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World War 2 Set


Holy R. Enigma

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Now this set would be annoying if it became real. Mainly a Removing Cards Set. Rate if you want.

 

Panzer I Tank (Earth)

Level 4

 

[Machine/Effect]

When this is Normal Summoned successfully you may remove 1 monster from your Graveyard to increase your Life Points by adding the Attack and Defense of the monster removed from play. When this card is destroyed by Battle, you can Special Summon 1 "Panzer II Tank" from your Hand or Deck straight to the Field.

 

ATK/1900

DEF/1500

 

Panzer II Tank (Earth)

Level 5

 

[Machine/Effect]

When this is Special Summoned successfully you may remove 1 monster from your opponent's Graveyard to increase your Life Points by adding the Attack and Defense of the monster removed from play. When this card is destroyed by Battle, you can Special Summon 1 "Panzer III Tank" from your Hand or Deck straight to the Field. This card cannot attack your opponent's Life Points directly.

 

ATK/2100

DEF/1200

 

Panzer III Tank (Earth

Level 6

 

[Machine/Effect]

When this is Special Summoned successfully you may remove 2 monsters from your Graveyard to increase your Life Points by adding the Attack and Defense of the monsters removed from play. When this card is destroyed by Battle, you can Special Summon 1 "Panzer IV Tank" from your Hand or Deck straight to the Field. This card cannot attack your opponent's Life Points directly.

 

ATK/2300

DEF/1600

 

Panzer IV Tank (Earth)

Level 8

 

[Machine/Effect]

When this is Special Summoned successfully you may remove 2 monsters from your opponent's Graveyard to increase your Life Points by adding the Attack and Defense of the monsters removed from play. When this card is destroyed by Battle, you can Special Summon 1 "Panzer 35(t)" from your Hand or Deck straight to the Field. This card cannot attack your opponent's Life Points directly.

 

ATK/2700

DEF/1800

 

Panzer 35(t) (Earth)

Level 2

 

[Machine/Effect]

When this is Special Summoned successfully you may remove 1 monster from your Graveyard to Inflict Effect Damage to your opponent's Life Points by Half of the Removed monster ATK. This card cannot attack your opponent's Life Points directly.

 

ATK/700

DEF/800

 

Panzer 38(t) (Earth)

Level 3

 

[Machine/Effect]

When this card is Normal Summoned successfully you may remove 1 monster from your opponent's Graveyard to Inflict Effect Damage to your Life Points by Half of the Removed monster ATK. This card cannot attack your opponent's Life Points directly.

 

ATK/1200

DEF/500

 

Panzerwerfer (Earth)

Level 4

 

[Machine/Effect]

When this card is Normal Summoned successfully you can attack your opponent's Life Points directly but the damage increases your opponent's Life Points, instead of giving him damage. You can discard 1 card from your hand, if that card is a monster this card can attack during your Main Phase 2 and attack your opponent's Life Points directly again.

 

ATK/1900

DEF/1700

 

Panzer Division

[Field Spell Card]

 

Increase ATK of all cards with "Panzer" by 500 points and give them the Effect of Panzerwerfer so they can attack directly but instead of giving damage to your opponent Life Point Damage, you give your opponent Life Points for the total attack of all monsters you attacked with directly. Only the first part of Panzerwerfer's Effect is added on other "Panzer" cards and this effect is negated within all Cards with Panzer as their First name: "This card cannot attack your opponent's Life Points directly." You can use 1 of these options. You can only activate the option effect once per turn.

*Remove 1 monster from your Graveyard to increase your Life Points by adding the ATK and DEF of the removed monster.

*Remove 1 Spell Card from your Graveyard to increase your opponent's Life Points by 5000.

*Remove 1 Trap Card from your Graveyard to increase your opponent's Life Points by 500 per card you removed from play of Both Players.

 

SdKfz 124 Wespe (Earth)

Level 5

 

[Machine/Effect]

When this card is Normal Summoned successfully you can attack two monsters on your opponent's side of the Field, but the difference is given to your opponent's Life Points. Discard 1 card from your hand, to increase your opponent's Life Points by 100 per Monster, Spell, and Trap card removed from play.

