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Leo's Yu-Gi-Oh! CCG ~ hey look a title that makes sense now. /ok


.Leo

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so i need to edit it?

 

how about this?

 

 

 

|Star Shrink|0|xxxx|Trap Card|Trap|||||Select 1 monster in your hand, send any number of the top card from your Deck to the grave yard to decrease the level of the select monster. Then recieve 500 damage x the number of cards sent to the graveyard.|

 

it would have to be rewritten completely or so

 

 

@Sea: 104?! isn't it to suppose to be 100 cards for this set? i guess we need to cut back some cards O.o

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@ Dtw - I think Demonic Possession should be a normal spell, so it can't be chained to some destruction effect. Everything else looks good.

 

@ Tempest - Servant of the Sea needs Type, ATK and DEF. the cards are good.

 

@ Y&A - Eh, it's an approximation. Why not indulge ourselves :P

 

 

@ Star Shrink - I agree with Tempest here.

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ok these are my finalized cards

 

[spoiler=cards]

 

 

|Multiplication|0||Trap Card|Trap||Trap||||You can pay 500 Life Points to decrease the ammount of monsters needed for a trubute summon 1. You can only activate this effect during your Main Phase or your opponent's Battle Phase.|

 

|Symbolic Type Tribute|0|xxxx|Trap Card|Trap|||||Select 1 monster you control. When the selected monster would be used as a Tribute Summon of level 7 or higher monster that has the same type as that monster, it is treated as 2 Tributes.|

 

|Power Conversion Breakout|0|XXXX|Spell Card|Spell|||||Activate only if you control 1 monster less than your opponent's, pay 1000 LP, Switch the original ATK and DEF of all face-up monsters you control and double their ATKs until the End phase. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card's activation are excluded. Destroy all monsters you controll at the end of the Battle Phase.|

 

|Soul Driven Fire|0|CLPT|Pyro/Spirit|Fire|4||1500|0|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is removed from play special summon a FIRE monster with 1500 or less attack from your hand.|

 

|Demonic Possession|0|xxxx|Spell Card|Spell|||Remove one monster you crontol from play to take control of one monster your opponent controls until the end phase. The selected monster is destroyed at the end phase.|

 

|Star Shrink|0|xxxx|Trap Card|Trap|||||Select 1 monster in your hand, send any number of the top card from your Deck to the grave yard to decrease the level of the select monster. Then recieve 500 damage x the number of cards sent to the graveyard.|

 

 

 

and id like to add more... if i can if not just dont accept these

 

[spoiler=more cards o.O]

 

|Reptilian Healer|0|xxxx|Reptile/Effect|Light|5||2400|1500|Each turn, during your main phase, send x cards from your hand to the graveyard(max 12). Special summon a monster from your graveyard who's level is equal to the number of cards removed.|

 

|Heart of the Reptile|0|xxxx|Spell Card||Continuous|||Each time an Repile type monster is special summoned, increase that monsters ATK by 500|

 

|Suicide Mission|0|xxxx|Trap Card|Counter|||Remove all non-Reptile monsters off the field and receive 1000 damage x the number of monsters removed.|

 

 

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Your ignorance always astounds and depresses me in equal measure...You are extremely lucky seattleite and Leo have me on parole as I am not allowed to debate anything or insult anyone. You like to patronize me, but I can't complain.

 

 

When coding Tuners with effects for YVD, you have to code in '/Tuner/Effect' for it to register the card as having an effect. You've been here for a long time, you've made countless cards, how do you not know this already?

I'm sorry It was very Early yesterday for me [i'm on break] and I get up very late, anyways I checked back and you were right I just haven't coded any Tuners in ever.

 

I look forward to your description of me. Inflammatory and libellous it shall be, no doubt.

Do you have a favorite Type or Archtype or both or even a deck in the accuall card game? It would be needed to make the member card.

 

I love Beast, Beast-Warriors, and Winged Beast [so mine is a Beast-Warrior that can flow with most of their decks]

Evanm likes the Ice Barrier [i plan to make more cards to make this more playable]

Sea likes water decks so his is water and has high def [so a stall monster not that effecient but it still works]

Zero-Chills is a Jurrac basically [Dino's have always been beatdown]

 

understand now?

