Developous Posted May 23, 2007 Report Share Posted May 23, 2007 It's found here: http://forum.yugiohcardmaker.net/viewtopic.php?p=30809I also ask for rarity, limit, and value, please. Monsters: 3x Exiled force3x Dolphin3x Marine Scientist2x Harpoon Diver2x Raibow Trout1x Sangan 2x Mech Oxy Support2x Nautulus Submarine 2x Poseidon2x Ancient Leviathan2x Gawuun Magics: 1x Legendry Atlantis1x Scuba training3x Scuba Gear2x Deesea Base1x Deepsea laws V11x Deepsea laws V21x Deepsea laws V31x Spare tanks2x Torpedo Control2x Harpoon2x Atlantis Gem1x Heavy storm1x Mystic space typhoon1x Card Destruction1x Swords of revealing light1x Poseidon's Trident Traps: 2x Atlantis Reborn2x Dolphin Training2x Underwater recovery1x Mirror Force1x Torrential Tribute1x Royal Decree1x Shatter Card analysis: Monsters: Dolphin - Impressive stats for it's level. Vital for scubadivers to keep their oxy levels high. Marine Scientist - Provides Awesome defense for the important field card when equipped with scuba. Harpoon Diver - Extremely Dangerous attack potentials when equipped with scuba. Nautulus Submarine - Handicapped, but a killer versus sea serpents, and makes piercing look insanely weak. Raibow Trout - Golden tribute potentials. Makes ANY 2 tribute monster or ritual monster all to easy to summon. Sangan - Very important speed advantage for dolphins and mech oxy supporters Mech Oxy Support - Dolphin abuse par none. Poseidon - One badass healer with great recovery features. Ancient Leviathan - A monster NOBODY wants to cross. Gawuun - A lethal 2 tribute monster that can ruin a player's chance to draw the important cards. Magics: Legendry Atlantis - Incredible water ownage, but limited even in spite of the conditions to play it. Scuba training - Required card. Has nice tricks for subs, if I would use them. Scuba Gear - All important support card for dolphins, and the potent warriors of this set. Deesea Base - The base field card, but still very useful, and hard to play. Deepsea laws V1, V2, and V3 - Makes the base field card a serious threat, especially with subs. Spare tanks - A potent o2 recovery card. Thanks to the dolphins, I only need 1. Torpedo control - Grants the power of unpreventable attacks to submarines, or direct damage potentials. Harpoon - A dangerously potent equip that raises the attack potentials of monsters, especially Harpoon divers. Poseidon's Trident - An incredibly mighty equip that provides invaluable magic-based support. Atlantis gem - A risky gem that has 3 very useful effects dependant on the dice roll. Traps: Atlantis Reborn - Required to bring Legendry Atlantis into play. It's not easy to pull off this card's powers. Dolphin Training - Powers up the dolphins to a great extent, making them awesome retrieval monsters, with the ability to special summon them from the grave, albeit conditional. Underwater recovery - Just for diving backup, incase the unthinkable happens. Royal Decree - With atlantis in play, I almost guarantee you are seriously screwd! Save typhoon or storm for THIS card or else! Shatter - As if it wasn't bad enough, this is the ultimate counter trap! Definitely limited to 1 !!! Link to comment Share on other sites More sharing options...
Shaco Posted May 23, 2007 Report Share Posted May 23, 2007 You really like Exiled Force, it seems. Nice deck, and I was REALLY glad you posted that thing on the bottom, helped out a lot. Link to comment Share on other sites More sharing options...
Developous Posted May 23, 2007 Author Report Share Posted May 23, 2007 It's for monster destruction support. Since I lack good defenses, save magic defenses, I can really use that unit. Link to comment Share on other sites More sharing options...
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