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The Matrix


Cody Frost

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Matrix Monsters

Plz comment. There are 24 cards in this set, so please read them and coment :( *Whines like a puppy* Plox?
[spoiler=Description] 3 Sets of colors (Blue, Red, Green Matrix) and 4 monsters to each set. Blue Matrix monsters add Red Matrix monsters to your hand and some summon other Blue Matrix monsters. Red Matrix monsters Special Summon Green Matrix monsters quickly, Green Matrix monsters recycle Green, Red, and Blue monsters, Special Summoning Blue Monsters from your Grave and adding Red monsters from your Graveyard to your hand or Deck while some add any “Matrix” monster back to your deck. Spell and Traps recycle “Matrix” cards for further usages. Synchros add power to the deck and speed combos. The idea just came to me and when I began watching 5ds again; I found that Bruno’s card’s have similar effects…to which I was surprised! >.< The most noticeable difference between his cards and mine are that his are also Machine-Type monsters, while mine are also X-Type monster and everyone is Thunder-Type. Because “Thunder” is printed in the card, this deck can run Solidarity unlike Bruno’s cards and can be paired off with other cards as well. [/spoiler]

[spoiler=The Matrix]
[spoiler=-Blue Matrix]
1.) Zora of the Blue Matrix
LV4 LIGHT Thunder/Effect
ATK/DEF: 1100/1000
This card is also a Warrior-Type monster. This card can attack twice while there is a face-up “Red Matrix” or “Green Matrix” monster. When this card is removed from the field, you can Special Summon 1 “Blue Matrix” monster from your hand or add 1 “Red Matrix” monster from your Deck to your hand.

2.) Gorgaiaz of the Blue Matrix
LV7 LIGHT Thunder/Effect
ATK/DEF: 2100/2000
This card is also a Machine-Type monster. If this card is Special Summoned by the effect of a “Matrix” card other than “Gorgaiaz of the Blue Matrix”, this card cannot be destroyed by battle or card effects. When this card is removed from the field, add 1 “Red Matrix” monster from your Deck to your hand. If this card is sent from your hand to the Graveyard, you can Special Summon 1 “Matrix” monster from your Graveyard.

3.) Tyrone of the Blue Matrix
LV4 LIGHT Thunder/Effect
ATK/DEF: 1800/1200
This card is also a Winged-Beast Type monster. If this card is destroyed and sent to the Graveyard, you can destroy 1 Spell or Trap card on the field. If this card is destroyed you can add 1 “Red Matrix” monster from your Deck to your hand.

4.) Piaruz of the Blue Matrix
LV1 LIGHT Thunder/Tuner
ATK/DEF: 200/200
This card is also a Fairy-Type monster. If this card is use for the Synchro Summon of a Thunder-Type Synchro monster, add 1 “Matrix” monster to your hand. If this card is destroyed by a card effect, you can Special Summon 1 “Blue Matrix” monster from your hand. If this card is destroyed by battle, you can add 1 “Red Matrix” monster from your Deck to your hand.
[/spoiler]
[spoiler=Red Matrix]
5.) Ransor of the Red Matrix
LV6 LIGHT Thunder/Effect
ATK/DEF: 2400/1800
This card is also a Dinosaur-Type monster. Once per turn, you can send 1 “Matrix” card from your hand to the Graveyard to add 1 level 4 or lower “Matrix” monster to your hand. If this card is destroyed, you can Special Summon 1 “Green Matrix” monster from your hand or Deck.

6.) Torbak of the Red Matrix
LV3 LIGHT Thunder/Effect
ATK/DEF: 800/1200
This card is also a Pyro-Type monster. This card can attack your opponent’s life points directly. If this card is removed from the field, you can Special Summon 1 “Green Matrix” monster from your hand or Deck.

7.) Shakron of the Red Matrix
LV4 LIGHT Thunder/Tuner
ATK/DEF: 1600/1400
This card is also a Fish-Type monster. If this card is used for the Synchro Summon of a Thunder-Type monster, you can Special Summon 1 “Matrix” monster from your Graveyard or hand. If this card is destroyed, you can Special Summon 1 “Green Matrix” monster from your hand or Deck.

