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Sorry, Contest Canceled-Points Have given back with a 10 point boost.


Master White

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I'd say it as half spam, actually

Ah, whatever you want to call it, but still, I said in the rules to FOLLOW ALLYCM AND CONTEST RULES. Which state that it has to be a long effect card and it wasn't Second, the picture, effect, and Name is all from a comic book, and they were short, cruddy, and not good, and I already know someone negged him when he should have been reported instead. So, in essence, I say its full spam, b/c he didn't follow the red rules.

 

Also, can you bring in more contestants for me, I'd really appreciate it if you can, thanks.

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Done.

[spoiler=Arcana Force VIII - The Judgement]

293562i.jpg

[spoiler=Lore]

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Roll a six-sided die. This card gains the following effect depending on the number rolled: 1: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. 2: Each time this card destroys an opponent's monster, flip a coin. If you call it right, Special Summon 1 "Judgement Token" (Fairy-Type/LIGHT/Level 2/ATK 500/DEF 450) with the following effect: ● This card cannot be used as a Tribute for a Tribute Summon. When this card is destroyed by battle, deal damage to your opponent equal to this cards ATK. 3: Each time a Spell Card is activated, place 1 Spll Counter on this card. (max. 3) You can remove all Spell Counters on this card to select 1 monster you control. If the selected monster is a DARK monster, increase it's DEF by 500 points. If the selected monster is a LIGHT monster, increase it's ATK by 500 points. 4: As long as this card remains face-up on the field, your opponent cannot select another Fairy-Type monster as a target for Spell or Trap Cards. If this card is selected as a target for a Monster Effect, you can send 1 LIGHT monster from your hand to your Graveyard to negate the monster's effect and destroy it. Your opponent can discard 1 Spell Card from his/her hand to negate this effect. 5: Once per turn, you can Tribute 1 LIGHT monster you control. Select and take control of 1 monster your opponent controls until the End Phase. The selected monster cannot be used as a Tribute for a Tribute Summon and cannot attack your opponent directly. During the End Phase of the turn you used this effect, inflict 100 points of damage to your opponent equal to the level of the selected monster. 6: If this card deals Battle Damage to your opponent this turn, you can Special Summon 1 level 4 or lower LIGHT monster from your deck to your side of the field. The Special Summoned monster's effect is negated and Battle Damage it deals is halved.

 

 

 

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I hope you like reading.

 

[spoiler=My Card]

 

215632f.jpg

 

Lore:

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 4 or more Spellcaster-Type monsters that can be Normal Summoned in your Graveyard. When this card is Summoned you can activate 1 of the following effects:

● Your opponent cannot Fusion Summon monsters.

● Your opponent cannot Special Summon monsters.

● Your opponent cannot Synchro Summon monsters.

● Your opponent cannot Tribute Summon monsters.

This card cannot be destroyed on your own Battle Phase. When this card attacks an opponent's monster, it cannot be used for the Summoning of another monster until your opponent's next End Phase. When your opponent Summons a monster, you can change the Battle Position of this card. If this card is destroyed by battle by a monster that was Fusion/Special/Synchro/Tribute Summoned you can activate 1 of the following effects:

● Send 1 card from your opponent's Extra Deck to their Graveyard.

● Send 2 cards from your opponent's Deck to their Graveyard.

While this card is in the Graveyard, Upgrade the Level of all monsters in your opponent's hand by 1. If this card is removed from play, your opponent can Special Summon 1 monster from their Deck, Hand, Extra Deck or Graveyard.

 

 

 

 

This contest would still be able to have 5 rounds with 10 people, I think we have 10 now, just thought I'd say that. :unsure:

 

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Well I sort of have a question. Because I removed all my "enters" so that the card would look better. Do you want me to post it with the "enters"? In that case it would look like this:

[spoiler=Arcana Force XIII - The Judgement]

293562j.jpg

[spoiler=Lore]

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

● Roll a six-sided die. This card gains the following effect depending on the number rolled:

1: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

2: Each time this card destroys an opponent's monster, flip a coin. If you call it right, Special Summon 1 "Judgement Token" (Fairy-Type/LIGHT/Level 2/ATK 500/DEF 450) with the following effect:

● This card cannot be used as a Tribute for a Tribute Summon. When this card is destroyed by battle, deal damage to your opponent equal to this cards ATK.

