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Themed Card Contest [FINISH]


The Sleeping Dude

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Posted · Hidden by Heavens Guardian, December 17, 2010 - No reason given
Hidden by Heavens Guardian, December 17, 2010 - No reason given

I'm In

 

Points sent

 

Group: Enemy Contral

 

 

330701b.jpg

 

 

 

 

Lore:This card cannot be Special Summoned, except from the Graveyard.

When this card is Normal Summoned, select 1 monster your opponent controls and take control of it.

Once per turn, when this card is selected as an attack target, you can change the target to 1 other monster you control.

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*sigh* Kinda got the hardest theme, but whatever. Worm's are enjoyable.

 

[spoiler=My Entry]

20638w.jpg

2 Reptile-Type "Worm" monsters.

This card can be Special Summoned from the Extra Deck, by removing 1 "Worm Zero" in your Graveyard from play. Once per turn, you can select 1 Level 4 or lower Reptile-Type "Worm" monster in your Graveyard and activate its effect. This effect can be activated during either player's turn.

Img from Jazin Kay's archive.

 

NOTE: As I already thought, it is rediculously difficould to find pics that look like the Reptile "Worms", so I decided to make a small sub-Archtype inside of the excisting "Worm" archtype (like the "Neo-Flamvels") called the "Solid Worms" and seeing as they still meet the requirements of normal "Worms" they can easily be integrated into the archtype.

 

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[spoiler=My Amazing Card :D]

16268j.jpg

[spoiler=LoreyLoreLore]

This monster cannot be Normal Summoned or Set. This card can only be Special Summmoned from your Graveyard by the effect of a "Scrap" monster. The controller of this card takes 1000 points of damage during their Stand-By phase. You can send this card from your side of the field to the graveyard to destroy 1 monster card on the field and take Life-Point damage equal to the Attack of the destroyed monster. According to the Life-Point damage you took, apply the following effect.

-0-1000: Switch control of this monster to your opponents side of the field.

-1001-2000: Special Summon a "Scrap" monster from your Graveyard to your opponents side of the field.

-2001+: Draw a card. If the card you drew is a "Scrap" monster, Special Summon a "Scrap" monster from your graveyard and discard the monster you drew.

 

 

 

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Here it is. It's similar to Solar Flare Dragon, but a bit different, so don't compare them and rate lower if they're different.

[spoiler=Thunder Strike Dragon]226908.jpg[spoiler=Lore]If you control another "Thunder Strike Dragon", this card can not be selected as an attack target. During each of your Standby Phases, inflict 50 points of damage to your opponent equal to the number of cards in each players' Graveyards.

 

 

I have created the most awesome card, bow before me!

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Sorry about the wait, hadn't realized this had started already.

 

2033d.jpg

Lore

You can Special Summon this card from your hand if there is a face-up "Crystal Beast" in your Spell & Trap Card Zone. Once per turn, you can destroy 1 "Crystal Beast" on your side of the field and add 1 card with "Crystal" or "Rainbow Dragon" in it's card name from your Deck to your hand, if you do, monsters you control cannot attack during this turn. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card instead of sending it to the Graveyard.

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Posted · Hidden by Heavens Guardian, December 18, 2010 - No reason given
Hidden by Heavens Guardian, December 18, 2010 - No reason given

Take Contral over monsters

 

 

 

 

330701b.jpg

 

 

 

 

 

Lore:

This card cannot be Special Summoned, except from the Graveyard.

When this card is Normal Summoned, select 1 monster your opponent controls and take control of it.

Once per turn, when this card is selected as an attack target, you can change the target to 1 other monster you control.

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Posted · Hidden by Heavens Guardian, December 19, 2010 - No reason given
Hidden by Heavens Guardian, December 19, 2010 - No reason given

330701p.jpg

 

 

Lore:

This card cannot be Special Summoned, except from the Graveyard. When this card is Special Summoned, select 1 monster your opponent controls and take control of it. Once per turn, when this card is selected as an attack target, you can change the target to 1 other monster you control.

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Now the judging

[spoiler=shadowstruck]

OCG - 10/10 from what i see, no OCG errors

Picture - 8/10 plain but good and the pic shows how the monster has a good def

Relativeness to the theme - 9/10 good miller since it has a big amount of milling but its very lately to attack monster with high def

Balance of ATK and DEF - 9/10 good enough ATK can go higher but its okay enough

Overall - 9/10

 

 

[spoiler=Lexadin]

OCG - 10/10 good no ocg error

Picture - 9/10 nice pic it shows the shape of Worm Zero was influenced by this card.

Relativeness to the theme - 8/10 i understand you but Worm Reptile-Type was randomly picked to you (i used stop thing with my friend just to randomly choose) i like your idea of solid worm archetype.

