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Battle Of The Types! - FULL!


Daigusto Sphreez

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Prizes:

1st place- 60% of the pot + 3 Reps

2nd place- 25% of the pot + 2 Reps

3rd place- 15% of the pot + 1 Rep

Honorable Mention: 30 points

Everyone Else: My thanks for joining.

 

Pot: 3000

 

Judging System:

Name & Picture: -/10

Creativity & Originality: -/10

OCG & Common Sense: -/10

Balance & Playability: -/10

Effect & Consideration of Requirement: -/10

 

-/50

 

Judges:

1: Thermatic

2: Snowyash07

 

Contestants:

21, 12 Left

 

WARRIOR: .:Blu:.

MACHINE: Sanphred

FIEND: Smesh

REPTILE: Naturia Melon

DINOSAUR: Newfie Shark - Eliminated Round 1

PSYCHIC: ~Shadow Of Alpha~

FAIRY: Coyote Starrk Eliminated Round 2

ROCK: Abethedemon

SPELLCASTER: Swordfire206

ZOMBIE: HadesRuler

SEA SERPENT: Tdloe

WINGED BEAST: WhatYouTalkinBoutWillis? Eliminated Round 2

DRAGON: Zextra

INSECT: MasterCyclone - Eliminated Round 1

BEAST: CardcaptorEX Eleminated Round 2 PLANT: Random Merlin - Eliminated Round 1

THUNDER: Dogfish44 - Eliminated Round 1

FISH: Hila Equitatus Inflectus

PYRO: .:Kai Hiwatari:. - Eliminated Round 1

AQUA: Shinano Demise Of Oblivion Eliminated Round 2

BEAST-WARRIOR:Mr Spaz

 

[spoiler=Tasks]

 

[spoiler=Round 1]

 

Make a monster card that is of the type you have chosen to represent. Deadline: 30th December You can post your cards on the thread, or via PM if you'd prefer. 5 People will be eliminated after Round 1, so there should then be 16 left.

 

 

 

[spoiler=Round 2]

 

Make a Spell Card, Trap card Or Monster card from a different type, that supports the type you have chosen to represent. Deadline: 4th January You can post your cards on the thread, or via PM if you'd prefer. 4 People will be eliminated after Round 2, so there should then be 12 left.

 

 

 

[spoiler=Round 3]

 

Make a card of the type you have chosen to represent as an addition to a pre-existing archetype. It should work well with the archetype you have chosen, tell us why it does.

I.e. A Pyro contestant might make a Flamvell Monster.

Deadline: 12th January

You can post your cards on the thread, or via PM if you'd prefer.

6 People will be eliminated after Round 3, yes 6. So there should then be 6 left.

Ask questions if you need to, you can't afford to lose marks at this stage of the game.

 

 

 

 

 

 

[spoiler=Cards & Results]

 

[spoiler=Round 1 Cards]

 

 

Sanphred

 

226908n.jpg

 

 

Smesh

 

221030j.jpg

 

 

Tdloe

 

59945.jpg

 

 

MasterCyclone

 

317901.jpg

 

 

Swordfire206

 

213613lc.jpg

 

 

Whatyoutalkinboutwillis?

 

331207z.jpg

 

 

.:Blu:.

 

ByroionTBKS.jpg

 

 

CardcaptorEX

 

155404.jpg

 

 

Abethedemon

 

212347t.jpg

 

 

Dogfish44

 

214840a.jpg

 

 

Naturia Melon

 

131538fa.jpg

 

 

Coyote Starrk

 

271435.jpg

 

 

Mr Spaz

 

260852d.jpg

 

 

ShinanoDemiseOfOblivion

 

289086q.jpg

 

 

Hila Inflectus Equitatius

 

302788.jpg

 

 

HadesRuler

 

282735.jpg

 

 

Zextra

 

99600n.jpg

 

 

.:Kai Hiwatari:.

