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Leo's Yu-Gi-Oh! CCG ~ hey look a title that makes sense now. /ok


.Leo

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Hmm... Submitting 9 cards.

 

|Tactical Area - Dark Laboratory|X|CLPC|Spell Card|Spell||Field|||You can draw 2 cards during each of your Draw Phases. When this card is removed from the field, remove from play all cards on the field and in your hand that were drawn during any of your Draw Phases while this card was face-up on the field.|

 

|Dark Laboratory Researcher|X|CLPC|Psychic/Effect|Dark|3||1000|0|When this card is drawn during during your Draw Phase, you can place 1 "Dark Laboratory" monster or 1 "Tactical Area - Dark Laboratory" on top of your Deck.|

 

|Dark Laboratory Physician|X|CLPC|Psychic/Effect|Dark|4||1700|0|When this card is drawn during during your Draw Phase, you can discard 1 card to Special Summon this card from your hand.|

 

|Dark Laboratory Consultant|X|CLPC|Psychic/Effect|Dark|6||2200|0|Each time a "Dark Laboratory" monster(s) or "Tactical Area - Dark Laboratory" is drawn during your Draw Phase, you can have this card gain 400 ATK. Once per turn, if this card would be removed from the field, it is not.|

 

|Dark Laboratory Technician|X|CLPC|Psychic/Effect|Dark|3||1100|0|When this card is drawn during your Draw Phase, you can discard it to change the battle position of 1 monster on the field.|

 

|Dark Laboratory Test Tube|X|CLPC|Spell Card|Spell|||||Place 1 "Dark Laboratory" monster on top of your Deck.|

 

|Dark Laboratory Scientist|X|CLPC|Psychic/Effect|Dark|4||1100|0|When this card is drawn during your Draw Phase, you can reveal it to activate 1 of the following effects: -Look at 1 face-down Spell or Trap Card on the field. -Look at the top card of your opponent's Deck.|

 

|Dark Laboratory Biologist|X|CLPC|Psychic/Effect|Dark|2||400|0|Each time a "Dark Laboratory" monster(s) is drawn during your Draw Phase, you can change the Attribute or Type of 1 monster on the field. When this card is destroyed, you can have 1 monster on the field lose half its ATK until the End Phase of this turn.|

 

|Dark Laboratory Chemist|X|CLPC|Psychic/Effect|Dark|2||400|0|Each time a "Dark Laboratory" monster(s) is drawn during your Draw Phase, you can remove from play 1 Spell or Trap Card on the field. That card returns to the field during your opponent's next Standby Phase after this effect was activated. When this card is destroyed, 1 "Dark Laboratory" monster you control gains 600 ATK until the End Phase of this turn.|

 

EDIT:

 

|R.A.M.P.A.G.E|X|CLPC|Spell Card|Spell|||||Remove from play 7 cards from your Graveyard to activate this card. Destroy all monsters your opponent controls. Monsters you control cannot attack the turn you activate this card.|

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@ tomtekorv - I like the archetype but just to let you know I'm keeping an eye on the Field Spell, just in case it finds a use in some turbo deck.

 

Here's 3 random singles:

 

|Magician's Librarian|1|CLPC|Spellcaster/Effect|Light|3||1200|1650|When this card is Special Summoned, you can Send 1 Spell Card from your Deck to your Graveyard to return 1 Spell Card from your Graveyard to your Deck. When this card is Destroyed in Battle you can Special Summon 1 "Magician's Librarian" from your Deck.|

 

|Sludge Demon|1|CLPC|Fiend/Fusion/Effect|Dark|7||2300|2100|1 FIRE monster + 1 DARK monster. When this card attacks, your opponent cannot activate any Spell or Trap cards until the end of the Damage Step. When this card destroys a monster in Battle you can reduce the ATK of this card equal to half the ATK of the Destroyed monster to Special Summon that monster to your side of the field.|

 

|Ravager Dragon|1|CLPC|Dragon/Fusion/Effect|Dark|10||2900|1400|1 Fusion Monster + 1 Fusion Monster. This card is placed in your deck. This card cannot be Summoned or Set from your Hand, Deck, Graveyard or Removed from play. When you Fusion Summon a monster, you can send this card from your Hand or Deck to your Extra deck. The effect of "Ravager Dragon" can only be activated once per turn. When this card is removed from the field, Special Summon 1 Fusion monster from your Graveyard. |

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Of course it can be nerfed if it's too strong.

 

|Rockarmored Tormentor|X|CLPC|Rock/Effect|Earth|7||0|3100|This card can only be Tribute Summoned by Tributing 2 EARTH or Rock-Type monsters. When this card is Normal Summoned Successfully, you can have all monsters on the field switch their ATK with their DEF. This card inflicts Piercing Damage.|

 

Btw, does Rainbow Tail still exist in the LCCG?

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I'm posting the 10 cards archetype for now and possibly

 

|Dragarity - Dacolus the Assurance|00|xxxx|Dragon/Effect|WATER|4||1600|1800|If you Control a face-up "Dragarity" monster other than this card, as long as this card in Attack Position, all monster your opponents control lose 100 ATK for each other "Dragarity monsters you control. As long as this card is on the field, when a "Dragarity" monster battle with a monster, you take no Battle Damage.|

 

|Dragarity - Devaldeus the Scorch|00|xxxx|Dragon/Effect|FIRE|4||1700|1300|If you Control a face-up "Dragarity" monster other than this card, Once per turn you select 1 monster your opponent control, Inflict 200 damage times the level of the selected monster to your opponent. When this card is destroyed by battle, inflict damage to both players by this card's DEF.|

 

|Dragarity - Balsorac the Conform|00|xxxx|Dragon/Tuner/Effect|LIGHT|3||1100|1300|If you Control a "Dragarity" monster other than this card, Once per turn, Roll a die, this card's attribute become the following result: 1 - This card's attribute is EARTH. 2 - This card's attribute is WIND. 3 - This card's attribute is FIRE. 4 - This card's attribute is WATER. 5 - This card's attribute is DARK. 6 - This card has no attribute. Once per turn, you can discard 1 card to increase this card's level by 2 until the End Phase.|

 

|Dragarity - Seidon the Accession|00|xxxx|Dragon/Synchro/Effect|WATER|9||2500|2800|1 WATER Dragarity Tuner + 1 or more non-Tuner WATER "Dragarity" monsters If you control a face-up "Dragarity" monster other than this card, when this card is Synchro Summoned, you can tribute this card to return all Spell and Trap Cards on the field to their owner's Deck and shuffle them. If this card is in the Graveyard, send the top 3 cards of your Deck to the Graveyard, return this card to your Extra Deck, if you do, draw 2 card. This card cannot be Special Summoned from the Graveyard.

