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The history of YGO | And we have a winner!


Lexadin

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Alright, here they are!

[spoiler=Evil Hero]

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[spoiler=Lore]

"Elemantal Hero Avian" + "Elemental Hero Sparkman" + "Elemental Hero Bubbleman"

This monster cannot be Special Summoned except with "Dark Fusion". You can send 1 other card you control to the Graveyard to select 1 monster on your opponents side of the field. Double any battle damage involving the selected monster as long as this card remains face-up on the field. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

 

 

 

 

 

[spoiler=Destiny Hero]

D-Hero-Slicer.png

[spoiler=Lore]

You can remove 2 "Destiny Hero" monsters with different names in your Graveyard from play to have this card gain 1 of the following effects:

● During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

● If this card destroys a Defense Position monster by battle, inflict damage to your opponent equal to half the destroyed monsters DEF.

 

 

 

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Sorry for being late.

 

[spoiler=Elemental Hero]

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Lore:

Once per turn, during your Main Phase you can remove from play 1 ''Elemental Hero'' Fusion Monster from the Graveyard to select 1 ''Elemental Hero'' monster and 1 ''Polymerization'' from the Graveyard and return them to your Hand. When a face-up ''Elemental Hero'' monster on your side of the field is selected as an attack target, you can remove this card from play from th Graveyard to negate the attack and end the Battle Phase.

 

 

 

[spoiler=Destiny Hero]

282735.jpg

Lore:

Once per turn, during your turn you can remove from play 1 ''Destiny Hero'' monster from your Graveyard to Special Summon 1 Level 4 or lower ''Destiny Hero'' monster from your Deck to your side of the field in face-up Defense Position. If this card would be destroyed by a card effect, you can remove from play 1 Spell or Trap Card from the Graveyard to negate the effect of that card and destroy it.

 

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Ok, tonymann and .:Kai Hiwatari:. are out!

 

[spoiler=Results]

Ratings

 

[spoiler=Naturia Melon]

1st card

Pic/Name/Typing: 0.8/1.3

OCG: 2.6/3

Effect: 1.3/3

Ballance: 1.7/2.7

Total: 6.4/10

 

2nd card

Pic/Name/Typing: 0.4/1.3

OCG: 2.6/3

Effect: 2/3

Ballance: 2.1/2.7

Total: 7.4/10

 

TOTAL: 7/10

 

 

[spoiler=Chillaccino]

1st card

Pic/Name/Typing: 1.1/1.3

OCG: 2.8/3

Effect: 2.3/3

Ballance: 2/2.7

Total: 8.1/10

 

2nd card

Pic/Name/Typing: 1/1.3

OCG: 2.3/3

Effect: 2/3

Ballance: 2.4/2.7

Total: 7.7/10

 

TOTAL: 7.9/10

 

 

[spoiler=tonymann]

1st card

Pic/Name/Typing: 0.5/1.3

OCG: 1.3/3

Effect: 1.2/3

Ballance: 0.9/2.7

Total: 3.9/10

 

2nd card

Pic/Name/Typing: 0.5/1.3

OCG: 1.5/3

Effect: 1.5/3

Ballance: 1/2.7

Total: 4.5/10

 

TOTAL: 4.2/10

 

 

[spoiler=WolfFan16]

1st card

Pic/Name/Typing: 1.1/1.3

OCG: 2/3

Effect: 1.8/3

Ballance: 1.2/2.7

Total: 6.1/10

 

2nd card

Pic/Name/Typing: 1.2/1.3

OCG: 2.7/3

Effect: 2.3/3

Ballance: 1.9/2.7

Total: 8.1/10

 

TOTAL: 7.1/10

 

 

[spoiler=Spoon]

1st card

Pic/Name/Typing: 1/1.3

OCG: 2.8/3

Effect: 2.1/3

Ballance: 2.5/2.7

Total: 8.4/10

 

2nd card

Pic/Name/Typing: 0.7/1.3

OCG: 2.9/3

Effect: 2.5/3

Ballance: 1.9/2.7

Total: 8/10

 

TOTAL: 8.2/10

 

 

[spoiler=.:Kai Hiwatari:.]

1st card

Pic/Name/Typing: 0.3/1.3

OCG: 1.8/3

Effect: 2/3

Ballance: 1.4/2.7

Total: 5.5/10

 

2nd card

Pic/Name/Typing: 0.5/1.3

OCG: 1.7/3

Effect: 1.8/3

Ballance: 1.7/2.7

Total: 5.7/10

 

TOTAL: 5.6

 

 

[spoiler=GladiatorBeastAleksander]

1st card

Pic/Name/Typing: 1.1/1.3

OCG: 2.8/3

Effect: 2.6/3

Ballance: 2.6/2.7

Total: 9.2/10

 

2nd card

Pic/Name/Typing: 0.8/1.3

OCG: 2.8/3

Effect: 2.2/3

Ballance: 2/2.7

Total: 7.8/10

 

TOTAL: 8.5/10

 

 

[spoiler=HadesRuler]

1st card

Pic/Name/Typing: 1.2/1.3

OCG: 2.7/3

Effect: 2.1/3

Ballance: 1.9/2.7

Total: 7.9/10

 

2nd card

Pic/Name/Typing: 1.3/1.3

OCG: 2.8/3

Effect: 2/3

Ballance: 1.7/2.7

Total: 7.8/10

 

TOTAL: 7.9/10

 

 

 

 

 

The next round's requirements will be up asap.

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OCG: 2.8/3

Can you point out the errors?

Effect: 2.3/3

Exlain?

Ballance: 2/2.7

Explain too?

 

OCG: 2.3/3

Where are the errors?

Effect: 2/3

Why?

