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Leo's Yu-Gi-Oh! CCG ~ hey look a title that makes sense now. /ok


.Leo

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Username:V4.

Card Making Experience:good, Made them since i got here, but bad at OCG(which i think is the only thing wanted here XD)

Will you Duel and be Active?: Si,Senior

 

Yay! A new person! The leader isn't usually on at this time, but he'll be here later. I'm sure there will be no problem with having you join, since we're looking for new members. ^^

 

If you have any questions, feel free to ask me, and I'll do my best to answer. (although I've only joined a week or two ago myself)

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I'll join!

Username: hi111111111

Card Making Experience: Well... I'm creative

Will you Duel and be Active?: I won't be INactive

 

My question is: Can I make my own archetype???

 

Another person? We're popular all of a sudden. ^_^

 

Yes, you can design your own archetype, but there will probably be a small wait before it is accepted into our card list, since everyone seems to want to create their own archetypes, and we're trying to increase the number of non-archetypes as well. I think the next set will have 2 archetypes in it, which have already been decided on. Sets should be released pretty quickly as long as people keep making cards, so be sure to make some non-archetype cards as well.

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[spoiler=ledakan]

 

 

Ledakan: Explosion Insect

 

|Ledakan Egg|0|LEDA|Insect/Effect|Fire|1||0|0|This card can not be used for a tribute summon except for a "Ledakan" monster. This card is cannot be destroyed by spell, trap and effect of an effect monster. Once per turn, Increase this cards ATK by 100|

 

|Ledakan Queen|0|LEDA|Insect/Effect|Fire|7||0|2400|This card cannot attack unless you tribute 1 monster you control.When this card is Normal Summoned or Special Summoned, increase this ATK of this Monster by 100 for each face-up Insect-Type monster on the field. Special Summon 1 "Ledakan Egg" from your Hand, Deck, or Graveyard in Attack Position at the End Phase that this card destroys a monster your opponent controls. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

 

|Ledakan king|0|LEDA|Insect/Effect|Fire|7||0|2400|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 "Ledakan" monsters you control to the Graveyard. decrease this Monsters ATK by 500 to destroy 1 monster Card your opponent controls. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

 

|Ledakan Hatch|0|LEDA|Spell Card|Spell||||| Tribute 1 "Ledakan Egg" monster you control, Special Summon 1 "Ledakan" monster whose level equal to the ATK of the Tributed monster by incriments of 100 from your Hand or Deck. If this card is in your Graveyard, you can decrease the ATK of one LEdakan monster by 300 to return this card to your Deck and shuffle it.|

 

|Ledakan Parasite|0|LEDA|Inscet/Effect|Fire|4||0|1200| When this card is destroyed by your opponent card (either by battle or card effect), Special Summon this card to your opponent's side of the field in Defense Position and your opponent take 200 damage at the End Phase. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

 

|Ledakan Swamp|0|LEDA|Spell Card|Spell||Field|||During your end phase, all "Ledakan" monster gain 100 ATK. When a non-FIIRE or Pyro-Type monster is Summoned, that monster lose 100 ATk equal to its level.|

 

|Ledakan Hive Breakout|0|LEDA|Trap Card|Trap|||||When a "Ledakan" monster you control is destroy by battle, you can Special 1 or more monsters with combined level equal to the ATK of destroy monster, in incriments of 100, from your Deck.|

 

|Ledakan Web|0|LEDA|Trap Card|Trap||Continous|||if a non-FIRE or Pyro-Type monster declares an attack, that monster lose ATK by 300 then inflict 100 damage to your opponent times the level of that monster.|

 

|Ledakan Spider|0|LEDA|Insect/Effect|Fire|3||0|1500|If you have 4 or more "Ledakan" monsters on your field, you can Tribute this card to destroy all face-up Defense Position monsters your opponent controls. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

 

|Ledakan Larva|0|LEDA|Insect/Effect|Fire|2||0|500|This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing a "Ledakan Egg" monster. By sending this face-up card from the field to the Graveyard, Special Summon 1 "Ledakan King" from your hand. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

 

|Ledakan Bee|0|LEDA|Insect/Effect|Fire|3||0|800|Once per turn select 1 monster your opponent control, that monster lose 200 ATk times that monster's level. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

 

|Ledakan Butterfly|0|LEDA|Insect/Effect|Fire|4||0|1300|Once per turn, decrease a monsters ATK in increments of 100 to Special Summon 1 monster from your Graveyard whose level equal to the ATK removed this way. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

