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Card finished, plz refer to the link below to see the card... ooh and mods, lock this


Icy

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Guest JoshIcy

alright... back to the drawing board, if got a card with tricky effects... and the ideas arent bad, just hard to write.. i will allow ppl to re-write the effects to make it simpler or change it accordingly.... i just need help BAD, and like the title says even 'the master of ocg' is having troube....

 

City of Impending Doom

 

My Version :Both players search their Decks for 1 card, and show it to each other. Then remove those cards from play, during the 3rd Standby Phase after this card was activated you may play those selected cards to the field. If the timing is incorrect, you get one of the following effect depending on what type of card it was:

-Monster: Increase both players Life Points by 1000.

-Spell: Decrease both players Life Points by 1000.

-Trap: Both players Flip a Coin and call it, (keep flipping until one person wins). The looser takes 2000 Direct Damage to their Life Points.

 

The person who helped me: Both players search their Decks for 1 card, and show it to each other. Then remove those cards from play, during the 3rd Standby Phase after this card was activated you may play those selected cards to the field. If the timing is incorrect, you get one of the following effect depending on what type of card it was:

-Monster: Increase both players Life Points by 1000.

-Spell: Decrease both players Life Points by 1000.

-Trap: Both players Flip a Coin and call it, (keep flipping until one person wins). The looser takes 2000 Direct Damage to their Life Points.

 

if the person who helped me wishes to be known dont ask let them post here... tis shame if it were find out that person had trouble with ocg...... but as is the cards ocg still seems a bit funny.... so plz help

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Glasstin's Version :

Both you and your opponent search their Decks and select 1 card, and show it to each other. The selected cards must then be removed from play, and during the 3rd Standby Phase this card has been activated, the selected cards may be played on the field. If the timing is incorrect, you receive on of the following effects depending on the type of card it was :

 

I have purposely stopped here, because I think the rest of the effect has no errors, but if you find an error, even in my own version of this effect, feel free to alert me by private messaging me.

 

Oh, and don't forget to add bullets to the choices in your effect...

 

I hope I helped! :)

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then I guess your not having that much fun at all, listen, I get criticized about my cards alot because of bad OCG, but I don't care atleast I'm having fun making my cards as I want them to be, but if your just trying to make everything perfect, then dude this isn't the world for you, your cards don't have to be perfect. But if you want them that way, I won't stop ya, just good luck finding out how to "PERFECT" your card effect...don't say I didn't try to help you have more fun with this.

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Guest JoshIcy

< http://forum.yugiohcardmaker.net/showthread.php?tid=24521 > thats the link to the card... etc...

 

ooh and anomu13, i enjoyed making this card... otherwise i wouldnt have taken half a day to post it..... im not usually a perfectionist, to be honest im a pretty laxed guy...

im a weird guy, when im having fun im a perfectionist... when im not having fun i dont care..... so what you said was wrong, though i understand where you got the concept...

 

*no more posts here plz everyone the card is finished

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JasonZ's version:

After activation, both players search their decks for one card and show it to each other, then remove it from play. After the 3rd Standby Phase after this card was activated, you may play the card that was removed from play. If the timing is incorrect, select and activate one of the following effects according to the card type:

-Monster: Increase both players' Life Points by 1000.

-Spell: Decrease both players' Life Points by 1000.

-Trap: Both players flip a coin and call it. Keep flipping the coin until one person wins. The loser takes 2000 points of damage.

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