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Smashsquatch vs. Matt Bahamut


Smashsquatch

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Another 1v1 against Matt Bahamut and for once I created a topic that is somewhat interesting. AMAZING :rolleyes:

 

So requrements are

Lv. 5 or higher

Must be able to change attribute to 2 or more different attributes (includes Spells and Trap)

No joke cards

 

First to 3 votes wins +1rep and points

 

Card A

258150p.jpg

Lore

1 Tuner monster + 1 or more non-Tuner monster(s)

This card can attack while it is in face-up Defence Position. Once per turn, you can change the Attribute of this card (you can change this cards Attribute to Spell or Trap. If you do, this card is considered as a Spell/Trap Card as well as a monster). You cannot declare an attack with this card during a turn you activate this effect. This card cannot be destroyed by battle with or by the effect of a card that is the same Attribute as this card.

 

Card B

243054e.jpg

Lore

This can can only be Special Summoned by Tributing 1 WIND Monster and 1 DARK Monster. This monster can also change to a WIND Monster by Tributing 1 Spell card on your side of the field. This card can return to being a DARK Monster by Tributing 1 Trap card on your side of the field. When this card is destroyed as a result of battle you can select 1 DARK Monster and 1 WIND Monster from your Graveyard and Special Summon them to the field.

 

Begin Voting!

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card b is more playable and is more creative

 

I wouldn't pay too much attention to this, he's been spamming like crazy.

 

Ok, you want a detailed vote, just so happens to be something I'm good at.

 

Impervius Black Knight

Total Defence Shogun springs to mind. Very versatile, perhaps bordering OP'd. Unsure on OCG, the Spell/Trap change certainly doesn't look right, but I'm at a loss to what it should be. That aside, certainly is well protected and seemingly a very good generic Lv. 6 Synchro monster.

 

King of Apocalypse

Quickly impaired by it's summoning conditions, seeing as how it is difficult to find a good level of synergy between DARK and WIND attribute monsters. The only middle ground I can see is Blackwings, who have better alternatives. I think the cost for Attribute change is a little awkward and potentially harmful to the user. The last part of the effect (Special Summoning a WIND and DARK monster) is probably the most beneficial part of the card, but again is limited by the "destroyed by battle" restriction.

 

My vote goes to Card A for overall splashability and general playability. Simply put, fits into more Deck types and easier to use to its full potential.

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I vote for Card A:

 

Card A:

 

Shogun :/. I don't think Spell/Trap are actual attributes but I like the idea. I also like the idea of it not being destroyed by battle with a monster the same attribute as it. Also it has a minor drawback so, it is balanced.

 

Card B:

 

Card B has very bad OCG, eg. you cannot tribute spell and trap cards, but the effect of changing is different, and unique. Like snowyash said, tributing 1 WIND and 1 DARK monster is a hard task, maybe Dark Blade unions etc maybe (I'm not sure of the unions attributes) or Blackwings. However Card B gains no benifits in changing attributes while Card A has.

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A:

 

Name: 5/5

Picture: 10/15

Creativity: 15/15

OCG: 18/20

Balance: 15/20

Effect: 21/25

 

Overall: 84%

^

Slightly overpowered as its easy to summon. But I like it.

 

B:

 

Name: 5/5

Picture: 13/15

Creativity: 12/15

OCG: 16/20

Balance: 14/20

Effect: 20/25

 

Overall: 80%

^

It reminds me of an underpowered Dark Simongh.

 

I support Card A.

 

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