 

|Ledakan Moth|0|LEDA|Insect/Effect|Fire|6||0|2100|This card cannot be Normal Summoned or set.This card can be special Summoned by tributing a "Ledakan Larva" monster that has an ATK of 600 or more.This card gain 200 ATK for each Insect type monster on the field. When this card destroy a monster, inflict 200 damage to your opponent times the level of the destroyed monster. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

 

|Hive of the Ledakan|0|LEDA|Continous Spell|Spell|||||each "Ledakan" monster you control gains 200 ATK.|

 

|Ledakan Worm|0|LEDA|Insect/Effect|Fire|6||0|2100|If this card destroys an opponent's monster by battle, you can add 1 "Ledakan" monster from your Deck to your hand. If you don't control at least 1 other "Ledakan" monster, destroy this card during the End Phase. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

 

|Ledakan Beetle|0|LEDA|Insect/Effect|Fire|5||0|1900|This card can be normal Summoned without a tribute if you control 2 or more "Ledakan" monster with 500 ATK or more. Once per turn, you can decrease the ATK of a "Ledakan" Monster you control by 300 destroy 1 Spell or Trap on the field. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

 

|Ledakan Ant|0|LEDA|Insect/Effect|Fire|3||0|1200|Each turn, Decrease the ATK of one "Ledakan" Monster you controls 500 to special summon a "Ledakan Ant Token" (Insect-Type/FIRE/3 Stars/ATK 0/DEF 1200) on your side of the field. If this card is destroyed, all "Ledakan Ant Token(s)" are destroyed also. If a "ledakan Ant" monster is removed from the field, Deal damage equal to that monster ATK.|

 

|explosive Double-edge|0|LEDA|Spell Card|Spell|||||Select 1 "Ledakan" monster you control, double that monsters ATK until the end turn.|

 

|Mass Reproduction|0|LEDA|Spell Card|Spell||Quick-Play|||If there are two or more "Ledakan" monsters face-up on your side of the field, increase the ATK of all Ledakan monster on the field by 400.|

 

|Fire Stingers|0|LEDA|Trap Card|Trap||||||Acticvate this card when a "Ledakan" monster you contorl is selected as an attack target. Before damage calculations Increase the selected monsters ATK by 100 x the monsters level.|

 

|Ledakan Defender LV 1|0|XXXX|Insect/Tuner|Fire|1||0|500|This card can only be special summoned by the effect of another Ledakan monster. While this card is in Face up defense position your opponent cannot select another Insect Type monster as an attack target. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK. You can send this card from the field to the graveyard to special summon one Ledakan Defender LV 5 from your hand.|

 

|Ledakan Defender LV 5|0|XXXX|Insect/Tuner|Fire|5||0|2000|This card can only be special summoned by the effect of another Ledakan monster. While this card is in Face up defense position your opponent cannot select another Insect Type monster as an attack target. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK. You can send this card from the field to the graveyard to special summon one Ledakan Defender LV 7 from your hand.|

 

|Ledakan Defender LV 7|0|XXXX|Insect/Tuner|Fire|7||0|3200|This card can only be special summoned by the effect of another Ledakan monster. While this card is in Face up defense position your opponent cannot select another Insect Type monster as an attack target. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK. IF an insect type monster is sent to the graveyard while this card is faceup on the field, shuffle it into the respected owners deck instead.|

 

|Ledakan Rage Insect|0|XXXX|Insect/Synchro/Effect|Fire|6||0|0|1 Tuner + 1 or more non tuners.

When this card has 2000 atk, destroy this card and deal 4000 damage to your opponents life points.|

 

 

 

[spoler=cards that help them]

 

[spoiler=Insect]

 

*Bug Hive

Group: Spell Card

Type: Spell

Icon:Continuous

Whenever a player summons an Insect-type monster, they can special summon all monsters with the same name as that monster from their hand. Increase the ATK and DEF of all Insect-type monsters who have another monster on the field with the same name as them by 500.

 

*Decaying Earth

Group: Spell Card

Type: Spell

Icon:Quick-Play

Tribute 2 Zombie, Rock, or Insect-Type Monsters you control to Special Summon one Zombie, Rock, or Insect-Type Monster that requires 2 tributes from your hand or Deck.