 

|Dragarity - Faiaz the Incineration|0|xxxx|Dragon/Synchro/Effect|FIRE|9||2800|2500|1 FIRE "Dragarity" Tuner + 1 or more non-Tuner FIRE "Dragarity" monsters If you control a face-up "Dragarity" monster other than this card, Once per turn, Reveal the top 5 cards of your Deck, select 1 monster your opponent controls, inflict Damage 200 times the level of the selected monster and that monster lose 200 ATK and DEF, you can repeat this effect for each "Dragarity" monster revealed this way. this card cannot attack this turn if this effect activate. At the end of each Battle Phase, inflict 300 Damage to both players for each monster that didn't attack this turn. This card cannot be Special Summoned from the Graveyard.|

 

|Cremation Ambush|0|xxxx|Trap Card|Trap|||||Ativate when a "Dragarity" monster you control is attacked by a monster, Pay 1000 life points, Special Summon 1 level 4 or lower FIRE "Dragarity" monster from your Deck and destroy that monster. Inflict 200 Damage times the level of the destroyed monster to your opponent.|

 

|Breath of Tranquility|0|xxxx|Spell Card|Spell||Equip|||If you control a face-up WATER "Dragarity" monster, all non-FIRE, WATER, Pyro. Aqua, Sea Sperpent, Fish-Type monsters cannot attack. When this card is destroyed, Both players can draw 1 card. During your opponent's Battle Phase, if this card is in the Graveyard, you can remove it from play to select 1 monster your opponent control, that monster cannot attack until your opponent's next Battle Phase.|

 

|Dragarity Summon|0|xxxx|Spell Card|Spell|||||Activate if you control a face-up "Dragarity" monster. Pay 800 to search 1 Level 4 or lower "Dragarity" monster from your Deck and Special Summon it to your side of the field. It cannot attack on the turn it was Special Summoned.|

 

|Dragon's Sin for Power|00|xxxx|Spell Card|Spell||Continuous|||As long as you control a face-up "Dragarity" monster(s), all "Dragarity" monsters gain 100 ATK for each "Dragairty" monster you controls. On your Battle Phase, you can send this card to the Graveyard to increase all "Dragarity" monsters by 500 ATK, at the end of the Battle Phase, return all "Dragarity" monsters you control to your hand.|

 

|Storm Warp|00|xxxx|Trap Card|Trap|||||Activate if you have 6 or more "Dragarity" monsters removed from play and you control a Level 4 "Dragarity" monster, you can special summon 2 level 4 or lower "Dragarity" monsters that are removed from play to your side of the field. Those monsters cannot attack. While this card is in the Graveyard, if "Dragarity" monster(s) you control or in the Graveyard are removed from by a card effect, you can return them to your Graveyard at the End Phase.|

 

Next i have a list of new cards to review:

 

|Skeith, the Terror of Death|0|xxxx|Fairy/Effect|Dark|8||1600|1500|This card cannot be normal Summoned or set. You can special Summon this card from your Hand by removing from play 1 Fairy-Type monster you control. When this card destroy a monster, increase this card ATK and DEF by 100 times the level of the destroyed monster. When this card is destroyed by your opponent's cards(either by battle or card effect), you can send 1 monster you control to the Graveyard to special summon this card at the End Phase.|

 

|Innis, the Mirage of Deceit|0|xxxx|Fairy/Effect|Light|7||?|?|This card can only be Tribute Summoned by tributing 2 Fairy-Type monsters. When other monster you controls is attacked, you can remove that monster from play until the End of the Battle Phase. When this card is attacked, this card gains 300 ATK and DEF times the level of all monsters removed from play by this card's effect until the end of damage step. When this card is destroyed by your opponent's cards(either by battle or card effect) you can remove from play this card to draw 1 for each monster destroyed by battle this turn.|

 

|Tarvos, The Avenger|0|xxxx|Fairy/Effect|Earth|7||2300|1800|You can Special Summon this card from your Hand by discarding 3 Fairy-Type monsters. When this car battle with a monster, roll a six-sided die, place a number of Needle Counter equal to the result of the die on that monster. each monster with a Needle Counter(s) lose 100 ATK and DEF for each Needle counter placed on them. When this card is destroyed by your opponent's cards(either by battle or card effect) remove all Needle Counters on the field, inflict 100 damage for each Needle Counter removed this way.|

 

|Macha, the Temptress|0|xxxx|Fairy/Effect|Fire|8||2800|2100|This card can only be Tribute Summoned by Tributing 2 Fairy-Type monsters. When this card battle a monster, if that monster would be destroyed, place a Rose Counter on that monster instead. Pay 1000 life points and discard 1 Fairy-type monster to switch control of all monsters with a Rose Counter(s) to your side of the field. When this card is destroyed by your opponent's cards(either by battle or card effect) remove all Rose Counters on the field, return controls of all monster to their owner's side of the field and each monster lose 100 ATK times its level.|

 

|Gorre, the Machinator|0|xxxx|Fairy/Effect|Water|7||2100|2300|This card can only be Tribute Summoned by Tributing 2 Fairy-Type monsters. Once per turn, you can reveal a Fairy-Type monster from your Hand, this card can attack twice in the same Battle Phase. When this card is attacked, you can switch this card to Defense Position to negate the attack. When this card is destroyed by your opponent's cards(either by battle or card effect), Special Summoned 1 "Gor Token" (Fairy-Type/WATER/Level 4/ATK 2100/DEF 0) and 1 "Re Token" (Fairy-Type/WATER/Level 3/ATK 0/DEF 2300). A "Gor Token" is not destroyed while in Attack Position. A "Re Token" cannot be destroy while in Defense Position.|