8.) Yukana of the Red Matrix
LV5 LIGHT Thunder/Effect
ATK/DEF: 2000/1000
This card is also a Spellcaster-Type monster. If this card is Special Summoned by the effect of a “Matrix” card, you can Special Summon 1 “Matrix” monster from your Graveyard. If this card is removed from the field, you can Special Summon 1 “Green Matrix” monster from your hand of Deck.
[/spoiler]
[spoiler=Green Matrix]
9.) Bestias of the Green Matrix
LV2 LIGHT Thunder/Tuner
ATK/DEF: 1000/0
This card is also a Beast-Type monster. If this card is used for the Synchro Summon of a Thunder-Type monster, the Synchro Summoned monster gains 500 ATK and DEF. If this card is destroyed, you can add 1 “Blue Matrix” or 1 “Red Matrix” monster from your Graveyard to your Deck.

10.) Koabu of the Green Matrix
LV3 LIGHT Thunder/Tuner
ATK/DEF: 900/300
This card is also a Fiend-Type monster. If this card is used for the Synchro Summon of a Thunder-Type monster, you can add 1 “Red Matrix” and “Blue Matrix” monster from your Graveyard to your hand. If this card is destroyed, you can add 1 “Matrix” monster from your Graveyard to your Deck.

11.) Wildcress of the Green Matrix
LV4 LIGHT Thunder/Effect
ATK/DEF: 1600/1000
This card is also a Plant-Type monster. While there are 2 or more face-up “Matrix” monster other than “Wildcress of the Green Matrix”, once per turn, you can destroy 1 Spell or Trap card on the field. If this card is removed from the field, add 2 “Matrix” monsters from your Graveyard to your Deck and skip your next Battle Phase.

12.) Erlagon of the Green Matrix
LV8 LIGHT Thunder/Effect
ATK/DEF: 2600/2000
This card cannot be Special Summoned from the Deck. This card is also a Dragon-Type monster. If this card is Summoned by the effect of a “Matrix” card, this card cannot be the target of your opponent’s card effects. Once per turn, you can add 1 “Matrix” card from your Graveyard to your Deck. If this card is removed from the field, add up to 2 “Red Matrix” or “Blue Matrix” monsters from your Graveyard to your Deck and draw 1 card.
[/spoiler]
[spoiler=Synchros]
13.) Solume, Terrain of the Blue Matrix
LV5 LIGHT Thunder/Synchro/Effect
ATK/DEF: 2300/1200
1 “Matrix” Tuner monster + 1 or more non-Tuner Monsters
This card is also a Rock-Type monster. If this card is destroyed, you can add 1 “Red Matrix” monster from your Deck to your hand or Special Summon 1 “Blue Matrix” monster from your hand. If this card is Synchro Summoned using 1 or more non-Tuner “Matrix” monsters, this card gains the following effect:
● Once per turn, you can add 1 non-Synchro “Red Matrix” monster from your Deck or Graveyard to your hand.

14.) Ghoulkaz, Terror of the Red Matrix
LV6 LIGHT Thunder/Synchro/Effect
ATK/DEF: 2400/1600
1 “Matrix” Tuner monster + 1 or more non-Tuner monsters
This card is also a Zombie-Type monster. If this card is removed from the field, you can add 2 “Matrix” cards from your Graveyard to the Deck. If this card was Synchro Summoned using 1 or more non-Tuner “Matrix” monsters, it gains the following effect:
● Once per turn, you can discard 2 cards to Special Summon 1 non-Synchro “Matrix” monster from your Graveyard.

15.) Syria, Depth of the Green Matrix
LV7 LIGHT Thunder/Synchro/Effect
ATK/DEF: 2500/2200
1 “Matrix” Tuner + 1 or more non-Tuner monsters.
This card is also a Sea-Serpent-Type monster. If this card is Synchro Summoned using 1 or more non-Tuner “Matrix” monsters, this card gains the following effects:
● Once per turn, you can add 1 “Matrix” Spell or Trap card from your Deck to your hand. You cannot activate or set that Spell or Trap card this turn.
● If this card is destroyed, you can add up to 2 “Matrix” cards from your Graveyard to your Deck.

