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Smashsquatch vs. snowyah07


Smashsquatch

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Hey! It's me Smashsquatch again here to tell you that I'm doing another 1v1! All I have to say is WHAT THE HELL IS WRONG WITH ME! jk, you know I'm liking 1v1's lately! So this time it's against snowyash07. Hopefully I will win!

 

Requirements

Synchro Monster

Effect Needed

No Joke Cards (oh really no duh)

 

First to 3 votes wins

Winner Receives +1rep

 

Card A: 0

Card B: 0

 

Card A

2033h.jpg

Lore

1 tuner monster + 1 or more non-tuner monster

When this card is successfully Synchro Summoned, destroy cards your opponent controls equal to the number of cards used as Synchro Material for this card. When this card is removed from the field, Special Summon 1 Tuner monster from your Hand or Graveyard.

 

Card B

243054.jpg

Lore

1 Tuner monster + 1 non-Tuner monster

This card can only be Special Summoned be Synchro Summoned. When this card destroys a non WIND monster by battle, you can select 1 Machine-Type monster in your Deck and add it to your Hand. If the selected Machine-Type monster is Level 5 or lower, you can Special Summon it.

 

Begin Voting!

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Card A seems pretty useful. It can destroy at least two cards on the field from being Synchro Summoned, which is always helpful. The other effect might be a bit Op'ed depending on the situation, but it doesn't seem like anything that's gamebreaking, so it's fine I suppose. It's also generic and doesn't have that annoying 2 non-Tuner monster requirement. This card has some OCG errors, but only minor ones, so it's not a big deal. Overall a nicely done card.

 

Card B Has some OCG errors here and there, and it's effect is pretty Op'ed, seeing that when it destroys a monster, it gets a free Deck search for a monster and a SS bonus if it's Level 5 or lower, which could set up for more Synchro Summoning or maybe Tribute Fodder etc. The random non WIND part of the effect kinda hurts it's use, while at the same time, it doesn't really balance it much. Machines already have enough support that makes them quite overpowering. They don't need this card.

 

Anyways my vote goes to Card A for being more balanced and useful IMO.

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Engetsu pretty much covered all my points, but I'll reiterate them.

 

Card A is fairly useful overall and very versatile. It could be OP'd, but I think that is balanced out by the amount of cards that would be needed to Synchro Summon it. OCG looks good (when reading the card) and it seems fairly creative.

 

Card B is also creative, but it is way too strong. Unless it's attacking Stardust Dragon, chances are the monster is going to be non-WIND attribute, so you'll be able to summon powerful machines easily and get easy field advantage and Tribute/Synchro fodder. That and there are some OCG errors, but it isn't too bad.

 

I vote Card A.

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I have to go with Card B... Card A has too many OCG errors

 

1 - Card B

 

im going with a, because its a card i would really want, because of effect, and im a DARK monster fan

 

1 - Card A

 

Card A seems pretty useful. It can destroy at least two cards on the field from being Synchro Summoned, which is always helpful. The other effect might be a bit Op'ed depending on the situation, but it doesn't seem like anything that's gamebreaking, so it's fine I suppose. It's also generic and doesn't have that annoying 2 non-Tuner monster requirement. This card has some OCG errors, but only minor ones, so it's not a big deal. Overall a nicely done card. Card B Has some OCG errors here and there, and it's effect is pretty Op'ed, seeing that when it destroys a monster, it gets a free Deck search for a monster and a SS bonus if it's Level 5 or lower, which could set up for more Synchro Summoning or maybe Tribute Fodder etc. The random non WIND part of the effect kinda hurts it's use, while at the same time, it doesn't really balance it much. Machines already have enough support that makes them quite overpowering. They don't need this card. Anyways my vote goes to Card A for being more balanced and useful IMO.

 

2 - Card A

 

Engetsu pretty much covered all my points, but I'll reiterate them.Card A is fairly useful overall and very versatile. It could be OP'd, but I think that is balanced out by the amount of cards that would be needed to Synchro Summon it. OCG looks good (when reading the card) and it seems fairly creative.Card B is also creative, but it is way too strong. Unless it's attacking Stardust Dragon, chances are the monster is going to be non-WIND attribute, so you'll be able to summon powerful machines easily and get easy field advantage and Tribute/Synchro fodder. That and there are some OCG errors, but it isn't too bad.I vote Card A.

 

3 - Card A / 1 - Card B

 

Unless we're discounting a vote in there.

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The first one that voted for Card A shouldn't be counted cause it didn't give a good enough reason why it's better!

 

If so, neither did the vote for Card B.

 

YugiOWN said Card A was better for effect, but didn't explain why.

 

jad2342 said Card B, but only because of OCG and didn't even point out where.

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