 

|Magus, the Propagation|0|xxx|Fairy/Effect|Wind|8||2500|2000|This card can only be Tribute by tributing 2 Fairy-Type monsters. When a monster you control would be targeted by an effect of a card effect, discard 1 to switch target to this card. When this card is targeted by an effect of a card effect, select 1 monster your opponent control, that monster also become a target of that card effect. When this card is destroyed by your opponent's cards(either by battle or card effect), equip this card to 1 face-up Fairy-Type monster you control, that monster's name is treated as "Magus, the Propagation" and its effect, ATK and DEF are treated as the equipped card's.|

 

|Fidchell, the Prophet|0|xxxx|Fairy/Effect|Light|8||2300|2500|This card can only be Tribute by tributing 2 Fairy-Type monsters. Once per turn, you can remove from play the top card of your Deck face-down. This effect can only activate if you have no face-down card removed from play. When your opponent Summon a monster or activate a Spell or Trap Card, reveal the face-down card removed from play, if the revealed card match the card type as your opponent's card, negate that card and destroy it. if it is not, return the revealed card to your Graveyard. When this card is destroyed by your opponent's Cards(either by battle or card effect.) return all cards removed from play by this card's effect to your Deck and shuffle it then draw 1 card each 2 cards returned this way.|

 

|Corbenik, the Rebirth|0|xxxx|Fairy/effect|Light|8||1500|1700|This card cannot be Normal Summoned or set. This card can only be Special Summon by removing from play 4 Fairy-Type Monster OR its own effect. When this card is destroyed by your opponent cards(either by battle or card effect), Special Summoned this card from the Graveyard during at the End Phase. This effect can only be used twice per duel. When this card is Special Summoned from the Graveyard, select 1 monster you control, equip that monster to this card, this card gains ATK equal to the ATK of that monster.|

 

|First Phrase of Epitaph|0|xxxx|Spell Card|Spell||Continuous|||Activate when you control a face-up "Skeith, the Terror of Death" monster. when "Skeith, the terror of Death" destroy a monster, your opponent must discard 1 card from their Hand or return 1 monster they control to their Hand. When this card would be destroyed, destroy "Skeith, the Terror of Death" instead and add 1 "Second Phrase of Epitaph" to your Hand.|

 

I will stop here for now, it's was a lot of work thinking up of this on the spot but what you think of them? oh also they are known as the "Eight Phrases of the Epitaph of Twilight" or "Eight God of Twilight" however they're not known to be working nor fighting against with each other but they remain neutral.

 

EDIT: oh if you want to know how each of the god avatar look like, kindly look at my "Team G.U." spoiler lol, the middle is Skeith, the right onward are: Innis, Tarvos, Macha and Gorre then Left is Corbenik, Fidchell and Magus. also the human characters are the reincarnation of the gods or so they say.

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thanks sea for telling me a new set was starting (:

 

|Tactic Shift|0|xxxx|Spell Card|Spell|||||Select a Tuner monster you control. The selected monster is treated as a non-Tuner monster and its Level is increased by 1 until the end of the turn. You can remove this card in your Graveyard from play to negate the destruction of a Tuner monster you control.|

 

|Drawback|0|xxx|Trap Card|Trap||Counter|||You can activate this card when a monster your opponent controls activate its effect. That monster's ATK and DEF become 0 until the end of the turn.|

 

|Rampage Wall|0|xxx|Warrior/Effect|DARK|5||0|2000|If you control no monsters and your opponent controls 1 or more monsters, you can Special Summon this card from your hand. During your Main Phase you can Tribute this card to Special Summon monsters with 0 ATK from your hand whose total Levels are equal or lower than this card's Level.

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I'm posting the 10 cards archetype for now and possibly

 

|Dragarity - Dacolus the Assurance|00|xxxx|Dragon/Effect|WATER|4||1600|1800|If you Control a face-up "Dragarity" monster other than this card, as long as this card in Attack Position, all monster your opponents control lose 100 ATK for each other "Dragarity monsters you control. As long as this card is on the field, when a "Dragarity" monster battle with a monster, you take no Battle Damage.|

 

|Dragarity - Devaldeus the Scorch|00|xxxx|Dragon/Effect|FIRE|4||1700|1300|If you Control a face-up "Dragarity" monster other than this card, Once per turn you select 1 monster your opponent control, Inflict 200 damage times the level of the selected monster to your opponent. When this card is destroyed by battle, inflict damage to both players by this card's DEF.|

 

|Dragarity - Balsorac the Conform|00|xxxx|Dragon/Tuner/Effect|LIGHT|3||1100|1300|If you Control a "Dragarity" monster other than this card, Once per turn, Roll a die, this card's attribute become the following result: 1 - This card's attribute is EARTH. 2 - This card's attribute is WIND. 3 - This card's attribute is FIRE. 4 - This card's attribute is WATER. 5 - This card's attribute is DARK. 6 - This card has no attribute. Once per turn, you can discard 1 card to increase this card's level by 2 until the End Phase.|

 

|Dragarity - Seidon the Accession|00|xxxx|Dragon/Synchro/Effect|WATER|9||2500|2800|1 WATER Dragarity Tuner + 1 or more non-Tuner WATER "Dragarity" monsters If you control a face-up "Dragarity" monster other than this card, when this card is Synchro Summoned, you can tribute this card to return all Spell and Trap Cards on the field to their owner's Deck and shuffle them. If this card is in the Graveyard, send the top 3 cards of your Deck to the Graveyard, return this card to your Extra Deck, if you do, draw 2 card. This card cannot be Special Summoned from the Graveyard.