16.) Kyruz, Parasite of the Blue Matrix
LV9 LIGHT Thunder/Synchro/Effect
ATK/DEF: 2700/2300
1 “Matrix” Tuner + 1 or more non-Tuner monsters
This card is also an Insect-Type monster. If this card is removed from the field, you can add 1 “Red Matrix” monster from your Deck and Graveyard to your hand. If this card was Synchro Summoned using 1 or more non-Tuner “Matrix” monsters, while this card remains face-up on the field, monsters that battle with “Matrix” monsters you control lose 500 ATK and DEF.

17.) Fabryll, Secrecy of the Red Matrix
LV9 LIGHT Thunder/Synchro/Effect
ATK/DEF: 2800/2300
1 “Matrix” Tuner + 1 or more non-Tuner monsters
This card is also a Reptile-Type monster. If this card is removed, you can Special Summon 1 non-Synchro “Green Matrix” monster from your Deck or Graveyard. If this card is Synchro Summoned using 1 or more non-Tuner “Matrix” monsters, each time a “Matrix” card is removed from the field, you can send 1 card from your hand to the Graveyard to add 1 “Matrix” card from your Deck to your hand.

18.) Zuria, Flow of the Green Matrix
LV9 LIGHT Thunder/Synchro/Effect
ATK/DEF: 2900/2100
1 “Matrix” Tuner + 1 or more non-Tuner monsters
This card is also an Aqua-Type monster. If this card is removed from the field, you can return up to 2 “Matrix” cards from your Graveyard to your Deck. If this card is Synchro Summoned using 1 or more non-Tuner “Matrix” monsters, once per turn you can add 1 “Matrix” card from your Graveyard to your Deck. The Deck is then shuffled.
[/spoiler]
[spoiler=Spells]
19.) Matrix Chain
Quick-Spell
Send 1 “Matrix” monster from your hand to the Graveyard, Special Summon 1 “Green Matrix” “Blue Matrix”, or “Red Matrix” monster from your Graveyard with a different name than the sent monster.

20.) Electro Matrix Gate
Spell
Send the top card from your Deck to the Graveyard. If the sent card is a “Matrix” card, draw 1 card. If the sent card is a non-“Matrix” card, discard 1 card from your hand to the Graveyard.

21.) The Tri-Matrix
Field Spell
Once per turn, you can add 1 “Matrix” card from your Deck to your hand except “The Tri-Matrix” instead of conducting your normal Draw Phase. Increase the ATK and DEF of all Thunder-Type monsters on the field by 300 points.

22.) Matrix Rod
Equip Spell
Equip only to a Thunder-Type monster. The equipped monster gains 500 ATK and DEF and cannot be destroyed by battle. When the equipped monster battles another monster, the attacked monster is not destroyed and a Matrix counter is placed on the monster instead (max. 1). Monsters with Matrix counters lose 500 ATK and DEF and cannot be used for the summon of a monster unless its owner pays 500 life points.
[/spoiler]
[spoiler=Traps]
23.) Assimilated Matrix Shield
Counter Trap
Send 1 card from your hand and 1 “Green Matrix”, “Red Matrix” and “Blue Matrix” monster from your Deck to the Graveyard to negate the effect of a Spell, Trap or the Summon of a monster and destroy it.

24.) Interdimentional Matrix Teleporter
Trap
Remove 1 “Matrix” monster from your side of the field from play until the End Phase. Look at the top card of your Deck. If it is a “Matrix” monster, you can Special Summon that monster in face-up attack position.
[/spoiler]
[/spoiler]

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Thanks for the "welcome back" Haou! I've been so busy studying that it gets kinda stress ful from time to time >.< not cool...
I'm currently working on a few sets: The Flame Barriers, Bare Knuckles, "Duox" monsters, and I'm going to post some Support for the B.E.S. and Arcade monsters. I'll post links to two of them in a little bit.
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