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New Archtype - Rubix


Shinzuku

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Rubix Datacell - Level 1 - LIGHT - Rock/Tuner - 0 ATK - 500 DEF

If this card were to be Special Summoned from your hand or Graveyard due to the effect of an "Rubix" monster effect, you can select 1 random card in your opponents hand, and discard it.

Rubix Chip Reader - Level 1 - LIGHT - Rock/Tuner - 0 ATK - 0 DEF

When a "Rubix" monster you control is removed from the field, Special Summon this card from your hand or Graveyard, this effect can only be used 3 times per Duel. This card can only be used as Synchro Material for a "Rubix" Synchro monster, the other Synchro Material monster must be a "Rubix" monster.

Rubix Kid - Level 2 - LIGHT - Rock/Effect - 1000 ATK - 0 DEF

When this card were Special Summoned from your hand or Graveyard due to the effect of an "Rubix" card effect, you can add 1 Level 4 or lower "Rubix" monster to your hand, it cannot be Summoned this turn. When this card is destroyed by battle, Special Summon 1 Level 1 "Rubix" monster from your Deck or Graveyard.

Rubix Golem - Level 3 - LIGHT - Rock/Tuner - 400 ATK - 2000 DEF

When a "Rubix" monster you control is destroyed, you can Special Summon this card from your hand or Graveyard. Once per turn, you can select 1 card in your opponents hand and discard it, your opponent then loses 500 Life Points. When this card is destroyed by battle, Special Summon 1 Level 2 or lower "Rubix" monster from your hand or Graveyard.

Rubix Level Bot - Level 3 - LIGHT - Rock/Effect - 0 ATK - 0 DEF

If this card were Special Summoned due to the effect of an "Rubix" card, inflict 500 damage to your opponent. Once per turn, you can select the Level of this card and Special Summon 1 "Rubix" Tuner from your hand or Graveyard. The Tuner can only be used for the Synchro Summoning of a "Rubix" monster.

Rubix Stream Runner - Level 4 - LIGHT - Rock/Effect - 1800 ATK - 1300 DEF

When this card were Special Summoned due to the effect of an "Rubix" monster you control, destroy 1 card your opponent controls. Once per turn, you can halve this cards ATK to attack your opponent directly. When this card is destroyed by battle, Special Summon 1 Level 3 or lower "Rubix" monster from your hand or Graveyard.

Rubix Captain Builder - Level 4 - LIGHT - Rock/Effect - 1700 ATK - 1500 DEF

This card cannot be destroyed by card effects. If this card were Special Summoned due to the effect of an "Rubix" card effect, you can select 1 monster you control, and 1 monster your opponent controls and switch control of them, if this card is destroyed by battle while your opponent controls it, your opponent discards 2 cards.

Rubix MuscleBlocker - Level 4 - LIGHT - Rock/Effect - 1900 ATK - 0 DEF

If this card were Special Summoned due to the effect of an "Rubix" monster, you can remove from play 2 cards in your opponents Graveyard. When this card declares an attack, switch it to Defense position. When this card is destroyed by battle, Special Summon 1 Level 3 or lower "Rubix" monster from your hand or Graveyard.

Rubix Psychic - Level 5 - LIGHT - Rock/Effect - 2000 ATK - 1200 DEF

You can Normal Summon this card from your hand if you opponent controls a monster and you control no monsters, if this card is Summoned this way, you can pay 1500 Life Points to look at your opponents hand, select 2 cards and remove them from play. When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Level 4 or lower "Rubix" monster from your hand or Graveyard.

Rubix Ultimatum - Level 8 - LIGHT - Rock/Effect - 2600 ATK - 1400 DEF

You can Normal Summon this card by tributing 1 "Rubix" monster you control, if this card is Summoned this way, you can pay 2000 Life Points and tribute it to Special Summon "Rubix" monsters from your Deck equal to this cards Level, then remove from play cards from your opponents hand and Graveyard equal to the amount of monsters Special Summon by this effect. When this card is destroyed by battle or by card effect, add 1 "Rubix" monster to your hand.

Rubix Baricade
Trap/Counter

Activate only when your opponent activates a card effect, Tribute 1 "Rubix" monster you control to negate the effect and destroy the card.

Rubix Re-Build
Spell/Quick-play

Activate only when a "Rubix" monster you control is destroyed by battle, Special Summon the destroyed monster.

Rubix King - Level 9 - LIGHT - Rock/Synchro/Effect - 3000 ATK - 1700 DEF

1 "Rubix" Tuner + 1 or more Non-Tuner monsters

When this card is Synchro Summoned, add 1 "Rubix" monster to your hand and discard 1 card from your opponents hand. When this card attacks, your opponent can negate it by discarding 2 cards from their hand. Once per turn, you can destroy 1 "Rubix" monster you control, this is treated as being destroyed by battle. When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Level 8 or lower "Rubix" from your hand, Deck or Graveyard.

Rubix Jetpacker - Level 3 - LIGHT - Rock/Synchro/Tuner - 1400 ATK - 400 DEF

1 "Rubix" Tuner + 1 or more Non-Tuner monsters

When this card is Synchro Summoned, add 1 card from your opponents field to their Deck. You can Synchro Summon with this card during your opponents Main Phase 1 and 2.

Rubix Supreme Emperor - Level 12 - LIGHT - Rock/Synchro/Effect - 3800 ATK - 2100 DEF

1 "Rubix" Synchro Tuner + 2 or more Non-Tuner "Rubix" monsters

When this card is Synchro Summoned, remove your opponents field from play. The Summoning of this card cannot be negated. Once per turn, you can pay 1500 Life Points, this card is unaffected by Spell and Trap cards for your next 2 turns. When this card declares an attack, you opponent can discard 2 cards to negate the attack. Once per turn, you can discard 1 card and pay 500 Life Points to Special Summon 1 "Rubix" monster from your Deck, its effect is negated unless destroyed by battle. When this card is destroyed, discard 2 cards to destroy all cards on the field, you and your opponent then draw 1 card.

This is only some of the cards, if you like them, I'll make more.
Rate, Comment, Fix.
Thank you,
Shinzuku.
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[quote name='slayer_supreme' timestamp='1291178316' post='4821818']
A lot of the non-Synchro Rubix seem to be able to loop with themselves to create pretty much unending defenses. And I don't get the first one's effect. "If this card were to be Special Summoned"? The cards are confusing... like a Rubix cube @.@
[/quote]

Sorry, my OCG isn't up to par. Haven't made cards in so long, what's the proper term?
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