Lonk Posted December 8, 2010 Report Share Posted December 8, 2010 Red Ninjakoopa Level 4 EARTH Reptile/Effect ATK/1000 DEF/1000 When this card is Normal Summoned or Special Summoned, you can Special Summon 1 "Ninjakoopa" monster other than "Red Ninjakoopa" from your hand. If this card enters battle, it is not destroyed. During the Damage Step, this card's ATK is equal to the number of face-up "Ninjakoopa" monsters with different names x1000. On the turn this card attacks, no other "Ninjakoopa" monsters can declare an attack this turn. Black Ninjakoopa Level 4 EARTH Reptile/Effect ATK/1000 DEF/1000 When this card is Special Summoned, you can Special Summon 1 "Ninjakoopa" monster other than "Black Ninjakoopa" from your Deck. If this card enters battle, it is not destroyed. Once per turn, if this is the only monster you control, you can destroy 1 card on the field. Green Ninjakoopa Level 4 EARTH Reptile/Effect ATK/1000 DEF/1000 When this card is Normal Summoned, you can add 1 "Ninjakoopa" card from your Deck to your hand or Special Summon 1 "Ninjakoopa" monster other than "Green Ninjakoopa" from your hand. If this card enters battle, it is not destroyed. You can Tribute this card to Special Summon 1 "Ninjakoopa" monster other than "Green Ninjakoopa" from your Deck. Yellow Ninjakoopa Level 4 EARTH Reptile/Effect ATK/1000 DEF/1000 When this card is Special Summoned, you can Special Summon 1 "Ninjakoopa" monster other than "Yellow Ninjakoopa" from your Graveyard. If this card enters battle, it is not destroyed. Once per turn, while you control 2 "Ninjakoopa" monsters with different names, you can activate 1 Trap Card from your hand. You can activate this effect during your opponent's turn. Mustering of the Ninjakoopa Normal Spell Card Add 1 "Ninjakoopa" card from your Deck to your hand. Ninjakoopa Formation "l" Continuous Spell Card While you control one of each "Red Ninjakoopa", "Black Ninjakoopa", "Green Ninjakoopa" and "Yellow Ninjakoopa" negate the effects of all Monsters on your opponent's side of the field. Ninjakoopa Formation Scramble! Continuous Spell Card While you control one of each "Red Ninjakoopa", "Black Ninjakoopa", "Green Ninjakoopa" and "Yellow Ninjakoopa" this card's effect becomes the following based on the kind of monsters your opponent controls: Normal: When a "Ninjakoopa" monster you control destroys a monster through battle, inflict damage to your opponent equal to the ATK of the destroyed monster. Effect: Your opponent can only summon 1 monster per turn. Ritual: 1 "Ninjakoopa" monster you control can attack twice in the same Battle Phase. Fusion: Your opponent cannot activate Trap Cards. Synchro: Your opponent cannot activate Spell Cards. Trap Pit of the Ninjakoopa Normal Trap Card Activate while you control a "Ninjakoopa" monster. Destroy all Special Summoned monsters your opponent controls. I had a feeling of posting these cards. They are obviously written joke cards, but I want to see what kind of impact these would have........ Link to comment
The Great Wolf Sif Posted December 9, 2010 Report Share Posted December 9, 2010 hmmm me give a 9/10 reasons better Gadgets seem fun to use [why don't u submit to LCCG?] Come on man Ninjakoopa are epic +1 cause in good mood Link to comment
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