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Shoguns Archetype


~British Soul~

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shoguns footsoldier - 2 - tuner
ATK: 1000 DEF: 1800
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shoguns samurai - 8
ATK: 2700 DEF: 2450
E: if you control 2 "shoguns" monsters you can special summon this card
from your hand. if this card would be destroyed remove from play one
"shoguns" monster from your graveyard instead
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baron, shoguns master - 6 - synchro
ATK: 2450 DEF: 1800
1 tuner + 1 or more non-tuner monsters
E: when this card destroys a monster your opponent controls, this card
can attack once again in a row. If this card would be destroyed, destroy
1 "shoguns" monster you control instead.
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shoguns dimensional - 3
ATK: 1000 DEF: 1000
E: once per turn you can special summon one of your removed from play
"shoguns" monsters
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shoguns zombie - 4
ATK: 1200 DEF: 1200
E: you can special summon this card if there is a "shoguns" monster in
the graveyard
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shoguns soldier - 4
ATK: 1350 DEF: 1200
E: when this card is summoned, you can special summon one level 4 or
lower "shoguns" monster from your hand
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shoguns warrior - 3
ATK: 1200 DEF: 850
E: you can tribute 1 "shoguns" monster to have this card gain 500 ATK
until the End Phase
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shoguns synchron - 3 - tuner
ATK: 1100 DEF: 900
E: Once per Turn, you can Special Summon 1 level 4 or lower "Shoguns"
monster from your Graveyard in DEF position and it's effect(s) are
negated.
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shoguns trapmaster - 3
ATK: 1350 DEF: 1350
E: once per turn you can activate one trap card from your hand
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shoguns wall - trap - continuos
when your opponent declares an attack, you can remove from play one
"shoguns" monster from your graveyard to negate the attack
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shoguns draw - spell
draw 1 card for every face-up "shoguns" monster you control
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shoguns castle - spell - field
increase the ATK and DEF of all "shoguns" monsters on the field by 300
points. all "shoguns" monsters you control cannot be destroyed by spell
and trap cards
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shoguns strike - spell
select 1 "Shoguns" monster you control, it can attack our opponent
directly this turn. If you do, no other monster you control can attack.
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Shoguns blast - spell
destroy a number of cards equal to the number of "shoguns" cards you
control
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Shoguns Guard - 3
ATK: 500 DEF: 1900
E: If another "Shoguns" monster you control is selected as an Attack
target, you can swith the target to this card.
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Shoguns blade - spell - equip
Equip this to a "Shoguns" monster you control, it gains 500 ATK. If this
card is Destroyed, Destroy 1 card on the field.
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Shoguns call - spell
Special Summon 1 level 4 or lower "Shoguns" monster from your hand.
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Shoguns Signal - trap
when a "shoguns" monster you control is destroyed by Battle and sent to
the Graveyard, Special Summon 1 "Shoguns" monster from your deck.
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Shoguns force - trap
Activate only when a "Shoguns" monster you control is selected as an
Attack Target, Destroy the Attacking monster.
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Shoguns plot - trap
Activate only when a "Shoguns" monster is selected as an Attack Target,
switch the attack target with 1 "shoguns" monster in your Hand.
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legendary Shoguns Samurai - 9 - synchro
ATK: 2950 DEF: 2550
1 tuner + 1 or more non-tuner "shoguns" monsters
E: When this card is Synchro Summoned, destroy up to 2 cards on the
Field, and inflict 700 Damage to your opponent. This card cannot declare
an Attack the turn you activate this effect
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NOTE - all monsters in this archetype are Warriors (apart from Shoguns Synchron - who is a Machine)
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added another 3 cards

Shoguns Fighter - 4
ATK: 1800 DEF: 1650
E: When this card is Normal Summoned, you can select 1 "Shoguns" monster in your graveyard and return it to your hand.
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Shoguns Swordsman - 3
ATK: 1700 DEF: 1450
E: This card can Attack Twice in the same Battle Phase.
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Shoguns Cavalry - Trap - continous
After activation, Special Summon this card; it is treated as an Effect Monster Card (Warrior-Type/Earth/Level 3/ATK 1800/DEF 1600). If this card is destroyed, inflict 500 damage to your opponent, and add 1 "Shoguns" card from your Graveyard to your Hand. (This card is still treated as a Trap card.)

the monsters are also warrior type
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