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3 Fusion Monsters


SANDAA BORUTO

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If we could fuse Dark Magician with Blue-eyes White Dragon and Red-eyes B. Dragon, what kind of monsters could we get?

I thought about these:

Name: Blue-eyes Sorcerer
Type: Spellcaster/Fusion/Effect
Attribute: LIGHT
Level: 10
ATK: 3600
DEF: 3200
"Dark Magician" + "Blue-eyes White Dragon"
This card cannot be Special Summoned except by Fusion Summon with the above Fusion Material Monsters. Once per turn, you can discard 1 Monster Card from your hand to destroy 1 face-up Level 6 or lower monster your opponent controls and inflict damage to your opponent equal to that monster's ATK. If you activate this effect, this card cannot declare an attack this turn.

Name: Red-eyes Sorcerer
Type: Spellcaster/Fusion/Effect
Attribute: DARK
Level: 10
ATK: 3100
DEF: 2700
"Dark Magician" + "Red-eyes B. Dragon"
This card cannot be Special Summoned except by Fusion Summon with the above Fusion Material Monsters. This card cannot be destroyed by battle (Damage Calculation is applied normally). When this card is destroyed by your opponent's Card Effect and sent to the Graveyard, Special Summon 1 "Red-eyes" monster from your Graveyard, except "Red-eyes B. Dragon", "Red-eyes Darkness Metal Dragon" and "Red-eyes Sorcerer", in face-up Attack Position.

And the fusion of the above 2 monsters would be this:

Name: Light And Darkness Sorcerer
Type: Spellcaster/Fusion/Effect
Attribute: LIGHT
Level: 12
ATK: 5000
DEF: 5000
"Blue-eyes Sorcerer" + "Red-eyes Sorcerer"
This card can only be Special Summoned from the Extra Deck by removing from play the above Fusion Material Monsters on your side of the Field (you do not use "Polymerization"). This card's Attribute is also treated as DARK. This card cannot be destroyed by battle. Once per turn you can discard 1 card from your hand to destroy all face-up cards your opponent controls of the apporpriate kind (Monster, Spell or Trap). When this card is destroyed by your opponent's Card Effect (except by the effect of a Trap Card), remove from play the card that destroyed this card.
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Blue-eyes Sorcerer - If you make it so it doesn't have to be a Monster Card, I still think it would be fine.

Red-eyes Sorcerer - Way, way, way too underpowered for me. It should be able to revive any Red Eyes but itself.

Light And Darkness Sorcerer - First of all, there is already a "Light and Darkness Sorcerer" known as "Chaos Sorcerer" - Effect is alright, though it's too easy to take out. The final effect probably wont be used a whole ton, but I get where you were going with it.

It's a nice concept, just needs a bit tweaking is all.
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