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Leo's Yu-Gi-Oh! CCG ~ hey look a title that makes sense now. /ok


.Leo

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|My Weapon As A Shield|0|xxx|Trap Card|Trap|||||Activate only when your opponent declares an attack and you control 1 or more face-up monster(s). ATK and of all face-up monsters you control become 0 and they cannot be destroyed by battle this turn. This turn, you take no Battle Damage from a battle involving a monster with 0 ATK.

 

|Necrocore|0|xxx|Trap Card|Trap||Continuous|||Whenever a monster you control is destroyed and sent to the Graveyard, you can put 1 "Necro" Counter on this card. During your Main Phase, you can remove from play this card to Special Summon monsters in your Graveyard whose Levels are equal or lower than the number of "Necro" Counters on this card.

 

|Gate Closure|0|xxx|Trap Card|Trap||Counter|||Negate the effect of a card that removes from play a card(s) in your hand, field, Deck or Graveyard and destroy it.

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hmmmmmmm........Nox......hmmmmmmmmmmmm.....[thinks of Star Gate SG1]........

 

Oh and BTW after this set Blood Moon is Tier 1.......jk....or am I :grin:

 

oh heck no. Rituals all da way :D

 

Attachments aren't looked down upon. Last I checked, they were against the rules. Attaching files involves using up the YCM's server, and YCMaker prefers to minimize server load, sensible enough.

 

Oh, and caps are completely ignored in YVD names. All my OCCG submissions had capitals in-tact and worked fine.

 

Last I checked, that was for RC. But umm.... thanks?

 

 

|My Weapon As A Shield|0|xxx|Trap Card|Trap|||||Activate only when your opponent declares an attack and you control 1 or more face-up monster(s). ATK and of all face-up monsters you control become 0 and they cannot be destroyed by battle this turn. This turn, you take no Battle Damage from a battle involving a monster with 0 ATK.

 

|Necrocore|0|xxx|Trap Card|Trap||Continuous|||Whenever a monster you control is destroyed and sent to the Graveyard, you can put 1 "Necro" Counter on this card. During your Main Phase, you can remove from play this card to Special Summon monsters in your Graveyard whose Levels are equal or lower than the number of "Necro" Counters on this card.

 

|Gate Closure|0|xxx|Trap Card|Trap||Counter|||Negate the effect of a card that removes from play a card(s) in your hand, field, Deck or Graveyard and destroy it.

 

 

Sorry 2dual set submissions are closed D: next set?

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RAWR i'm done with the data entrys, so next i'm gonna do some entry in wikia!! someone should volunteering on doing some update on wikia so not all jobs be dumped on Sea's laps. now... on to practice the wikia code first muahaha :)

 

I guess i'll start either with NASB DIRB or NWOR or so :/ I notice TNER isn't in the all set list, is there a reason?

 

I'm gonna need a list which set pages are yet created as well the full name of each.

 

If there are cards from the set pages that existed doesn't have their pages inform me.

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I'm sorry It was very Early yesterday for me [i'm on break] and I get up very late, anyways I checked back and you were right I just haven't coded any Tuners in ever.

 

 

Do you have a favorite Type or Archtype or both or even a deck in the accuall card game? It would be needed to make the member card.

 

I love Beast, Beast-Warriors, and Winged Beast [so mine is a Beast-Warrior that can flow with most of their decks]

Evanm likes the Ice Barrier [i plan to make more cards to make this more playable]

Sea likes water decks so his is water and has high def [so a stall monster not that effecient but it still works]

Zero-Chills is a Jurrac basically [Dino's have always been beatdown]

 

understand now?

 

Me? Well, you know my archetypes: Escrocs, Terzo, Mezzo, Ampio - all are musical. I play several instruments (mainly Piano and Clarinet/Sax) and I am passionate about music. Take that into account.

 

Nice to see you being apologetic. I don't think I've seen you apologetic before. You must have had a talking to by Seattleite or something.

