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A Discussion on Gravity Bind and Wall of Revealing Light


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[IMG]http://images1.wikia.nocookie.net/__cb20090130214452/yugioh/images/c/c7/GravityBindSD4-EN-C-1E.jpg[/IMG] [IMG]http://images2.wikia.nocookie.net/__cb20090128193310/yugioh/images/b/bc/WallofRevealingLightDR2-EN-C-UE.jpg[/IMG]

Pretty fun to use both. Is there a real legitimate reason why these both are still limited (Honestly, these are too slow these days to be of use)?
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TBH, the game kinda needs to slow down, true people don't like to even reach past turn 2, but still, it would give less broken decks a chance. Also, there are so many spell/trap negation and/or destruction cards out right now, that it wouldn't hurt to put gravity bind to 2. Wall of revealing light, on the other hand, could be abused in certain scenarios, its fine at 1.
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[quote name='Shard Of Stardust' timestamp='1292509839' post='4856758']
Wall of revealing light:
Pay [b]3000[/b] LP, You opponent cannot attack you for the rest of the duel.
[/quote]
Fix'd.

Stall is underpowered right now, but it's very easy for it to become a Tier 1 or Tier 0 if the right wrong cards are released/unbanned/etc.
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There are two type of people in YGO.

Those who say slow games are unfun and unwanted, and always going for efficient ways to win and derive fun from only winning by having the best cards.

and those who say fast games are unfun and unwanted, and always goes for fun and sometimes unefficient ways to win and derive fun from the general experience.

Personally, I miss the old days when it was nothing but interesting beatdown.

Before all the broken combos.

But nonetheless, we continue.

Anyhow, Grav should be at 2 and same as Wall.

They can slow down the game alot, but due to hardly any abuse and due to the abundance of S/T destruction, they should be fine.
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[quote name='VK's Red Terror' timestamp='1292539598' post='4857761']
There are two type of people in YGO.

Those who say slow games are unfun and unwanted, and always going for efficient ways to win and derive fun from only winning by having the best cards.

and those who say fast games are unfun and unwanted, and always goes for fun and sometimes unefficient ways to win and derive fun from the general experience.

Personally, I miss the old days when it was nothing but interesting beatdown.

Before all the broken combos.

But nonetheless, we continue.

Anyhow, Grav should be at 2 and same as Wall.

They can slow down the game alot, but due to hardly any abuse and due to the abundance of S/T destruction, they should be fine.
[/quote]
Then there are those who figured out that there's a middle road between four-times-a-turn Synchro insta-OTKs and Final Countdown.

Basically, decks that behave like slower Tier 1 decks are the most fun for both players. X-Sabers without TCG exclusives, for example. Blackwings without Oppression and Vayu. Crystal Beasts (sorry). Karakuri. Flamvell (Ignoring Rekindling). There are others, I just can't think of them right now.
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