 

ATK/2200

DEF/1100

 

Wespe's effect is meaning.. Your opponent gains the Difference to his Life Points and doesn't 'lose' Life Points. XD

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Erm.. No one looks at this set. -.-;

 

But here's more cards to this set

 

Tiger I Tank (Earth)

Level 6

 

[Machine/Effect]

When this card is Normal Summoned successfully, you may Special Summon 1 "King Tiger II Tank" from your Hand or Deck. You can remove 3 monster cards from your Graveyard to increase your Life Points by adding the ATK and DEF of the monsters removed from play. By discarding 1 card from your hand you can increase your Life Points by sacrificing 1 Machine-type monster on your side of the Field by sending it to the Graveyard, the monster targeted by this effect increases your Life Points by adding the ATK and DEF of the selected monster and doubling the total and that's how much your Life Points increase. The Discarding effect, can be used once per turn.

 

ATK/2300

DEF/1600

 

King Tiger II Tank (Earth)

Level 10

 

[Machine/Effect]

When this card is Summoned in anyway. You can remove 3 monster cards from your opponent's Graveyard to increase his Life Points by adding the ATK and DEF of the monsters removed from play. By discarding 1 card from your hand you can attack your opponent's Life Points directly on the Turn this card was Summoned, but if you use this effect you may not attack with this card during the Battle Phase. The Direct Damage is resulting in a Increase of your opponent's Life Points by Adding up the ATK and DEF of this card and Doubling it and that's how much Life Points your opponent Gains. All Damage from this card is results in increasing your opponent's Life Points.

 

ATK/3550

DEF/3200

 

Sherman Tank (Earth)

Level 4

 

[Machine/Effect]

When this card is Normal Summoned successfully, you pick 1 other Machine-type monster on your side of the Field and give it to a little boost by 1000 ATK, and if the selected monster gets destroyed by Battle you can pay 2000 Life Points to Special Summon 1 Level 5 or higher monster onto the Field without sacrifice. The monster Selected, can only attack your opponent's monsters but the difference of the attack increases both player's Life Points by 100x the Level of combined level of the two monsters.

 

ATK/1900

DEF/1700

 

This set would be annoying.

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Thanks, I didn't want to double post but I had no choice. lol

 

But this would annoy a lot of people's Decks that Rely on cards from the GRAVEYARD. XD

 

Yeah the 'pictures' for these cards will be VERY HARD TO FIND. -.-; Because these are world war two tanks and I think there would be any very good pictures.

 

Ha, ha.. another Card but this time it's a Trap. XD

 

Trench Warfare

[Counter Trap Card]

 

This card can only be activated when your opponent has more monsters than you and all of the same monster type. Decrease the attack of your opponent's monsters by half of their total attack, and Special Summon 1 "King Tiger II Tank" from your Hand, Deck, Graveyard. That one card can only attack your opponent's face-up attack monsters and as many times as well in till your opponent has found out to never Normal Summon the same type of monsters. Then during your End Phase the "King Tiger II Tank" is removed from play to increase your Life Points by adding the ATK and DEF and Triple the Total to get how much Life Points you gain. All Damage from "King Tiger II Tank" increases your opponent's Life Points by 500x how many times "King Tiger II Tank" has attacked. Also your opponent's Life Points increases by adding the Original ATK and DEF of the destroyed monsters that went to his Graveyard.

 

StuG III Ausf. A (Earth)

Level 5

 

[Machine/Effect]

When Normal Summoned successfully you may Special Summon 1 card from your opponent's Graveyard and equip it to this card. When this card has a monster card equipped to it, increase this monster's ATK and DEF by half of the Equipped monster. Once every turn, you may remove 1 Spell Card from your opponent's Graveyard to destroy 1 Spell on the Field, and increase both player's Life Points by 2000.

 

ATK/1350

DEF/1500

 

Maus- Super Heavy Tank (Earth)

Level 11

 

[Machine/Ritual/Effect]

This card can only be Ritual Summoned by "Prototype Parts" when it is summoned in this way you can remove 3 Machine-Type monsters from your Graveyard to increase both player's Life Points by adding the ATK and DEF of all the monsters removed from play by Ritual Summoning this card successfully. This card cannot attack your opponent's Life Points directly, unless he has all of the same type of monster on his side of the Field. When this card attacks your opponent's Life Points directly, you halve the ATK of this card but your opponent's Life Points increase by half of this monster's Total Attack. This is the only monster that can inflict Battle Damage to your opponent without increasing your opponent's Life Points but you must pay 1000 Life Points, per attack you give your opponent Battle Damage.