 

Archetype submission:

 

|Nox Exploiter|0|CLPC|Fiend/Effect|Dark|1||0|0|During either player's Main Phase or Battle Phase, you can discard this card from your hand to flip 1 face-up monster on the field into face-down Defence Position.|

 

Completely fine, it's a -1, it is restrictive to monsters only and only activates at certain times. I would suggest actually relaxing the drawbacks a bit.

 

|Nox Deceiver|0|CLPC|Fiend/Effect|Dark|4||1700|1300|When this card is Summoned, flip 1 card your opponent controls face-down (if it is a monster, it is moved to face-down Defence Position). Once per turn, you can destroy 1 face-down card your opponent controls. If you activate this effect, this card cannot attack during this turn.|

 

As Twilight Zone is the only Special Summoning support Nox have (Schemer doesn't count, it only summons itself), this is fine. You are likely going to be Normal Summoning it, it's not searchable by Corrupted Clown and it has weak attacking potential. It's a good card, should be left untouched. Also, it is not an "easy +1". It is a +0 (most of the time) because it will be summoned from the hand more often than the deck or graveyard. Besides, Nox can't capitalize on +0 or +1s because they are control-based - they have little attacking potential. Balance is relative - you have to realize that Nox have only 5 cards in the entire archetype. If this was a Mezzo support card it would be worth a fix, yes, but it is a support card for an extremely small and not very potent archetype.

 

|Nox Schemer|0|CLPC|Fiend/Tuner/Effect|Dark|3||800|1100|During either player's turn, if a card was flipped face-down, you can Special Summon this card from your hand. Then, remove from play 1 face-down monster your opponent controls.|

 

Great support. Balanced (Nox are small and have little attacking potential, so keep that in mind), good removal and cements Nox as a good control archetype as well as a clever one.

 

|Treachery|0|CLPC|Spell Card|Spell||Continuous|||When a card is flipped face-down by a card effect, you can select 1 face-down card your opponent controls and remove it from play. If it was a monster, inflict damage to your Life Points equal to the removed monster's Level x200. If it was a Spell or Trap card, discard 1 card from your hand.|

 

I wouldn't run it. It's a Continuous Spell so is prone to negation and destruction and it's costs are far too steep, rendering it useless and more harmful to you than your opponent. It gives you a time limit and pressurises you - control decks are not supposed to do that.

 

|Twilight Zone|0|CLPC|Trap Card|Trap|||||Pay 1000 Life Points. Special Summon 1 Level 4 or lower Nox monster from your Graveyard. Then, you can flip one face-up card on the field face-down (if it is a monster, it is moved to face-down Defence Position).|

 

Simple and effective support, it's great. Change the cost to a single discard - Nox should have plentiful hands anyway and making control decks lose Life Points is actually quite harmful in the long run (particularly if it is just control and not a lockdown), particularly as Nox are not brilliant at stalling.

 

In conclusion, it is a brilliant start to an archetype. It is balanced, has a fantastic concept and breaks the mould in the CCG by being a control-based archetype (rather than the typical turbo ones). I commend you.

 

Nox would work best in a Dragunity-style synchro deck - they would run all archetype cards (bar Treachery) at 3 and the rest would be generic or fitting support. They exploit Exploiter (genius, yes) and Deceiver with Schemer to control the field reasonably well and summon some Level 7 synchros for power. Then they can set Twilight Zone to re-use them for more synchro fun. Might work well in a Dragarity/Nox hybrid (both are weak and rely on synchros and versatile support, they could play off of each other very well). This hybrid would also remedy the limited resources that Nox have.

 

This archetype has potential, particularly the hybrid idea, but is still weak. Both Dragarity and Nox have defence issues and can't reliably shut down Spells and Traps. They have no real defence against burn and have only the same generic options as other decks for the most part. Terzos in particular will be a real problem for Nox (and Nox/Dragarity hybrids) as they would not be able to stop the burn and powerful hand control of Terzos. Mezzos would be an interesting match-up - Mezzos have great synergy and speed but could be shut down quite easily by Nox as they have little defence against being Book of Moon'd and don't rely much on Spells and Traps.

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Me? Well, you know my archetypes: Escrocs, Terzo, Mezzo, Ampio - all are musical. I play several instruments (mainly Piano and Clarinet/Sax) and I am passionate about music. Take that into account.