3: Each time a Spell Card is activated, place 1 Spll Counter on this card. (max. 3) You can remove all Spell Counters on this card to select 1 monster you control. If the selected monster is a DARK monster, increase it's DEF by 500 points. If the selected monster is a LIGHT monster, increase it's ATK by 500 points.

4: As long as this card remains face-up on the field, your opponent cannot select another Fairy-Type monster as a target for Spell or Trap Cards. If this card is selected as a target for a Monster Effect, you can send 1 LIGHT monster from your hand to your Graveyard to negate the monster's effect and destroy it. Your opponent can discard 1 Spell Card from his/her hand to negate this effect.

5: Once per turn, you can Tribute 1 LIGHT monster you control. Select and take control of 1 monster your opponent controls until the End Phase. The selected monster cannot be used as a Tribute for a Tribute Summon and cannot attack your opponent directly. During the End Phase of the turn you used this effect, inflict 100 points of damage to your opponent equal to the level of the selected monster.

6: If this card deals Battle Damage to your opponent this turn, you can Special Summon 1 level 4 or lower LIGHT monster from your deck to your side of the field. The Special Summoned monster's effect is negated and Battle Damage it deals is halved.

 

 

 

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Damn people who increase their length with the ● things T-T some of us work hard to make our effects long without those!

Fufufufufu.

[spoiler=The card effect was so long it couldn't generate. So the pic is a version without the lore]

115072.jpg

This card cannot be activated unless the number of cards on both players' fields are the same. This card's activation and effects cannot be negated by any means, regardless of where this card's effect was activated from. This card cannot be destroyed or removed from the field except by its own effect. While this card is on the field, Field Spell Cards cannot be activated or Set. When this card is activated, destroy all other cards on the field, and send the hand of both players to the Graveyard. Card effects cannot be activated against this card's effects. Both players draw 5 cards, show them to the opposing player, then flip cards from the top of his/her deck until a monster that can be Special Summoned and is not Divine-Beast is flipped, and Special Summon it. Return all the other cards to the appropriate deck. Activate the following effects depending on the Type of the flipped monster:

Aqua-Increase your Life Points by 2000.

Beast-If the summoned monster would attack, its damage is inflicted twice.

Beast-Warrior-If the summoned monster destroys a monster by battle, the destroyed monster’s controller selects and discards 1 card.

Dinosaur-Increase the summoned monster’s ATK by 1000.

Dragon-During battle between the summoned monster and a Defense Position monster whose DEF is lower than the ATK of the summoned monster, inflict the difference as Battle Damage to your opponent.

Fairy-Until “Eternal Maze” is removed from the field, your opponent must reveal all cards in his hand.

Fiend-Your opponent gains 2000 life points, and you draw 2 cards.

Fish-Special Summon 1 LV 4 or lower Fish-Type monster from your Graveyard.

Insect-Special Summon an Insect-Type monster from your deck with the same ATK as the summoned monster.

Machine-Special Summon 1 Machine-Type monster from your Graveyard that has 500 or less DEF.

Plant-Until “Eternal Maze” is removed from the field, the monster your opponent summoned cannot attack, be tributed, or be used as a Fusion/Synchro material.

Psychic-Pay 1000 Life Points. Select 1 Psychic-Type monster in your Graveyard and Special Summon it.

Pyro-Inflict 1500 damage to your opponent.

Reptile-Halve the ATK and DEF of the opponent’s monster Special Summoned by the effect of “Eternal Maze”.

Rock-You can flip both monsters Special Summoned by the effect of this card into face-down Defense Position.

Sea Serpent-Remove from play 1 Field Spell card in your Graveyard. Your opponent discard 2 cards.

Spellcaster-Until “Eternal Maze” is removed from the field, each time a Spell card is activated, select 1 Spell/Trap card your opponent controls and destroy it.

Thunder-The summoned monster can attack directly. If its ATK is higher than 1800, it must halve its ATK during the Damage Step to do so.

Warrior- Select 1 Monster Card in your opponent's hand and send it to the Graveyard. If your opponent has no Monster cards in his/her hand, randomly discard 1 card from his/her hand.

