveyard and shuffle it into your Deck. As long as this card is in play, during each player's Draw Phase, if you draw a card without the same name as the selected monster, your opponent loses 200 Life Points. If you draw a card with the same name as the selected monster, you lose the Duel. When this card is destroyed, by paying 500 Life Points, you can return a "Spellcraft" monster to your hand and this card back to your Extra Deck.

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Here's mine, right on time! Hey, that rimed ^_^

[spoiler=The Plasma Mass]

A small Archtype that contains Psychic-Type LIGHT monsters with 1000 DEF and effects that only activate during the different Phases.

[spoiler=Plasma Mass, The Artist]

293562c.jpg

[spoiler=Lore]Once per turn, during your Draw Phase, you can pay 500 Life Points to draw 1 additional card this turn. If the card you drew was a Spell Card, you can draw 1 additional card.

 

 

[spoiler=Plasma Mass, The Enforcer]

293562cj.jpg

[spoiler=Lore]Once per turn, during your Battle Phase, you can pay 600 Life Points to increase the ATK og 1 Psychic-Type monster you control equal to the selected monster's level x100 until the End Phase. As long as you control another Psychic-Type monster, this card cannot be selected as an attack target.

 

 

[spoiler=Plasma Mass, The Virus]

293562r.jpg

[spoiler=Lore]This card cannot be Summoned unless you control another Psychic-Type monster. This card's ATK is equal to the number of monsters your opponent controls x1000. Once per turn, during your Main Phase 1, you can pay 800 Life Points to select 1 face-up monster on the field. Each time you draw a card(s), decrease the ATK of the selected monster by 500 points. If this card is selected as an attack target, you skip your next Draw Phase to negate the attack.

 

 

[spoiler=Support]

293562rh.jpg

[spoiler=Lore]Each time a "Plasma Mass" monster is destroyed, you can pay 300 Life Points to select 1 monster your opponent controls. The slected monster cannot declare an attack until your opponent's next End Phase. Each time you activate this card's effect, place 1 Plasma Counter on this card, (max.5). If this card has 5 Plasma Counters on it, destroy this card and add 1 level 4 or lower Psychic-Type monster from your Deck to your hand.

 

 

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Here, got like 2 minutes:

[spoiler=cards]

59945s.jpg

lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 3 WATER monsters on your side of the field from play. Once per turn, you can Special Summon a Level 4 or lower WATER monster from your hand. Once per turn, when this card would be destroyed, you can destroy another WATER Monster you control instead. This card's ATK is equal to the number of WATER Monsters you control x 800.

 

59945u.jpg

lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 10 WATER Monsters in your Graveyard from play. When this card is Summoned, discard your entire hand. This card cannot attack or be attacked. Once per turn, you can select 1 monster on the field. Pay Life Points equal to their Level x 300, and remove them from play.

 

59945k.jpg

lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing one WATER monster you control from play. When this card is Summoned, it gains ATK and DEF equal to the ATK and DEF of the removed monster. Once per turn, you can remove a WATER monster you control from play to destroy a monster your opponent controls with a Level equal to the Level of the removed monster.

 

59945i.jpg

lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding a WATER monster from your hand when you control an "Underwater Elites" Monster other than "Weaponsmaster of the Underwater Elites". Whenever a WATER monster you control is destroyed and sent to the Graveyard, you can pay 500 Life Points to equip it to an "Underwater Elites" Monster as an Equip Spell Card instead. The equipped monster gains 500 ATK and when the equipped monster attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

 

 

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