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Leo's Yu-Gi-Oh! CCG ~ hey look a title that makes sense now. /ok


.Leo

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|Ifrit, the Hell’s Flame Spirit|0|xxxx|Fiend/Sprit/Effect|Fire|9||3000/2400|This card cannot be Special Summoned. During the End Phase of the turn that this card is Normal Summoned or flipped face-up, return it to its owner’s hand. This card can only be Tribute Summoned by Tributing 3 monsters you controls. This Summon cannot be negated and Trap cards cannot be activated until the End phase. Send all other monsters to the Graveyard, then both players take 300 damage for each monster send to the Graveyard this way. When this card returns to your hand, you can discard 2 other cards in your hand, your opponent cannot Normal Summon until the End Phase of their turn.|

 

|Valefor, the Soaring Sky’s Spirit|0|xxxx|Winged-Beast/Spirit/Effect|Wind|9||2900|2700|This card cannot be Special Summoned. During the End Phase of the turn that this card is Normal Summoned or flipped face-up, return it to its owner’s hand. This card can only be Tribute Summoned by Tributing 3 monsters you controls. This Summon cannot be negated and Spell Cards cannot be activated until the End phase. When this card is Tribute Summoned, return all Spell and Trap Cards to the top of their owner’s Deck. This card can attack directly. When this card returns to your hand, return 1 monster your opponent control and your opponent draw 1 cards.|

 

|Ice Spirit, Shiva of the Frozen World|0|xxxx|Spellcaster/Spirit/Effect|Watert|9|2800|2600|This card cannot be Special Summoned. During the End Phase of the turn that this card is Normal Summoned or flipped face-up, return it to its owner’s hand. This card can only be Tribute Summoned by Tributing 3 monsters you controls. This Summon cannot be negated and Monster Effect cannot be activated until the End phase. When this card return to your hand, select 1 card you control, that card cannot be activate or attack and your opponent skip their turn. |

 

|Spiritual Dimension Conversion|0|xxxx|Spell Card|Spell||Continuous|||Each time a Spirit monster would return to their owner’s hands, you can pay 400 life points instead. Both players can use this effect. When if a player control no spirit monster, that player can send this card to the Graveyard to select 1 Spirit monster in either Graveyards, ignore the summoning conditions and Special Summon that monster that player’s side of the field.|

 

|Road to Afterlife|0|xxxx|Trap Card|Trap|||||Tribute 1 Spirit monster you control to send up to 2 non-Spirit monsters your opponent controls to the Graveyard.|

 

|Dark Hour Transmogrified Coffin|0|xxxx|Spell Card|Spell||Continuous|||Select 1 monster your opponent control, remove that monster from play face-down until the second Standby Phase of your opponent’s turn. |

 

alright here my six cards, love 'em, hate 'em, or burn 'em lol

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I think y'all might have said you won't probably won't accept because of balance issues, but I try to make mine as balanced as possible. Take these for a look.

 

Theme: Cactuars

 

Monsters

 

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|Cactite|306|FFDC|Plant/Effect|EARTH|2||750|750|Once per turn you can discard 1 card in your hand to decrease the ATK of 1 monster on the field to the closest multiple of 1000.|

 

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|Cactoid|307|FFDC|Plant/Effect|EARTH|2||800|800|Once per turn you can discard 1 card in your hand to decrease the DEF of 1 monster on the field to the closest multiple of 1000.|

 

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|Cactuar|14|FFDC|Plant/Effect|WATER|3||1000|1000|If this card attacks or is attacked by a monster with an ATK or DEF of 1000 or its multiple destroy that monster at the start of the Damage Step (without damage calculation).|

 

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|Qactuar|266|FFDC|Plant/Effect|LIGHT|3||1100|1100|When a "Cactite" or any monster you control with "tuar" or "toid" in its card name destroys a monster that your opponent controls, your opponent discards 2 cards from the top of his/her Deck.|

 

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|Flowering Cactoid|14|FFDC|Plant/Effect|EARTH|4||1200|1200|You can decrease this card's ATK and DEF to the closest multiple of 1000 to destroy 1 monster on the field with an ATK or DEF of 1000 or its multiple.|

 

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|Gigantuar|269|FFDC|Plant/Synchro|EARTH|7||2300|2300|1 Tuner monster + 1 or more monsters with "tuar" or "toid" in its card name. This card gains 200 ATK for every monster you control with "tuar" or "toid" in its card name. Once per turn if your opponent controls a monster with an ATK or DEF of 1000 or its multiple you can remove from play up to 2 face-down Spell or Trap cards that your opponent controls.|

 

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|Jumbo Cactuar|269|FFDC|Plant/Summon|EARTH|4||2000|2000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a Summoner monster that designates this card. When the Summoner who Summoned this monster is removed from the field, this card is destroyed. Once per turn you can discard up to 3 cards from your Deck to decrease the ATK and DEF of up to 3 monsters that your opponent controls to the closest multiple of 1000.|

 