Winged-Beast-Select 1 Spell/Trap Card in your opponent's hand and send it to the Graveyard. If your opponent has no Spell/Trap cards in his/her hand, randomly discard 1 card from his/her hand.

Zombie- Discard 1 card. Special Summon 1 Zombie-Type monster from your Graveyard.

As long as this card remains face-up on the field, each time this card's controller would take battle damage, place 1 "Maze Counter A" on this card, and each time the player that doesn't control this card takes battle damage, place 1 "Maze Counter B" on this card. Maze Counter As and Maze Counter Bs cannot be removed from this card. Each time you or your opponent would attack, depending on the Attribute of the attacking monster, activate the following effects:

LIGHT-Increase the attacking monster’s ATK by 100 for each LIGHT monster in your Graveyard.

DARK- If the attacking monster destroys the attack target during this turn by battle, select and remove from play up to 3 cards from either player's Graveyard.

WIND-Destroy 1 Spell/Trap card on the field except "Eternal Maze".

EARTH-Before attacking, shuffle all face-up monsters on the field. Randomly select one of them, and destroy it. Then, return all monsters to their original positions. If the attacking monster or the attack target is destroyed, the attack is automatically negated.

FIRE-Destroy any monster that battles with the attacking monster, at the end of the Damage Step.

WATER-If the attacking monster destroys the opponent monster by battle, gain 1000 Life Points.

Each time a monster on the field is destroyed by battle, the controller of the monster destroyed by battle flips a coin two times. Depending on the results, activate the following effects:

Two heads-Inflict 800 damage to your opponent.

Two tails-Take 800 damage.

First heads, second tails-Inflict 400 damage to both players.

First tails, second heads-Both players gain 500 Life Points.

During your 3rd End Phase after activation, destroy this card. When this card is destroyed by its own effect, you roll a die for each Maze Counter A on it, and your opponent rolls a die for each Maze Counter B on it. Depending on each of the results, activate the following effects:

1-Inflict 1000 damage to your opponent.

2-Inflict 500 damage to your opponent.

3-Send the top 5 cards of your opponent's deck to the Graveyard.

4-Send the top 5 cards of your deck to the Graveyard.

5-Destroy 1 card on the field.

6-Randomly select 1 card in your opponent's hand and discard it.

 

 

I'm 100 SURE this is the longest effect ever you guys have seen.

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Fufufufufu.

[spoiler=The card effect was so long it couldn't generate. So the pic is a version without the lore]

115072.jpg

This card cannot be activated unless the number of cards on both players' fields are the same. This card's activation and effects cannot be negated by any means, regardless of where this card's effect was activated from. This card cannot be destroyed or removed from the field except by its own effect. While this card is on the field, Field Spell Cards cannot be activated or Set. When this card is activated, destroy all other cards on the field, and send the hand of both players to the Graveyard. Card effects cannot be activated against this card's effects. Both players draw 5 cards, show them to the opposing player, then flip cards from the top of his/her deck until a monster that can be Special Summoned and is not Divine-Beast is flipped, and Special Summon it. Return all the other cards to the appropriate deck. Activate the following effects depending on the Type of the flipped monster:

Aqua-Increase your Life Points by 2000.

Beast-If the summoned monster would attack, its damage is inflicted twice.

Beast-Warrior-If the summoned monster destroys a monster by battle, the destroyed monster’s controller selects and discards 1 card.

Dinosaur-Increase the summoned monster’s ATK by 1000.

Dragon-During battle between the summoned monster and a Defense Position monster whose DEF is lower than the ATK of the summoned monster, inflict the difference as Battle Damage to your opponent.

Fairy-Until “Eternal Maze” is removed from the field, your opponent must reveal all cards in his hand.

Fiend-Your opponent gains 2000 life points, and you draw 2 cards.

Fish-Special Summon 1 LV 4 or lower Fish-Type monster from your Graveyard.

Insect-Special Summon an Insect-Type monster from your deck with the same ATK as the summoned monster.

Machine-Special Summon 1 Machine-Type monster from your Graveyard that has 500 or less DEF.

Plant-Until “Eternal Maze” is removed from the field, the monster your opponent summoned cannot attack, be tributed, or be used as a Fusion/Synchro material.

Psychic-Pay 1000 Life Points. Select 1 Psychic-Type monster in your Graveyard and Special Summon it.

