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Leo's Yu-Gi-Oh! CCG ~ hey look a title that makes sense now. /ok


.Leo

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OMG is he out of his bubble?

 

You are very lucky that I am on parole at the moment. Let's leave it at that.

 

|Terzo Wither|0|xxxx|Spell Card|Spell||Quick-Play|||Reveal 1 "Terzo" monster in your hand and remove 1 card in your Deck from play. Look at your opponent's hand and remove 1 card in their hand from play. "Terzo" monsters cannot declare an attack the turn you activate this effect.|

|Terzo Pathetique|0|xxxx|Aqua/Effect|Water|4||200|2200|This card can be Summoned in face-up Defence Position. As long as this card is face-up on the field, your opponent can only control monster(s) equal to the number of "Terzo" monsters you control. During each Standby Phase, inflict 300 damage to your opponent.|

|Terzo Prophylaxis|0|xxxx|Trap Card|Trap||Continuous|||As long as this card is face-up on the field, when your opponent takes Effect Damage, gain Life Points equal to the damage they took.|

|Terzo Limiter|0|xxxx|Aqua/Effect|Water|3||500|1400|This card can be Summoned in face-up Defence Position. Your opponent can only control 3 Spell or Trap Cards. If your opponent controls a Continuous Spell or Trap Card, destroy this card. During each Standby Phase, inflict 300 damage to your opponent.|

|Terzo Contralto|0|xxxx|Aqua/Effect|Water|6||1400|2500|You can send 1 Spell or Trap Card and 1 "Terzo" monster you control to the Graveyard to Special Summon this card from your Deck. Each time a player Special Summons a monster, they take 400 damage. During each Standby Phase, take 600 damage and inflict 200 damage to your opponent.|

|Terzo Snap Freeze|0|xxxx|Aqua/Effect|Water|1||0|100|You can Special Summon this card from your hand and remove 1 card in your Deck from play to Tribute all face-up "Terzo" monster(s) you control and inflict damage to your opponent equal to the combined ATK of the Tributed monster(s).|

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@ dtwrules/Scheath - You can still submit cards for review only. Set submissions haven't started yet.

 

@ Werelord/Alfred - if you have a problem take it outside. Fights on here will no longer be tolerated.

 

@ Alfred - let's see... only things that concern me are Terzo Wither being a Quickplay and Pathetique's DEF . Both can be remedied thankfully. Overall good.

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@ dtwrules/Scheath - You can still submit cards for review only. Set submissions haven't started yet.

 

@ Werelord/Alfred - if you have a problem take it outside. Fights on here will no longer be tolerated.

 

@ Alfred - let's see... only things that concern me are Terzo Wither being a Quickplay and Pathetique's DEF . Both can be remedied thankfully. Overall good.

 

ah i c, i knew there something missing in our communications =-=

 

well there some generic cards ideas love em or hate em lol

 

|Critical Hit Precision|00|xxxx|Trap Card|Trap|||||Discard 1 card, during this turn's Battle Phase, the damage calculation is double.|

 

|Staggering Endurance|00|xxxx|Trap Card|Trap|||||Until the end of the Battle Phase, select 1 Attack Position monster you control, that monster lose 500 ATK. All monster yours opponent controls must attack that monster and it is not destroyed. The battle damage you would take is doubled.|

 

(on the side note of those cards, they were inspired by the anime/manga "Kenichi the Mightiest Disciple!" Kenichi took so much beatings from his masters that make his enemies nothing to compare to them. the training for him was so harsh and strict that even if he take a lot more hits from his enemies to the peak of his exhaustion he still beat the cr@p outta them lol)

 

Immense Polymerization|00|xxxx|Spell Card|Spell|||||Send the Fusion Material Monsters that are listed on a Fusion Monster Card from your Hand or Field to the Graveyard, and Special Summon that Fusion Monster from your Extra Deck. If Synchro monster or Exceed Monster are listed on a Fusion Monster Card, Pay 1000 life points to send the Fusion Material Monsters from your Extra Deck or Field to the Graveyard, and Special Summon that Fusion Monster from your Extra Deck.|

 

(I wasn't sure to either call it polymerization or Fusion, it's your choice. also just mention if the price isn't high enough as well. at first i was gonna go with pay half of the life points but i wasn't sure)

 

|Really Rude Awakening|00|xxxx|Trap Card|Trap||Continuous|||Activate When you take battle damage and you control no monster, Special Summon 1 monster from your Graveyard. That monster gains ATK equal to the amount of battle damage you took this turn. When that monster destroys a monster, destroy this card after the damage calculation. If this card is destroyed, destroy the monster. If the monster is destroyed, destroy this card.|