 

|Dragarity - Faiaz the Incineration|0|xxxx|Dragon/Synchro/Effect|FIRE|9||2800|2500|1 FIRE "Dragarity" Tuner + 1 or more non-Tuner FIRE "Dragarity" monsters If you control a face-up "Dragarity" monster other than this card, Once per turn, Reveal the top 5 cards of your Deck, select 1 monster your opponent controls, inflict Damage 200 times the level of the selected monster and that monster lose 200 ATK and DEF, you can repeat this effect for each "Dragarity" monster revealed this way. this card cannot attack this turn if this effect activate. At the end of each Battle Phase, inflict 300 Damage to both players for each monster that didn't attack this turn. This card cannot be Special Summoned from the Graveyard.|

 

|Cremation Ambush|0|xxxx|Trap Card|Trap|||||Ativate when a "Dragarity" monster you control is attacked by a monster, Pay 1000 life points, Special Summon 1 level 4 or lower FIRE "Dragarity" monster from your Deck and destroy that monster. Inflict 200 Damage times the level of the destroyed monster to your opponent.|

 

|Breath of Tranquility|0|xxxx|Spell Card|Spell||Equip|||If you control a face-up WATER "Dragarity" monster, all non-FIRE, WATER, Pyro. Aqua, Sea Sperpent, Fish-Type monsters cannot attack. When this card is destroyed, Both players can draw 1 card. During your opponent's Battle Phase, if this card is in the Graveyard, you can remove it from play to select 1 monster your opponent control, that monster cannot attack until your opponent's next Battle Phase.|

 

|Dragarity Summon|0|xxxx|Spell Card|Spell|||||Activate if you control a face-up "Dragarity" monster. Pay 800 to search 1 Level 4 or lower "Dragarity" monster from your Deck and Special Summon it to your side of the field. It cannot attack on the turn it was Special Summoned.|

 

|Dragon's Sin for Power|00|xxxx|Spell Card|Spell||Continuous|||As long as you control a face-up "Dragarity" monster(s), all "Dragarity" monsters gain 100 ATK for each "Dragairty" monster you controls. On your Battle Phase, you can send this card to the Graveyard to increase all "Dragarity" monsters by 500 ATK, at the end of the Battle Phase, return all "Dragarity" monsters you control to your hand.|

 

|Storm Warp|00|xxxx|Trap Card|Trap|||||Activate if you have 6 or more "Dragarity" monsters removed from play and you control a Level 4 "Dragarity" monster, you can special summon 2 level 4 or lower "Dragarity" monsters that are removed from play to your side of the field. Those monsters cannot attack. While this card is in the Graveyard, if "Dragarity" monster(s) you control or in the Graveyard are removed from by a card effect, you can return them to your Graveyard at the End Phase.|

 

All above are good, but i have already reviewed them :P

 

Next i have a list of new cards to review:

 

|Skeith, the Terror of Death|0|xxxx|Fairy/Effect|Dark|8||1600|1500|This card cannot be normal Summoned or set. You can special Summon this card from your Hand by removing from play 1 Fairy-Type monster you control. When this card destroy a monster, increase this card ATK and DEF by 100 times the level of the destroyed monster. When this card is destroyed by your opponent's cards(either by battle or card effect), you can send 1 monster you control to the Graveyard to special summon this card at the End Phase.|

 

Nice.

 

|Innis, the Mirage of Deceit|0|xxxx|Fairy/Effect|Light|7||?|?|This card can only be Tribute Summoned by tributing 2 Fairy-Type monsters. When other monster you controls is attacked, you can remove that monster from play until the End of the Battle Phase. When this card is attacked, this card gains 300 ATK and DEF times the level of all monsters removed from play by this card's effect until the end of damage step. When this card is destroyed by your opponent's cards(either by battle or card effect) you can remove from play this card to draw 1 for each monster destroyed by battle this turn.|

 

Cool card

 

|Tarvos, The Avenger|0|xxxx|Fairy/Effect|Earth|7||2300|1800|You can Special Summon this card from your Hand by discarding 3 Fairy-Type monsters. When this car battle with a monster, roll a six-sided die, place a number of Needle Counter equal to the result of the die on that monster. each monster with a Needle Counter(s) lose 100 ATK and DEF for each Needle counter placed on them. When this card is destroyed by your opponent's cards(either by battle or card effect) remove all Needle Counters on the field, inflict 100 damage for each Needle Counter removed this way.|

 

More awesomeness

 

|Macha, the Temptress|0|xxxx|Fairy/Effect|Fire|8||2800|2100|This card can only be Tribute Summoned by Tributing 2 Fairy-Type monsters. When this card battle a monster, if that monster would be destroyed, place a Rose Counter on that monster instead. Pay 1000 life points and discard 1 Fairy-type monster to switch control of all monsters with a Rose Counter(s) to your side of the field. When this card is destroyed by your opponent's cards(either by battle or card effect) remove all Rose Counters on the field, return controls of all monster to their owner's side of the field and each monster lose 100 ATK times its level.|

 

Even more awesomeness

 

|Gorre, the Machinator|0|xxxx|Fairy/Effect|Water|7||2100|2300|This card can only be Tribute Summoned by Tributing 2 Fairy-Type monsters. Once per turn, you can reveal a Fairy-Type monster from your Hand, this card can attack twice in the same Battle Phase. When this card is attacked, you can switch this card to Defense Position to negate the attack. When this card is destroyed by your opponent's cards(either by battle or card effect), Special Summoned 1 "Gor Token" (Fairy-Type/WATER/Level 4/ATK 2100/DEF 0) and 1 "Re Token" (Fairy-Type/WATER/Level 3/ATK 0/DEF 2300). A "Gor Token" is not destroyed while in Attack Position. A "Re Token" cannot be destroy while in Defense Position.|

 

Mostly good except for the tokens. The difference between this and Asmodeus is it allows some form of removal - since these are tokens (and returning from the hand is considered "Destroyed"), these are ridiculously hard to get rid of :/

 

|Magus, the Propagation|0|xxx|Fairy/Effect|Wind|8||2500|2000|This card can only be Tribute by tributing 2 Fairy-Type monsters. When a monster you control would be targeted by an effect of a card effect, discard 1 to switch target to this card. When this card is targeted by an effect of a card effect, select 1 monster your opponent control, that monster also become a target of that card effect. When this card is destroyed by your opponent's cards(either by battle or card effect), equip this card to 1 face-up Fairy-Type monster you control, that monster's name is treated as "Magus, the Propagation" and its effect, ATK and DEF are treated as the equipped card's.|

 

Good and interesting...

