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The Arachja Archetype [10/???]


{Galvantula}

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Here it is, the spells are going to be mostly scrolls, and I put some research into them, well I tried my best. They are mainly related to ninjas or samurais...

[spoiler=monsters]
Arachja Assassin
DARK / Insect / level 3 / Effect
If this card Attacks a defence position monster your opponent controls, you can Destroy it immediately before the damage step.
ATK/ 400 DEF/ 800
[b] basically a sasuke samurai for any style of defence, I believe the wording is incorrect. [/b]

Arachja Scroll Master
DARK / Insect / level 5 / Effect
You can Negate the Activation of an "Arachja Scroll" Spell card you control to Special Summon this card from your Hand. This card gains 300 ATK each time you Activate an "Arachja Scroll" Spell card. You can only Summon 1 "Arachja Scroll Master" per turn.
ATK/ 2000 DEF/1200
[b]It's more of an attacker monster for this archetype. [/b]

Arachja Shinobi
DARK / Insect / Level 3 / Effect
Once per turn, you can Equip 1 "Arachja Scroll" Equip Spell card from your Graveyard to this card.
ATK/ 1500 DEF/ 900

[b] Use this to recycle the scrolls [/b]

Arachja Shogun
DARK / Insect / Level 7 / Effect
You can Special Summon this card from your Hand while there are 3 or more "Arachja Scroll" Equip Spell cards on your side of the Field. Once per Turn you can Destroy 1 "Arachja Scroll" Equip Spell card you control to Special Summon 1 level 3 or lower "Arachja" Monster from your Graveyard. You can only have 1 "Arachja Shogun" on your side of the Field.
ATK/ 2700 DEF/ 2200
[b] Great for swarming and use with arachja shinobi [/b]

Arachja Ronin
DARK / Insect / level 3 / Effect
This card can not be Normal Summoned or Set. This card can only be Special Summoned when a level 5 or higher "Arachja" Monster you control is Destroyed. This card's Effect and name becomes the same as the "Arachja" Monster Destroyed.
ATK/ 1100 DEF/ 1000
[b] Use this for the effects of the higher levels, can be quite annoying [/b]
[/spoiler]

[spoiler= Spells]
Arachja Scroll - Katon
Equip Spell
Equip this card only to an "Arachja" Monster card. Each time the equipped monster Declares an Attack, inflict 500 damage to your opponent.

Arachja Scroll - Mokuton
Equip Spell
Equip this card only to an "Arachja" Monster card. During the opponents turn, your opponent can not Attack the equipped Monster. If the equipped Monster is the only Monster you control, your opponent can Attack you directly.

Arachja Scroll - Suiton
Equip Spell
Equip this card only to an "Arachja" Monster card. The equipped Monster can change to Defence Position during the opponents Turn.

Arachja Scroll - Doton
Equip Spell
Equip this card only to an "Arachja" Monster card. After the equipped Monster Attacks, you can change it to Defence position. The equipped Monster's Defence becomes 2500 while in Defence position.

[/spoiler]

[spoiler= Traps]
Arachja Deception Skills
Normal Trap
Activate only when a level 3 or lower "Arachja" Monster you Control is selected as an Attack target, change the target to another "Arachja" Monster you Control.

[/spoiler]
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[quote name='drago-fury' timestamp='1292154506' post='4846327']
3 new cards added, now started with the traps.
[/quote]

I think it would be an interesting idea to have a Arachja Dragon. Of course you could keep it insect type, yet make it like a Level 10 or something and use the effect of [url="http://yugioh.wikia.com/wiki/Pinch_Hopper"]Pinch Hopper[/url] to get it on the field.

You want to be able to keep up with other decks in speed, so in a real 40-60 card deck, your going to need cards that can circulate your deck as well e.g.: [url="http://yugioh.wikia.com/wiki/Pyramid_Turtle"]Pyramid Turtle[/url] for [url="http://yugioh.wikia.com/wiki/Pyramid_Turtle:_Searchable_Cards"]Zombies[/url].

Another thing, some of your monster's DEFs are too high for their LV, so try to adjust that, e.g.: Arachja Shinobi should have at highest 500 DEF.
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