 

(i just found this card a little funny when i imagine it in my head xD)

 

|Dual Blasts|00|xxxx|Trap Card|Trap||||| If your opponent control 2 or more monsters, select 1 Dragon-Type monster you control, that monster can attack 2 monsters in the same Battle Phase. Any Battle damage inflict to your opponent become 0 and your opponent discard 1 cards.|

 

|In-Tolerated Death of their Kin|00|xxxx|Trap Card|Trap|||||Activate when a Dragon-Type monster you control is destroyed by battle, Pay 2000 life points to Special Summon 2 Dragon-Type monster from your Deck whose less than the level of that destroyed monster. If this card is in the Graveyard, you can remove this card in your Graveyard from play to search 1 level 4 Dragon-Type monster in your Deck and add it to your hand.|

 

(Generic cards for people who use dragons or so.)

 

|Skill Rager|00|xxxx|Trap Card|Trap||||| Select 1 face-up monster you control. It gains 500 ATK and its effects are negated until the End Phase. You can remove from play this card in the Graveyard to give 1 face-up monster you control 500 ATK. Its effect are negated and its unaffected by Trap card until the End Phase. This effect cannot be activated the turn this card is sent to the Graveyard, and can only be activated during your turn.|

 

|Two-Sided Battle|00|xxxx|Spell Card|Spell|||||Activate only if you control 2 or more monsters and your opponent control no monster. Switch control 1 of your monster to you opponent and its effects are negated. Select 1 other monster you control, both your monster and your opponent's monster lose 1000 ATK and until the End Phase.|

 

(so next maybe a little of the "big family" organization of this archetype. this is only an intro to the card of 51))

 

|Dragarity - Dacolus the Assurance|00|xxxx|Dragon/Effect|WATER|4|1600/1800|If you Control a face-up "Dragarity" monster other than this card, as long as this card in Attack Position, all monster your opponents control lose 100 ATK for each other "Dragarity monsters you control. As long as this card is on the field, when a "Dragarity" monster battle with a monster, you take no Battle Damage.|

 

|Dragarity - Devaldeus the Scorch|00|xxxx|Dragon/Effect|FIRE|4|1700/1300|If you Control a face-up "Dragarity" monster other than this card, Once per turn you select 1 monster your opponent control, Inflict 200 damage times the level of the selected monster to your opponent. When this card is destroyed by battle, inflict damage to both players by this card's DEF.|

 

|Dragarity - Balsorac the Conform|00|xxxx|Dragon/Tuner/Effect|LIGHT|3|1100/1300|If you Control a "Dragarity" monster other than this card, Once per turn, Roll a die, this card's attribute become the following result: 1 - This card's attribute is EARTH. 2 - This card's attribute is WIND. 3 - This card's attribute is FIRE. 4 - This card's attribute is WATER. 5 - This card's attribute is DARK. 6 - This card has no attribute. Once per turn, you can discard 1 card to increase this card's level by 2 until the End Phase.|

 

|Dragarity - Seidon the Accession|00|xxxx|Dragon/Synchro/Effect|WATER|9|2500/2800|1 WATER Dragarity Tuner + 1 or more non-Tuner WATER "Dragarity" monsters If you control a face-up "Dragarity" monster other than this card, when this card is Synchro Summoned, you can tribute this card to return all Spell and Trap Cards on the field to their owner's Deck and shuffle them. If this card is in the Graveyard, send the top 3 cards of your Deck to the Graveyard, return this card to your Extra Deck, if you do, draw 2 card. This card cannot be Special Summoned from the Graveyard.

 

|Dragarity - Faiaz the Incineration|00|xxxx|Dragon/Synchro/Effect|FIRE|9|2800|2500|1 FIRE "Dragarity" Tuner + 1 or more non-Tuner FIRE "Dragarity" monsters If you control a face-up "Dragarity" monster other than this card, Once per turn, Reveal the top 5 cards of your Deck, select 1 monster your opponent controls, inflict Damage 200 times the level of the selected monster and that monster lose 200 ATK and DEF, you can repeat this effect for each "Dragarity" monster revealed this way. this card cannot attack this turn if this effect activate. At the end of each Battle Phase, inflict 300 Damage to both players for each monster that didn't attack this turn. This card cannot be Special Summoned from the Graveyard.|