 

ATK/4500

DEF/3500

 

Prototype Parts

[Ritual Spell Card]

 

This card can only be used to Ritual Summon, "Maus- Super Heavy Tank" on your side of the Field. You have to use Machine-type monsters only, to have this Ritual card to work. You sacrifice as many monsters as you want that equal 11 or more stars to Ritual Summon, "Maus- Super Heavy Tank" on your side of the Field. You may remove the monsters that you used to Ritual Summon, "Maus- Super Heavy Tank" to increase your Life Points by adding ATK and DEF of all monsters removed from play by this card.

 

Another Annoying yet pretty strange card. Now this might be easier to find then the WW2 Tank Cards. This is World War I. XD

 

Edit: If anyone finds me pictures, I'll give you a +1 Rep. That's good anyway. XD

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Thanks now another card of this set.

 

Hummel (Earth)

Level 10

 

[Machine/Effect]

This card can only be Normal Summoned by sacrificing 3 cards with "Panzer" in there name. When this card is Normal Summoned successfully, destroy all cards on the Field expect this card. When this card destroys the entire Field, this card cannot attack your opponent in till your opponent has 3 or more monsters on his Field. You may discard 1 card and remove all monsters destroyed by this card's effect and increase both player's Life Points by adding the ATK and DEF of all monsters removed from play. Here is the options of what you do when you destroy a certain type of card.

*Spell: Increase Both player's Life Points by 500 per Spell Card you destroyed.

*Trap: Increase Both player's Life Points by 1000 per Trap Card you destroyed with this effect.

*Monster: Increase Both player's Life Points by adding the ATK and DEF of all monsters sent to the Graveyard.

*Fusion Monster: If a Fusion Monster was on either player's Fields, you may increase your Life Points by adding the ATK and DEF when it is sent to the Graveyard, you can also triple how much Life Points by removing 5 cards on the top of your Deck if they are monster cards your Life Points is tripled from the Total offense of 'Fusion Monster'.

 

ATK/3000

DEF/3500

 

Now this card is Annoying. lol

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This card will stir your blood to a boil when it is Summoned to the Field in anyway possible. If that is anything indicting, that it is truly evil. =D

 

M18 Hellcat (Earth)

Level 12

 

[Machine/Effect]

When Summoned in anyway possible, this card increases both player's Life Points by 1600 times the number of stars each monster has on the Field. This monster can only be Summoned in anyway possible if you discard the 10 cards on the top of your Deck, and sacrifice 5 monsters on your side of the Field and remove 1 monster from your opponent's Graveyard. When this card is Summoned successfully, all effects regarding decreasing your opponent's Life Points or yours is negated as long as this card is on the Field. All Effect Damage is decreased to 100 while this card is on the Field of play. Discard 1 Card from your hand, and you may destroy all Continuous Spell cards to increase both player's Life Points by 500 per Continuous Spell Card destroyed. This card cannot attack your opponent's Life Points directly, but if this card is destroyed both player's lose Half of the Life Points they have gained from this card's Effects. You may pick 1 of these options if this card is destroyed and sent to the Graveyard or out of play.

*Pay half of your Life Points to Special Summon, this card from your Graveyard.

*Remove All cards from your Graveyard to Special Summon, this card from out of play.

*Discard your entire hand, and put 5 cards from your top of your deck in the Graveyard to Special Summon this card from the Graveyard or out of play.

 

ATK/5000

DEF/5000

 

The only reason this card is annoying is because of one thing. "Bad Reaction to Simochi and any other card like that cannot work. So No Overkill to you or your opponent.

 

All Burn Decks, is worthless against this card.. because of one thing it decreases the Maximum Damage you get to 100. So Burn Decks is worthless.. Oh god, if anyone built a Deck to keep your Life Points to the Right Level like never going down they would pick this Card to do that. =D

 

The World War 2 Set is about mainly keeping your Life Points at an Optimal Level and an never to lose them. But this card is the hardest to summon out of all the WW2 Set Cards.

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