 

*Vermin Raiser

Attrib: Wind

Type: Insect/Effect

Level:8

Atk: 2000

Def: 2300

When this card is Tribute Summoned, Special Summon 3 Insect-type monsters from your Deck with the same name. If you Summon an Insect-type monster from your hand, destroy all Insect-type monsters with the same name on the field. Then, you can special summon up to 2 Insect-type Monsters from your deck with the same name as the Summoned monster. When this card is destroyed, shuffle all Insect-type monsters in your graveyard to your deck. For every 3 monsters, draw 1 card.

 

 

[spoiler=Fire]

 

*Blowtorch

Group: Spell Card

Type: Spell

Icon:Equip

Equip only to a FIRE monster. It gains 500 ATK. When it destroys a monster in battle, your opponent takes Damage equal to the destroyed monster's Level x200.

 

*Burning Development Dragon Lv 1

Attrib: Fire

Type: Dragon/Effect

Level:1

Atk: 100

Def: 100

During your Stand by Phase you can reveal one Fire-Attribute monster in your hand to inflict damage to your opponent equal to 100x that monsters level. During an End Phase in which this card was face-up and your opponent took Effect Damage during that turn you can send this card to the Graveyard and Special Summon one "Burning Development Dragon Lv 3" from your hand or Deck.

 

*Burning Development Dragon Lv 10

Attrib: Fire

Type: Dragon/Effect

Level:10

Atk: 2900

Def: 3100

This card cannot be Normal Summoned or set this card cannot be Special Summoned except by the effect of "Burning Development Dragon Lv 7". During your Stand by Phase you can send one Fire-Attribute monster in your hand to the Graveyard to inflict damage to your opponent equal to 800x that monsters level. Once per turn both player's can select one card in their Graveyard and add it to their hand. During each player’s End Phase the turn player takes 400 damage for each card in their hand.

 

*Burning Development Dragon Lv 3

Attrib: Fire

Type: Dragon/Effect

Level:3

Atk: 1100

Def: 1100

During your Stand by Phase you can reveal one Fire-Attribute monster in your hand to inflict damage to your opponent equal to 300x that monsters level. If you control another FIRE monster, this card cannot be selected as an attack target. During an End Phase in which this card was face-up and your opponent took Effect Damage during that turn you can send this card to the Graveyard and Special Summon one "Burning Development Dragon Lv 5" from your hand or Deck.

 

*Burning Development Dragon Lv 5

Attrib: Fire

Type: Dragon/Effect

Level:5

Atk: 2100

Def: 2100

During your Stand by Phase you can reveal one Fire-Attribute monster in your hand to inflict damage to your opponent equal to 500x that monsters level. During an End Phase in which this card was face-up and your opponent took Effect Damage during that turn you can send this card to the Graveyard and Special Summon one "Burning Development Dragon Lv 7" from your hand or Deck.

 

*Burning Development Dragon Lv 7

Attrib: Fire

Type: Dragon/Effect

Level:7

Atk: 2100

Def: 3100

During your Stand by Phase you can reveal one Fire-Attribute monster in your hand to inflict damage to your opponent equal to 700x that monsters level. During an End Phase in which this card was face-up and your opponent took Effect Damage during that turn you can send this card to the Graveyard and Special Summon one "Burning Development Dragon Lv 10" from your hand or Deck.

 

*Explosive Waves

Group: Spell Card

Type: Spell

Tribute 1 FIRE monster. Inflict damage equal to half its ATK or DEF. Then, add 1 monster with the same name from your deck to your hand.

 

*Lava Worm

Attrib: Fire

Type: Reptile/Effect

Level:4

Atk: 900

Def: 2000

When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 FIRE monster with 1400 or less ATK from your Deck in face-up Attack Position.

 

*Mantra Flame

Attrib: Fire

Type: Fiend/Effect

Level:3

Atk: 1100

Def: 2000

Once per turn, you can reveal any FIRE monsters in your hand and inflict 400 Damage to your opponent for each one revealed.

 

*Meteor Force Dragon

Attrib: Fire

Type: Dragon/Synchro/Effect

Level:10

Atk: 3000

Def: 2000

1 Tuner + 1 or more FIRE non-Tuner Synchro Monsters. When this card attacks, it cannot be negated. At the end of Battle Phase after this card attacks, destroy this card and inflict 1000 damage to both players for each Tuner monster in your Graveyard. This card cannot be Special Summoned from the Graveyard.