 

|Cremation Ambush|00|xxxx|Trap Card|Trap|||||Ativate when a "Dragarity" monster you control is attacked by a monster, Pay 1000 life points, Special Summon 1 level 4 or lower FIRE "Dragarity" monster from your Deck and destroy that monster. Inflict 200 Damage times the level of the destroyed monster to your opponent.|

 

|Breath of Tranquility|00|xxxx|Spell Card|Spell||Equip|||If you control a face-up WATER "Dragarity" monster, all non-FIRE, WATER, Pyro. Aqua, Sea Sperpent, Fish-Type monsters cannot attack. When this card is destroyed, Both players can draw 1 card. During your opponent's Battle Phase, if this card is in the Graveyard, you can remove it from play to select 1 monster your opponent control, that monster cannot attack until your opponent's next Battle Phase.|

 

|Dragarity Summon|00|xxxx|Spell Card|Spell|||||Activate if you control a face-up "Dragarity" monster. Pay 500 to search 1 Level 4 or lower "Dragarity" monster from your Deck and Special Summon it to your side of the field. It cannot attack on the turn it was Special Summoned.|

 

|Dragon's Sin for Power|00|xxxx|Spell Card|Spell||Continuous|||As long as you control a face-up "Dragarity" monster(s), all "Dragarity" monsters gain 100 ATK for each "Dragairty" monster you controls. On your Battle Phase, you can send this card to the Graveyard to increase all "Dragairty" monsters by 1000 ATK, at the end of the Battle Phase, return all "Dragarity" monsters you control to your hand.|

 

|Storm Warp|00|xxxx|Trap Card|Trap|||||Activate if you have 6 or more "Dragarity" monsters removed from play and you control a Level 4 "Dragarity" monster, you can special summon 2 level 4 or lower "Dragarity" monsters that are removed from play to your side of the field. Those monsters cannot attack. While this card is in the Graveyard, if "Dragarity" monster(s) you control or in the Graveyard are removed from by a card effect, you can return them to your Graveyard at the End Phase.|

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@ dtwrules/Scheath - You can still submit cards for review only. Set submissions haven't started yet.

 

@ Werelord/Alfred - if you have a problem take it outside. Fights on here will no longer be tolerated.

 

@ Alfred - let's see... only things that concern me are Terzo Wither being a Quickplay and Pathetique's DEF . Both can be remedied thankfully. Overall good.

 

Lower Pathetique's DEF to 2100 and make Wither a normal spell.

 

Dragarity Summon is broken.

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I can change the cost to 800 or 1000 either way because there only one Dragarity tuner among the archetype and you looking at it =_= plus it cannot be activate if there no dragarity monster on the field as well

 

In a Dragarity deck you will have monsters on the field at all times as it is vital for their effects to activate. Think of the bloody combos you could pull off - if you draw 2 or more D-Summon then you have huge advantage instantly. Another note also goes to the fact that the Dragarity synchros are useless as they rely on a 1/6 chance to even be summoned. The Dragarity engine is similar to the TCG Dragunity engine - you would have a deck that would only run around 11 or 12 monsters that relies mainly on letting their synchros do the talking.

 

Also, I have two cards to submit: one that Evanm7 created (it's good) and another one created by Klavier.

 

|Deep Miner|0|INFD|/Effect|Dark|3||0|1400|You can discard this card from your hand to select 1 face-down Spell or Trap card on the field and destroy it.|

|Micro "C"|6|INFD|Insect/Effect|Earth|1||400|300|When your opponent Summons a monster, you can remove this card in your hand from play to draw 1 card. You can only activate 1 "Micro "C"" per turn.|

 

Both will be either nerfed or just denied on the spot, but at least I tried.

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Other comments on your cards scheath:

 

Critical Hit Precision is broken - clear field, drop this, OTK

 

Dragon's Sin for Power - the second effect is iffy, 1000+ ATK for all monsters combined with the swarming, and effects seems dangerous

 

Immense Polymerization - Polymerization is ok, we do have "Advanced Polymerization" after all ;)

 

 

For future reference, your YVD coding has some errors, but there is a YVD code creator in the Duel Arena you've downloaded so I recommend using that =)

 

 

@ Alfred -

 

Deep Miner - We'd rather not have unconditional 1 for 1's here.

 

Micro C - hmm... still trying to make up my mind on this one. I guess i'm fine with it.....

