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Angelic Battle 2010-2011 (A .B for short) ^^. My first contest since joined YCM | FINISHED


Kuroda Kaito

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Hello everyone, i'm Kai some of you have know me ;) . Well this is my first contest since i joined YCM. As the title said, this will be a battle between Angel-type Monster which you will create ^^. This will be a 3 Round Contest which will give us 8 contestants :lol: 2 contestants will be eliminated per round and we've 4 last survival contestant for the Final Round :lol:

 

Here are the rules :

-No written card

-No bad word, no spamming, no joke card

-There is a 10 point entry fee and that must be paid before you are accepted to participate.

-There will be a pot, which you can donate in if you want

-You must post your card before the due date or otherwise it'll be an auto eliminate for you

 

[spoiler=Contestants]

1)swordfire206

2)TheComposer

3)Hanzo Hattori

4)Naturia Melon

5)Monkeymadman

6)Metagross386

7)~Shadow of Alpha~

8)Maple

 

 

[spoiler=Task]

[spoiler=Round 1]

Let's make it easy, make an Effect Angel-type Monster. That's all

 

DEADLINE : 31st December

 

[spoiler=Round 2]

This time, make a Support Card for the Angel-type Monsters

 

DEADLINE : 6th January

 

 

[spoiler=Final Round]

Well this is the final round so it's time for free style, make what kind of card you want

 

DEADLINE : 18th January

 

 

 

 

[spoiler=Prize]

1st place will receive 50% of the pot

2nd place will receive 30% of the pot

3rd place will receive 20% of the pot

4th place will receive 30 points

 

 

[spoiler=Judges]

As some you know that i'm not good at OCG so i won't be judge but if you want you can be judge by PM to me ;)

There will be 2 judges, after finish the score, they'll send it to me via PM, i'll count the average and post it here. that's all :D

 

Judge 1 : Sotos

Judge 2 : MasterCyclone

 

 

[spoiler=Judging Critical]

OCG / Grammar: /40

Pic: /10

Name: /10

Balanced: /20

Creativity :/20

Overall: /100

 

 

[spoiler=Round 1 Cards]

[spoiler=Maple's Card]

330701.jpg

 

 

Lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding 1 "Angelic Knight" from your hand to your Graveyard. when this card is Special Summoned Every Light monster gains 300 ATT. During your Battle phase no Trap cards can be activated. At the end phase of our you must tribute 1 light monster on the side of the field or this card is sent to the Graveyard.

 

 

[spoiler=TheComposer's Card]

276354r.jpg

 

 

Lore:

This card cannot be Special Summoned. This card can only be Normal Summoned by tributing 2 LIGHT monsters on your side of the field. Once per turn, you may discard 2 cards from your hand to destroy 1 monster on the field. This card gains an Angelic Counter for each monster it destroys. (max.3) Once per turn, after this card has attacked, you may remove 3 Angel Counters from this card to have it attack again. If you do, this card loses 500 ATK.

 

 

[spoiler=Naturia Melon's Card]

131538ra.jpg

 

Lore:

Each time a monster card(s) is sent to the Graveyard, both player gain 500 Life Points. When this card is sent to the Graveyard by battle, you can Special Summon 1 Angel-Type monster with 500 or less DEF from your Deck in face-up Attack Position.

 

 

 

[spoiler=Swordfire206's Card]

213613g.jpg

 

Lore:

This card cannot be Special Summoned. You can Normal Summon, Set or flip this card face-up during any of your Phases. You can use the following effects on the Phase this card was Normal Summoned or flipped face-up:

- Draw Phase: Remove the top 5 cards of your opponent's Deck from play.

- Standby Phase: Select 1 random card from your opponent's hand and discard it.

- Main Phase 1: Special Summon 1 Level 6 or lower monster from your Graveyard in Defense Position.

- Battle Phase: Destroy 1 monster your opponent controls.

- Main Phase 2: Select 1 Set card and flip it face-up without using its effects.

- End Phase: Skip your opponent's next Draw Phase.

 

 

[spoiler=Monkeymadman's Card]

96551c.jpg

 

Lore:

When you draw this card during your Draw Phase, you can add "Angelic Knight-Heto"(s)from your Deck to your hand. During your Standby Phase, if you have this card in your hand, you can place it on the top of your Deck. During your Standby Phase, if you control this monster you can reveal the top card of your Deck to your opponent. If it is "Angelic Knight-Heto", Special Summon it to your field in face-up Attack Position. If it is any other card, remove it from play.During your End Phase, if you control 3 face-up "Angelic Knight-Heto", place 1 Heto Counter on this card.When this card is sent to the Graveyard, destroy all Heto Counters on the field. During your Standby Phase, if you have 12 Heto Counters on your field, you win the Duel.

 

 

[spoiler=Metagross386's Card]

ReyaHeraldofJustice.png

 

Lore:

You can Special Summon this card from your hand when a chain link of 2 or higher occurs with at least 1 Quick Play Spell Card. If this card destroys an opponent's monster by battle, you can set 1 Quick Play Spell Card from your Graveyard. You cannot activate that card until the Standby Phase of your opponent's next turn.