 

|Fidchell, the Prophet|0|xxxx|Fairy/Effect|Light|8||2300|2500|This card can only be Tribute by tributing 2 Fairy-Type monsters. Once per turn, you can remove from play the top card of your Deck face-down. This effect can only activate if you have no face-down card removed from play. When your opponent Summon a monster or activate a Spell or Trap Card, reveal the face-down card removed from play, if the revealed card match the card type as your opponent's card, negate that card and destroy it. if it is not, return the revealed card to your Graveyard. When this card is destroyed by your opponent's Cards(either by battle or card effect.) return all cards removed from play by this card's effect to your Deck and shuffle it then draw 1 card each 2 cards returned this way.|

 

Hmm so randomly lock down all Monsters, Spells or Traps? It seems fine now but i'll keep an eye on it..

 

|Corbenik, the Rebirth|0|xxxx|Fairy/effect|Light|8||1500|1700|This card cannot be Normal Summoned or set. This card can only be Special Summon by removing from play 4 Fairy-Type Monster OR its own effect. When this card is destroyed by your opponent cards(either by battle or card effect), Special Summoned this card from the Graveyard during at the End Phase. This effect can only be used twice per duel. When this card is Special Summoned from the Graveyard, select 1 monster you control, equip that monster to this card, this card gains ATK equal to the ATK of that monster.|

 

cool card, but do you mean Remove 4 from the Graveyard right?

 

|First Phrase of Epitaph|0|xxxx|Spell Card|Spell||Continuous|||Activate when you control a face-up "Skeith, the Terror of Death" monster. when "Skeith, the terror of Death" destroy a monster, your opponent must discard 1 card from their Hand or return 1 monster they control to their Hand. When this card would be destroyed, destroy "Skeith, the Terror of Death" instead and add 1 "Second Phrase of Epitaph" to your Hand.|

 

Cool cool.

 

I will stop here for now, it's was a lot of work thinking up of this on the spot but what you think of them? oh also they are known as the "Eight Phrases of the Epitaph of Twilight" or "Eight God of Twilight" however they're not known to be working nor fighting against with each other but they remain neutral.

 

EDIT: oh if you want to know how each of the god avatar look like, kindly look at my "Team G.U." spoiler lol, the middle is Skeith, the right onward are: Innis, Tarvos, Macha and Gorre then Left is Corbenik, Fidchell and Magus. also the human characters are the reincarnation of the gods or so they say.

 

i think ill just add one card... cuz im slow at it

 

|Demonic Possession|0|xxxx|Spell Card|Spell||Continuous|||Remove one monster you crontol from play to take control of one monster your opponent controls until the end phase. The selected monster is destroyed at the end phase.|

Eh ok, 2 things could happen here. Is it continuous because you can use it multiple times or because it functions in a similar way to CoTH?

 

|Tactic Shift|0|xxxx|Spell Card|Spell|||||Select a Tuner monster you control. The selected monster is treated as a non-Tuner monster and its Level is increased by 1 until the end of the turn. You can remove this card in your Graveyard from play to negate the destruction of a Tuner monster you control.|

 

|Drawback|0|xxx|Trap Card|Trap||Counter|||You can activate this card when a monster your opponent controls activate its effect. That monster's ATK and DEF become 0 until the end of the turn.|

 

|Rampage Wall|0|xxx|Warrior/Effect|DARK|5||0|2000|If you control no monsters and your opponent controls 1 or more monsters, you can Special Summon this card from your hand. During your Main Phase you can Tribute this card to Special Summon monsters with 0 ATK from your hand whose total Levels are equal or lower than this card's Level.

 

<3 all of these :D

 

 

Hmm I feel behind XD gotta start making some more soon...

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I'm still banned from the forums, by the way. And as I have currently kept my promise of not arguing or debating at all (just following orders, just following orders) I am surprised that there is still a grudge against me here. I'm a naturally paranoid person and this kind of stuff always sets me off. I can't help but think of conspiracies.

 

This is seriously making me consider leaving.

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I'm still banned from the forums, by the way. And as I have currently kept my promise of not arguing or debating at all (just following orders, just following orders) I am surprised that there is still a grudge against me here. I'm a naturally paranoid person and this kind of stuff always sets me off. I can't help but think of conspiracies.

 

This is seriously making me consider leaving.

 

I apologize for the forum banning, I forgot that was still in effect. However, not submitting cards was what you said and we agreed on, remember? "I won't even make cards, just rate and be a TCG consultant." It is not out of a grudge, it is out of learning from the past - 90% of the arguments arose from your cards being submitted. Since this was a group decision we will let you submit cards again when the group is comfortable with it and all reasonable suspicions have been put to rest.

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I apologize for the forum banning, I forgot that was still in effect. However, not submitting cards was what you said and we agreed on, remember? "I won't even make cards, just rate and be a TCG consultant." It is not out of a grudge, it is out of learning from the past - 90% of the arguments arose from your cards being submitted. Since this was a group decision we will let you submit cards again when the group is comfortable with it and all reasonable suspicions have been put to rest.

 

Admittedly, there isn't much for me to consult about.