 

117231a.jpg

 

 

Newfie Shark

 

260718s.png

 

 

~Shadow Of Alpha~

 

293562.jpg

 

 

[spoiler=Round 1 Results]

 

Zextra

 

Name & Picture: 20/20 Creativity & Originality: 16/20 OCG & Common Sense: 20/20 Balance & Playability: 17/20 Effect & Consideration of Requirement: 17/20 Overall: 90%

 

 

Smesh Name & Picture: 18/20 Creativity & Originality: 20/20 OCG & Common Sense: 18/20 Balance & Playability: 15/20 Effect & Consideration of Requirement: 16/20 Overall: 87%

 

 

HadesRuler Name & Picture: 16/20 Creativity & Originality: 18/20 OCG & Common Sense: 18/20 Balance & Playability: 17/20 Effect & Consideration of Requirement: 18/20 Overall: 87%

 

 

WhatYouTalkinBoutWillis? Name & Picture: 19/20 Creativity & Originality: 19/20 OCG & Common Sense: 18/20 Balance & Playability: 13/20 Effect & Consideration of Requirement: 17/20 Overall: 86%

 

 

.:Blu:. Name & Picture: 17/20 Creativity & Originality: 18/20 OCG & Common Sense: 17/20 Balance & Playability: 15/20 Effect & Consideration of Requirement: 19/20 Overall: 86%

 

 

Coyote Starrk Name & Picture: 18/20 Creativity & Originality: 17/20 OCG & Common Sense: 17/20 Balance & Playability: 16/20 Effect & Consideration of Requirement: 17/20 Overall: 85%

 

 

Sanphred Name & Picture: 19/20 Creativity & Originality: 15/20 OCG & Common Sense: 17/20 Balance & Playability: 16/20 Effect & Consideration of Requirement: 17/20 Overall: 84%

 

 

Hila Equitatius Inflectus Name & Picture: 15/20 Creativity & Originality: 20/20 OCG & Common Sense: 18/20 Balance & Playability: 15/20 Effect & Consideration of Requirement: 15/20 Overall: 83%

 

 

Naturia Melon Name & Picture: 13/20 Creativity & Originality: 17/20 OCG & Common Sense: 17/20 Balance & Playability: 17/20 Effect & Consideration of Requirement: 18/20 Overall: 82%

 

 

Shinano Demise Of Oblivion Name & Picture: 18/20 Creativity & Originality: 14/20 OCG & Common Sense: 17/20 Balance & Playability: 15/20 Effect & Consideration of Requirement: 16/20 Overall: 80%

 

 

abethedemon Name & Picture: 15/20 Creativity & Originality: 18/20 OCG & Common Sense: 13/20 Balance & Playability: 17/20 Effect & Consideration of Requirement: 16/20 Overall: 79%

 

 

tdloe Name & Picture: 17/20 Creativity & Originality: 13/20 OCG & Common Sense: 16/20 Balance & Playability: 16/20 Effect & Consideration of Requirement: 16/20 Overall: 78%

 

 

Swordfire206 Name & Picture: 14/20 Creativity & Originality: 16/20 OCG & Common Sense: 18/20 Balance & Playability: 15/20 Effect & Consideration of Requirement: 16/20 Overall: 78%

 

 

CardcaptorEX Name & Picture: 17/20 Creativity & Originality: 16/20 OCG & Common Sense: 16/20 Balance & Playability: 14/20 Effect & Consideration of Requirement: 15/20 Overall: 78%

 

 

Mr Spaz Name & Picture: 14/20 Creativity & Originality: 15/20 OCG & Common Sense: 18/20 Balance & Playability: 15/20 Effect & Consideration of Requirement: 16/20 Overall: 78%

 

 

~Shadow Of Alpha~ Name & Picture: 18/20 Creativity & Originality: 14/20 OCG & Common Sense: 20/20 Balance & Playability: 12/20 Effect & Consideration of Requirement: 13/20 Overall: 77%

 

Eliminated:

 

Dogfish44 Name & Picture: 16/20 Creativity & Originality: 14/20 OCG & Common Sense: 15/20 Balance & Playability: 15/20 Effect & Consideration of Requirement: 16/20 Overall: 76%

 

 

.:Kai Hiwatari:. Name & Picture: 20/20 Creativity & Originality: 17/20 OCG & Common Sense: 12/20 Balance & Playability: 11/20 Effect & Consideration of Requirement: 14/20 Overall: 74%

