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Game(-Card) of the Year Award 2010


Spoon

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Okay, so I'll go make a card then.

 

Now does the effect have to tie into yugioh or does it just have to go with the flow of the Game.

 

For. Example (Only Examples)

 

If you died more than three times on halo, use this card for invincibility.

 

or

 

When your monster is destroyed by battle and sent to the Graveyard, Special Summon 11 card from your Graveyard.

 

I know it has to be related, but I was just wondering bout the effects.

 

It still has to be a Yugioh! card, with all the terms and details used. However, I myself won't judge on card grammar, and I'll advice every other judge not to do so as well. So, in your terms: The second alternative ;)

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Well, when I judge, my scores are based heavily on OCG. So yeah... By the way:

[spoiler=Card: Lethal Strike]176933.jpg

Activate only when a Warrior or Machine-Type monster you control is attacked. Discard 1 Monster Card and destroy the attacking monster. Then, inflict damage to your opponent equal to the Level of the destroyed monster x200.

 

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Well, when I judge, my scores are based heavily on OCG. So yeah... By the way:

[spoiler=Card: Lethal Strike]176933.jpg

Activate only when a Warrior or Machine-Type monster you control is attacked. Discard 1 Monster Card and destroy the attacking monster. Then, inflict damage to your opponent equal to the Level of the destroyed monster x200.

 

O'...wait...judges can participate in this contest? If so, I'm out...

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I'll join my game is Donkey Kong Country

 

[spoiler=My Card]

299978c.jpg

 

Lore:

Once per turn you can equip this card to a card that includes "Kong" in it's name. The equipped monster gains this effect. If this card destroys a monster as a result of battle you can reveal all the cards in your hand to have your opponent reveal their entire hand and discard 1 card. The equipped monster also gains 500 ATK.

 

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Okay, well, the picture may not relate to halo, but the name and effect might...

 

[spoiler=Beautiful Spartan Hologram]

 

121293a.jpg

 

Lore

 

While this card is in your Graveyard, if two or more Spell and Trap Cards you control are destroyed, you can place 1 "Hologram" counter for each card destroyed. The "Hologram" Counters are treated as the destroyed cards and get those card effects. If this card effect was used, remove this card from play and inflict 500 damage to your Life Points for each "Hologram" Counter on the field.

 

 

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I'll join my game is Donkey Kong Country

 

[spoiler=My Card]

299978c.jpg

 

Lore:

Once per turn you can equip this card to a card that includes "Kong" in it's name. The equipped monster gains this effect. If this card destroys a monster as a result of battle you can reveal all the cards in your hand to have your opponent reveal their entire hand and discard 1 card. The equipped monster also gains 500 ATK.

 

 

You mean "Donkey Kong Country Returns", right? ;) Accepted, welcome to the contest. Still need one more judge, pretty please :)

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[spoiler=Mah Card]219713e.jpg

 

Loar: You can Tribute Summon this card by Tributing 2 monsters with different Levels. If you do, increase the original ATK and DEF of this card by the printed ATK and DEF of the monster with the lowest Level out of the 2 Tributed monsters. (Treat all question marks as 0). During a Battle Phase that your opponent controls 5 Defense Position monsters, you can discard your entire hand before attacking with this card. The number of times this card can attack during that Battle Phase is multiplied by the number of cards discarded by this effect. When this card destroys a monster by battle, destroy 1 Spell or Trap card this is in the same column as the destroyed monster.

 

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So many games I've enjoyed this last year. Not sure if I can actually just pick one, so I'll just pick the most recent one I've played.

 

Golden Sun: Dark Dawn

 

159873.jpg

 

[spoiler=Card lore]When this card is summoned, you may equip this card with a 'Jupiter Djinn' Equip Spell Card from your hand, deck, or graveyard. This card cannot be destroyed by battle unless the opponent's ATK is higher than this card's DEF. During your End Phase, if this card did not declare an attack, you may equip this card with a 'Djinn' Equip Spell card from your graveyard.

 

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So many games I've enjoyed this last year. Not sure if I can actually just pick one, so I'll just pick the most recent one I've played.

 

Golden Sun: Dark Dawn

 

159873.jpg

 

[spoiler=Card lore]When this card is summoned, you may equip this card with a 'Jupiter Djinn' Equip Spell Card from your hand, deck, or graveyard. This card cannot be destroyed by battle unless the opponent's ATK is higher than this card's DEF. During your End Phase, if this card did not declare an attack, you may equip this card with a 'Djinn' Equip Spell card from your graveyard.

 

 

Hoho, never thought someone would pick this one... I really enjoyed the first, maybe I'll have to borrow the DS of a friend for a while. Gladly accepted ;)

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*Cough* Keep it quiet guys, this thread is not for discussing the best game :rolleyes:

I don't wanna kill the fun, by no means, but I just can't stand the state of things in other threads in this part of the forum.

 

@tdloe: Pick one, and if you can't do that, just make a card for all 3, then look at them closely and decide which one to enter for the contest ;)

 

PS: I still need 1 judge.

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Here's my card...

Sorry if I messed up the template. If you need me to, I'll post the original version as well. in case you can't read it, the name is Duality Divine, Kyurem of the Raging Blizzards.

 

[spoiler=Card]

 

kyurem.jpg

 

Lore:

1 Tuner + 2 or more non-Tuner monsters

When this card is successfully Synchro Summoned, you can place 1 Frigid Veil Counter and 1 Blizzard Assault Counter on this card for each non-Tuner monster used for the Synchro Summon of this card (max.5 for both). While you control another "Duality Divine" monster, this card cannot be selected as an attack target by a non-WATER monster. During the Damage Step, you can discard 1 WATER monster to increase this card's ATK by half the ATK of the discarded monster until the End Phase. When this card destroys a monster by battle, you can discard a card to place 1 Frigid Veil Counter or 1 Blizzard Assault Counter on this card. As long as this card has 3 or more Frigid Veil Counters on it, you can negate the effects of cards your opponent controls that target or destroy 1 or more WATER monsters you control. Once per turn, when this card has 3 or more Blizzard Assault Counters on it, you can destroy 1 monster on the field and inflict damage to both players equal to the Level of the destroyed monster x200. You can remove 5 Frigid Veil Counters from this card to Special Summon a Level 8 or lower WATER monster from your hand or Deck. You can remove 5 Blizzard Assault Counters from this card to destroy all Spell and Trap Cards your opponent controls. Draw 1 card for each card destroyed this way. You can Tribute this card with 5 Frigid Veil Counters and 5 Blizzard Assault Counters on it to destroy all cards on the field and inflict 500 damage to your opponent for each card destroyed by this effect x500. During each of your End Phases, send 2 WATER monsters from your Deck to your Graveyard. If you do not, destroy this card and take damage equal to half of this card's ATK. While this card is in your Graveyard, you can Tribute 2 WATER monsters to Special Summon it in face-up Defense Position with its effect negated.

 

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