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|Marnela|402|FFDC|Plant/Effect|EARTH|4||?|?|This card's ATK and DEF is determined by the number of cards on the field x 300. This card cannot attack. Once during your turn you can add 2 Needle Counters to this card. You can remove 1 Needle Counter to swap the ATK and DEF of 1 face-up monster on the field. You can remove 2 Needle Counters to negate the activation of a Spell, Trap, or Effect Monster that destroys a "tuar", "toid" or "Cactite" monster you control. You can remove 4 Needle Counters to destroy all monsters on the field with an ATK or DEF of 1000 or its multiple. |

 

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|The Lone Gunman|87|FFDC|Warrior/Summoner|EARTH|4||1800|1500|When this card is face-up on the field you can pay 500 Life Points to Special Summon 1 "Jumbo Cactuar", "Diablo the Dark Messenger", or "Siren" from your Deck or hand once per turn. When this card is removed from the field the Summon monster(s) summoned by this card are destroyed. This monster cannot attack while you control a Summon monster. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.|

 

Spells

 

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|1000 Needles|267|FFDC|Spell Card|Spell||Normal|||Destroy 1 monster on the field with an ATK or DEF of 1000 or its multiple.|

 

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|10000 Needles|268|FFDC|Spell Card|Spell||Normal|||Destroy all monsters that your opponent controls with an ATK or DEF of 1000 or its multiple.|

 

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|Cactuar Nation|403|FFDC|Spell Card|Spell||Field|||"Cactite" or any monsters on the field with "toid" or "tuar" in its card name ATK and DEF are decreased to the closest multiple of 1000 and cannot be attacked while in Attack Position. If the monster's ATK or DEF is below 1000 it becomes 1000.|

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@ FF fan -

 

Ok, your post is very confusing. First of all, you didn't use the entry app, so you never "joined" and were never rejected. That also means you're not a member yet, lol. Second we never said that, because we didn't even see your cards yet. Third the cards ARE balanced but they are directly related to a pop-culture (FF) and probably won't be accepted. That might change in the future though, but 4th is they are an archetype and here it takes time for a person to submit their archetype anyways.

 

@ Tomtekorv - That sounds great, thanks.

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I registered on the LCCG Club forum, this looks interesting. :3

well it's nice to see a new member agin Welcome Darkest Hour [note I don't have anything to do with accepting members but I don't see a reason why you shouldn't be accepted]

 

 

@ FF fan -

 

Ok, your post is very confusing. First of all, you didn't use the entry app, so you never "joined" and were never rejected. That also means you're not a member yet, lol. Second we never said that, because we didn't even see your cards yet. Third the cards ARE balanced but they are directly related to a pop-culture (FF) and probably won't be accepted. That might change in the future though, but 4th is they are an archetype and here it takes time for a person to submit their archetype anyways.

This

 

Sea technically we have already had some pop culture cards in LCCG and will be getting more soon so as long as they aren't ubber broken or wont be akward to use I say go for it with alot of restrictions

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Welcome Darkest Hour! Any questions, you can ask any of us! =)

 

 

Sea technically we have already had some pop culture cards in LCCG and will be getting more soon so as long as they aren't ubber broken or wont be akward to use I say go for it with alot of restrictions

 

Ok, true. We will develop a better policy on PC, but right now it's a work in progress.

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This is my Archtype: ABsorb.

 

|ABsorb Primary|0||Machine/Effect|Earth|3||100|1000|You can send this card from your deck to your Graveyard|

|ABsorb Draizor|0||Machine/Tuner/Effect|Earth|4||1900|1000|While there is an "ABsorb Primary" in your Graveyard, monsters your opponent controls have their effects negated. If there is no "ABsorb Primary" in your Graveyard, destroy this card.|

|ABsorb Shield Generator|0||Machine/Effect|Earth|4||0|2300|While there is an "ABsorb Primary" in your Graveyard, monsters your opponent controls cannot attack any face-up "ABsorb" monsters, except this card.|

|ABsorb Gun Manner|0||Machine/Effect|Earth|5||2000|1000|While there is an "ABsorb Primary" in your Graveyard, you can tribute 1 "ABsorb" monster you control to inflict 1000 points of damage to your opponent.|

|ABsorb Research|0||Spell Card|Spell||Quick-Play|||Select 1 "ABsorb Primary" in your Graveyard. It cannot be effected by card effects until the End Phase.|

 

Thats all i have for now, is it any good?

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So when it comes to making archetypes, do they have to be testplayed against everyone else to see if they are overpowered or not, do they get reviewed before played? Are you allowed to collaborate with other's cards and use them too?

 

Not necessarily. Usually we try to catch any future problems right at submission and ask for changing/ a spot on the ban list if they're OP'd. But testing does go on frequently and we can resolve any OP'd conflicts there too.

 

You can definitely collaborate =) We haven't had that in a while but it sounds like fun.

 

This is my Archtype: ABsorb.