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Other comments on your cards scheath:

 

Critical Hit Precision is broken - clear field, drop this, OTK

 

Dragon's Sin for Power - the second effect is iffy, 1000+ ATK for all monsters combined with the swarming, and effects seems dangerous

 

Immense Polymerization - Polymerization is ok, we do have "Advanced Polymerization" after all ;)

 

 

For future reference, your YVD coding has some errors, but there is a YVD code creator in the Duel Arena you've downloaded so I recommend using that =)

 

 

@ Alfred -

 

Deep Miner - We'd rather not have unconditional 1 for 1's here.

 

Micro C - hmm... still trying to make up my mind on this one.

 

well I'm expecting CHP and DSP to NOT be accepted for later submission though, however i can change D-Summon a bit to be from hand if you want.

 

The Dragarity synchro is supposed to be useless for any other deck, it can only serve for dragarity deck and they have stats to be unsearchable in the deck from searcher monsters like Mother grizzly for example however some cards here search monster by level but unless they have a type requirement that are not dragon then i won't worry about it.

 

Supposedly for synchros it was like "1 FIRE "Dragarity" Tuner + 1 or more non-Tuner Fire Monsters" but i realize it's a bit too easy so i add in "dragarity" for that so it the synchro requirement for all dragarity synchro basically having 2 monsters of the same name and attribute, since i want it to be like that for the start. Each dragarity synchro cannot be resurrected from the Grave except one of them can for a reason. if i made them flexible in their summoning requirement then it's will be OPed by themselves.

 

I dunno about being similar to Dragunity though, they don't equip an such and they don't special summon themselves or other except one which required to tribute summon in order to special summon a dragarity monster once, just only by support of generic Spell or traps that special summon.

 

Also I gave 3 drawback of D-summon which can only activate with a presence of dragarity, have to pay life points and it cannot attack. which -3 plus special summon from a hand is +1 so it value of -2? then i'd have to eliminate the payment if it going to be from hand instead. Dragarity is only about bring out the best of each other and D-Summon can be semi-limited or limited if you worry about brokeness.

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well I'm expecting CHP and DSP to NOT be accepted for later submission though, however i can change D-Summon a bit to be from hand if you want.

 

The Dragarity synchro is supposed to be useless for any other deck, it can only serve for dragarity deck and they have stats to be unsearchable in the deck from searcher monsters like Mother grizzly for example however some cards here search monster by level but unless they have a type requirement that are not dragon then i won't worry about it.

 

Supposedly for synchros it was like "1 FIRE "Dragarity" Tuner + 1 or more non-Tuner Fire Monsters" but i realize it's a bit too easy so i add in "dragarity" for that so it the synchro requirement for all dragarity synchro basically having 2 monsters of the same name and attribute, since i want it to be like that for the start. Each dragarity synchro cannot be resurrected from the Grave except one of them can for a reason. if i made them flexible in their summoning requirement then it's will be OPed by themselves. They won't - the effects of the Dragarity synchros would probably not even be considered broken on a generic synchro. Their summoning requirements mean that you have to get the Dragarity Tuner out AND have a 1/6 chance go in your favour AND draw D-Summon. That's 6/40 x 1/6 = 1/40. 1/40. I say that because it is worth repeating. 1/40, or to make it simpler, 2.5%. That's tiny.

 

I dunno about being similar to Dragunity though, they don't equip an such and they don't special summon themselves or other except one which required to tribute summon in order to special summon a dragarity monster once, just only by support of generic Spell or traps that special summon.

 

Also I gave 3 drawback of D-summon which can only activate with a presence of dragarity, have to pay life points and it cannot attack. which -3 plus special summon from a hand is +1 so it value of -2? then i'd have to eliminate the payment if it going to be from hand instead. Dragarity is only about bring out the best of each other and D-Summon can be semi-limited or limited if you worry about brokeness. It isn't a -2, it's a +0. Summoning a monster from the hand is a +0 (the presence of another Drag), summoning from the deck is a +1 (the searching) and finally playing the card itself is a -1. Overall, that's a +0. Also, Dragaritys rely on having other Dragaritys on the field in the first place for their effect to activate, so the player will likely have already summoned one (particularly if it is the first turn). And this CCG for some reason prefers to fix cards before they are released than have to ban them, it's something I had to get used to. I'd also like to say that I really like D-Summon and the Dragaritys. I really want them to be released as they are because building them would be great fun, but when I spot something I have to be honest. But then again, small archetypes that have inadequate support otherwise (like the synchros) are often allowed a boost. That's why Blackwings got Black Whirlwind (before they got big, remember?) and Dinosaurs have Big Evolution Pill.