 

 

[spoiler=My (unsubmitted Created Cards]

|Exoskeleton Protection|0|XXXX|Trap Card|Trap||Quick-Play|||When an insect type monster is sent to the graveyard, special summon it on your side of the field instead.|

 

|Genetic Mutations|0|XXXX|Spell Card|Spell||Continuous|||Send one card you control to the Graveyard and declare one monster type. All monsters face up on the field become the declared type.|

 

|Spell Bound Soldier|0|XXXX|Spell Card|Spell||Continuous|||Any monster affected by a spell cards effect (besides this one) cannot attack while this card is face up on the field.|

 

 

 

 

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Ok, thanks!

I'll think of some non-archetypes too, after all, those are what I usually get from booster packs. =D

I'll post my archetype when I finally make it good and balanced.

So far, cards I've thought of just go from broken to slow, then broken again =/

 

More questions! (Sorry =\)

-Can I post my archetype to get it reviewed?

-Where do I go to submit already balanced and reviewed cards?

-Where can I get the SET file for the CCG?

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I made some cards =D

[spoiler=Non-Archetype]so I herd u liek Quickplays...

|System Error|X|XXX|Spell Card|Spell||Quick-Play||| Select 1 Machine-Type monster on the field, it cannot declare an attack or change its battle position. Once per turn, if that monster would be destroyed by battle, it is not destroyed.|

 

|Regrowth|X|XXX|Spell Card|Spell||Quick-Play||| When a Plant-Type monster is destroyed by battle, you can Special Summon 1 Plant-Type monster with an ATK lower than the destroyed monster.|

 

|Second Wave|X|XXX|Spell Card|Spell||Quick-Play||| Destroy a face-up WATER monster you control. Special Summon 1 WATER monster with an ATK lower than the destroyed monster.|

 

 

 

[spoiler=My Archetype] These are the cards so far. They focus on Canceling their 2nd effects using the field card, Special Summoning from the graveyard to Swarm, then using "Worn Out, Rally!!" to OTK.

 

|Renewal Blueprints|X|XXXX|Spell Card|Spell||Field|||Increase the ATK of all "Worn Out" monsters on the field by 500. Negate the second effects of all "Worn Out" monsters on the field, in the graveyard and in your hand. When this card is destroyed, you can Special Summon 1 Level 4 or lower "Worn Out" monster from your graveyard.|

 

|Super Glue|X|XXXX|Spell Card|Spell||Quick-Play|||Special Summon a "Worn Out" monster from your Graveyard in face-up Attack Position. When that monster attacks or is attacked, after Damage calculation, destroy it. If this card was activated when your opponent targets a monster you control as a target of an attack or effect, switch the target to the Special Summoned monster.|

 

|Worn Out Parasol|X|XXXX|Machine/Effect|Water|4||800|2200|• Your opponent cannot select a monster you control other than "Worn Out Parasol" as an attack target. • Decrease the DEF of this card by 100 points for each face-up monster you control other than "Worn Out Parasol".|

 

|Worn Out Timekeeper|X|XXXX|Machine/Tuner/Effect|Earth|2||600|1200|• During your Main Phase, you can Special Summon this card to your side of the field during the 2nd turn this card was sent to the graveyard. • When this card is Special Summoned with its own effect, remove it from play when it is removed from the field.|

 

|Worn Out Roll|X|XXXX|Fairy/Effect|Wind|1||0|0|• When this card is sent to the graveyard, Special Suummon 2 "Worn Out Roll Tokens" (Fairy-Type/WIND/Level 1/ATK 0/DEF 0) to your side of the field. These Tokens cannot be Tributed for a Tribute Summon. • You can only activate this card's effect when it is destroyed by battle.

 

|Worn Out Sweeper|X|XXXX|Fairy/Effect|Earth|3||500|300|• Once per turn, during your Main Phase, you can discard 1 card to send 1 "Worn Out" monster from your Deck to the Graveyard. • Discard 1 card from your hand to activate this card's effect.|

 

|Worn Out Barricade|X|XXXX|Trap Card|Trap||Continuous|||All "Worn Out" monsters on the field gain this effect: • Once per turn, if this card would be destroyed by battle, it is not destroyed.|