 

 

MasterCyclone Name & Picture: 14/20 Creativity & Originality: 12/20 OCG & Common Sense: 14/20 Balance & Playability: 11/20 Effect & Consideration of Requirement: 15/20 Overall: 66%

 

 

Newfie Shark Name & Picture: 11/20 Creativity & Originality: 14/20 OCG & Common Sense: 15/20 Balance & Playability: 12/20 Effect & Consideration of Requirement: 11/20 Overall: 62%

 

 

Random Merlin Non Entry Overall: 50%

 

 

 

 

 

[spoiler=Round 2 Cards]

 

Hila Inflectus Equitatius

 

 

302788.jpg

 

 

Mr Spaz

 

260852d.jpg

 

 

Abethedemon

 

212347t.jpg

 

 

Sanphred

 

226908.jpg

 

 

.:Blu:.

 

TruePowerS.jpg

 

 

Coyote Starrk

 

271435.jpg

 

 

ShinanoDemiseOfOblivion

289086b.jpg

 

 

Zextra

 

99600v.jpg

 

 

Naturia Melon

 

131538c.jpg

 

 

Swordfire206

 

213613a.jpg

 

 

~Shadow Of Alpha~

 

293562o.jpg

 

 

Smesh

 

221030.jpg

 

 

HadesRuler

 

282735y.jpg

 

 

Tdloe

 

59945z.jpg

 

 

 

 

 

[spoiler=Round 2 Results]

 

 

 

 

 

 

[spoiler=Round 3 Cards]

 

Naturia Melon

 

131538p.jpg

 

1 Reptile-Type "Worm" monster + 1 Reptile-Type "Worm" monster + 1 Reptile-Type "Worm" monster

When this card declares an attack, all face-up monsters on the field to face-down Defense Position. During the End Phase, flip all face-down Defense Position monsters on the field to face-up, then inflict 300 damage to your opponent for each face-up

Reptile-Type "Worm" Monster on the field.

 

 

side note:

 

obvious how its related to the "Worm" archetype

 

 

 

Hila Inflectus Equitatius

 

302788.jpg

 

This card can only be Ritual Summoned with a "Gishki" Ritual Spell Card. Once per turn you can discard 2 cards to add 1 "Gishki" Ritual Spell Card from your Deck to your Hand and 1 "Gishki" Ritual Monster Card from your Deck to your Hand. During either player's Damage Step, when a face-up "Gishki" monster you control battles, you can send 1 "Gishki" Ritual Monster card from your hand to the Graveyard to have that monster gain 2000 ATK until the End Phase. When this card is destroyed, you can add up to 5 Level 4 or lower "Gishki" monster from your Graveyard to your Deck

 

 

side note:

 

The Gishki's or Ritua's in Japan are a group of WATER monsters that rely on Ritual Summons. My cards first effect which lets it gain access to 2 key cards in this cards archetype supports them greatly as it sets up an easy Ritual Summon at a fair cost. The second effect is to keep the Ritua's on the field as they are weak after activating their effects on summon eg. Level 4 and lower Gishki monsters (Chain, Vanity etc.) The AK increase is high because the cost is one Ritual monster which are vital for this Deck and so a big cost for a big boost is my reasoning. My last effect recycles Gishki's as many activate effects upon summon, thus by recycling them lets them activate again. Detailed Enough?

 

 

Sanphred

 

226908.jpg

 

●While in attack position: During each of your Standby Phases, inflict 500 points of damage to your opponent for each equip card you control. Each time this card deals damage by that effect, it gains 300 ATK.●While in defense position: You can pay 500 Life Points to tribute this face-up card to Special Summon 1 monster with "Morphtronic" in it's name, or is called "Power Tool Dragon" from your hand or Graveyard, ignoring all summoning conditions. That card's effect is negated.

 

 

side note:

 

Most, if not all, Morphtronics use the different battle positions thing, so I stayed with that. I also took into account how Morphtronics rely on equips to win. They usually have a name and picture of an existing technology, like Celfon (cellphone) and Remoten (remote). Well, mine is the web. The picture is an improved-on Google Chrome logo, so I think it fits. It also supports Morphtronics with it's second effect.