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yeah exactly lol i was gonna mention about black whirlwind although it isn't exactly same like D-Summon but yeah. so it's a 0 for D-summon for hand but +1 for the deck right? I know we fixed cards before release, surprisingly when i look at the ban list there isn't a lot to begin though. but at least I never make it as continuous as black whirlwind otherwise it's OPed but it just for a single use of course, so basically it's better to have for summoning from hand then, i guess we go with that, so should the payment be 500 or 800? O.o

 

so i should loosen up the summoning requirement like (1 Fire Tuner + 1 or more Fire "Dragarity" monsters), (1 "Dragarity" Tuner + FIRE "Dragarity" monster) or (1 FIRE "Dragarity" Tuner + 1 or more Dragon-Type monsters) but then again... Dragenus monsters will be might lose their purposes.

 

maybe i should give a description of the archetype just for to know what my ideas were about. There are 3 families of this archetype which each group seem small but are united in way, for Dragarity family consist of 6 Dragarity Effect monsters, each are of 1 attribute apart, then 1 Dragarity tuner which is a multi attribute in adjustment although the chance is another 1/6 due to a roll dice which make the probability even less than 2%. next there 6 Dragarity Synchro which are like the earlier Dragarity monsters' "evolved" form or so and their purpose is the same of Dragarity monsters' purpose.

 

Next we have Dragenus family, a tuner-only family with a double type of machine and dragon (although there are none support of spell and traps for them) but consisted to be high level with low to medium stats (meaning their stats are below the standard with given effects). they are most likely to assist Dragarity in synchro summoning by substituting their names lol, although only two of them have an ability to special summon while other can only normal summon. oh i almost forgot, they consist of 6 monsters in different attribute as well

 

lastly the 3rd family, Neo Dragenus family, are fusion family, which this case, dragarity assist Dragenus by fusing together (without a use of polymerization cards and they removed from play) to refine their body into newer form so in return, their abilities revolve around Dragarity in any ways however they are not to be as strong as evolved Dragarity monsters xD. once again this is another group of 6 monsters in fusion

 

Formally that are 3 families that would revolve around each other although there IS one last family but in a class of their own which i called Dragonarch family that are in the league with other accel synchro monsters, and as well their signature synchro tuner so that 7 snychros but they don't contain effects that support any of the archetype in above mentioned, they like 'kings" that think they can handle things by themselves, well that somewhat natural to think, like Jack Atlas lol.

 

last few details as the archetype name, base on their signature roles, each name of put together of 2 words:

 

Dragarity = Dragon Solidarity

 

Dragenus = Dragon Genus

 

Neo Dragenus = Neo Dragon Genus

 

Dragonarch = Dragon Monarch (this one was a catchy one lol)

 

then each monster's effect represent the word in their name, for Dragarity: singular words and words that end in "tion" Dragenus: words that end with "ing", Neo Dragenus: words that end with "y", Dragonarch: words are in noun and adjective.

 

this is my "Burning" Passion!!!! (*_*)

 

i hop you like my descriptions xD

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yeah exactly lol i was gonna mention about black whirlwind although it isn't exactly same like D-Summon but yeah. so it's a 0 for D-summon for hand but +1 for the deck right? I know we fixed cards before release, surprisingly when i look at the ban list there isn't a lot to begin though. but at least I never make it as continuous as black whirlwind otherwise it's OPed but it just for a single use of course, so basically it's better to have for summoning from hand then, i guess we go with that, so should the payment be 500 or 800? O.o You are really trying my patience here...you clearly didn't understand my point at all. I was actually arguing in favour of D-Summon by saying that many other small or weak archetypes have overpowered support, so Dragaritys are nothing to worry about. The card is fine as it is.

 

so i should loosen up the summoning requirement like (1 Fire Tuner + 1 or more Fire "Dragarity" monsters), (1 "Dragarity" Tuner + FIRE "Dragarity" monster) or (1 FIRE "Dragarity" Tuner + 1 or more Dragon-Type monsters) but then again... Dragenus monsters will be might lose their purposes. The fact you are releasing support that doesn't render the actually quite good Dragarity synchros useless is a good thing. You won't need to change them if Dragenus monsters are good enough.

 

maybe i should give a description of the archetype just for to know what my ideas were about. There are 3 families of this archetype which each group seem small but are united in way, for Dragarity family consist of 6 Dragarity Effect monsters, each are of 1 attribute apart, then 1 Dragarity tuner which is a multi attribute in adjustment although the chance is another 1/6 due to a roll dice which make the probability even less than 2%. next there 6 Dragarity Synchro which are like the earlier Dragarity monsters' "evolved" form or so and their purpose is the same of Dragarity monsters' purpose. More synchros is great, that way Dragarity Synchro decks will have more targets.