 

|Worn Out, Rally!!|X|XXXX|Spell Card|Spell||Quick-Play||| Destroy all Spell and Trap cards on your side of the field. Select "Worn Out" monsters on the field up to the number of Spell and Trap cards that were destroyed by this card's effect. Increase the ATK of the selected monster(s) by 1000 points. The selected monster(s) can attack directly this turn. During the End Phase, destroy all monsters that were affected by this effect. |

 

 

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I made some cards =D

[spoiler=Non-Archetype]so I herd u liek Quickplays...

|System Error|X|XXX|Spell Card|Spell||Quick-Play||| Select 1 Machine-Type monster on the field, it cannot declare an attack or change its battle position. Once per turn, if that monster would be destroyed by battle, it is not destroyed.|

 

|Regrowth|X|XXX|Spell Card|Spell||Quick-Play||| When a Plant-Type monster is destroyed by battle, you can Special Summon 1 Plant-Type monster with an ATK lower than the destroyed monster.|

 

|Second Wave|X|XXX|Spell Card|Spell||Quick-Play||| Destroy a face-up WATER monster you control. Special Summon 1 Plant-Type monster with an ATK lower than the destroyed monster.|

 

 

 

[spoiler=My Archetype] These are the cards so far. They focus on Canceling their 2nd effects using the field card, Special Summoning from the graveyard to Swarm, then using "Worn Out, Rally!!" to OTK.

 

|Renewal Blueprints|X|XXXX|Spell Card|Spell||Field|||Increase the ATK of all "Worn Out" monsters on the field by 500. Negate the second effects of all "Worn Out" monsters on the field, in the graveyard and in your hand. When this card is destroyed, you can Special Summon 1 Level 4 or lower "Worn Out" monster from your graveyard.|

 

|Super Glue|X|XXXX|Spell Card|Spell||Quick-Play|||Special Summon a "Worn Out" monster from your Graveyard in face-up Attack Position. When that monster attacks or is attacked, after Damage calculation, destroy it. If this card was activated when your opponent targets a monster you control as a target of an attack or effect, switch the target to the Special Summoned monster.|

 

|Worn Out Parasol|X|XXXX|Machine/Effect|Water|4||800|2200|• Your opponent cannot select a monster you control other than "Worn Out Parasol" as an attack target. • Decrease the DEF of this card by 100 points for each face-up monster you control other than "Worn Out Parasol".|

 

|Worn Out Timekeeper|X|XXXX|Machine/Tuner/Effect|Earth|2||600|1200|• During your Main Phase, you can Special Summon this card to your side of the field during the 2nd turn this card was sent to the graveyard. • When this card is Special Summoned with its own effect, remove it from play when it is removed from the field.|

 

|Worn Out Roll|X|XXXX|Fairy/Effect|Wind|1||0|0|• When this card is sent to the graveyard, Special Suummon 2 "Worn Out Roll Tokens" (Fairy-Type/WIND/Level 1/ATK 0/DEF 0) to your side of the field. These Tokens cannot be Tributed for a Tribute Summon. • You can only activate this card's effect when it is destroyed by battle.

 

|Worn Out Sweeper|X|XXXX|Fairy/Effect|Earth|3||500|300|• Once per turn, during your Main Phase, you can discard 1 card to send 1 "Worn Out" monster from your Deck to the Graveyard. • Discard 1 card from your hand to activate this card's effect.|

 

|Worn Out Barricade|X|XXXX|Trap Card|Trap||Continuous|||All "Worn Out" monsters on the field gain this effect: • Once per turn, if this card would be destroyed by battle, it is not destroyed.|

 

|Worn Out, Rally!!|X|XXXX|Spell Card|Spell||Quick-Play||| Destroy all Spell and Trap cards on your side of the field. Select "Worn Out" monsters on the field up to the number of Spell and Trap cards that were destroyed by this card's effect. Increase the ATK of the selected monster(s) by 1000 points. The selected monster(s) can attack directly this turn. During the End Phase, destroy all monsters that were affected by this effect. |

 

 

 

These cards sound fun. The archetype gives me the image of a junkyard.

 

On Regrowth and Second Wave, I'm not sure where the monster would be special summoned from.

 

One more thing. If you haven't seen the link already, here's our own forum, which I think is mostly used for the chatbox. There should be much more activity there. Just register and you'll be able to see the chat. http://lccg.forumotion.com/

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It is nice to see that new members on this site aren't all ignorant and talentless. Hooray.

 

Reposting Terzo, working on Ampio (very fast archetype with little defences).