 

 

.:Blu:.

 

StrikeWarriorS.jpg

 

"Strike Synchron" + 1 or more non-Tuner monsters

Once per turn, during your Main Phase, you can halve this card’s ATK until the end of your opponent’s next turn. If this card destroys a monster by battle while this card’s ATK is halved by its own effect, you can destroy 1 Set Spell or Trap Card your opponent controls. (Your opponent cannot activate a card(s) in response to the activation of this effect.)

 

 

side note:

 

Strike Warrior, along with its respective "Synchron" if I had made one, is a new addition to Yusei Fudo's Warriors Archetype. By Warriors, I mean like Junk Warrior, Turbo Warrior, Nitro Warrior, etc. As always, a key element in defining this card as one of the Warriors is of course its name and the tuner needed to Synchro Summon it. Warriors tend to have effects that doesn't neccessarily create a link, but is just rather helpful. Strike Warrior is created for the purpose of getting rid of any unwanted face-downs that may pose a threat to your combos or attacks and such. Another good thing about it is that your opponent cannot counter its effect with card effects. It's balanced thanks to its drawback which includes having to halve its ATK and having to actually destroy a monster to activate its effect. Also, Warriors tend to not have long and elaborate effects so I think the length of this effect is good. Overall, I think it would make a great addition to the Warriors archetype.

 

 

abethedemon

 

212347ra.jpg

Once per turn, if this card is face-up on the field, you may place it in your Field Spell Card Zone. While this Card is face-up in your Field Spell Card Zone, all "Flamvell" monsters gain 200 ATK. If a FIRE-Attribute monster with 200 DEF were to be destroyed by battle, you may remove from play one FIRE-Attribute monster with 200 DEF to negate the attack and inflict 300 points of direct damage to your opponent's Life Points.

 

 

side note:

 

Flamvell monsters are FIRE monsters with a regular burn/swarm stratagey that foucus around monsters with 200 DEF.

 

 

Zextra

 

99600i.jpg

 

1 FIRE Tuner + 1 or more non-Tuner monsters

This card gains 500 ATK for each "Flamvell" monster used as Synchro-material to Synchro Summon this card. Once per turn, you can remove from play 1 FIRE monster in your Graveyard to give this card 1 additional attack this turn. You can Tribute this card to Special Summon up to 2 FIRE monsters from your Graveyard with 200 DEF to your side of the field.

 

 

side note:

 

Well, Flamvell Scorching Draconius is your typical Level 8 Flamvell Synchro. Its mere 1800 ATK can be raised to up to 2800, if Synchro Summoned using Flamvell monsters. Its crippling 200 DEF is used to fit in with other Flamvell cards. Its first effect allows it to gain one extra attack per turn as long as you remove a FIRE monster in your Graveyard from play. Its second effect is "absolute" support for the Flamvells. Using the Flamvells' signature 200 DEF, Flamvell Scorching Draconius is able to give itself up to Special Summon up to 2 lower-league Flamvell monsters in your Graveyard. However, these monsters usually don't stay long, because if your revive a Tuner and a non-Tuner, you'll be on path for another Synchro Summon!

 

 

tdloe

59945u.jpg

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except from your hand when you have 7 or more "Ice Barrier" monsters with different names on the field or in your Graveyard. This card cannot activate its effects the turn it is Summoned.

-Remove up to 2 "Ice Barrier" Monsters in your Graveyard from play. Until the end of your turn, it gets the removed monsters' effects.

-Discard all of the cards in your hand. This card gains 1000 ATK for each "Ice Barrier" monster you discarded until the End Phase.

 

 

side note:

 

Ice Barrier cards are very useful in supporting each other, but they aren't very good in giving that last final push at the end of the game. Only 5 Ice Barrier cards have more than 2200 ATK and none have 3000 or more. 3 of these cards are Synchros and the other 2 need 2 Tributes. This card, however, can take advantage of all of the cards in the graveyard and their useful effects for 1 more turn and use that along with its 3000 ATK to make the winning move. I admit that this card is strong and in real life might be semi-limited or even limited, but I'm attempting to make a good card, not a card that purposely makes itself more mediocre in order to be "balanced". Also, some cards like Brionac, whose effects might make Keshet broken for a turn, have the cost of removing themselves from the game permanently as he's Limited to 1 per deck.