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So I've decided to make card that are sort of copies if you will of card that go to my favorite deck type so have fun TRYING to beat it

 

[spoiler=I think this should get the point across]

|Sound of Madness|xx|CLPC|Spell Card|Spell||Continuous|||Once per turn, during either players End Phase, if a player discarded a card(s) from their hand to the Graveyard, both players can draw the same amount of cards discarded by that player this turn|

 

|Glutton Devour|XX|CLPC|Fiend/Effect|Wind|12||0|0|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 other monsters from your hand to the Graveyard. This card's original ATK is equal to the combined Levels of the sent monsters x 400. Once per turn you can remove from play one Fiend-Type monster in your Graveyard and this card gains that cards effect(s).|

 

|True Power Force|XX|CLPC|Trap Card|Trap|||||Activate only when a monster you control declares an attack. Remove from play one level 5 or higher monster from your graveyard and decress the attacking monsters ATK by the ATK of the removed monster. After Damage Calculation destroy all other monsters on the field and inflict the selected monsters ATK to both players Life points.|

 

|Gift from Diabolus|XX|CLPC|Trap Card|Trap|||||Select one level 5 or lower monster on the field destroy it and inflict it's ATK to both players Life points.|

 

|Gift from a Hero|xx|CLPC|Spell Card|Spell|||||Select one level 5 or higher monster on the field send it to the Graveyard and both players gain Life points equal to x 400 it's level|

 

|The Fallen Savior|XX|CLPC|Fiend/Effect|Dark|4||1500|1500|Any effects that would cause your opponent to gain Life Points instead inflicts the same amount of damage to your opponent.|

 

|Death of a Glutton|XX|CLPC|Trap Card|Trap||Continuous|||Any effects that would cause your opponent to gain Life Points instead inflicts the same amount of damage to your opponent.|

 

|Land of Tremors|XX|CLPC|Spell Card|Spell||Field|||When ever a monster is Summoned both players take damage equal to x 300 that monsters level.|

 

|Rise Against|XX|CLPC|Trap Card|Trap||||||Activate only when your opponent summons a level 4 or lower monster. Inflict it's ATK to both players then Special Summon one moster from your hand with a level equal to or less that the summoned monster.|

 

|Gift from a Glutton|XX|CLPC|Trap Card|Trap|||||Pay 500 Life points, Incress your opponent's Life points by 2000, and draw 2 cards. You can only activate one "Gift from a Glutton" per turn|

 

|Deaths Avatar|XX|CLPC|Fiend/Effect|Dark|12||0|0|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other monsters from your hand to the Graveyard. This card's ATK is equal to the difference between yours and your opponent's Life points. When this card declares an attack both players must return 2 cards on their sides of the fields to their owners hands.|

 

 

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So I've decided to make card that are sort of copies if you will of card that go to my favorite deck type so have fun TRYING to beat it

 

[spoiler=I think this should get the point across]

|Sound of Madness|xx|CLPC|Spell Card|Spell||Continuous|||Once per turn, during either players End Phase, if a player discarded a card(s) from their hand to the Graveyard, both players can draw the same amount of cards discarded by that player this turn|

 

|Glutton Devour|XX|CLPC|Fiend/Effect|Wind|12||0|0|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 other monsters from your hand to the Graveyard. This card's original ATK is equal to the combined Levels of the sent monsters x 400. Once per turn you can remove from play one Fiend-Type monster in your Graveyard and this card gains that cards effect(s).|

 

|True Power Force|XX|CLPC|Trap Card|Trap|||||Activate only when a monster you control declares an attack. Remove from play one level 5 or higher monster from your graveyard and decress the attacking monsters ATK by the ATK of the removed monster. After Damage Calculation destroy all other monsters on the field and inflict the selected monsters ATK to both players Life points.|

 

|Gift from Diabolus|XX|CLPC|Trap Card|Trap|||||Select one level 5 or lower monster on the field destroy it and inflict it's ATK to both players Life points.|

 

|Gift from a Hero|xx|CLPC|Spell Card|Spell|||||Select one level 5 or higher monster on the field send it to the Graveyard and both players gain Life points equal to x 400 it's level|

 

|The Fallen Savior|XX|CLPC|Fiend/Effect|Dark|4||1500|1500|Any effects that would cause your opponent to gain Life Points instead inflicts the same amount of damage to your opponent.|

 

|Death of a Glutton|XX|CLPC|Trap Card|Trap||Continuous|||Any effects that would cause your opponent to gain Life Points instead inflicts the same amount of damage to your opponent.|

 

|Land of Tremors|XX|CLPC|Spell Card|Spell||Field|||When ever a monster is Summoned both players take damage equal to x 300 that monsters level.|

 

|Rise Against|XX|CLPC|Trap Card|Trap||||||Activate only when your opponent summons a level 4 or lower monster. Inflict it's ATK to both players then Special Summon one moster from your hand with a level equal to or less that the summoned monster.|

 

|Gift from a Glutton|XX|CLPC|Trap Card|Trap|||||Pay 500 Life points, Incress your opponent's Life points by 2000, and draw 2 cards. You can only activate one "Gift from a Glutton" per turn|

 

|Deaths Avatar|XX|CLPC|Fiend/Effect|Dark|12||0|0|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other monsters from your hand to the Graveyard. This card's ATK is equal to the difference between yours and your opponent's Life points. When this card declares an attack both players must return 2 cards on their sides of the fields to their owners hands.|

 

 

 

Cool with all except gift from diabolus, which is an easy 1 for 1, game finisher and basically Ring of Destruction copy.

 

Speaking of which, anyone see my post in the forum under general discussions?

 

Also Werelord, some are not YVD coded correctly ;P You could always use the YVD code creator in the DA.

 

So now, more from me:

 

|Lightning Lab Accident|XX|CLPC|Trap Card|Trap|||||Send Fusion Material Monsters from your Hand or Field to the Graveyard listed on a Fusion Monster in your Extra Deck to Fusion Summon that monster. If all the Fusion Material Monsters are on the Field, you can activate this card from your Hand.|

 

|Natural Resource Replenishing|XX|CLPC|Spell Card|Spell||Continuous|||Once per turn, you can return 1 Spell or Trap card that Fusion Summons monsters from your Graveyard to your Deck to draw 1 card.|

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I'm posting the 10 cards archetype for now and possibly

 

|Dragarity - Dacolus the Assurance|00|xxxx|Dragon/Effect|WATER|4||1600|1800|If you Control a face-up "Dragarity" monster other than this card, as long as this card in Attack Position, all monster your opponents control lose 100 ATK for each other "Dragarity monsters you control. As long as this card is on the field, when a "Dragarity" monster battle with a monster, you take no Battle Damage.|

 

|Dragarity - Devaldeus the Scorch|00|xxxx|Dragon/Effect|FIRE|4||1700|1300|If you Control a face-up "Dragarity" monster other than this card, Once per turn you select 1 monster your opponent control, Inflict 200 damage times the level of the selected monster to your opponent. When this card is destroyed by battle, inflict damage to both players by this card's DEF.|