 

|Terzo Wither|0|xxxx|Spell Card|Spell||Quick-Play|||Reveal 1 "Terzo" monster in your hand and remove 1 card in your Deck from play. Look at your opponent's hand and remove 1 card in their hand from play. "Terzo" monsters cannot declare an attack the turn you activate this effect.|

|Terzo Pathetique|0|xxxx|Aqua/Effect|Water|4||700|2100|This card can be Summoned in face-up Defence Position. As long as this card is face-up on the field, your opponent can only control monster(s) equal to the number of "Terzo" monsters you control. During each Standby Phase, inflict 300 damage to your opponent.|

|Terzo Prophylaxis|0|xxxx|Trap Card|Trap||Continuous|||As long as this card is face-up on the field, when your opponent takes Effect Damage, gain Life Points equal to the damage they took.|

|Terzo Limiter|0|xxxx|Aqua/Effect|Water|3||600|1400|This card can be Summoned in face-up Defence Position. Your opponent can only control 3 Spell or Trap Cards. If your opponent controls a Continuous Spell or Trap Card, destroy this card. During each Standby Phase, inflict 300 damage to your opponent.|

|Terzo Contralto|0|xxxx|Aqua/Effect|Water|6||1500|2600|You can send 1 Spell or Trap Card and 1 "Terzo" monster you control to the Graveyard to Special Summon this card from your Deck. Each time a player Special Summons a monster, they take 400 damage. During each Standby Phase, take 300 damage and inflict 200 damage to your opponent.|

|Terzo Snap Freeze|0|xxxx|Aqua/Effect|Water|1||0|100|You can Special Summon this card from your hand and remove 1 card in your Deck from play to Tribute all face-up "Terzo" monster(s) you control and inflict damage to your opponent equal to the combined ATK of the Tributed monster(s).|

|Terzo Fugue|0|xxxx|Aqua/Effect|Water|1||0|800|While you control a face-up "Terzo" monster, you can discard this card from your hand to flip 1 card on the field face-down and inflict 300 damage to your opponent. This card's effect is treated as Spell Speed 3. You can only activate 1 "Terzo Fugue" per turn.|

|Terzo Sequence|0|xxxx|Spell Card|Spell||Normal|||Take 700 damage. Draw card(s) from your Deck until you draw a "Terzo" monster. Special Summon it, then send all drawn card(s) to the Graveyard. You can only activate 1 "Terzo Sequence" per turn.|

|Terzo Two Five One|0|xxxx|Aqua/Effect|Water|4||100|2000|You can Summon this card in face-up Defence Position. When a "Terzo" monster you control is destroyed or sent to the Graveyard, you can destroy 1 card on the field or remove 1 card in your opponent's hand from play. During each Standby Phase, inflict 200 damage to your opponent. You can only control 1 "Terzo Two Five One". When this card is destroyed, take 2000 damage.|

 

As you can see, they are focused on field and hand control with constant burn combined with Snape Freeze as a win condition. Tested them and found that they are slower than they look and prone to...well, I'll let you find that out for yourself. For Ampio, I had an idea - how about they have really fast searching and summoning but big LP costs and constant burn to the player to compensate?

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Leo's Created Card Game's 1 Year Anniversary

 

So, like you might as well know, this is LCCG's 1 Year Anniversary this month and we will be celebrating this feat throughout the whole month. Here are the events for this anniversary:

 

1. Anniversary Pack: We are making an anniversary pack were members can release 2 Secret Rare Cards and 4 Super Rare cards for the set. Every member will have a chance to make cards. Once the set is done, we will post it in realistic cards.

 

2. Memories Pack: We will make a set bringing back 30+ cards from the pre-reset era. This won't be archetypes, because you know how that went :P. Submit cards that you want in this set on the LCCG Forums in the thread in General Discussions.

 

3. Mixmatch Tourny: After we make the two sets, we will have a mixmatch deck tourny. Each player will submit a deck and we will randomly distribute the decks.

 

4. ENIL in Realistic Cards: Once we begin the tournament, we will be posting the set Enchanted Illusion in Realistic Cards, because it was our first set. We will need everybody's help to make this work.

 

5. Roleplay: dtwrules suggested we have a roleplay as well. We can discuss this later.

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Username: Psychic Almighty

Card Making Experience: A bit, but i haven't been doing it much recently, so i may be a bit rusty.

Will you Duel and be Active?: Won't Duel, but i will be active.

