Guest Exodia the awsome one 95 Posted December 3, 2010 Report Share Posted December 3, 2010 Exodia support! Never thought you'd see that, did you? Well, here they are.[spoiler=Forbidden Power] [spoiler=Lore] Exodia the Forbidden One + Right Leg of the Forbidden One + Left Leg of the Forbidden One + Right Arm of the Forbidden One + Left Arm of the Forbidden OneThe controller of this card must pay 1000 life Points at his End Phase each turn. If this card is sent to the Graveyard, remove it from play instead. Whenever this card attacks or is attacked, the owner must pay 1000 Life Points. This card cannot be the target of Spells, Traps, or Effects that target one monster. When your opponent activates a Spell, Trap, or an Effect, you may pay 500 Life Points and discard a card to negate it. [spoiler=Forbidden No Longer] Link to comment Share on other sites More sharing options...
Lexadin Posted December 3, 2010 Report Share Posted December 3, 2010 Oh yes, an Exodia Fusion, I've never seen that before.[/sarcasm] Basicly only Summonable by Future Fusion. Might be a good replacement for "Painful Choice". Then get rid of it and Summon Necros......Oh nevermind. EXODIA DOESN'T NEED A FUSION!!!Img is also OverUsed. Typical 1st time Exodia support. Link to comment Share on other sites More sharing options...
War Chess Posted December 3, 2010 Report Share Posted December 3, 2010 Well, i liked it !Its so cool ! ! ! Link to comment Share on other sites More sharing options...
Demon wolf Posted December 3, 2010 Report Share Posted December 3, 2010 Epic fail life points killer Link to comment Share on other sites More sharing options...
Mugendramon Posted December 3, 2010 Report Share Posted December 3, 2010 Oh yes, an Exodia Fusion, I've never seen that before.[/sarcasm] Basicly only Summonable by Future Fusion. Might be a good replacement for "Painful Choice". Then get rid of it and Summon Necros......Oh nevermind. EXODIA DOESN'T NEED A FUSION!!!Img is also OverUsed. Typical 1st time Exodia support. *Copy-Pastes Comment* Link to comment Share on other sites More sharing options...
Guest Exodia the awsome one 95 Posted January 4, 2011 Report Share Posted January 4, 2011 Well thanks War Chess for being a likeable person. And to everyone else, thanks for KILLING MY JOY!!! Link to comment Share on other sites More sharing options...
Heavens Guardian Posted January 4, 2011 Report Share Posted January 4, 2011 I am Srry both cards need inprovment1. U have all exodia cards in hand u win they end. the Fusion 2. lv 7 or highier is to much make it a lv. 4 or highier and 500 life points or something like that :) Decent. Link to comment Share on other sites More sharing options...
Canadian Posted January 4, 2011 Report Share Posted January 4, 2011 I am Srry both cards are Stinky(I am Sucky like this to) :P 1. U have all exodia cards in hand u win they end. :) Failure for the Fusion2. lv 7 or highier is to much make it a lv. 4 or highier and 500 life points or something like that :) Failure Ultimatly a Failure :( Why the hell do you even bother posting here? The first one has too much ATK and DEF plus it's negation effects make it too powerful. Protip for those who don't know anything about Yugimonz: Future Fusion + Dark Factory of Mass Production. The second one has some TCG (Trading Card Game) Grammar Errors but they are small ones. It's actually pretty balanced and I do like it. The pictures aren't the greatest but I do like your creativity. Please don't let noobs who know nothing about anything judge you and get you upset. I hope that the critisism inspires you to keep making cards and eventually they will get better. Greak work. Link to comment Share on other sites More sharing options...
Heavens Guardian Posted January 4, 2011 Report Share Posted January 4, 2011 I am at the upper Lv. of noobish Speaking of it and + My Things are correct read The exodia cards in hand u win. last Part about to high is My opinion so U can question that.(OP'ed) Srry wrong choice of ending words decent and needs inprovment Link to comment Share on other sites More sharing options...
Guest Exodia the awsome one 95 Posted January 5, 2011 Report Share Posted January 5, 2011 Well thanks guys for the crit, I'll look into changing them. Link to comment Share on other sites More sharing options...
chaosreaper Posted January 5, 2011 Report Share Posted January 5, 2011 -_-.......does exodia really need the support, he can own already. the dark factory tip is useful thnks. may build a deck to do that. like someone said b4, lp drainer. im a lp hog and dont like losing any unless i have to or i need to to complete my combo(and usually game in the latter scenario.) as for the second card. i actually think it could have some probbability at use. the amount of coth and its subs (soul res, birthright and the like) make its cost easy to meet. Link to comment Share on other sites More sharing options...