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Hoping there's still enough space for 5 more...

 

|X-ARCHER|X|CLPC|Machine/Effect|Dark|4||1400|0|This card cannot be used as a Synchro Material Monster. While you control a face-up X-REAPER, you can Special Summon this card from your hand. You can Tribute this card to inflict 100 damage to your opponent. Then, you can Special Summon 1 X-WOLF from your Graveyard.|

|X-REAPER|X|CLPC|Machine/Effect|Dark|3||1300|0|This card cannot be used as a Synchro Material monster. When this card is Normal Summoned, you can add 1 X-WOLF from your Deck to your Hand. When this card is destroyed by battle and sent to the Graveyard while you have an X-WOLF or X-ARCHER in your graveyard, draw 1 card.|

|X-WOLF|X|CLPC|Machine/Effect|Dark|4||1500|0|This card cannot be used as a Synchro Material Monster. While you control a face-up X-REAPER, you can Special Summon this card from your hand. You can Tribute this card to inflict 100 damage to your opponent. Then, you can Special Summon 1 X-ARCHER from your Deck.|

|Mystical Mage of the Mountain|X|CLPC|Spellcaster/Effect|Wind|4||1900|800|You can remove from play 1 WIND monster in your Graveyard to Special Summon this card from your Graveyard.|

|Heroes Barging In|X|CLPC|Spell Card|Spell||Quick-Play|||Activate only when a monster(s) is Special Summoned. Destroy 1 Spell or Trap card.|

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how mixed the matches going to be?? O.o

 

Lol, well it works like this. Everyone submits a decklist (must be playable, i.e. not one of all nomi's), and then the decks are randomly assigned to people to use in a tournament. This is an original idea of ours, so if anyone else uses it you know they copied from us.

 

Is my submission gonna be part off the set? Yes.

 

Oh and, Servant is now Aqua and has 0 ATK and DEF Ok, i'll put that in

 

 

Hoping there's still enough space for 5 more...

 

|X-ARCHER|X|CLPC|Machine/Effect|Dark|4||1400|0|This card cannot be used as a Synchro Material Monster. While you control a face-up X-REAPER, you can Special Summon this card from your hand. You can Tribute this card to inflict 100 damage to your opponent. Then, you can Special Summon 1 X-WOLF from your Graveyard.|

|X-REAPER|X|CLPC|Machine/Effect|Dark|3||1300|0|This card cannot be used as a Synchro Material monster. When this card is Normal Summoned, you can add 1 X-WOLF from your Deck to your Hand. When this card is destroyed by battle and sent to the Graveyard while you have an X-WOLF or X-ARCHER in your graveyard, draw 1 card.|

|X-WOLF|X|CLPC|Machine/Effect|Dark|4||1500|0|This card cannot be used as a Synchro Material Monster. While you control a face-up X-REAPER, you can Special Summon this card from your hand. You can Tribute this card to inflict 100 damage to your opponent. Then, you can Special Summon 1 X-ARCHER from your Deck.|

|Mystical Mage of the Mountain|X|CLPC|Spellcaster/Effect|Wind|4||1900|800|You can remove from play 1 WIND monster in your Graveyard to Special Summon this card from your Graveyard.|

|Heroes Barging In|X|CLPC|Spell Card|Spell||Quick-Play|||Activate only when a monster(s) is Special Summoned. Destroy 1 Spell or Trap card.|

 

Hm alright fine.

 

(btw if anyone is wondering this is Aquamarius who's usually on the chatbox. :D)

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Archetype submission:

 

|Nox Exploiter|0|CLPC|Fiend/Effect|Dark|1||0|0|During either player's Main Phase or Battle Phase, you can discard this card from your hand to flip 1 face-up monster on the field into face-down Defence Position.|

 

|Nox Deceiver|0|CLPC|Fiend/Effect|Dark|4||1700|1300|When this card is Summoned, flip 1 card your opponent controls face-down (if it is a monster, it is moved to face-down Defence Position). Once per turn, you can destroy 1 face-down card your opponent controls. If you activate this effect, this card cannot attack during this turn.|