Balance of ATK and DEF - 8/10 balanced but the ATK is low for a fusion monster 1800 can be good for me since its hard to summon fusion monster.

 

Overall - 8.5/10

 

 

[spoiler=jad 2342]

OCG - 8/10 i saw a slight ocg error it should be

"As long as this card is face-up on the field,"

Picture - 9/10 great pic its very frog-like pic

Relativeness to the Theme - 8/10 very relative enough but you should add more effect as Frogs need to rely on WATER monsters.

Balance of ATK and DEF - 9/10 balanced enough but can be raised to 1400 or so.

Overall 8/10

 

 

[spoiler=Cyber-Valley™]

OCG - 7/10 your wrong ocg is here

take Life-Point damage equal to the Attack of the destroyed monster. According to the Life-Point damage you took, apply the following effect.

Picture 9/10 good scrap monster enough

Relativeness to the Theme - 6/10 it should be EARTH because http://yugioh.wikia.com/wiki/Scrap#Monsters are all Earth you can keep the Pyro-Type

Balance of ATK and DEF 7/10 since its effect harms you it should mean that it has high ATK (2000) or high DEF (1000 or more) or both.

Overall - 7.5/10

 

 

[spoiler=Sanphred]

OCG - 9/10 no ocg error so far

Picture - 9/10 good pic

Relativeness to the theme - 8/10 good enough but abused with the Lightsworns also you can make the damage 100 but its ok with 50

Balance of ATK and DEF - 10/10 ok balanced enough

Overall - 9/10

 

 

[spoiler=snowyash07]

OCG - 9/10 "Once per turn, you can destroy 1 "Crystal Beast" on your side of the field" you should have identified in whether in the Spell & Trap card Zone or it will think that the monster will be destroyed is in Monster Card Zone. but others is ok

Picture 10/10 good very crystal beast

Relativeness to the theme - 9/10 good enough for crystal beasts

Balance of ATK and DEF - 10/10 good! balanced good for Crystal Abundance OTK i use with crystal beast

Overall - 9.5/10 almost perfect!

 

 

[spoiler=Maple]

OCG - 6/10 very poor indeed

1 Junk Warrior + 1 Fire Tuner

When this Card is Syncho Summoned No Monster Cards can Attack for 3 turns other then this card.

1 FIRE Tuner + Junk Warrior

When this card is Synchro Summoned, no monster can attack for 3 turns except this card since its your first synchro i added a +1 point on it (5/10 + 1/10 = 6/10)

Picture - 5/10 i hate pics with white bg but it shows why its Smoke Warrior

Relativeness to the theme - 7/10 the effect is bad in 2 ways

1. OP'd becuase of 3 turns of no monsters attacking

2. I cant see why Junk Warrior became a Synchro-Material in here

Balance of ATK - 1/10 yes. because it has exceeded the maximum ATK needed and the Level also exceeded with the needed Level i asked.

Overall - 6.5/10

 

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Now the judging

[spoiler=shadowstruck]Card's name: Mechanical Shadow Tank

Theme: Mill

Lore:

If this card is selected as an attack target, your opponent sends cards from his/her Deck to the Graveyard equal to the Level of the attacking monster.

 

OCG - 10/10 from what i see, no OCG errors

Picture - 8/10 plain but good and the pic shows how the monster has a good def

Relativeness to the theme - 9/10 good miller since it has a big amount of milling but its very lately to attack monster with high def

Balance of ATK and DEF - 9/10 good enough ATK can go higher but its okay enough

Overall - 9/10

 

 

[spoiler=Lexadin]Card's name: Solid Worm Zero

Theme: Worm Reptile-Type

Lore:

2 Reptile-Type "Worm" monsters.

This card can be Special Summoned from the Extra Deck, by removing 1 "Worm Zero" in your Graveyard from play. Once per turn, you can select 1 Level 4 or lower Reptile-Type "Worm" monster in your Graveyard and activate its effect. This effect can be activated during either player's turn.

 

OCG - 10/10 good no ocg error

Picture - 9/10 nice pic it shows the shape of Worm Zero was influenced by this card.

Relativeness to the theme - 8/10 i understand you but Worm Reptile-Type was randomly picked to you (i used stop thing with my friend just to randomly choose) i like your idea of solid worm archetype.

Balance of ATK and DEF - 8/10 balanced but the ATK is low for a fusion monster 1800 can be good for me since its hard to summon fusion monster.

 

Overall - 8.5/10

 

 

[spoiler=jad 2342]

 

 

[spoiler=Cyber-Valley™]

 

 

[spoiler=Sanphreed]

 

 

[spoiler=snowyash07]

 

 

[spoiler=Maple]

 

 

I will continue later or maybe tomorrow.

 

Hey

Sanphred only has ONE "e" in it

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