 

I'm not complaining or anything, I just want to know

 

Not that it would really matter, but whatever. In the same order:

The "play" in the "You cannot play it" part, should have been Summon. It just sounds better that way imo.

 

It isn't anything very special, it is effective. But not that orginal.

 

It's a bit much imo, it's a beatstick, it can return Fusions/Fusion Materials, and it can burn.

 

You forgot a part here: "you can select 1 of your removed from play "Elemental Hero", "Destiny Hero", "Evil Hero" or "Vision Hero" monsters to your hand." and "battlr".

 

Once again it doesn't seem very original, it's just a couple of supportive effects slapped together.

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Not that it would really matter, but whatever. In the same order:

The "play" in the "You cannot play it" part, should have been Summon. It just sounds better that way imo.

 

My wording is totally correct. This way, you cannot Set it. With "no summon" clause, it can still be Set, because setting isn't a summoning

 

It isn't anything very special, it is effective. But not that orginal.

 

Who the f**k ever said that cards have to be original? They have to be effective. Look at XX-Saber Darksoul. Its effect is plain and boring. But its a broken card.

 

You forgot a part here: "you can select 1 of your removed from play "Elemental Hero", "Destiny Hero", "Evil Hero" or "Vision Hero" monsters to your hand." and "battlr".

 

*facepalm* :D

 

Once again it doesn't seem very original, it's just a couple of supportive effects slapped together.

 

Once again, Who the f**k ever said that cards have to be original?

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My wording is totally correct. This way, you cannot Set it. With "no summon" clause, it can still be Set, because setting isn't a summoning

 

Mhhh, ok then count that 2.8 as a 3.0.

 

Who the f**k ever said that cards have to be original? They have to be effective. Look at XX-Saber Darksoul. Its effect is plain and boring. But its a broken card.

 

Konami has lost his ways a long time ago. So saying you don't have to make something new and fresh becouse Konami doesn't do it either is just a lame excuse.

 

It's like saying: "Becouse the goverment kills hundreds of people, I have to get my machine gun and kill everyone around me."

 

Once again, Who the f**k ever said that cards have to be original?

 

The contest holder does.

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Konami has lost his ways a long time ago. So saying you don't have to make something new and fresh becouse Konami doesn't do it either is just a lame excuse.

 

No, it's not a lame excuse. I hate cards with long effects. I hate them with all my self. They're hard to understand and unneedly complicated. Short effects can be useful too.

 

The contest holder does.

 

<_< Who now uses "lame excuses"?

 

And not that I'm insluting someone/complaining

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No, it's not a lame excuse. I hate cards with long effects. I hate them with all my self. They're hard to understand and unneedly complicated. Short effects can be useful too.

 

Well I don't always make cards with long effects, but the Level Burning idea is just overused imo. Even a hand Burn would get a higher originality score with me.

 

<_< Who now uses "lame excuses"?

 

Well, I don't mean this in a mean way, but it kinda was a stupid question.

 

And not that I'm insluting someone/complaining

 

I know, I also like to discuss about some topics.

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Well I don't always make cards with long effects, but the Level Burning idea is just overused imo. Even a hand Burn would get a higher originality score with me.

 

Ah, that's what you mean by "not original". I thought you mean that the effect is boring, but you mean that it's ovrused... damn, I feel so dumb now :D

 

Also, Round 2. NAO!

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You said by yourself:

 

The next round's requirements will be up asap.

 

Cards for Round 2:

 

[spoiler=Valkyrie, the Servant of Asgard]

valt.png

This card cannot be Special Summoned except by its own effect. When this card is Summoned, you can send 1 Fairy-Type monster from your Deck to the Graveyard and gain Life Points equal to the sent monster's Level x 200. This card cannot declare an attack this turn. If this card on the field is destroyed and sent to the Graveyard, during the End Phase, you can remove from play 2 Fairy-Type monsters from your Graveyard, take damage equal to their Levels x 300, and Special Summon this card from your Graveyard.

 

 

 

[spoiler=Vanandis, Lightsworn Lover]

vanc.png

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your hand when a Level 4 or lower "Lightsworn" monster you control is destroyed by battle. All "Lightsworn" monsters gain 200 ATK for each "Lightsworn" monster in your Graveyard. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard.

 

 

 

1st card - The Valkyries are dísnir, minor female Norse gods that serve Odin

2nd card - Vanadis is the alternative name of Freyja, the Norse goddess of love, fertility, battle, gold and death

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i'm probaly being a idiot for asking but can i make spell or trap cards?

 

It does say "Make 2 cards based on myths and/or legends." So I guess Spells and Traps are allowed.

 

Either way, an interesting challenge, and here's the result ;)

 

[spoiler=Captain of the Flying Dutchman]

234848q.jpg

This card cannot be Special Summoned except from the Graveyard. This card cannot be Tributed for a Tribute Summon. When this face-up card is destroyed and send to the Graveyard, Special Summon it during the End Phase. When this card is Special Summoned from the Graveyard, you can remove 1 monster in your opponents Graveyard from play and roll a 6-sided die: Inflict damage to your opponent equal to the Level of the removed monster x 50 x the rolled number. If the result is 6, remove this card from play after the effect resolved.

 

Based on the legendary ghost ship, The Flying Dutchman.

 

 

[spoiler=Kali, Mistress of Time and Death]234848a.jpg

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except if a total of 10 or more monsters are in either player's Graveyard. This card can attack all monsters your opponent controls once each. If this card is in your Graveyard and was send there from the field, during either player's End Phase, place 1 Time Counter on all face-up monsters (max. 3). During either player's Standby Phase, remove from play all monsters with 3 Time Counters.

 

Based on Kali, the Hindu goddess of death.

 

Not the most creative effects to be honest, both involve Graveyards... but those two were the first that came to my mind, so I just had to do them :D

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