Toffee. Posted December 1, 2010 Report Share Posted December 1, 2010 J-Crow -WIND- Lvl4 [Winged-Beast/Effect] FLIP: Once per turn you can Special Summon 1 level 4 "J-" monster from your deck, except "J-Crow". 1600ATK / 500DEF J-Eagle -WIND- Lvl4 [Winged-Beast/Effect] FLIP: Only once, while this card is face-up on the field, you can negate the activation and effect of an Opponent's Spell or Trap card and destroy it. 1700ATK / 1000DEF J-Tengu -WIND- Lvl4 [Winged-Beast/Effect] FLIP: Once per turn you can send the top 3 cards of your deck to the Graveyard to destroy 1 face-down card on the field. If you activate this effect, this card cannot attack this turn. 1500ATK / 800DEF J-Condor -WIND- Lvl4 [Winged-Beast/Effect] FLIP: If a "J-" monster destroys an Opponent's monster as a result of battle, you can add 1 "J-" monster from your deck to your hand. 1200ATK / 1200DEF J-Vulture -WIND- Lvl4 [Winged-Beast/Effect] FLIP: Each time a "J-" monster is Flip Summoned successfully, draw 1 card. 1800ATK / 200DEF Mystic Winds -Quick-Play Spell- Select 1 face-up monster on the Opponent's side of the field, and 1 face-up "J-" monster you control. Flip them into face-down defense position. Wing Blade -Quick-Play Spell- You can only activate this card during your turn, or the Opponent's Battle Phase. Flip 1 face-up "J-" monster you control to face-down defense position, and draw 1 card. J-Storm -Trap- Activate while you control at least 1 face-down defense position "J-" monsters. Flip those monster(s) face-up (Flip effects are not activated at this time) and destroy 1 monster on the field for each "J-" monster that was flipped face-up with this effect. Inflict 400 points of damage to your Opponent's Lifepoints for each monster destroyed with this effect. Shadow Gale -Counter Trap- Activate while you have at least 1 "J-" monster in your Graveyard when the Opponent targets a face-down defense position monster(s) you control as the target of a spell, trap, or monster effect. Negate the activation and effect of that card and destroy it. Inflict 800 points of damage to your Opponent's Lifepoints. Link to comment
Zeppeli Gyro Supreme Posted December 1, 2010 Report Share Posted December 1, 2010 I think the ruling of the Ojamas makes it so that you could Summon any monster with J in its name if it just says "J" monster. Since Ojamagic counts as an Ojama card without requiring a card rule. Link to comment
♥Łövëły-Ċħän♥ Posted December 1, 2010 Report Share Posted December 1, 2010 [quote name='slayer_supreme' timestamp='1291169726' post='4821609'] I think the ruling of the Ojamas makes it so that you could Summon any monster with J in its name if it just says "J" monster. Since Ojamagic counts as an Ojama card without requiring a card rule. [/quote] Nope. The key is [b]Ojama[/b]gic. Thus making it Ojama by name. Link to comment
Zeppeli Gyro Supreme Posted December 1, 2010 Report Share Posted December 1, 2010 Exactly. And any card with J in its name has a J name, just like Ojamagic is an Ojama-named card because it has Ojama in its name. EDIT: Also, Diffusion-Wave motion also counts as a "fusion" card, but is specifically named in Synchro Fusionist's text ruling not to be searchable. Soo... yeah. Link to comment
♥Łövëły-Ċħän♥ Posted December 1, 2010 Report Share Posted December 1, 2010 Oh! No. Actually, if I'm not mistaken, the way they declare something as being part of the actual archetype is if their Japanese Name's symbols match that archetypes same symbols. I made such a conclusion from Yugioh Wikia-ing Watt monsters and it said something about Oscillo Hero belonging to their archetype because of his Japanese Name matching close to the Watts spelling. I think I'm wrong though >< cause that just sounds weird but I'm sure theirs an actual rule or something that makes it so that they can only deal with legit members of the archetype. Link to comment
Zeppeli Gyro Supreme Posted December 1, 2010 Report Share Posted December 1, 2010 I made an edit to my other post. These cards aren't Japanese, so they don't really have a delineation from their Japanese-to-English text like certain Archetypes have. If you just say "J-" then I think this would clear everything up, and you wouldn't have to worry about supporting anything with J in its name. Link to comment
Toffee. Posted December 1, 2010 Author Report Share Posted December 1, 2010 @Slayer: Sure. Lets just add a '-' to the effects. It fixes everything = everyone happy [quote name='♥Łövëły Ċ.Ċ♥' timestamp='1291170680' post='4821640'] it said something about Oscillo Hero [/quote] Oscillo Hero was a stupid re-name. My guess is they thought "Elekid[b]s[/b]" as a name was just random BUT LITTLE DID THEY KNOW KONAMI WANTED TO MAKE AN ENTIRE WATT ARCHETYPE WITH A SIMILAR NAME. Ergo, Oscillo Hero needed a re-name. Kinda' like with Amazoness Archer. It was originally just 'Amazon Archer', years later they make more 'Amazoness', Ergo, archer needs a re-name to correct this error. Effectively its only the American names are F-'d up, while the Japanese names make perfect seance. Link to comment
Zeppeli Gyro Supreme Posted December 1, 2010 Report Share Posted December 1, 2010 I suppose it was sort of a vanity request, but it's for OCG sake. =P Now for my review of the cards: J-Crow - This has nothing to do with anything, but I wanted to say that this made me think of "Jim Crow" I find nothing wrong with these cards, though maybe 1 or 2 are underpowered because they have to be flipped. Overall, it's a cool and (mostly) original theme. I especially like the support cards. Great work. Link to comment
Toffee. Posted December 1, 2010 Author Report Share Posted December 1, 2010 [quote name='slayer_supreme' timestamp='1291174073' post='4821715'] maybe 1 or 2 are underpowered because they have to be flipped. [/quote] Eagle and Tengu. right? Link to comment
Zeppeli Gyro Supreme Posted December 1, 2010 Report Share Posted December 1, 2010 J-Condor, personally, seems underpowered to me. Some others I thought might be underpowered, but it really depends on the situation and how the cards play out, I suppose. Link to comment
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