 

Next we have Dragenus family, a tuner-only family with a double type of machine and dragon (although there are none support of spell and traps for them) but consisted to be high level with low to medium stats (meaning their stats are below the standard with given effects). they are most likely to assist Dragarity in synchro summoning by substituting their names lol, although only two of them have an ability to special summon while other can only normal summon. oh i almost forgot, they consist of 6 monsters in different attribute as well If these can be summoned with D-Summon then they will actually be very valuable support.

 

lastly the 3rd family, Neo Dragenus family, are fusion family, which this case, dragarity assist Dragenus by fusing together (without a use of polymerization cards and they removed from play) to refine their body into newer form so in return, their abilities revolve around Dragarity in any ways however they are not to be as strong as evolved Dragarity monsters xD. once again this is another group of 6 monsters in fusion

 

Formally that are 3 families that would revolve around each other although there IS one last family but in a class of their own which i called Dragonarch family that are in the league with other accel synchro monsters, and as well their signature synchro tuner so that 7 snychros but they don't contain effects that support any of the archetype in above mentioned, they like 'kings" that think they can handle things by themselves, well that somewhat natural to think, like Jack Atlas lol.

 

last few details as the archetype name, base on their signature roles, each name of put together of 2 words:

 

Dragarity = Dragon Solidarity

 

Dragenus = Dragon Genus

 

Neo Dragenus = Neo Dragon Genus

 

Dragonarch = Dragon Monarch (this one was a catchy one lol)

 

then each monster's effect represent the word in their name, for Dragarity: singular words and words that end in "tion" Dragenus: words that end with "ing", Neo Dragenus: words that end with "y", Dragonarch: words are in noun and adjective.

 

this is my "Burning" Passion!!!! (*_*)

 

i hop you like my descriptions xD

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I apologize for that, I was very tired from a home renovation crossover yesterday =_= talk about lousy time. for the Dragenus in the future i might create a normal spell that allow to bring one to the hand, i guess it would be more fair because they can normal summon without tribute except Dark, Water and WInd attribute Dragenuses but in the same time they will weaken themselves once they hit field without tribute. while back someone mention (can't remember the name but it was someone from Guybrush's CCG in the past and it was dead... maybe O.o) after doing few play tests with actual TCG decks which are blacking and lightsworn, Dragarity made a close match but end in 1 to 2 in blackwing and 0 to 2 in lightsworn (obviously it was fast lol) =_= he said i need to make some few decent support to even up with decks that are fast paced or to be well rounded, that when i sort of came up with dragenus so now Dragenus is the one need a little support of spell and traps cos dragarity got enough as it is but thank you for your observation Mikhail! :D

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I apologize for that, I was very tired from a home renovation crossover yesterday =_= talk about lousy time. for the Dragenus in the future i might create a normal spell that allow to bring one to the hand, i guess it would be more fair because they can normal summon without tribute except Dark, Water and WInd attribute Dragenuses but in the same time they will weaken themselves once they hit field without tribute. while back someone mention (can't remember the name but it was someone from Guybrush's CCG in the past and it was dead... maybe O.o) after doing few play tests with actual TCG decks which are blacking and lightsworn, Dragarity made a close match but end in 1 to 2 in blackwing and 0 to 2 in lightsworn (obviously it was fast lol) =_= he said i need to make some few decent support to even up with decks that are fast paced or to be well rounded, that when i sort of came up with dragenus so now Dragenus is the one need a little support of spell and traps cos dragarity got enough as it is but thank you for your observation Mikhail! :D

 

Thank you for responding so eloquently. If you can post some of the Dragenus cards (and tell me some good splashable Spells and Traps) then I will be more than willing to make a deck. I already have a rough idea of the monster line-up, but it is too small really.

 

Remade Deep Miner.

 

|Deep Miner|0|INFD|Rock/Effect|Earth|3||0|100|You can discard this card from your hand to select 1 face-down Spell or Trap card on the field and destroy it. Then, select 1 card in your hand and put it on top of your Deck.|

 

Dragarity Synchro would be like this:

 

3|Dragarity - Balsorac

3|Dragarity - Dacolus

3|Dragarity - Devaldeus

2|Deep Miner

2|Micro "C"

 

3|Dragarity Summon

2|Dragon's Sin for Power

 

3|Cremation Ambush

2|Skill Rager

3|Really Rude Awakening

 

Only 27 cards so far, but I'm sure there are more generic S/Ts to choose from.

