Sorcerer of Dark Magic 13 Posted May 23, 2007 Report Share Posted May 23, 2007 Cat Princess2700ATK2600DEFLV4WindSpellcaster/EffectAs long as this card is face up on your side of the field, you can choose what spell, trap, and monster cards that target affect the Spellcaster's on your side of the field. Once per turn you can pay 500 Life Points to summon ?Magician's Valkyia? from your hand, deck, or graveyard. During your Stand By Phase, if this card exists in your graveyard then you can pay 1000 Life Points to summon this card to the field in Attack Mode. This effect can only be used three times in the current duel. Kiddies ValkyrieSpellThis card can only be activated when ?Cat Princess? and ?Magician's Valkyia? are on your side of the field at the same time. Increase the ATK of ?Cat Princess? by the attack of ?Magician's Valkyia?. Until the end of the turn ?Cat Princess? can attack your opponent's Life Points directly. Serena's Inner Strength Equip SpellThis card can only be equipped to ?Cat Princess?. Increase the ATK and DEF of ?Cat Princess? by 500 points. When the equipped monster destroys a monster as a result of battle, inflict damage to your opponent's Life Points equal to the destroyed monsters Defense. Level DrawSpellBoth players pick up (not draw) the top card on their deck. If it is a monster then each player can send it to the graveyard to draw card(s) from their deck equal to the level of the sent monster or each player can add the picked up card to their hand. Silent Magician LV127000ATK2000DEFLV12LightSpellcaster/EffectThis card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering ?Silent Magician LV4? with 5 Spell Counters and ?Silent Magician LV8? on your side of the field. This card cannot be destroyed as a result of battle. Any Battle Damage the controller of this card receives when this card battles is reduced to 0. The controller of this card chooses what spell, trap, and monster cards affect this card. Spell MaximizerSpellAdd up to 10 counters (of any kind) to all cards on your side of the field that can hold counters. Demon's RealmField SpellThis card cannot be destroyed by spell, trap, or monster effects. Increase the ATK and DEF of all monsters on your side of the field by 1000. When this card is activated, select and activate 1 of the following effects.● Destroy all face up monsters on your opponent's side of the field.● Destroy all face down monsters on your opponent's side of the field.● Destroy all spell and trap cards on your opponent's side of the field.● Your opponent randomly discards 3 cards from his/her hand.● Increase your Life Points by 2000. Master of Chaos6000ATK5000DEFLV12LightDragon/Fusion/Effect?Chaos Emperor Dragon-Envoy of the End? + ?Black Luster Soldier-Envoy of the Beginning?This card can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use ?Polymerization? to Special Summoned this monster from your Fusion Deck. Once during each of your turns, you can select and activate 1 of the following effects.● Pay 2000 Life Points to remove all cards in both players hands and on the field from play. Inflict 600 points of damage to your opponent's Life Points for each card removed from play by this effect.● If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row. Chaos Kuriboh600ATK400DEFLV2LightFiend/Fusion/Effect?Kuriboh? + ?Winged Kuriboh?Once per turn you can negate the attack of one of your opponent's attacks by discarding 1 card from your hand to the graveyard. When this card is destroyed as a result of battle, battle damage becomes 0. During the turn this card is destroyed, any Battle Damage that the controller of this card takes becomes 0. Exodia's SummoningSpell Remove all cards in your hand and on your side of the field and pay half your Life Points to activate this card. Add ?Exodia the Forbidden One?, ?Right Leg of the Forbidden One?, ?Left Leg of the Forbidden One?, ?Right Arm of the Forbidden One?, and ?Left Arm of the Forbidden One? from your Deck, Graveyard, and/or Remove From Play Area to your hand. If this card is destroyed while it is activating then you do not get to add ?Exodia the Forbidden One?, ?Right Leg of the Forbidden One?, ?Left Leg of the Forbidden One?, ?Right Arm of the Forbidden One?, and ?Left Arm of the Forbidden One? to your hand. Ghandric2300ATK1900DEFLV5EarthDragon/EffectAs long as this card remains face up on the field, the ATK of Dragon type monsters on your side of the field increase by 500. Once per turn you can switch the attack of one of your opponents monsters to this card. Dragon SoulTrapDouble the ATK or DEF of 1 face up Dragon type monster on the field until the end of the turn. Dark Shield Magician3100ATK3800DEFLV10DarkSpellcaster/Fusion/Effect?Dark Magician? + ?Neo Aqua Madoor?As long as this monster is in