 

 

[spoiler=Hanzo Hattori's Card]

90499.jpg

 

Lore:

This card cannot be Normal Summon or Set. This card can only be Special Summon when there are 2 or 3 Angel-type Monster on your field. When this card is Summon, increase this card's ATK and DEF by 1000 for each Angel-type Monster on your field except this card. While this card is remaining on your field, by remove from play 3 LIGHT Monsters in your Graveyard, you can select 3 Monsters on both players' field, the selected Monsters will return to its owner's Deck and increase this card Level by 3. This card's ATK and DEF will be double until the end of that turn and you will take 1000 points of damage at the End Phrase.

 

 

[spoiler=~Shadow Of Alpha~]

293562l.jpg

 

Lore:

This card can only be Summoned while there is another Angel-Type monster on the field. As long as you control another Angel-Type monster, this card cannot be selected as an attack target by an opponent's monster. If this card is used as a Synchro Material Monster for a Angel-Type Synchro Monster, transfer this card effect to that monster.

 

 

 

[spoiler=Round 2 Cards]

[spoiler=~Shadow of Alpha~'s Card]

293562g.jpg

 

Lore:

Activate only when a face-up Angel-Type monster you control is destroyed by battle. Inflict damage to your opponent's Life Points equal to the level of the destroyed monster x300. If the destroyed monster was level 4 or lower, you can Special Summon 1 level 4 or lower Angel-Type monster from your hand to the field in face-up Attack Position.

 

 

[spoiler=Metagross386's Card]

FanaHeraldofGlory.png

 

Lore:

This card cannot be Normal Summoned or Set. You can Special Summon this card by removing 1 Angel-Type monster in your Graveyard from play. As long as this card is face-up on the field, all Angel-type monsters gain 300 ATK. Once per turn, you can remove from play 1 Angel-type monster in your hand from play and Special Summon 1 Angel-Type monster whose level is equal to or lower than the removed monster's from your Deck in face-up Attack Position.

 

 

[spoiler=Maple's Card]

330701y.jpg

 

Lore:

After activation, equip this card to a face-up "ANGEL" monster. The equipped monster gains 300 ATK and DEF. Once Per Turn, By paying 500

Life Points you can activate one of these Effects

*Add 500 ATT to the Equiped Monster.

*When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

 

 

[spoiler=Monkeymadman's Card]

96551e.jpg

 

Lore:

Remove from play 1 Angel-Type monster from your Graveyard and Special Summon it to your opponents field in face-up Attack Position as a Dark Angel-Type monster. The controller of a Dark Angel-Type monster takes 500 Damage during their End Phase. Dark Angel-Type monsters cannot be destroyed in battle with an Angel-Type monster. Dark Angel-Type monsters cannot be used as a tribute for a Tribute Summon. A Dark Angel-Type monsters Battle Position cannot be changed, except by a card effect. When a Dark Angel-Type monster would be destroyed, change its Type to Angel-Type and Special Summon it to your field.

 

 

 

[spoiler=Final Round CArd]

[spoiler=Monkeymadman]

96551z.jpg

[spoiler=Lore]

 

Lore:This card cannot be removed from play. This card cannot be Summoned. If this card would be Summoned, disregarding Summoning conditions, this card is not Summoned. During your Standby Phase, if you have this card in your hand you can send it to your Graveyard. While this card is in your Graveyard, you can return it to your Deck, then shuffle your Deck to activate one of these effects

-1 face-up Angel-Type monster you control gains ATK and DEF equal to this cards original ATK and DEF, until End Phase

-Destroy face-up card(s) on the field equal to the number of Angel-Type monsters you control

-1 face-up Angel-Type monster you control cannot be destroyed, until your opponents End Phase after you activate this effect

 

 

[spoiler=Metagross's Card]

DianaHeraldoftheBeginning.png

 

When this card is Summoned, you can add 1 Quick Play Spell Card from your Deck to your hand. That card cannot be activated this turn. If you activate a Quick Play Spell Card as a chain 3 or greater, you can tribute this card to Special Summon 1 Angel-type monster from your hand.

 

 

[spoiler=Shadow to Alpha's CArd]

293562l.jpg

 

Lore:

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by discarding 3 or more Angel-Type monsters from your hand. This card gains 1000 DEF for each monster discarded. As long as this card remains face-up on the field, your opponent cannot select other LIGHT monsters you control as attack targets. Each time this card battles with a DARK monster, increase this cards ATK by 200 at the End of the Damage Step.

 

 

[spoiler=Maple's Card (Little Red lady)]

330701f.jpg

 

Lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by destroying 2 Angel monsters on your side of the field. Once per turn, by paying 800 Life points you can switch ATK and DEF of this monster and attack your opponent's Life Points directly.

 

 

That's all :lol: Thanks ;)

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