Daigusto Sphreez Posted December 22, 2010 Report Share Posted December 22, 2010 <_< To late to join.Regardless, that card's effect isn't what the judge asked for. <_< Link to comment Share on other sites More sharing options...
.:Blu:. Posted December 22, 2010 Report Share Posted December 22, 2010 Here's my entry: [spoiler=Round 1 Entry]This card can only be activated by sending all cards you control to the Graveyard. When this card is activated, both players must send all cards in their hand to the Graveyard then draw 6 cards. Inflict 500 damage to both players for every Monster in their opponent’s hand. When you have a total of 6 Monsters in your hand, you win the Duel. Link to comment Share on other sites More sharing options...
hexcalibrate Posted December 22, 2010 Author Report Share Posted December 22, 2010 all cards accepted, it doesn't nessesscarily haven't to instant win, just seep up a duel quite a bit. Link to comment Share on other sites More sharing options...
Shinato Demise of Oblivion Posted December 22, 2010 Report Share Posted December 22, 2010 Here is my STUPID LAME HORRIBLE Fun Card :( :( I hope you HATE UNLIKE NEVER WIN like my card [spoiler=EXPLODE!!!][spoiler=Lore]Each time you or your opponent declares an attack, Summones, Sets or Activates a card, deal 700 points of damage to the owner of the played card. Once per turn you or your opponent can Tribute 1 monster you control in order to deal 500 damage to your opponent. Monsters on the Field cannot be Tributed for a Tribute Summon Link to comment Share on other sites More sharing options...
ayy lmao Posted December 22, 2010 Report Share Posted December 22, 2010 [spoiler=Lore]This card can not be destroyed by the effects of Spell Cards and Trap Cards. When this card is activated, place 18 Transport Counters on this card. Each turn, remove one Transport Counter from this card. When there are 0 Transport Counters left on this card, you win the duel. When this card is in the Field Spell Zone, all cards that go to the Graveyard are removed from play instead. Link to comment Share on other sites More sharing options...
~Shadow of Alpha~ Posted December 22, 2010 Report Share Posted December 22, 2010 Here is my STUPID LAME HORRIBLE Fun Card :( :( I hope you HATE UNLIKE NEVER WIN like my card Good thing you've got a good self-esteem.... [spoiler=Lore]This card can not be destroyed by the effects of Spell Cards and Trap Cards. When this card is activated, place 18 Transport Counters on this card. Each turn, remove one Transport Counter from this card. When there are 0 Transport Counters left on this card, you win the duel. When this card is in the Field Spell Zone, all cards that go to the Graveyard are removed from play instead. Are we allowed to use pics from existing cards? Cause if we are that would make mine alot easier to find ^_^ Link to comment Share on other sites More sharing options...
hexcalibrate Posted December 22, 2010 Author Report Share Posted December 22, 2010 i don't judge on image, but it doesn't show much creativety. Link to comment Share on other sites More sharing options...
~Shadow of Alpha~ Posted December 22, 2010 Report Share Posted December 22, 2010 Ok. Link to comment Share on other sites More sharing options...
azzyakbar Posted December 22, 2010 Report Share Posted December 22, 2010 I would imagine this card would be either banned or limited, but here's my attempt: [spoiler=The Cards] - Round 1: D.D. PortalAll monsters that are destroyed by battle are removed from play. Once per turn, by discarding one card, you can Special Summon one of your removed from play monsters. When this card is destroyed, remove from play all monsters on your opponent's side of the field. You DID say Quick Win xD Link to comment Share on other sites More sharing options...
~Shadow of Alpha~ Posted December 26, 2010 Report Share Posted December 26, 2010 [spoiler=Sorry 'bout the wait][spoiler=Lore]Spellcaster-Type monsters cannot be destroyed by battle while in Defense Position. Each time a monster is Summoned or a card is activated, place 1 Arcane Counter on this card. (max. 20) During your 5th Standby Phase after this card's activation, send this card to the Graveyard to inflict 500 points of damage to your opponent's Life Points equal to the number of Arcane Counters on this card. Not exactly an instant win, but will surely cause victory when combined with cards like Field Barrier and such. Link to comment Share on other sites More sharing options...
azzyakbar Posted December 28, 2010 Report Share Posted December 28, 2010 So, whats the situation? Who's through, who's not? =D Link to comment Share on other sites More sharing options...
hexcalibrate Posted December 28, 2010 Author Report Share Posted December 28, 2010 i'm currently judging Link to comment Share on other sites More sharing options...
shelds9 Posted December 28, 2010 Report Share Posted December 28, 2010 Good Luck! Link to comment Share on other sites More sharing options...
seattleite Posted January 12, 2011 Report Share Posted January 12, 2011 Did this die? Naturia Melon? :( Link to comment Share on other sites More sharing options...
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