 

Quick Question: Can someone post how to make cards in YVD format please?

 

 

Also, Generic Cards:

 

[spoiler=Generic Cards]

Quick Steal

Quick Spell Card

Activate when your opponent adds card to their hand, except during their Draw Phase. Your opponent shuffles their hand, then you pick 1 random card from their hand, and add it to yours.

 

Mad Rush

Normal Spell Card

Select 1 monster you control. Imcrease the ATK of the selected monster by 2000. Other monster cannot attack the turn you use this effect.

 

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Welcome back! time to make 6 cards and pick 3 from the old set!!!

 

[spoiler=submission cards]

|explosive Double-edge|0|LEDA|Spell Card|Spell|||||Select 1 "Ledakan" monster you control, double that monsters ATK until the end turn.|

 

|Mass Reproduction|0|LEDA|Spell Card|Spell||Quick-Play|||If there are two or more "Ledakan" monsters face-up on your side of the field, increase the ATK of all Ledakan monster on the field by 400.|

 

|Fire Stingers|0|LEDA|Trap Card|Trap||||||Acticvate this card when a "Ledakan" monster you contorl is selected as an attack target. Before damage calculations Increase the selected monsters ATK by 100 x the monsters level.|

 

|Ledakan Swamp|0|LEDA|Spell Card|Spell||Field|||During your end phase, all "Ledakan" monster gain 100 ATK. When a non-FIIRE or Pyro-Type monster is Summoned, that monster lose 100 ATk equal to its level.|

 

|Ledakan Egg|0|LEDA|Insect/Effect|Fire|1||0|0|This card can not be used for a tribute summon except for a "Ledakan" monster. This card is cannot be destroyed by spell, trap and effect of an effect monster. Once per turn, Increase this cards ATK by 100|

 

|Ledakan Queen|0|LEDA|Insect/Effect|Fire|7||0|2400|This card cannot attack unless you tribute 1 monster you control.When this card is Normal Summoned or Special Summoned, increase this ATK of this Monster by 100 for each face-up Insect-Type monster on the field. Special Summon 1 "Ledakan Egg" from your Hand, Deck, or Graveyard in Attack Position at the End Phase that this card destroys a monster your opponent controls. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

 

|Ledakan king|0|LEDA|Insect/Effect|Fire|7||0|2400|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 "Ledakan" monsters you control to the Graveyard. decrease this Monsters ATK by 500 to destroy 1 monster Card your opponent controls. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

 

|Ledakan Hatch|0|LEDA|Spell Card|Spell||||| Tribute 1 "Ledakan Egg" monster you control, Special Summon 1 "Ledakan" monster whose level equal to the ATK of the Tributed monster by incriments of 100 from your Hand or Deck. If this card is in your Graveyard, you can decrease the ATK of one LEdakan monster by 300 to return this card to your Deck and shuffle it.|

 

|Ledakan Bee|0|LEDA|Insect/Effect|Fire|3||0|800|Once per turn select 1 monster your opponent control, that monster lose 200 ATk times that monster's level. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

 

|Ledakan Butterfly|0|LEDA|Insect/Effect|Fire|4||0|1300|Once per turn, decrease a monsters ATK in increments of 100 to Special Summon 1 monster from your Graveyard whose level equal to the ATK removed this way. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

 

 

What do you guys think? here are the rest of the cards:

 

 

[spoiler=other cards]

 

|Ledakan Parasite|0|LEDA|Inscet/Effect|Fire|4||0|1200| When this card is destroyed by your opponent card (either by battle or card effect), Special Summon this card to your opponent's side of the field in Defense Position and your opponent take 200 damage at the End Phase. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

 

|Ledakan Hive Breakout|0|LEDA|Trap Card|Trap|||||When a "Ledakan" monster you control is destroy by battle, you can Special 1 or more monsters with combined level equal to the ATK of destroy monster, in incriments of 100, from your Deck.|

 

|Ledakan Web|0|LEDA|Trap Card|Trap||Continous|||if a non-FIRE or Pyro-Type monster declares an attack, that monster lose ATK by 300 then inflict 100 damage to your opponent times the level of that monster.|

 

|Ledakan Spider|0|LEDA|Insect/Effect|Fire|3||0|1500|If you have 4 or more "Ledakan" monsters on your field, you can Tribute this card to destroy all face-up Defense Position monsters your opponent controls. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