 

|Dragarity - Balsorac the Conform|00|xxxx|Dragon/Tuner/Effect|LIGHT|3||1100|1300|If you Control a "Dragarity" monster other than this card, Once per turn, Roll a die, this card's attribute become the following result: 1 - This card's attribute is EARTH. 2 - This card's attribute is WIND. 3 - This card's attribute is FIRE. 4 - This card's attribute is WATER. 5 - This card's attribute is DARK. 6 - This card has no attribute. Once per turn, you can discard 1 card to increase this card's level by 2 until the End Phase.|

 

|Dragarity - Seidon the Accession|00|xxxx|Dragon/Synchro/Effect|WATER|9||2500|2800|1 WATER Dragarity Tuner + 1 or more non-Tuner WATER "Dragarity" monsters If you control a face-up "Dragarity" monster other than this card, when this card is Synchro Summoned, you can tribute this card to return all Spell and Trap Cards on the field to their owner's Deck and shuffle them. If this card is in the Graveyard, send the top 3 cards of your Deck to the Graveyard, return this card to your Extra Deck, if you do, draw 2 card. This card cannot be Special Summoned from the Graveyard.

 

|Dragarity - Faiaz the Incineration|0|xxxx|Dragon/Synchro/Effect|FIRE|9||2800|2500|1 FIRE "Dragarity" Tuner + 1 or more non-Tuner FIRE "Dragarity" monsters If you control a face-up "Dragarity" monster other than this card, Once per turn, Reveal the top 5 cards of your Deck, select 1 monster your opponent controls, inflict Damage 200 times the level of the selected monster and that monster lose 200 ATK and DEF, you can repeat this effect for each "Dragarity" monster revealed this way. this card cannot attack this turn if this effect activate. At the end of each Battle Phase, inflict 300 Damage to both players for each monster that didn't attack this turn. This card cannot be Special Summoned from the Graveyard.|

 

|Cremation Ambush|0|xxxx|Trap Card|Trap|||||Ativate when a "Dragarity" monster you control is attacked by a monster, Pay 1000 life points, Special Summon 1 level 4 or lower FIRE "Dragarity" monster from your Deck and destroy that monster. Inflict 200 Damage times the level of the destroyed monster to your opponent.|

 

|Breath of Tranquility|0|xxxx|Spell Card|Spell||Equip|||If you control a face-up WATER "Dragarity" monster, all non-FIRE, WATER, Pyro. Aqua, Sea Sperpent, Fish-Type monsters cannot attack. When this card is destroyed, Both players can draw 1 card. During your opponent's Battle Phase, if this card is in the Graveyard, you can remove it from play to select 1 monster your opponent control, that monster cannot attack until your opponent's next Battle Phase.|

 

|Dragarity Summon|0|xxxx|Spell Card|Spell|||||Activate if you control a face-up "Dragarity" monster. Pay 800 to search 1 Level 4 or lower "Dragarity" monster from your Deck and Special Summon it to your side of the field. It cannot attack on the turn it was Special Summoned.|

 

|Dragon's Sin for Power|00|xxxx|Spell Card|Spell||Continuous|||As long as you control a face-up "Dragarity" monster(s), all "Dragarity" monsters gain 100 ATK for each "Dragairty" monster you controls. On your Battle Phase, you can send this card to the Graveyard to increase all "Dragarity" monsters by 500 ATK, at the end of the Battle Phase, return all "Dragarity" monsters you control to your hand.|

 

|Storm Warp|00|xxxx|Trap Card|Trap|||||Activate if you have 6 or more "Dragarity" monsters removed from play and you control a Level 4 "Dragarity" monster, you can special summon 2 level 4 or lower "Dragarity" monsters that are removed from play to your side of the field. Those monsters cannot attack. While this card is in the Graveyard, if "Dragarity" monster(s) you control or in the Graveyard are removed from by a card effect, you can return them to your Graveyard at the End Phase.|

 

All above are good, but i have already reviewed them

 

Well few of them have some changes just so you know

 

Next i have a list of new cards to review:

 

|Skeith, the Terror of Death|0|xxxx|Fairy/Effect|Dark|8||1600|1500|This card cannot be normal Summoned or set. You can special Summon this card from your Hand by removing from play 1 Fairy-Type monster you control. When this card destroy a monster, increase this card ATK and DEF by 100 times the level of the destroyed monster. When this card is destroyed by your opponent's cards(either by battle or card effect), you can send 1 monster you control to the Graveyard to special summon this card at the End Phase.|

 

Nice.

 

In the story it suppose to start of weak and it grow more stronger as it keep devouring more enemies.

 

|Innis, the Mirage of Deceit|0|xxxx|Fairy/Effect|Light|7||?|?|This card can only be Tribute Summoned by tributing 2 Fairy-Type monsters. When other monster you controls is attacked, you can remove that monster from play until the End of the Battle Phase. When this card is attacked, this card gains 300 ATK and DEF times the level of all monsters removed from play by this card's effect until the end of damage step. When this card is destroyed by your opponent's cards(either by battle or card effect) you can remove from play this card to draw 1 for each monster destroyed by battle this turn.|

 

Cool card

 

|Tarvos, The Avenger|0|xxxx|Fairy/Effect|Earth|7||2300|1800|You can Special Summon this card from your Hand by discarding 3 Fairy-Type monsters. When this car battle with a monster, roll a six-sided die, place a number of Needle Counter equal to the result of the die on that monster. each monster with a Needle Counter(s) lose 100 ATK and DEF for each Needle counter placed on them. When this card is destroyed by your opponent's cards(either by battle or card effect) remove all Needle Counters on the field, inflict 100 damage for each Needle Counter removed this way.|

 

