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Leo's Yu-Gi-Oh! CCG ~ hey look a title that makes sense now. /ok


.Leo

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i really didnt find a need for sacrifice

 

Yes it's true, it just doesn't make relevant toward other ledakan cards

 

Also is decaying earth, is it for queen? Because if you think it will work on vermin raiser then that a problem because it's effect require tribute only and decaying declare that is special summon =_= so in other word it's effect won't activate unless it is tribute summoned, so I guess there need to be a card that can either reduce level or make a tribute become one.

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Yes it's true, it just doesn't make relevant toward other ledakan cards

 

Also is decaying earth, is it for queen? Because if you think it will work on vermin raiser then that a problem because it's effect require tribute only and decaying declare that is special summon =_= so in other word it's effect won't activate unless it is tribute summoned, so I guess there need to be a card that can either reduce level or make a tribute become one.

 

i think reduce levels messes with game play. ill make a card that lower tributes, what about the other cards?

 

|Multiplication|0|||Trap Card|Trap||Continous|||You can pay 500 Life Points to decrease the ammount of monsters needed for a trubute summon 1. You can only activate this effect during your Main Phase or your opponent's Battle Phase.

 

what do u think?

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i think reduce levels messes with game play. ill make a card that lower tributes, what about the other cards?

 

|Multiplication|0|||Trap Card|Trap||Continous|||You can pay 500 Life Points to decrease the ammount of monsters needed for a trubute summon 1. You can only activate this effect during your Main Phase or your opponent's Battle Phase.

 

what do u think?

 

Have you ever see cards like cost down, star blast? Those the kind of example we would need to make or so,

 

I'll handle that I just got couple ideas spurred in my head now

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so get rid of multiplication?

It's not bad but it just not gonna be fair to your opponent as it is continuous

 

|Symbolic Type Tribute|0|xxxx|Trap Card|Trap|||||Select 1 monster you control. When the selected monster would be used as a Tribute Summon of level 7 or higher monster that has the same type as that monster, it is treated as 2 Tributes.|

 

|Star Shrink|0|xxxx|Trap Card|Trap|||||Select 1 monster in your hand, send any number of the top card from your Deck to decrease the level of the select monster.|

 

I guess those would be fair or so

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i def. like symbolic type tribute... ill add it too my list... i really dont like the idea of lowering a monsters level so i dont want star shrink

It's only for the purpose of tribute monsters and I forgot to add "until the end phase" for Star shrink. Why you don't like star shrink? Ledakan's effects doesn't regard level just counters except butterfly though.

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but i can add generic cards that would benefit right?

 

of course there no rule against that as long the effect remain at somewhat of neutrally generic and can be used by any deck of the relevant to them.

 

and amount of generic cards to submit remain to be unlimit until sea's say so.

 

BTW.. take the quick-play out of Fire stinger, it doesn't go there amd it didn't show up in my YVD

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of course there no rule against that as long the effect remain at somewhat of neutrally generic and can be used by any deck of the relevant to them.

 

and amount of generic cards to submit remain to be unlimit until sea's say so.

 

BTW.. take the quick-play out of Fire stinger, it doesn't go there amd it didn't show up in my YVD

 

done and ok haha

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. no more than 10 cards of an archetype to be initially released?

 

Fine, I'll submit the cards I got ATM

 

[spoiler=YVD cards]|Storm - Aquosis|0|SET0|Aqua/Effect|Water|4||1600|1600|When

this card is destroyed, you can Summon a level 4 “Storm” monster of a different

attribute from your Graveyard. If you active this effect. Return this monster

to the deck then shuffle your deck. During your Standby Phase, gain Life

Points equal to the level off this monster x100.|

 

 

|Storm - Flarzaqus|0|SET0|Pyro/Effect|Fire|4||1800|0| When

this card is destroyed, you can Summon a level 4 “Storm” monster of a different

attribute from your Graveyard. If you active this effect. Return this monster

to the deck then shuffle your deck. During your Standby Phase, damage to your opponant equal to this monster's level x100.|

 

 

|Storm - Bresalve|0|SET0|Winged Beast/Effect|Wind|4||1900|0|

When this card is destroyed, you can Summon a level 4 “Storm” monster of a

different attribute from your Graveyard. If you active this effect. Return this

monster to the deck then shuffle your deck. This card can attack your opponent

directly. If it does, half the battle damage.|

 

