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Dark Glass vs. dtwrules


Dark Glass

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This is my second 1 on 1.

 

Rules:

-All YCM rules apply.

-Opponent decides card criterea, and if i don't like then choose another.

-First to 3 votes wins.

-Deadline is 1 week after the two contestants post their cards.

-Winner gets 1 Rep.

-This will be a Card A-Card B type, so my challenger must PM the card.

 

Voters must have a valid reason.

 

[spoiler=Card A 0/3 votes]

185013d.jpg

 

When this monster is attacked by another monster all battle damage is negated. If the attacking monster was a Fire Attribute monster it looses its effect. every turn after that place one "Drown Counter" on the attacking monster. (Max 5) When there are a total of 5 "Drown Counters" on a monster pay 500 life points to destroy that monster. "Aqua Dragon -Hatchling" is sent to the graveyard all "Drown Counters are removed off the field".

 

 

[spoiler=Card B 1/3 votes]

296813.jpg

 

This card cannot be destroyed by battle while in face-up Attack Position. Each time this face-up Attack Position card battles, put 1 Drown Counter on the monster that battled this card for each amount of 1000 points of battle damage you received. Once per turn, during your Main Phase you can remove any number of Drowm Counters from an opponent's monster to have this card gain 1000 ATK points. When an opponent's monster has 5 Drown Counters on it, destroy that card and gain 1000 Life Points.

 

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Armored Diving Fish, and by extension, it's creator, gets my vote. Why?

 

Because for starts, the OCG is alot more coherent than Card A's. And secondly? An immortal monster that can grow stronger perpetually and destroy monsters with Drown Counters? Or perhaps I'm not understanding the card clear enough. Does it only gain the ATK until the end of the turn, or does it keep it permanently? Either way, it's a good card, and I would use it in either a Sea-Based Deck, or an LP Manipulation Deck.

 

Nice job.

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