More awesomeness

 

|Macha, the Temptress|0|xxxx|Fairy/Effect|Fire|8||2800|2100|This card can only be Tribute Summoned by Tributing 2 Fairy-Type monsters. When this card battle a monster, if that monster would be destroyed, place a Rose Counter on that monster instead. Pay 1000 life points and discard 1 Fairy-type monster to switch control of all monsters with a Rose Counter(s) to your side of the field. When this card is destroyed by your opponent's cards(either by battle or card effect) remove all Rose Counters on the field, return controls of all monster to their owner's side of the field and each monster lose 100 ATK times its level.|

 

Even more awesomeness

 

|Gorre, the Machinator|0|xxxx|Fairy/Effect|Water|7||2100|2300|This card can only be Tribute Summoned by Tributing 2 Fairy-Type monsters. Once per turn, you can reveal a Fairy-Type monster from your Hand, this card can attack twice in the same Battle Phase. When this card is attacked, you can switch this card to Defense Position to negate the attack. When this card is destroyed by your opponent's cards(either by battle or card effect), Special Summoned 1 "Gor Token" (Fairy-Type/WATER/Level 4/ATK 2100/DEF 0) and 1 "Re Token" (Fairy-Type/WATER/Level 3/ATK 0/DEF 2300). A "Gor Token" is not destroyed while in Attack Position. A "Re Token" cannot be destroy while in Defense Position.|

 

Mostly good except for the tokens. The difference between this and Asmodeus is it allows some form of removal - since these are tokens (and returning from the hand is considered "Destroyed"), these are ridiculously hard to get rid of :/

 

Oi Damn, they supposed to be affect by card that return or removed, so I need to add the restriction a bit more.

 

|Magus, the Propagation|0|xxx|Fairy/Effect|Wind|8||2500|2000|This card can only be Tribute by tributing 2 Fairy-Type monsters. When a monster you control would be targeted by an effect of a card effect, discard 1 to switch target to this card. When this card is targeted by an effect of a card effect, select 1 monster your opponent control, that monster also become a target of that card effect. When this card is destroyed by your opponent's cards(either by battle or card effect), equip this card to 1 face-up Fairy-Type monster you control, that monster's name is treated as "Magus, the Propagation" and its effect, ATK and DEF are treated as the equipped card's.|

 

Good and interesting...

 

|Fidchell, the Prophet|0|xxxx|Fairy/Effect|Light|8||2300|2500|This card can only be Tribute by tributing 2 Fairy-Type monsters. Once per turn, you can remove from play the top card of your Deck face-down. This effect can only activate if you have no face-down card removed from play. When your opponent Summon a monster or activate a Spell or Trap Card, reveal the face-down card removed from play, if the revealed card match the card type as your opponent's card, negate that card and destroy it. if it is not, return the revealed card to your Graveyard. When this card is destroyed by your opponent's Cards(either by battle or card effect.) return all cards removed from play by this card's effect to your Deck and shuffle it then draw 1 card each 2 cards returned this way.|

 

Hmm so randomly lock down all Monsters, Spells or Traps? It seems fine now but i'll keep an eye on it..

 

No, it a card for a card it can only be once per face-down rfp'd card from this effect and it only negate 1 card that is currently played but the chance of getting the cards to much is 1/3 as well.

 

|Corbenik, the Rebirth|0|xxxx|Fairy/effect|Light|8||1500|1700|This card cannot be Normal Summoned or set. This card can only be Special Summon by removing from play 4 Fairy-Type Monster OR its own effect. When this card is destroyed by your opponent cards(either by battle or card effect), Special Summoned this card from the Graveyard during at the End Phase. This effect can only be used twice per duel. When this card is Special Summoned from the Graveyard, select 1 monster you control, equip that monster to this card, this card gains ATK equal to the ATK of that monster.|

 

cool card, but do you mean Remove 4 from the Graveyard right?

 

Yes I guess I was tired that I missed it

 

|First Phrase of Epitaph|0|xxxx|Spell Card|Spell||Continuous|||Activate when you control a face-up "Skeith, the Terror of Death" monster. when "Skeith, the terror of Death" destroy a monster, your opponent must discard 1 card from their Hand or return 1 monster they control to their Hand. When this card would be destroyed, destroy "Skeith, the Terror of Death" instead and add 1 "Second Phrase of Epitaph" to your Hand.|

 

Cool cool.

 

Well this card is only the start of it

 

I will stop here for now, it's was a lot of work thinking up of this on the spot but what you think of them? oh also they are known as the "Eight Phrases of the Epitaph of Twilight" or "Eight God of Twilight" however they're not known to be working nor fighting against with each other but they remain neutral.

 

EDIT: oh if you want to know how each of the god avatar look like, kindly look at my "Team G.U." spoiler lol, the middle is Skeith, the right onward are: Innis, Tarvos, Macha and Gorre then Left is Corbenik, Fidchell and Magus. also the human characters are the reincarnation of the gods or so they say.

 

Dragarity? I so belive that is a Dragunity rip off/copy

 

Well it a bit in a way when dragunity come from the words of "dragon" and "unity" to form them into that name. Mine was originally "Dragonbond" then I change it to that name as in combination of "dragon" and "solidarity" maybe I should make it "dragidarity" because the name is kinda too short to know the meaning unlike dragunity, it display the combination quite well that maybe dragonbond would be a better option yet sound a little childish to me so I didn't want to be giving that kind of feeling to anybody.

 

Wait a second... I see a fan off the The World RX here? No wait isn't it called Hack// ?

 

I'm a fan of .Hack// series and those gods or avatars by as they say, were from the World R:2 in .Hack// G.U. :)

Frankly speaking I been a fan for 7 years and so on but it may die off soon so I'm doing this as of it like momento

 

I will do more card review when I get back from election conference between 6 candidates. =_=

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Eh ok, 2 things could happen here. Is it continuous because you can use it multiple times or because it functions in a similar way to CoTH?

multiple times

 

Ok, i think this would be OP'd: Assume that both players can summon about the same number of monsters per turn - what you can do is just tribute a small monster, steal their big one, attack directly, then the monster is destroyed at the end. If they have more mons than you, it doesn't matter - summon 1, take control, tribute that one, rinse and repeat. This will clear their entire field and let you take a swing at LP. This will need a big drawback or effect limit - I think at least the last sentence needs to be taken out.

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