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Zombie Contest Round 5 Final Round Decides All!


Admiral Tim

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2 Questions:

Must the Fusion material also be Zombie?

Can we use Custom Cards as Fusion Material?

 

EDIT:

 

[spoiler=Merry Christmas!]

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"Time Wizard" + "Mistletoe Dragon"

This card can only be Special Summoned with the Effect of "Christmas Blessings". For each "Mistletoe Dragon" in the Graveyard, this card loses 200 DEF. Once per 3 turns, you may remove 1 "Time Wizard" from your Graveyard to toss a coin and call it. If you call it right, destroy all face-down cards on your opponent's side of the field. If you call it wrong, remove all face-down cards on your side of the field from play. During your Draw Phase, if "Mistletoe Dragon" is drawn, you may reveal it to your opponent to return all "Mistletoe Dragon" which were removed from play or in the Graveyard to the top of your Deck, then shuffle it.

 

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[spoiler=Dark Mammoth]

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"Zombie Mammoth" + "Fear from the Dark" or "Despair from the Dark"

When this face-up card is destroyed and send to the Graveyard, you can remove 1 of the above Fusion Material Monsters in your Graveyard from play to Special Summon this card during the End Phase. When this card is Special Summoned from the Graveyard by its own effect, inflict damage to your opponent equal to the number of Zombie-Type monsters in your Graveyard x 100. Once per turn, you can send 1 "Fear from the Dark" or "Despair from the Dark" in your hand to the Graveyard to have this card gain half of that monsters ATK, until the End Phase.

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i'm really happy with how this came out, but it's not your conventional Zombie, it's more for twilight decks.

 

[spoiler=my card]131538t.jpg

 

1 Zombie-Type monster + 1 LIGHT monster

This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, add the Fusion Material Monsters used to summon this card to your Deck. Then shuffle your Deck. When you draw the Fusion Material monster(s), Specail Summon the card(s) to your side of in face-up ATK position. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.

 

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My card, YAY!!!!! Sorry I just thought this post was kind of boring so I put an extra number of exclamation marks. I hope I didn't startle you with all my enthusiasm.

 

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[spoiler=Effect]

1 Pyro - Type monster + 1 Fiend - Type monster.

Once on the field remove from play one of the monsters used as Fusion Material. Special Summon the other monster to your side of the field. This cards attribute is equivalent to the attribute of the card you removed from play. This card gains 200 ATK and DEF for every FIRE/DARK monster in you or your opponents Graveyard.

 

 

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Would be cool to see scores, but it doesnt matter.

 

I don't do scores any more but I will criticize you on your card. Here Is where I shall tell you what you could have done better.

 

1. .:Kai Hiwatari:.

Firstly I loved your pic and not much to improve on there. The effect was very powerful, well thought out and well written, however my biggest concern here was that this effect can be exploited and thus becoming an op'ed card. There is a reason strong effect monsters usually don't have strong ATK or DEF or the ones that do are hard to summon. But suddenly you get this massive behemoth with ATK to spare using an attack meant only to be used once being used over and over again by a strong card.

 

7/10

 

2. Naturia melon

Nice pic but a little less Yu-Gi-Oh style but very nice nonetheless. Now, to be honest your monster had high ATK and a strong but bland effect. Now a in a zombie deck this is perfectly acceptable keeping the Out of play zone clean and keeping a continual flow of zombies coming. The only problem is his monster ATK. A five star monster shouldn't have that much power especially with an effect like that. But very very usable.

 

9/10

 

3. Spoon

Spoon your to good. I'm amazed.

 

10/10

 

4. Thermatic

With this card I love the effect. The pic needs work but that's OK. My main problem is with playability and usability. This is a great way to overload zombies into the graveyard and get beast into the playing field, but on the same side it can mill through decks very quickly and frankly how many machine type cards are lying in a zombie deck? Oh well nice effect none the less.

 

7/10

 

5. Tdloe

First, Pic is to dark and almost undetectable. Nice effect no major flaws, Nice twist on the name and nice manipulation of the graveyard.

 

8/10

 

6. Jcmoney

Nice Pic, a bit overused. Nice way to get cards into the graveyard while taking a risk. Very useful.

 

9/10

 

7. Jolta

Pop Culture? Since when was big chill a zombie? I can see remnants of how it is still tied to your original set and that is a big no no. You have to give a full effect for this contest. you can adjust the effect afterwards. Just remember this for next time.