 

Nice to see you being apologetic. I don't think I've seen you apologetic before. You must have had a talking to by Seattleite or something.

No Sea just good music [i hate AC/DC] and I'll take the music into account thx.

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Me? Well, you know my archetypes: Escrocs, Terzo, Mezzo, Ampio - all are musical. I play several instruments (mainly Piano and Clarinet/Sax) and I am passionate about music. Take that into account.

 

Nice to see you being apologetic. I don't think I've seen you apologetic before. You must have had a talking to by Seattleite or something.

 

 

 

In conclusion, it is a brilliant start to an archetype. It is balanced, has a fantastic concept and breaks the mould in the CCG by being a control-based archetype (rather than the typical turbo ones). I commend you.

 

Nox would work best in a Dragunity-style synchro deck - they would run all archetype cards (bar Treachery) at 3 and the rest would be generic or fitting support. They exploit Exploiter (genius, yes) and Deceiver with Schemer to control the field reasonably well and summon some Level 7 synchros for power. Then they can set Twilight Zone to re-use them for more synchro fun. Might work well in a Dragarity/Nox hybrid (both are weak and rely on synchros and versatile support, they could play off of each other very well). This hybrid would also remedy the limited resources that Nox have.

 

This archetype has potential, particularly the hybrid idea, but is still weak. Both Dragarity and Nox have defence issues and can't reliably shut down Spells and Traps. They have no real defence against burn and have only the same generic options as other decks for the most part. Terzos in particular will be a real problem for Nox (and Nox/Dragarity hybrids) as they would not be able to stop the burn and powerful hand control of Terzos. Mezzos would be an interesting match-up - Mezzos have great synergy and speed but could be shut down quite easily by Nox as they have little defence against being Book of Moon'd and don't rely much on Spells and Traps.

 

 

considering they both lack of defence but mixing it will raise a defence a bit or so. right now will 10 cards of archetypes would tend to be a little defencelss at first until they increase population in good supports. the hybrid mix of Dragarity and Noxes, the thing is that they have to synchro summon seperated section of synchro monsters as dragarity synchro's requirement are quite restrictive until there a support card that convert the requirement to generic requirement. :/ too bad your deep miner isn't going to be submitted, it is a good card although it like MST lol.

 

--------

I need sea to get me a link for card article template, i'm a quick learner once i see the basic and start from there.

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alright i added all my cards on the NWOR section to the Wikia, although but then the NEW World Order page need to be set up of course and all other set too. also my another concern is the search bar, so i need to add something when i type in the name of a card i added? it doesn't show up although when i type the name fully it lead me to the page correctly. :/

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Excuse me for post thing here, but I just need to get my angry out.

 

ARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!

 

I cannot belive people some times! I make a well thought out and constructed argument, and they just completely and utterly blow it offf!!!!!!!!!!!!!!!!!!!!!!!!!!!!

In fact on little piece off s*** makes a completely and utterly retarted argument in response, and I can read between the liens and I can tell that is what they think of my argument!

 

Well tough s***, my arugment is well consturcted and well thought! Just because it talks about Black Rose Dragon being over powered/broken doesn't mean it is automaticly a bad argument!

... Okay, rant over. Sorry about that folks, but I need to let off some steam.

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Excuse me for post thing here, but I just need to get my angry out.

 

ARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!

 

I cannot belive people some times! I make a well thought out and constructed argument, and they just completely and utterly blow it offf!!!!!!!!!!!!!!!!!!!!!!!!!!!!

In fact on little piece off s*** makes a completely and utterly retarted argument in response, and I can read between the liens and I can tell that is what they think of my argument!

 

Well tough s***, my arugment is well consturcted and well thought! Just because it talks about Black Rose Dragon being over powered/broken doesn't mean it is automaticly a bad argument!

... Okay, rant over. Sorry about that folks, but I need to let off some steam.