 

|ABsorb Primary|0||Machine/Effect|Earth|3||100|1000|You can send this card from your deck to your Graveyard|

|ABsorb Draizor|0||Machine/Tuner|Earth|4||1900|1000|While there is an "ABsorb Primary" in your Graveyard, monsters your opponent controls have their effects negated. If there is no "ABsorb Primary" in your Graveyard, destroy this card.|

|ABsorb Shield Generator|0||Machine/Effect|Earth|4||0|2300|While there is an "ABsorb Primary" in your Graveyard, monsters your opponent controls cannot attack any face-up "ABsorb" monsters, except this card.|

|ABsorb Gun Manner|0||Machine/Effect|Earth|5||2000|1000|While there is an "ABsorb Primary" in your Graveyard, you can tribute 1 "ABsorb" monster you control to inflict 1000 points of damage to your opponent.|

|ABsorb Research|0||Spell Card|Spell||Quick-Play|||Select 1 "ABsorb Primary" in your Graveyard. It cannot be destroyed by card effects until the End Phase.|

 

Thats all i have for now, is it any good?

 

Very interesting. Let me point out a few things though:

 

* YVD won't recognize if your card has an effect unless there's /effect, so Draizor would show up as a Normal Monster. You'd have to put that in for Tuners (and any other Sub-Type), "Machine/Tuner/Effect"

 

* ABsorb research doesn't make sense, how can a card destroy something already in the grave?

 

* ABsorb Primary is obviously the key to this archetype so an extra amount of searchability is fine. We don't have anything right now that can heavily abuse dumping 3 cards in the grave (and slimming your deck down to 37) right now, but if something like that were to come up we'd need to Semi it.

 

@Sea, how many ENIL cards already have pics?

 

Compiling a list now, will edit this post with it.

 

[spoiler=ENIL cards w/o images (Total: 49)]

Mystic Energy Generator

Overgrown Gateguard

Poison Ivy

Burning Leaf

Position Switch

Submerge

Giant Tentacles

Skeletal Bird

Blowtorch

Mud Mole

End of the Wall

Cursed Flame Magician

Flame Wheel

Statue Guardian

Warrior of the Shadows

Shell Statue

Corrupted Clown

Blind Mole

Hurricane Hawk

Spell Search

Tulip, Plant Absorber

Plant Attraction

Fiend's Curse

Dark Necromancer

Forbidden Curse

Doom Plant

Wolf Synchron

Snake of the Mayans

Phoenixian Plant Fighter

Field Lock

Half-Life

Search for a Cure

Life Bond

Vengeful Souls

Ascension

Illusionist

Rapid-Fire Spellbook

Totem Golem

Defender Golem

Granite Golem

Rocket Counter

Giant Rock Wall

Phantom's Decision

Shiny Black Possum

Phoenixian Tulip

Wheel of Misfortune

Nuclear Core

Destruction Poison

Dark Night Warrior

 

 

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Not necessarily. Usually we try to catch any future problems right at submission and ask for changing/ a spot on the ban list if they're OP'd. But testing does go on frequently and we can resolve any OP'd conflicts there too.

 

You can definitely collaborate =) We haven't had that in a while but it sounds like fun.

 

 

 

Very interesting. Let me point out a few things though:

 

* YVD won't recognize if your card has an effect unless there's /effect, so Draizor would show up as a Normal Monster. You'd have to put that in for Tuners (and any other Sub-Type), "Machine/Tuner/Effect"

 

* ABsorb research doesn't make sense, how can a card destroy something already in the grave?

 

* ABsorb Primary is obviously the key to this archetype so an extra amount of searchability is fine. We don't have anything right now that can heavily abuse dumping 3 cards in the grave (and slimming your deck down to 37) right now, but if something like that were to come up we'd need to Semi it.

 

 

 

Compiling a list now, will edit this post with it.

 

 

Will fix that now, and with research, i meant to say it cant be effected by card effects, like removing it from play, my mistake.

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well for the pre-reset set all i can find are this :/

 

|Dragon of Return|1|WROD|Dragon/Effect|Wind|7||2800|2600|If this card was Tribute Summon by Tributing 2 Dragon-Type monsters, add 1 card from your Graveyard to your hand. Once per turn, if you control no Level 4 or lower Dragon-Type monsters, Special Summon 1 Level 4 or lower Dragon-Type monster from your Hand.|

 

|Luminous Knight|20|WROD|Warrior/Tuner/Effect|Light|2||600|100|You can add this card to your hand from your Deck if you have 3 or more LIGHT monsters in your Graveyard.|

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well for the pre-reset set all i can find are this :/

 

|Dragon of Return|1|WROD|Dragon/Effect|Wind|7||2800|2600|If this card was Tribute Summon by Tributing 2 Dragon-Type monsters, add 1 card from your Graveyard to your hand. Once per turn, if you control no Level 4 or lower Dragon-Type monsters, Special Summon 1 Level 4 or lower Dragon-Type monster from your Hand.|

 

|Luminous Knight|20|WROD|Warrior/Tuner/Effect|Light|2||600|100|You can add this card to your hand from your Deck if you have 3 or more LIGHT monsters in your Graveyard.|

 

i'll discuss in the forum.

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