 

7/10

 

8. Deadly_Ninja

Fist of all the pic could use some work and your OCG needs to be touched up. It's a bit Op'ed but as a Lv. 10 card its fine.

 

7/10

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here:

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lore: "Arcana Knight Joker" + "Mask of Darkness" + 1 Zombie-Type Monster

A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. If your opponent activates a Spell Card, Trap Card, or Effect Monster's effect, you can negate that effect by discarding the same kind of card (Spell, Trap, or Monster Card). Once per turn, you can add 1 Trap card from your Graveyard to your hand. If this card destroys an opponent's monster by battle, you can Special Summon 1 "Revived Joker Token" (Zombie-Type/DARK/Level 1/ATK 500/DEF 500) to your side of the field. This card can not attack your opponent directly.

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Here it is and btw were the material monster effect also be a part of the fusion monster effect? n'way *Drum roll*

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"Skull Conductor"+"Zombie Master"+1 Spellcaster-Type Monster

This card can only be Fusion Summoned with the above Material Monsters. This card is also treated as a Spellcaster-Type Monster. Each time this card destroys a Monster Card it is treated as a Zombie-Type Monster, once per turn you can Special Summon a Level 6 or lower Zombie-Type Monster from either opponents Graveyards. When this card is destroyed, Special Summon Monsters Whose ATK is equal to or less then 3500 from your Graveyard.

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A bit pressed for time at the moment, but here it is:

 

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Nightmare Horse + Zombyra The Dark

This card can attack your opponent directly. If it does, decrease the ATK of this card by 1200 during the Battle Step (permenantly). When this card destroys a monster, it cannot attack directly during your next Battle Phase. Once per turn, you can decrease this card's ATK by 200 to increase the ATK of a monster you control by 200.

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@Hanzo: you do not suppose to post here you know

 

Here is my entry

[spoiler=Card]

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Lore:

"Goldd, Wu-Lord of Dark World " + "Sillva, Warlord of Dark World " + "Brron, Mad King of Dark World "

This card cannot be Summon except by Fusion Summon (by Polymerization only). When this card is Summon, if there are 2 "Dark World" Monsters on your field, this card can attack twice in a turn. When this card destroy your opponent's Monster, select 1 "Dark World" Monster from your Deck and put it in your Graveyard to increase this card's ATK by half of the selected Monster's ATK. When this card become a target of your opponent's Monster, tribute 2 "Dark World" MOnsters on your field to negate the attack. When this card become a target of your opponent's Spell or Trap Card of destroying effect, discard 2 Spell or Trap Cards from your hand to the Graveyard to Special Summon this card back to the field after your opponent's Spell or Trap Card is activate.

 

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Cool contest i like it but it's to late to join

 

Umm next contest I do I could pm you. Do you want me to do that?

 

Ok I'm having a very hard time making the final decisions in deciding who to eliminate. So first i will score your cards

 

1. .:Kai Hiwatari:.

Very nice card, personal fan of darkworld cards myself, Not overpowered at all great use of other darkworld cards and the graveyard. Just as a heads up watch OCG and spelling.

 

8/10

 

2. Naturia melon

 

3. Spoon

Nice card again pretty balanced although I was expecting a little more from you, Nice effect and very well rounded

 

8/10

 

4. Thermatic

Nice work on Zombyra, a bit of a loss of originality there but a support card nonetheless.

 

7/10

 

5. Tdloe

Personally I find this card very Op'ed, with monster ATK and DEF a trap and spell stopping ability, a relatively easily way of summoning it. Also the added tokens can just become zombie fodder and used for tributes and overloading the graveyard.

 

5/10

 

6. Jcmoney

I find this pretty Op'ed swell, With poor OCG I couldn't understand this well and I take that every turn you get a 6 star monster on your side of the field and when that card is destroyed you can summon a card equally as strong? (Notice how it's ability allows it to special summon itself when it's destroyed.)

 

5/10

 

7. Jolta

Nice way to get into the christmas spirit, a powerful but not that op'ed fusion of time wizard. This can be a powerhouse but it can also be your demise, so it's fairly balanced.

 

7/10

 

8. Deadly_Ninja

 

Nice card, pyro type is a bit awkward but that's fine. but it's Op'ed with the fire/dark effect but it really depends on the deck your opponent plays.

 

6/10

 

So i've come to the conclusion.... Tdloe and Jcmoney, i'm sorry but this is the end of the road for you.

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