 

|Nox Schemer|0|CLPC|Fiend/Tuner/Effect|Dark|3||800|1100|During either player's turn, if a card was flipped face-down, you can Special Summon this card from your hand. Then, remove from play 1 face-down monster your opponent controls.|

 

|Treachery|0|CLPC|Spell Card|Spell||Continuous|||When a card is flipped face-down by a card effect, you can select 1 face-down card your opponent controls and remove it from play. If it was a monster, inflict damage to your Life Points equal to the removed monster's Level x200. If it was a Spell or Trap card, discard 1 card from your hand.|

 

|Twilight Zone|0|CLPC|Trap Card|Trap|||||Pay 1000 Life Points. Special Summon 1 Level 4 or lower Nox monster from your Graveyard. Then, you can flip one face-up card on the field face-down (if it is a monster, it is moved to face-down Defence Position).|

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Archetype submission:

 

|Nox Exploiter|0|CLPC|Fiend/Effect|Dark|1||0|0|During either player's Main Phase or Battle Phase, you can discard this card from your hand to flip 1 face-up monster on the field into face-down Defence Position.|

 

Powerful, but reasonable.

 

|Nox Deceiver|0|CLPC|Fiend/Effect|Dark|4||1700|1300|When this card is Summoned, flip 1 card your opponent controls face-down (if it is a monster, it is moved to face-down Defence Position). Once per turn, you can destroy 1 face-down card your opponent controls. If you activate this effect, this card cannot attack during this turn.|

 

This is the only one that concerns me, an easy beater + instant 1 for 1, maybe, only be able to use the second effect not in the same turn it's summoned?

 

|Nox Schemer|0|CLPC|Fiend/Tuner/Effect|Dark|3||800|1100|During either player's turn, if a card was flipped face-down, you can Special Summon this card from your hand. Then, remove from play 1 face-down monster your opponent controls.|

 

Baws.

 

|Treachery|0|CLPC|Spell Card|Spell||Continuous|||When a card is flipped face-down by a card effect, you can select 1 face-down card your opponent controls and remove it from play. If it was a monster, inflict damage to your Life Points equal to the removed monster's Level x200. If it was a Spell or Trap card, discard 1 card from your hand.|

 

Nice addition.

 

|Twilight Zone|0|CLPC|Trap Card|Trap|||||Pay 1000 Life Points. Special Summon 1 Level 4 or lower Nox monster from your Graveyard. Then, you can flip one face-up card on the field face-down (if it is a monster, it is moved to face-down Defence Position).|

 

There we go :D

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Got a fix for Deceiver:

 

|Nox Deceiver|0|CLPC|Fiend/Effect|Dark|4||1700|1300|When this card is Summoned, flip 1 card your opponent controls face-down (if it is a monster, it is moved to face-down Defence Position). Once per turn, you can select 1 card you control and 1 face-down card your opponent controls. Destroy them. If you activate this effect, this card cannot attack during this turn.|

 

Now it's not just an easy +1. :P

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Hey - this will probably seem like a stupid question - but I can't figure out how to submit images on here so that people can see what my cards look like, even through I have the files saved onto my computer.

 

How to I get the images saved into my computer onto this forum?

 

That's a good question, we haven't covered it much.

 

We haven't really used YVD images much but we can start =) I know people will say "No attachments!!11!!" but that seems like the easiest way to do it - make your images 40x40 pixels (using a program like irfanview), in .gif format, name all the files the same name as the card, but with no spaces and no caps! (i.e. Corrupted Clown would be corruptedclown.gif)

 

Put all cards with the same set name into the same folder, name that folder with the set name (i think it's no caps, again). Attach it to this thread. Hopefully that works, i haven't done this in a while :lol:

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@ Tempest - I'm not sure, i think that's just the way YVD reads them. Actually, if you can get the images and convert them to 40x40 i might be able to do the rest.

 

@ Snowy - kewl kewl.

 

Now, i'm gonna work on fixing OCG and correcing yvd formatting and stuff... until then, Zerochill, we need to fix dem flashes.

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Attachments aren't looked down upon. Last I checked, they were against the rules. Attaching files involves using up the YCM's server, and YCMaker prefers to minimize server load, sensible enough.

 

Oh, and caps are completely ignored in YVD names. All my OCCG submissions had capitals in-tact and worked fine.

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