 

Oi... Where this arguement taken Place? O.o

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Oi... Where this arguement taken Place? O.o

 

Well, the thread which it is in is here http://gamerscripts.com/dmg/viewtopic.php?f=10&t=7225&sid=23465975278baf886fd8977c6c210528

 

Where I posted the begining off the argument however - where my well constructed and well through out argument was made - can be found here http://gamerscripts.com/dmg/viewtopic.php?f=10&t=7225&start=80

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considering they both lack of defence but mixing it will raise a defence a bit or so. right now will 10 cards of archetypes would tend to be a little defencelss at first until they increase population in good supports. the hybrid mix of Dragarity and Noxes, the thing is that they have to synchro summon seperated section of synchro monsters as dragarity synchro's requirement are quite restrictive until there a support card that convert the requirement to generic requirement. :/ too bad your deep miner isn't going to be submitted, it is a good card although it like MST lol.

 

None of my cards will ever be submitted. Didn't you get the memo?

 

The CCG has a reasonable (read: very small) number of good generic synchros. Mixing Nox with Dragarity won't really fix the defence issue but it could make them faster and more efficient. Also, if there is one thing I have learnt about LCCG it is this: there is only one thing harder than making support for an archetype, and that's making good support that won't be "fixed". Nox will become a good deck (read: reasonable deck). They will then be "fixed" and become useless.

 

@ Alfred - Snowy said this archetype will evolve, he only posted 5 for now. So it's not going to stay small for long.

 

Big archetypes aren't necessarily good ones (look at Reptiliannes, for instance). My point still remains - unless Nox get big beatstick support (which they won't judging by the small sample we have at the moment, they seem to be control-orientated rather than attack-minded) they can't capitalize on the +0s they generate. They aren't particularly fast by any means also. Making them weaker will ruin all usability they currently have.

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None of my cards will ever be submitted. Didn't you get the memo?

 

 

That exactly why I said that, you should know I already read the memo.

 

@tempest: well it's can't be help, a lot of people have different opinion, but BRD is actually balanced although I don't like using it because not only Your opponent would be defenseless but I will be too unless I have more cards to summon monsters to attack then defend on your opponent's turn otherwise i'll be open for a direct attack if the opponent able to summon a monster successfully. The amount of cards to use BRD's effect is 3 but that basically a minimum, pretty often 4 cards are used as well when they don't have lv 3 and 4 then they use more cards to add up to lv7 then so in reality it often they have use more than 3 cards time to time, many ppl just put 1 despite the limit is 3 is that it is only used for the time where you get oppressed likely.

 

The only problem I c is that they didn't respond to you maturely or kindly then there will be less heat to go on.

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None of my cards will ever be submitted. Didn't you get the memo?

 

The CCG has a reasonable (read: very small) number of good generic synchros. Mixing Nox with Dragarity won't really fix the defence issue but it could make them faster and more efficient. Also, if there is one thing I have learnt about LCCG it is this: there is only one thing harder than making support for an archetype, and that's making good support that won't be "fixed". Nox will become a good deck (read: reasonable deck). They will then be "fixed" and become useless.

 

 

 

Big archetypes aren't necessarily good ones (look at Reptiliannes, for instance). My point still remains - unless Nox get big beatstick support (which they won't judging by the small sample we have at the moment, they seem to be control-orientated rather than attack-minded) they can't capitalize on the +0s they generate. They aren't particularly fast by any means also. Making them weaker will ruin all usability they currently have.

 

 

That is a good point, however, is only valid if the card would only find space in a Nox deck. Right now it's an instant card destruction that also happens to be a 1700 ATKer. It could easily be used in 3 in some aggressive DARK or Fiend deck. A Hell Master Anubis engine, for example. There, it could capitalize. So, would "If you control another "Nox" monster, once per turn, destroy 1 Face-Down card on the field" be a good compromise? Or something similar?

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That exactly why I said that, you should know I already read the memo.

 

@tempest: well it's can't be help, a lot of people have different opinion, but BRD is actually balanced although I don't like using it because not only Your opponent would be defenseless but I will be too unless I have more cards to summon monsters to attack then defend on your opponent's turn otherwise i'll be open for a direct attack if the opponent able to summon a monster successfully. The amount of cards to use BRD's effect is 3 but that basically a minimum, pretty often 4 cards are used as well when they don't have lv 3 and 4 then they use more cards to add up to lv7 then so in reality it often they have use more than 3 cards time to time, many ppl just put 1 despite the limit is 3 is that it is only used for the time where you get oppressed likely.