 

|Storm - Nighatim|0|SET0|Fiend/Effect|Dark|4||1800|0| When

this card is destroyed, you can Summon a level 4 “Storm” monster of a different

attribute from your Graveyard. If you active this effect. Return this monster

to the deck then shuffle your deck. Once per turn if this card has destroyed a

monster, this card can destroy a card on the field.|

 

 

|Storm - Shinseus|0|SET0|Warrior/Effect|Light|4||0|1800| When

this card is destroyed, you can Summon a level 4 “Storm” monster of a different

attribute from your Graveyard. If you active this effect. Return this monster

to the deck then shuffle your deck. Once per turn, this card can negate the

activation off a card which destroys a monster on the field.|

 

 

|Realm of the Storm|0|SET0|Spell Card|Spell||Field|||This

card gains the follow effects when there is a “Storm” Monster(s) on the field

depending on the attribute.

FIRE: Deal 500 points of damage to your opponent during your standbye phase.

WATER: Gain 500LP during your standbye phase.

WIND: Select one “Storm” Monster you control. It can attack

directly this turn. When it does so, battle damaged is halved. You cannot use

this effect on the same monster consecutively.

LIGHT: This card cannot be destroyed by card effect.

DARK: Once per turn, if a monster has been destroyed you can

select one card on the field and destroy it.

If all off these effects can be used, you gain the additional effect:

You can send this card from the field to the Graveyard in

order to Summon 1 ‘Master of the Storm’ from your deck or hand. For the first

turn it is on the field. Treat it like no attributes have been tributed. On the

second turn it has been on the field, treat it like all five attributes have

been tributed.|

 

|Fury of the Storm|0|SET0|Warrior/Effect|Light|7||500|0|This

card cannot be Normal Summon or Set. This card can only be Special Summoned by

removing from the Graveyard three level four “Storm” monsters off different

names. This card gains the Attribute of those three monsters. This card cannot

be destroyed by battle. When this card attacks, trap cards cannot be activated

until the end off the damage phase. For each “Storm” monster in the graveyard

this card can attack your opponent directly. If a card is used on this card

which adjusts its attack in anyway. Negate it and destroy it. When this card is

destroyed, returned all removed from play “Storm” Monsters to the graveyard|

 

 

|Rivsibaes Procelela – Nature's Fury, Protecting Storm.|0|SET0|Dragon/Effect|Light|11||1000|0|This

card cannot be Normal Summoned or Set. This card can only be Special Summoned

when your LP hits zero and 1 'Fury of the Storm' has been in your Graveyard for

five turns. Summon this card from your hand, deck, Graveyard or removed from

play pile. This Summon cannot be negated. When this card is Special Summoned in

this way, increase you life points by 100 points for every “Storm” card you

have in the Graveyard. You can only Summon this card in this way once per duel.

The Attribute of this card is also treated as WIND, WATER, FIRE and DARK. You

take no damage while this card in on the field. When this card attacks, gain LP

equal to its ATK. This card can attack your opponent directly for each “Storm”

monster in the graveyard. When this card is removed from the field Special

Summon it during the end phase.|

 

|Storm's Counter!|0|SET0|Trap Card|Trap||Counter|||Sned one Storm Monster from your deck to the graveyard. Then negate one effect that destroy's a card(s) on the field, and destroy it.|

 

|Spirit of the Storm|0|SET0|Spell

Card|Spell||Continuous|||You can active this effect once per your main phase.

Select one Storm Monster on the Field who's level is divisible by four, then select one “Storm” Monster in the

Graveyard with a level equal or less off it which is divisible be four. For

this turn, the select monster on the field gains the effect off the selected

monster in the graveyard.|

 

 

 

 

So, what do you think?

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right now the submission is close until Sea release the DA later on.

 

while so I think I'll be creating more of my subtype for a bit, if i can come up a first archetype for it that is. anyone is welcome to give feedback on those card on my thread heh.

 

Sea, why don't you take a look and see if it's in better shape than you last read? http://forum.yugiohcardmaker.net/topic/244476-gainer-monster-evolution-summoning/

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