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ks2ill34 vs. Zextra [LOCK]


The Sleeping Dude

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My first 1 vs 1 contest

This contest is just for fun no pot, no prize. YCM rules applied, no entry fee, new cards

requirements of the cards is based on the opponent

 

ks2ill34's card

317901w.jpg

 

Lore:

1 FIRE Synchro Monster + 1 WATER Synchro Monster

This card's Attribute is treated as WATER. Once per turn, if this card would be destroyed, you can remove from play 1 WATER or FIRE monster in your Graveyard instead. During your Standby Phase, you can remove from play 2 WATER or FIRE monster in your deck. This card gains ATK and DEF equal to the sum of their Levels x 100.

 

Zextra's card

 

aureatedyinyangcolossus.jpg

 

Lore:

1 LIGHT Tuner + 1 or more non-Tuner DARK monsters

This card's Attribute is also treated as DARK. When this card is successfully Synchro Summoned, you can reveal 2 LIGHT or DARK monsters to place a LIGHT or DARK monster from your Deck face-down in one of your unoccupied Spell and Trap Card Zones. When this card is selected as an attack target, you can flip over a LIGHT monster in your Spell and Trap Card Zone to Special Summon it in face-up Attack Position with its ATK halved and its effect negated. If you do, switch the attack target to the Special Summoned monster. When a LIGHT monster you control is destroyed by battle (except this card), you can Tribute it to Special Summon 3 "Yang Medic Tokens" (Fairy-Type/LIGHT/Level 3/ATK 1200/DEF 1200) in Defense Position. These tokens cannot attack. When a "Yang Medic Token" you control is destroyed by battle, you can Special Summon a Level 3 or lower LIGHT monster from your Graveyard with its effect negated.

When this card would be destroyed by a card effect, you can flip over a DARK monster in your Spell and Trap Card Zone to remove this card from play. If this card is removed from play by its own effect, you can Special Summon it during the End Phase with the following effect:

• This card's original ATK becomes 1800. This card cannot be destroyed in battle by a LIGHT monster. Once per turn, you can halve this card's ATK until the End Phase. If you do, this card can attack your opponent directly this turn. You can pay 1000 Life Points to negate the effect of a Trap Card that targets or destroys this card. During each of your End Phases, you can discard a DARK monster to Special Summon a "Yin Guard Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. As long as you control a "Yin Guard Token", this card cannot be selected as an attack target.

 

 

Vote Starting Now

 

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Guest Dementuo

Zextra GMV on this one. His card isn't too overly complicated, and is balanced. Kill's card is fairly simple, and is slighty more difficult to summon, as it requires both Polymerization, Dragon's Mirror, or Miracle Synchro Fusion, and it requires two Synchro monsters of opposing Attributes. On top of it, the effect is rather bland, and does contain quite a few OCG errors.

Zextra's card does contain a couple of small OCG errors, but not too many.

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This is not an easy choice to take...

 

kill: Your card is fairly simple. But WATER and FIRE Decks don't really combine. Let's say... Brionac and Black Rose Dragon? Would you honestly waste those two to Summon this? Perhaps with Dragon's Mirror it'd be not so wasteful, but it would mean the Synchros are gone.

 

Zextra: 3 Words will successfully express my opinion: Too. Many. Words. You concept is fairly stable. I actually got to read it entirely, and it looks like you could actually run it in Chaos Decks. But then again. Its effect ensures almost universal protection. But is relatively slow, and avoidable; since you would have to show your opponent which car you are setting. And, you opponent can easily destroy it with MST and the Like. Finally, that Template is not very pleasing.

 

But seeing Zextra's card is more playable, and not regarding amount of text or OCG errors because I would take an zextra hour, I say that the second card gets my vote.

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