Jump to content

Tournament of Kings (LOCK)


FTW (For The Wynn)

Recommended Posts

Everyone!! Stop trying to explain what/where/who/why/when FTW is ok? None of you know except him and him alone. War Chess, I am sure if you PM him nicely he will give you your points back, but seeing as though the 1st round hasn't started I think that you should wait a little longer.

Link to comment
Share on other sites

  • Replies 216
  • Created
  • Last Reply

Everyone!! Stop trying to explain what/where/who/why/when FTW is ok? None of you know except him and him alone. War Chess, I am sure if you PM him nicely he will give you your points back, but seeing as though the 1st round hasn't started I think that you should wait a little longer.

I was able to talk to FTW about this Hiatus ans he said he just needed a break, like any person would need.

Link to comment
Share on other sites

Alright, the requirements are up. You'll notice how tough they are, or at least how tough they will be. Don't assume that any one of them is easier than another, they are all fairly tough. Good luck to you all. Cards are do on the 7th by noon EST...in America :P If you need to look up the time, my time zone is the same as New York City. There will be no exceptions and no extensions.

Link to comment
Share on other sites

Right, No prizes for guessing who I've chosen...

 

[spoiler= Friendship!! :D] 302788d.jpg

 

As long as this card remains face up on your side of the field, when a monster is selected as an Attack target, you can increase the selected monsters ATK by half the ATK of another monster you control that is the same Type as the selected monster. If your opponent controls more monsters of the same Type than you do, you can Special Summon 1 monster from your Hand that is the same Type as a monster you control. If you control 5 monsters of the same Type, increase your Life Points by the combined levels of the monsters you control x300 during your End Phases. If you do not control 2 or more monsters of the same Type, destroy this card and take 500 points of damage for each Type of monster on the field.

 

Link to comment
Share on other sites

Yey for overly long effects?

 

[spoiler=Bastion of Hope (Task: Defense)]

234848w.jpg

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except during the End Phase of a turn where 2 or more of your monsters were destroyed by your opponent's card (either by battle or by a card's effect). This card's DEF is equal to the total ATK of those monsters, this card's ATK is equal to half its DEF. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation. Once per turn, you can select 1 Level 4 or lower monster you control and equip it to this card. This card gains 1 of the following effects, depending on the number of by it's own effect equipped monsters:

-1: During your End Phase, inflict 800 damage to your opponent.

-2: This card cannot be targeted and is unaffected by the effects of your opponent's Trap Cards.

-3 or more: This card's ATK and DEF are doubled.

When this card is removed from the field while it is equipped with a monster by it's own effect, return all of those monsters to it's owner's hand.

Link to comment
Share on other sites

Hey, as long as it's balanced and playable, it can be the length of War and Peace. Accepted, of course.

 

Oh yeah, I might as well mention this now. If you want to fix your card because you see an OCG error or something, you are welcome to do so, provided you tell me that you are going to fix it. It helps me keep track of things.

Link to comment
Share on other sites

1 turn...Here you Go!

 

[spoiler=Spirit Bomb]

73464l.jpg

 

Lore:This card can only be activated during your opponent's Battle Phase. Equip this card to 1 of your monsters. Reduce the ATK and DEF of the equipped monster to 0. If the equipped monster is attacked, it is sent to the Graveyard to negate the attack and destroy all monsters on the field. If the equipped monster is not attacked, send the equipped monster to the Graveyard at the end of the Battle Phase to increase your Life Points by 500 x the number of monsters on the field.

 

 

Link to comment
Share on other sites

Maybe next time Booger. I haven't officially decided on next round's requirements.

 

@Hila, feel free.

 

@Serenity, accepted.

 

Here is Booger's entry.

[spoiler=Booger's Entry]172968.jpg

 

For every monster with the name "mokey mokey" in your graveyard, this monster gains 500 attack points. You may special summon one monster with "mokey mokey" in its name from the graveyard once per turn. When this monster is destroyed you may special summon as many "mokey mokey" from your graveyard as possible, disregarding the five set monster zone rule.

 

 

Link to comment
Share on other sites

the effect is obvious and simple but its effective

 

131538q.jpg

 

The ATK of this card becomes the number of Normal Monster in your Graveyard x 400 points. When this card is sent from the field to the Graveyard by a card effect, you can Special Summon 1 Normal Monster from your hand. During the end of your next turn remove it from play.

Link to comment
Share on other sites

Nice, then I'll give you my entry.

 

[spoiler=Cosmic Terror Chi'argol]

20638u.jpg

1 "Alien" monster + 1 or more "Alien" monsters or monsters with 1 or more A-Counters

This monster cannot be used as a Fusion Material Monster. You can only Special Summon this card from your Extra Deck by sending the above cards from either side of the field to the Graveyard. (You do not use "Polymerization".) The original ATK of this card is equal to 600 x the number of Fusion Material Monsters used to Special Summon it. During each End Phase, place 1 A-Counter on every other non-Alien monster on the field. Once per turn, you can remove any number of A-Counters from anywhere on the field to add 1 "Alien" monster with a Level equal to the number of A-Counters removed from your Deck to your hand.

 

It's basicly God in an Alien Deck. And can unleash many deadly combo's.

 

 

Link to comment
Share on other sites

[spoiler=Defense B)]

289086x.jpg

[spoiler=Lore]

This card cannot be Normal Summoned or Set, this card cannot be Special Summoned exept by remove 1 "Light and Darkness Dragon" in your Graveyard from play. While this card is face-up on the field, its Attribute is also treated as LIGHT. Once per turn if this card is in Attack Position during your Main Phase 2 you can switch this card to Defense Position. Each time this card destroys a monster by Battle increase this monsters ATK by 300.

 

 

 

 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.

×
×
  • Create New...