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Thank you for responding so eloquently. If you can post some of the Dragenus cards (and tell me some good splashable Spells and Traps) then I will be more than willing to make a deck. I already have a rough idea of the monster line-up, but it is too small really.

 

Remade Deep Miner.

 

|Deep Miner|0|INFD|Rock/Effect|Earth|3||0|100|You can discard this card from your hand to select 1 face-down Spell or Trap card on the field and destroy it. Then, select 1 card in your hand and put it on top of your Deck.|

 

Dragarity Synchro would be like this:

 

3|Dragarity - Balsorac

3|Dragarity - Dacolus

3|Dragarity - Devaldeus

2|Deep Miner

2|Micro "C"

 

3|Dragarity Summon

2|Dragon's Sin for Power

 

3|Cremation Ambush

2|Skill Rager

3|Really Rude Awakening

 

Only 27 cards so far, but I'm sure there are more generic S/Ts to choose from.

 

 

I thought i'm only allow to post 10 cards of an archetype for both review and submit? if i can i would give 48 more though, basically there 32 monsters and 15 spell and trap altogether. xD well not too much just little by little lol. well for now if you have devaldeus at 3 he is a huge asset for burn type dragarity deck and Dacolus can help in weakening your opponent monsters which can help for stalling a bit as well. and you won't take damage if any of your other dragarity monster are destroyed. Seidon is a tributes giant trunade except they returned to the deck and it can return to the extra deck by sending 3 cards from the top of your deck and draw 2 new cards of course. and Faiaz is a multi burner, with those water and fire dragarities, I'm looking at the current list that Sea have given in his wikia to the YVD and those are some generic cards they are optionals to see how it would fit for now.

Monster: + 4

+ 2 Ascension (useful for early game)

+ 2 Polymorpher (useful for changing attribute than Balsorac's)

 

Spell: + 7(10 if Ancient Power included for to regard Fire Dragarity more)

+ 3 Ancient Power (if the focus is more on Devaldeus and Faiaz)

+ 2 Exchanging Shift

+ 1 Mind Storm

+ 2 Reverse Destruction

+ 2 Refuelling

 

Trap: + 3-4

+ 2 Peacock Plume

+1-2 Surprise Vent (dunno if 1 is enough or need 2, since many time players set 2 spell or trap cards many time so it's useful but have to be played at the end phase to ensure they don't set again.)

 

whew, i went through the current list i have until i have the next set that Sea mention that will be release before we doing submission again. I believe those card would be at least useful then, but i realize that Mind storm is a bit of mass destruction well not much as to "destroy all" part.

 

I wonder if In-Tolerated Death of their Kin would be good for it but i probably will change it to type oriented than leaving it for dragon-type so it can be flexible in other decks too.

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Posted · Hidden by Cody Frost, April 3, 2011 - (Sigh) This post seems to just "Get in the way"
Hidden by Cody Frost, April 3, 2011 - (Sigh) This post seems to just "Get in the way"

Entry Application:

 

Username: Wolfy Eddy

Card Making Experience: Been doing this for a little over 4 years. Still, there's always room for improvement.

Will you Duel and be Active?: Will be active almost 90% of the time. The 10% is the uncertenty of life in which I must call school, friends, and family...or death, whichever comes first :P.

 

Also, I've seen how you guys are "coding" the cards, and I've read the first few pages, but I still fail to understand how to post cards here. Could someone either PM me or elaborate on this subject just 1 more time, or direct me to a page where I can see what it means clearly? Plz and ty.

 

I might have more questions (cuz there's a lot of pages to read...only got to page 10 before my eyes started getting tired) but for now, that's he main one.

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Scrap Destruction, but it's limited.

Twin Double Crossers, but it's limited.

Blizzard.

 

Wait, Scrap Destruction is limited? You have to be joking. Nowhere would that card be put at anything below 3. Mystical Space Typhoon should be at 3. Never mind, it'll still be useful.

 

I thought i'm only allow to post 10 cards of an archetype for both review and submit? if i can i would give 48 more though, basically there 32 monsters and 15 spell and trap altogether. xD well not too much just little by little lol. well for now if you have devaldeus at 3 he is a huge asset for burn type dragarity deck and Dacolus can help in weakening your opponent monsters which can help for stalling a bit as well. and you won't take damage if any of your other dragarity monster are destroyed. Seidon is a tributes giant trunade except they returned to the deck and it can return to the extra deck by sending 3 cards from the top of your deck and draw 2 new cards of course. and Faiaz is a multi burner, with those water and fire dragarities, I'm looking at the current list that Sea have given in his wikia to the YVD and those are some generic cards they are optionals to see how it would fit for now.

