~British Soul~ Posted December 1, 2010 Report Share Posted December 1, 2010 shoguns footsoldier - 2 - tuner ATK: 1000 DEF: 1800 ------------------ shoguns samurai - 8 ATK: 2700 DEF: 2450 E: if you control 2 "shoguns" monsters you can special summon this card from your hand. if this card would be destroyed remove from play one "shoguns" monster from your graveyard instead ------------------ baron, shoguns master - 6 - synchro ATK: 2450 DEF: 1800 1 tuner + 1 or more non-tuner monsters E: when this card destroys a monster your opponent controls, this card can attack once again in a row. If this card would be destroyed, destroy 1 "shoguns" monster you control instead. ------------------- shoguns dimensional - 3 ATK: 1000 DEF: 1000 E: once per turn you can special summon one of your removed from play "shoguns" monsters ---------------------- shoguns zombie - 4 ATK: 1200 DEF: 1200 E: you can special summon this card if there is a "shoguns" monster in the graveyard --------------- shoguns soldier - 4 ATK: 1350 DEF: 1200 E: when this card is summoned, you can special summon one level 4 or lower "shoguns" monster from your hand ---------------- shoguns warrior - 3 ATK: 1200 DEF: 850 E: you can tribute 1 "shoguns" monster to have this card gain 500 ATK until the End Phase ----------------- shoguns synchron - 3 - tuner ATK: 1100 DEF: 900 E: Once per Turn, you can Special Summon 1 level 4 or lower "Shoguns" monster from your Graveyard in DEF position and it's effect(s) are negated. -------------------- shoguns trapmaster - 3 ATK: 1350 DEF: 1350 E: once per turn you can activate one trap card from your hand -------------------- shoguns wall - trap - continuos when your opponent declares an attack, you can remove from play one "shoguns" monster from your graveyard to negate the attack -------------------- shoguns draw - spell draw 1 card for every face-up "shoguns" monster you control ------------------------ shoguns castle - spell - field increase the ATK and DEF of all "shoguns" monsters on the field by 300 points. all "shoguns" monsters you control cannot be destroyed by spell and trap cards ------------------------ shoguns strike - spell select 1 "Shoguns" monster you control, it can attack our opponent directly this turn. If you do, no other monster you control can attack. ------------------------ Shoguns blast - spell destroy a number of cards equal to the number of "shoguns" cards you control ------------------------ Shoguns Guard - 3 ATK: 500 DEF: 1900 E: If another "Shoguns" monster you control is selected as an Attack target, you can swith the target to this card. ------------------------ Shoguns blade - spell - equip Equip this to a "Shoguns" monster you control, it gains 500 ATK. If this card is Destroyed, Destroy 1 card on the field. ------------------------ Shoguns call - spell Special Summon 1 level 4 or lower "Shoguns" monster from your hand. ------------------------ Shoguns Signal - trap when a "shoguns" monster you control is destroyed by Battle and sent to the Graveyard, Special Summon 1 "Shoguns" monster from your deck. ------------------------ Shoguns force - trap Activate only when a "Shoguns" monster you control is selected as an Attack Target, Destroy the Attacking monster. ------------------------ Shoguns plot - trap Activate only when a "Shoguns" monster is selected as an Attack Target, switch the attack target with 1 "shoguns" monster in your Hand. ------------------------ legendary Shoguns Samurai - 9 - synchro ATK: 2950 DEF: 2550 1 tuner + 1 or more non-tuner "shoguns" monsters E: When this card is Synchro Summoned, destroy up to 2 cards on the Field, and inflict 700 Damage to your opponent. This card cannot declare an Attack the turn you activate this effect ------------------------NOTE - all monsters in this archetype are Warriors (apart from Shoguns Synchron - who is a Machine) Link to comment
1zaxster Posted December 1, 2010 Report Share Posted December 1, 2010 Good ideas, in my opinions syncros are kinda bs and as soon as yugioh gx cam out the show got ruined, yugi was epic Link to comment
~British Soul~ Posted December 1, 2010 Author Report Share Posted December 1, 2010 added another 3 cards Shoguns Fighter - 4 ATK: 1800 DEF: 1650 E: When this card is Normal Summoned, you can select 1 "Shoguns" monster in your graveyard and return it to your hand. ------------------------------------------ Shoguns Swordsman - 3 ATK: 1700 DEF: 1450 E: This card can Attack Twice in the same Battle Phase. ------------------------------------------- Shoguns Cavalry - Trap - continous After activation, Special Summon this card; it is treated as an Effect Monster Card (Warrior-Type/Earth/Level 3/ATK 1800/DEF 1600). If this card is destroyed, inflict 500 damage to your opponent, and add 1 "Shoguns" card from your Graveyard to your Hand. (This card is still treated as a Trap card.) the monsters are also warrior type Link to comment
~British Soul~ Posted December 2, 2010 Author Report Share Posted December 2, 2010 BUMP - i need constructive comments Link to comment
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