 

 

 

~Shadow Of Alpha~

 

293562.jpg

 

This card is also treated as a Reptile-Type monster. Once per turn, you can pay 500 Life Points to increase this card's level by 1 for each A-Counter on the field.

 

 

swordfire206

 

293562rq.jpg

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or Deck by Tributing 1 "Dark Magician" from your side of the field. When this card is Summoned, you can place up to 3 cards from your hand to the top of your Deck and shuffle your Deck afterwards. For each card shuffled into your Deck with this card's effect, you can select 1 Spell or Trap Card from your opponent's side of the field and destroy it. This card gains 50 ATK for every "Dark Magician" monster in your Graveyard.

 

 

side note:

Dark Magicians usually rely on lots of Support Cards in a Duel. They can even out-trumped the Blackwings or Six Samurai if played well. This basically is like a Dark Magician Knight or Skilled Dark Magician. Like most Dark Magician Effect Monsters, they always destroy Spell or Trap Cards.

 

 

HadesRuler

 

282735l.jpg

 

"Plaguespreader Zombie" + 2 or more non-Tuner Zombie-Type monsters.

You can remove from play 1 Zombie-Type monster from the Graveyard to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a card(s) on the field, and destroy that card. Once per turn, during your turn you can return 3 removed from play Zombie-Type monsters to the Graveyard. When this card is destroyed and sent to the Graveyard, you can Special Summon 2 Level 4 or lower Zombie-Type monsters from either players Graveyard.

 

 

side note:

This is the Zombie Counterpart of Stardust Dragon (though the pic don't really looks like it). As a zombie counterpart, it has a zombie manipulation effect, as it's first effect (similar to the original Stardust Dragon) removing zombies from the graveyard as a cost, then be able to return them to the Graveyard (only if there are at least 3 removed from play zombies) and Special Summon zombies from either player's graveyard when destroyed (this effect works well with Zombie World).

 

 

 

 

 

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Back on topic, my card and the Token:

 

[spoiler=The Bunch][spoiler=Battlebot Model 2600]226908n.jpg[spoiler=Lore]Lore: When this card is Normal Summoned, roll 1 six-sided die for this card to gain one of the following effects corresponding with the result of the roll:

-1 or 4: Discard 2 cards from your hand to the Graveyard. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent

-2 or 5: Pay 500 Life Points to have all Machine-Type monsters you control gain 500 ATK

-3 or 6: Destroy all other monsters you control. Then Special Summon 2 "Battlebot Tokens" (Machine-Type/EARTH/Level 1/ATK 1000/DEF 1000) to your side of the field

 

[spoiler=Battlebot Token]http://forum.yugiohcardmaker.net/ycmaker/createcard.php?name=Battlebot%20Token&cardtype=Token&subtype=normal&attribute=Earth&level=1&magictraptype=None&rarity=Ultimate%20Rare&picture=http://i825.photobucket.com/albums/zz178/JazinKay/Machines/fdsgfdsgd.jpg&set1=CNTST&set2=EN020&inset=true&type=Machine&description=Special%20Summon%20this%20Token%20with%20the%20effect%20of%20%22Battlebot%20Model%202600%22.&circulation=LIMITED%20EDITION&atk=1000&def=1000&creator=Sanphred&year=2010&serial=THIS%20CARD%20CAN%20NOT%20BE%20USED%20IN%20A%20DECK[spoiler=Lore]Lore: Special Summon this Token with the effect of "Battlebot Model 2600".

 

 

 

 

Sorry about putting a link in my post, but I don't know how else to do it...

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K. Here ya go.

 

This would be a must have in Spirit Decks.

 

[spoiler=Yomi]

221030j.jpg

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Summoned, switch control of 1 monster your opponent controls to your control. As long as this card is face-up on your field, the monster affected by this effect remains under your control.

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