 

The only problem I c is that they didn't respond to you maturely or kindly then there will be less heat to go on.

 

Odd, that is a very similar to what I got... but yes BRD does require three card to use. HOWEVER. Considering its splashability and how easy it is to create a Synchro engine these days, three cards is hardly much, and is it can be EXTREMELY easy to get out. Even easier in fact then either Dark Hole or Heavy Storm - if Storm was not foribbiden.

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Odd, that is a very similar to what I got... but yes BRD does require three card to use. HOWEVER. Considering its splashability and how easy it is to create a Synchro engine these days, three cards is hardly much, and is it can be EXTREMELY easy to get out. Even easier in fact then either Dark Hole or Heavy Storm - if Storm was not foribbiden.

 

Ah true its accessiblity is already there rather than dark hole and storm therefore creating a payment of 3 cards to use rather than 1 card for a card you have to wait to get it in your hand.

But in my case, using royal junk attack deck, I have to use 3 monsters to bring out BRD but in my experience most of my duels isn't easily oppressed nor the opponent have more than 4 cards in play, so for me junk destroyer is much easier to use since I don't gave to worry my traps or other monster since getting to destroy 3-4 cards is easy without tributing though. :/ but in other decks I know BRD has been play sometime I dunno, I have BRD for so long and I never really have a chance to use for 2 reasons, my situation was't oppressed even though I have the following requirements or vice versa.

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That is a good point, however, is only valid if the card would only find space in a Nox deck. Right now it's an instant card destruction that also happens to be a 1700 ATKer. It could easily be used in 3 in some aggressive DARK or Fiend deck. A Hell Master Anubis engine, for example. There, it could capitalize. So, would "If you control another "Nox" monster, once per turn, destroy 1 Face-Down card on the field" be a good compromise? Or something similar?

 

That's a perfect compromise, though I would prefer "reveal 1 "Nox" monster in your hand" as it is less restrictive (and it also helps warn your opponent that you are packing an Exploiter or Schemer, so it balances it to). It must also be said that attribute decks are surprisingly good in the CCG, so someone build one :D.

 

Nox/Dragarity Synchro Engine

 

3|Nox Deceiver

3|Nox Schemer

3|Nox Exploiter

2|Paper Crane

3|Dragarity - Balsorac

3|Dragarity - Dacolus

3|Dragarity - Devaldeus

1|Savior Soldier

 

3|Dragarity Summon

2|Enchanting Circle

2|Interdimensional Blast

1|Refueling

1|Junk Salvage

2|Reverse Destruction

 

2|Really Rude Awakening

2|Attack Barrier

1|Surprise Vent

1|Requiem of Parting

1|Storm Warp

3|Twilight Zone

 

There you go - a 42 card Nox/Dragarity hybrid Synchro engine deck.

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That's a perfect compromise, though I would prefer "reveal 1 "Nox" monster in your hand" as it is less restrictive (and it also helps warn your opponent that you are packing an Exploiter or Schemer, so it balances it to). It must also be said that attribute decks are surprisingly good in the CCG, so someone build one :D.

 

Nox/Dragarity Synchro Engine

 

3|Nox Deceiver

3|Nox Schemer

3|Nox Exploiter

2|Paper Crane

3|Dragarity - Balsorac

3|Dragarity - Dacolus

3|Dragarity - Devaldeus

1|Savior Soldier

 

3|Dragarity Summon

2|Enchanting Circle

2|Interdimensional Blast

1|Refueling

1|Junk Salvage

2|Reverse Destruction

 

2|Really Rude Awakening

2|Attack Barrier

1|Surprise Vent

1|Requiem of Parting

1|Storm Warp

3|Twilight Zone

 

There you go - a 42 card Nox/Dragarity hybrid Synchro engine deck.

 

Which effect r u using storm Warp for? The first or second?

 

It would be good if ou hav both cremation ambush and twilight zone in the deck which will help the game to be closer to the end

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