face up defense position your opponent cannot attack any other monster on your side of the field. Deck SearchQuick-Play SpellPay 1000 Life Points to activate this card. Add 1 card from your Deck to your Hand. Monster MultiplicationSpellRemove 1 monster on your side of the field from the game to activate this card. Summon a ?Clone Token? in all vacant Monster Card Zones on your side of the field. Each ?Clone Token? has the same Name, ATK, DEF, Level, Type, Effect and Attribute as the removed monster. The tokens cannot be used as a Tribute for a Tribute Summon. You cannot attack this turn. Spellcaster's RevivalContinuous SpellSpecial Summon 1 Spellcaster Type monster from your graveyard to your side of the field in Attack Mode and equip it with this card. Increase the ATK of the equipped monster by 500. If the equipped monster is destroyed, destroy this card. If this card is destroyed or removed from the field destroy the equipped monster. Celestial Blast AttackSpellYou can only activate this card when ?Sorcerer of Dark Magic? is face up on your side of the field. Choose one of your opponent's monsters, decrease that monsters ATK by 500 for every Spellcaster in your graveyard. Shining NovaSpellSend 1 face up ?Blue-Eyes Shining Dragon? on your side of the field to the graveyard to activate this card. Select 1 card on the field and destroy it. If the selected card cannot be destroyed, negate the effect that stops it from being destroyed and destroy the selected card. Card RenewalSpell Remove the top card of your deck from the game. If the removed card is a monster, then you can add cards from your graveyard to your hand equal to the level of the removed monster. Magic RepellentTrapPay 1000 Life Points to negate the activation of and destroy a spell card. Double SummoningSpellThis card can only be activated during your Stand By Phase by removing it from the game. During the turn this card is activated you can Normal Summon 2 monsters. Triple StrikeSpellThis card can only be activated when ?Queen's Knight?, ?King's Knight?, and ?Jack's Knight? are face up on your side of the field. Destroy 1 monster on the field with an Attack of 5000 or less. You cannot attack this turn. Blue-Eyes Twin Dragon3800ATK3100DEFLV10LightDragon/Fusion/EffectBlue-Eyes White Dragon + Blue-Eyes White DragonThis monster can attack twice in the same turn. If this card is destroyed and sent to the graveyard you can Special Summon 1 Blue-Eyes White Dragon from your graveyard to your side of the field. Link to comment
darkguy00000 Posted May 23, 2007 Report Share Posted May 23, 2007 Every single one of these cards are broken. Plain and simple. Link to comment
Professor Cobra Posted June 4, 2007 Report Share Posted June 4, 2007 They are good, but broken. Link to comment
Sorcerer of Dark Magic 13 Posted June 5, 2007 Author Report Share Posted June 5, 2007 Thanks, but one questionhow are they broken? Link to comment
Silencerleader Posted June 5, 2007 Report Share Posted June 5, 2007 yeah, I guess their right, they do seem pretty broken. :| Link to comment
bastionsgirl Posted June 5, 2007 Report Share Posted June 5, 2007 Definitely broken. Who ever thought of a level 4 monster with 2700 attack points and doesn't look to have a downside effect? Link to comment
Silencerleader Posted June 5, 2007 Report Share Posted June 5, 2007 the point is to balance them, then maybe they'll be unbroken...not bad though. Link to comment
zhymet2 Posted June 14, 2007 Report Share Posted June 14, 2007 this card is one of my faorite Demon's Realm Field Spell This card cannot be destroyed by spell, trap, or monster effects. Increase the ATK and DEF of all monsters on your side of the field by 1000. When this card is activated, select and activate 1 of the following effects. ● Destroy all face up monsters on your opponent's side of the field. ● Destroy all face down monsters on your opponent's side of the field. ● Destroy all spell and trap cards on your opponent's side of the field. ● Your opponent randomly discards 3 cards from his/her hand. ● Increase your Life Points by 2000. oh.............hre i fixed for you Demon's Realm Field Spell This card cannot be destroyed by spell, trap, or monster effects. Increase the ATK and DEF of all monsters on your side of the field by 200. When this card is destroyed,Pay 800 life points to select and activate 1 of the following effects. ● Destroy 1 face up monsters on your opponent's side of the field. ● Destroy 1 face down monsters on your opponent's side of the field. ● Destroy all spell and trap cards on your opponent's side of the field. ● Your opponent randomly discards 3 cards from his/her hand and draws 3 new ones. ● Increase your Life Points by 1000. Link to comment
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