 

|Ledakan Larva|0|LEDA|Insect/Effect|Fire|2||0|500|This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing a "Ledakan Egg" monster. By sending this face-up card from the field to the Graveyard, Special Summon 1 "Ledakan King" from your hand. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

 

|Ledakan Moth|0|LEDA|Insect/Effect|Fire|6||0|2100|This card cannot be Normal Summoned or set.This card can be special Summoned by tributing a "Ledakan Larva" monster that has an ATK of 600 or more.This card gain 200 ATK for each Insect type monster on the field. When this card destroy a monster, inflict 200 damage to your opponent times the level of the destroyed monster. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

 

|Hive of the Ledakan|0|LEDA|Continous Spell|Spell|||||each "Ledakan" monster you control gains 200 ATK.|

 

|Ledakan Worm|0|LEDA|Insect/Effect|Fire|6||0|2100|If this card destroys an opponent's monster by battle, you can add 1 "Ledakan" monster from your Deck to your hand. If you don't control at least 1 other "Ledakan" monster, destroy this card during the End Phase. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

 

|Ledakan Beetle|0|LEDA|Insect/Effect|Fire|5||0|1900|This card can be normal Summoned without a tribute if you control 2 or more "Ledakan" monster with 500 ATK or more. Once per turn, you can decrease the ATK of a "Ledakan" Monster you control by 300 destroy 1 Spell or Trap on the field. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

 

|Ledakan Ant|0|LEDA|Insect/Effect|Fire|3||0|1200|Each turn, Decrease the ATK of one "Ledakan" Monster you controls 500 to special summon a "Ledakan Ant Token" (Insect-Type/FIRE/3 Stars/ATK 0/DEF 1200) on your side of the field. If this card is destroyed, all "Ledakan Ant Token(s)" are destroyed also. If a "ledakan Ant" monster is removed from the field, Deal damage equal to that monster ATK.|

 

|Fire Stingers|0|LEDA|Trap Card|Trap||||||Acticvate this card when a "Ledakan" monster you contorl is selected as an attack target. Before damage calculations Increase the selected monsters ATK by 100 x the monsters level.|

 

|Ledakan Defender LV 1|0|XXXX|Insect/Tuner|Fire|1||0|500|This card can only be special summoned by the effect of another Ledakan monster. While this card is in Face up defense position your opponent cannot select another Insect Type monster as an attack target. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK. You can send this card from the field to the graveyard to special summon one Ledakan Defender LV 5 from your hand.|

 

|Ledakan Defender LV 5|0|XXXX|Insect/Tuner|Fire|5||0|2000|This card can only be special summoned by the effect of another Ledakan monster. While this card is in Face up defense position your opponent cannot select another Insect Type monster as an attack target. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK. You can send this card from the field to the graveyard to special summon one Ledakan Defender LV 7 from your hand.|

 

|Ledakan Defender LV 7|0|XXXX|Insect/Tuner|Fire|7||0|3200|This card can only be special summoned by the effect of another Ledakan monster. While this card is in Face up defense position your opponent cannot select another Insect Type monster as an attack target. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK. IF an insect type monster is sent to the graveyard while this card is faceup on the field, shuffle it into the respected owners deck instead.|

 

|Ledakan Rage Insect|0|XXXX|Insect/Synchro/Effect|Fire|6||0|0|1 Tuner + 1 or more non tuners.

When this card has 2000 atk, destroy this card and deal 4000 damage to your opponents life points.|

 

 

 

this is also in the forum

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Leo's Created Card Game's 1 Year Anniversary

1. Anniversary Pack: We are making an anniversary pack were members can release 2 Secret Rare Cards and 4 Super Rare cards for the set. Every member will have a chance to make cards. Once the set is done, we will post it in realistic cards.

so should we make cards using ycm and pictures so that they can go in realistic cards?

and when's the deadline for submission?

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Welcome Psychic Almighty! I can post a link to a YVD code creator soon.

 

Your cards are good and generic, but atm sets are closed. You can post cards though any time for review (and they look fine to me :D)

 

@ 2Dual - yes, specifically ENIL cards (since we will post that.) You can submit images for them onto the wikia. You can also find out if we already have a picture for it or not.

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So, while I get the anniversary pack I have a discussion topic for here.

 

Exceeds are confirmed to come to TCG this summer so, should we releases Exceed before we get YVD support for them or release them only in the duel arena? What do you think?

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