Pyro-Inflict 1500 damage to your opponent.

Reptile-Halve the ATK and DEF of the opponent’s monster Special Summoned by the effect of “Eternal Maze”.

Rock-You can flip both monsters Special Summoned by the effect of this card into face-down Defense Position.

Sea Serpent-Remove from play 1 Field Spell card in your Graveyard. Your opponent discard 2 cards.

Spellcaster-Until “Eternal Maze” is removed from the field, each time a Spell card is activated, select 1 Spell/Trap card your opponent controls and destroy it.

Thunder-The summoned monster can attack directly. If its ATK is higher than 1800, it must halve its ATK during the Damage Step to do so.

Warrior- Select 1 Monster Card in your opponent's hand and send it to the Graveyard. If your opponent has no Monster cards in his/her hand, randomly discard 1 card from his/her hand.

Winged-Beast-Select 1 Spell/Trap Card in your opponent's hand and send it to the Graveyard. If your opponent has no Spell/Trap cards in his/her hand, randomly discard 1 card from his/her hand.

Zombie- Discard 1 card. Special Summon 1 Zombie-Type monster from your Graveyard.

As long as this card remains face-up on the field, each time this card's controller would take battle damage, place 1 "Maze Counter A" on this card, and each time the player that doesn't control this card takes battle damage, place 1 "Maze Counter B" on this card. Maze Counter As and Maze Counter Bs cannot be removed from this card. Each time you or your opponent would attack, depending on the Attribute of the attacking monster, activate the following effects:

LIGHT-Increase the attacking monster’s ATK by 100 for each LIGHT monster in your Graveyard.

DARK- If the attacking monster destroys the attack target during this turn by battle, select and remove from play up to 3 cards from either player's Graveyard.

WIND-Destroy 1 Spell/Trap card on the field except "Eternal Maze".

EARTH-Before attacking, shuffle all face-up monsters on the field. Randomly select one of them, and destroy it. Then, return all monsters to their original positions. If the attacking monster or the attack target is destroyed, the attack is automatically negated.

FIRE-Destroy any monster that battles with the attacking monster, at the end of the Damage Step.

WATER-If the attacking monster destroys the opponent monster by battle, gain 1000 Life Points.

Each time a monster on the field is destroyed by battle, the controller of the monster destroyed by battle flips a coin two times. Depending on the results, activate the following effects:

Two heads-Inflict 800 damage to your opponent.

Two tails-Take 800 damage.

First heads, second tails-Inflict 400 damage to both players.

First tails, second heads-Both players gain 500 Life Points.

During your 3rd End Phase after activation, destroy this card. When this card is destroyed by its own effect, you roll a die for each Maze Counter A on it, and your opponent rolls a die for each Maze Counter B on it. Depending on each of the results, activate the following effects:

1-Inflict 1000 damage to your opponent.

2-Inflict 500 damage to your opponent.

3-Send the top 5 cards of your opponent's deck to the Graveyard.

4-Send the top 5 cards of your deck to the Graveyard.

5-Destroy 1 card on the field.

6-Randomly select 1 card in your opponent's hand and discard it.

 

 

I'm 100 SURE this is the longest effect ever you guys have seen.

 

:blink: :o :o *Stands frozen in shock* :o :blink:

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Fufufufufu.

[spoiler=The card effect was so long it couldn't generate. So the pic is a version without the lore]

115072.jpg

This card cannot be activated unless the number of cards on both players' fields are the same. This card's activation and effects cannot be negated by any means, regardless of where this card's effect was activated from. This card cannot be destroyed or removed from the field except by its own effect. While this card is on the field, Field Spell Cards cannot be activated or Set. When this card is activated, destroy all other cards on the field, and send the hand of both players to the Graveyard. Card effects cannot be activated against this card's effects. Both players draw 5 cards, show them to the opposing player, then flip cards from the top of his/her deck until a monster that can be Special Summoned and is not Divine-Beast is flipped, and Special Summon it. Return all the other cards to the appropriate deck. Activate the following effects depending on the Type of the flipped monster:

Aqua-Increase your Life Points by 2000.

Beast-If the summoned monster would attack, its damage is inflicted twice.

Beast-Warrior-If the summoned monster destroys a monster by battle, the destroyed monster’s controller selects and discards 1 card.