Monster: + 4

+ 2 Ascension (useful for early game)

+ 2 Polymorpher (useful for changing attribute than Balsorac's)

 

Spell: + 7(10 if Ancient Power included for to regard Fire Dragarity more)

+ 3 Ancient Power (if the focus is more on Devaldeus and Faiaz)

+ 2 Exchanging Shift

+ 1 Mind Storm

+ 2 Reverse Destruction

+ 2 Refuelling

 

Trap: + 3-4

+ 2 Peacock Plume

+1-2 Surprise Vent (dunno if 1 is enough or need 2, since many time players set 2 spell or trap cards many time so it's useful but have to be played at the end phase to ensure they don't set again.)

 

whew, i went through the current list i have until i have the next set that Sea mention that will be release before we doing submission again. I believe those card would be at least useful then, but i realize that Mind storm is a bit of mass destruction well not much as to "destroy all" part.

 

I wonder if In-Tolerated Death of their Kin would be good for it but i probably will change it to type oriented than leaving it for dragon-type so it can be flexible in other decks too.

 

Death of their Kin would be great, actually. I just want to say that this deck focuses on Synchro Summoning with D-Summon. The effects are useless and unneeded for the most part. This deck lets the Synchros do the talking.

 

3|Dragarity - Balsorac

3|Dragarity - Dacolus

3|Dragarity - Devaldeus

3|Deep Miner

3|Micro "C"

2|Polymorpher

 

3|Dragarity Summon

2|Dragon's Sin for Power

1|Mind Storm

2|Refueling

1|Scrap Destruction

1|Twin Double Crossers

2|Reverse Destruction

 

3|Cremation Ambush

2|Skill Rager

3|Really Rude Awakening

2|Surprise Vent

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Wait, Scrap Destruction is limited? You have to be joking. Nowhere would that card be put at anything below 3. Mystical Space Typhoon should be at 3. Never mind, it'll still be useful.

 

 

 

Death of their Kin would be great, actually. I just want to say that this deck focuses on Synchro Summoning with D-Summon. The effects are useless and unneeded for the most part. This deck lets the Synchros do the talking.

 

3|Dragarity - Balsorac

3|Dragarity - Dacolus

3|Dragarity - Devaldeus

3|Deep Miner

3|Micro "C"

2|Polymorpher

 

3|Dragarity Summon

2|Dragon's Sin for Power

1|Mind Storm

2|Refueling

1|Scrap Destruction

1|Twin Double Crossers

2|Reverse Destruction

 

3|Cremation Ambush

2|Skill Rager

3|Really Rude Awakening

2|Surprise Vent

 

look like Scrap Destuction and Twin Double Crossers are the only cards i have not update my YVD =_=

 

well it's about right though, just remember that Faiaz and Seidon still need presence of another dragarity so having another Dacolus or Devaldeus wouldn't hurt. i can see RRA will be amusable soon xD since it's an empowered temporary revival that help to end game faster.

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yeah, I think Dragarity Summon will be ok for now.

 

Also fine with Deep Miner now.

 

Scrap Destruction was limited because most people used it at 2 or 3 in faster decks which was too much for many decks to handle (also the fact that everyone running 2 of a card is just bad for deckbuilding). Remember, this isn't the TCG so even if they could handle MST @3, doesn't mean we could.

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yeah, I think Dragarity Summon will be ok for now.

 

Also fine with Deep Miner now.

 

Scrap Destruction was limited because most people used it at 2 or 3 in faster decks which was too much for many decks to handle (also the fact that everyone running 2 of a card is just bad for deckbuilding). Remember, this isn't the TCG so even if they could handle MST @3, doesn't mean we could.

 

Everyone running two of a card is bad for deckbuilding?

 

Seriously, if you look at this from my perspective you might get an idea of why I get so angry. It isn't bad for deckbuilding. If anything, it's good - it means that smaller archetypes are able to be playable in their own decks. Look at the deck I just built. Imagine if all those generic cards didn't exist. Imagine if I couldn't run any card at more than 1. No archetypes except the biggest ones would be able to even have decks, let alone competitive ones. Generic cards are key to the success of every single card game ever invented. Look at the Yugioh TCG, Magic, Pokemon - all have generic cards that everyone runs. You cannot create a TCG that doesn't have generic cards, it just wouldn't work.

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