♠>:Stick-Man:<♠ Posted January 5, 2011 Report Share Posted January 5, 2011 I like them. Link to comment Share on other sites More sharing options...
infinitysqrd Posted January 5, 2011 Report Share Posted January 5, 2011 I leik the spell card it good Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted January 5, 2011 Report Share Posted January 5, 2011 Fusion is meh, godlike stats but too much of a burden late game, and it's only summonable by Future Fusion, which ditched the head into the Graveyard as well, ruining the Exodia deck. Second card is decent, though I would say pay LP and discard a level 4 or lower monster, otherwise you could just stack the deck with higher level monsters that you never plan to summon. At least with this, you're ditching something you could've brough out during any turn. Link to comment Share on other sites More sharing options...
YGOTASrules Posted January 5, 2011 Report Share Posted January 5, 2011 Umm. well good card but the fact that this card is weaker than exodia, i mean why fuse it if when you have all Five pieces in your hand you win the duel?? Link to comment Share on other sites More sharing options...
Guest Exodia the awsome one 95 Posted January 6, 2011 Report Share Posted January 6, 2011 People keep asking me why would you fuse if it's in your hand? Well, you don't. It's designed for Future Fusion, and then all of them are in your Graveyard, you can Necross. But as for the Life Point cost thing, it has 8000 ATK, so the point of the Life Point thing is to give your opponent a chance. If he can somhow block the attacks, he can kill you with your own card. I put those costs on the card so that the controller of this card dosn't get too cocky with it. If you have this dude on the Field, you finish your opponent and you do it fast.The other one dosn't pay Life Points because the point is you have to Tribute 2 monsters to activate the Effect, but sense you already Tributed for the monster to be on the Field, it counts as two. Maybe I'll change it to 5 or higher, and not just once per turn. Link to comment Share on other sites More sharing options...
Nazryl Posted January 6, 2011 Report Share Posted January 6, 2011 People keep asking me why would you fuse if it's in your hand? Well, you don't. It's designed for Future Fusion, and then all of them are in your Graveyard, you can Necross. But as for the Life Point cost thing, it has 8000 ATK, so the point of the Life Point thing is to give your opponent a chance. If he can somhow block the attacks, he can kill you with your own card. I put those costs on the card so that the controller of this card dosn't get too cocky with it. If you have this dude on the Field, you finish your opponent and you do it fast.The other one dosn't pay Life Points because the point is you have to Tribute 2 monsters to activate the Effect, but sense you already Tributed for the monster to be on the Field, it counts as two. Maybe I'll change it to 5 or higher, and not just once per turn. But the fact that the monster can negate almost anything makes the opponent have no chance at stopping the attacks, apart from facedown monsters. Ridiculously Op'd. The spell card is fine as it is, a little bland but acceptable. Fusion monster -1/10 it is just too Op'dSpell card - 6/10 an average score. Keep it up. Link to comment Share on other sites More sharing options...
Mr.Robot Posted January 6, 2011 Report Share Posted January 6, 2011 Exodia support! Never thought you'd see that, did you? Well, here they are. wow, really? an Exodia fusion? The controller of this card must pay 1000 life Points at his End Phase each turn. If this card is sent to the Graveyard, remove it from play instead. Whenever this card attacks or is attacked, the owner must pay 1000 Life Points. This card cannot be the target of Spells, Traps, or Effects that target one monster. When your opponent activates a Spell, Trap, or an Effect, you may pay 500 Life Points and discard a card to negate it. Yeah it's easier to future summon a monster rather than just draw all the exodia you needed to win cause it makes more sense. Also, you must pay 1000 Life Points or what? And if I'm attacked or is attacking I must pay more 1000 life points? Plus I have to pay 500 more Life Points and discard a card and maybe more useful so I could just negate the effect? Now if I and possibly a lot more people were to be given a choice on either to invest unworthy time to summon an unneeded fusion exodia that literally bring you your own doom with a massive op 8000 ATK or to just an automatic win, I'll bet that 90 of people would choose an automatic win!! Just use The ultimate OTK for Exodia. This deck contains a very large list of spell cards for drawing all your deck in the first turn. The deck focuses on use "Royal Magical Library"-"Double Summon" and "Foolish Burial-Monster Reborn" to summon all "Royal Magical Library" cards in your deck. This means that you will have a greater draw power to finish the duel. That's pretty much it.Cards for this deck include: 5 Pieces of ExodiaRoyal Magical LibraryUpstart GoblinMagical MalletFoolish BurialMonster RebornDouble SummonBroken Bamboo SwordGolden Bamboo SwordBlue-Eyes Toon DragonToon Table of ContentsTrade-InHand DestructionReloadDark World Dealings For the second card, it's ok but it can only be used once since your limited to only have 1 Exodia the Forbidden One in your deck. Why? official rules says so but yeah it's pretty useful from time to time anyway, click my booster pack below Link to comment Share on other sites More sharing options...
TheGreatHorakhty Posted September 9, 2012 Report Share Posted September 9, 2012 How's about this? Link to comment Share on other sites More sharing options...
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