Dinosaur-Increase the summoned monster’s ATK by 1000.

Dragon-During battle between the summoned monster and a Defense Position monster whose DEF is lower than the ATK of the summoned monster, inflict the difference as Battle Damage to your opponent.

Fairy-Until “Eternal Maze” is removed from the field, your opponent must reveal all cards in his hand.

Fiend-Your opponent gains 2000 life points, and you draw 2 cards.

Fish-Special Summon 1 LV 4 or lower Fish-Type monster from your Graveyard.

Insect-Special Summon an Insect-Type monster from your deck with the same ATK as the summoned monster.

Machine-Special Summon 1 Machine-Type monster from your Graveyard that has 500 or less DEF.

Plant-Until “Eternal Maze” is removed from the field, the monster your opponent summoned cannot attack, be tributed, or be used as a Fusion/Synchro material.

Psychic-Pay 1000 Life Points. Select 1 Psychic-Type monster in your Graveyard and Special Summon it.

Pyro-Inflict 1500 damage to your opponent.

Reptile-Halve the ATK and DEF of the opponent’s monster Special Summoned by the effect of “Eternal Maze”.

Rock-You can flip both monsters Special Summoned by the effect of this card into face-down Defense Position.

Sea Serpent-Remove from play 1 Field Spell card in your Graveyard. Your opponent discard 2 cards.

Spellcaster-Until “Eternal Maze” is removed from the field, each time a Spell card is activated, select 1 Spell/Trap card your opponent controls and destroy it.

Thunder-The summoned monster can attack directly. If its ATK is higher than 1800, it must halve its ATK during the Damage Step to do so.

Warrior- Select 1 Monster Card in your opponent's hand and send it to the Graveyard. If your opponent has no Monster cards in his/her hand, randomly discard 1 card from his/her hand.

Winged-Beast-Select 1 Spell/Trap Card in your opponent's hand and send it to the Graveyard. If your opponent has no Spell/Trap cards in his/her hand, randomly discard 1 card from his/her hand.

Zombie- Discard 1 card. Special Summon 1 Zombie-Type monster from your Graveyard.

As long as this card remains face-up on the field, each time this card's controller would take battle damage, place 1 "Maze Counter A" on this card, and each time the player that doesn't control this card takes battle damage, place 1 "Maze Counter B" on this card. Maze Counter As and Maze Counter Bs cannot be removed from this card. Each time you or your opponent would attack, depending on the Attribute of the attacking monster, activate the following effects:

LIGHT-Increase the attacking monster’s ATK by 100 for each LIGHT monster in your Graveyard.

DARK- If the attacking monster destroys the attack target during this turn by battle, select and remove from play up to 3 cards from either player's Graveyard.

WIND-Destroy 1 Spell/Trap card on the field except "Eternal Maze".

EARTH-Before attacking, shuffle all face-up monsters on the field. Randomly select one of them, and destroy it. Then, return all monsters to their original positions. If the attacking monster or the attack target is destroyed, the attack is automatically negated.

FIRE-Destroy any monster that battles with the attacking monster, at the end of the Damage Step.

WATER-If the attacking monster destroys the opponent monster by battle, gain 1000 Life Points.

Each time a monster on the field is destroyed by battle, the controller of the monster destroyed by battle flips a coin two times. Depending on the results, activate the following effects:

Two heads-Inflict 800 damage to your opponent.

Two tails-Take 800 damage.

First heads, second tails-Inflict 400 damage to both players.

First tails, second heads-Both players gain 500 Life Points.

During your 3rd End Phase after activation, destroy this card. When this card is destroyed by its own effect, you roll a die for each Maze Counter A on it, and your opponent rolls a die for each Maze Counter B on it. Depending on each of the results, activate the following effects:

1-Inflict 1000 damage to your opponent.

2-Inflict 500 damage to your opponent.

3-Send the top 5 cards of your opponent's deck to the Graveyard.

4-Send the top 5 cards of your deck to the Graveyard.

5-Destroy 1 card on the field.

6-Randomly select 1 card in your opponent's hand and discard it.

 

 

I'm 100 SURE this is the longest effect ever you guys have seen.

They will need 3 cards for this one, and still will need to write on the back of the cards...

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