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Leo's Yu-Gi-Oh! CCG ~ hey look a title that makes sense now. /ok


.Leo

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|Holy Light Warrior|01|DERP|Warrior/Effect|Light|4||0|0|If you control no cards, you can Special Summon this card from your hand. When this card is Special Summoned and you control no other cards, add 1 "Holy Light- Night" Spell card from your Deck to your hand.|

 

|Holy Light Swimmer|02|DERP|Fish/Effect|Light|4||0|0|If you control no cards, you can Special Summon this card from your hand. When this card is Special Summoned and you control no other cards, destroy this card and Special Summon 1 "Holy Light" monster from your Graveyard.|

 

|Holy Light Fiend|03|DERP|Fiend/Effect|Light|4||0|0|If you control no cards, you can Special Summon this card from your Graveyard. As long as you control this card, when a "Holy Light" monster is Summoned, this card is not treated as being on the field. You can Release this card to Special Summon 1 "Holy Light" monster from your Deck with 1500 or less ATK.|

 

|Holy Light Magician|04|DERP|Spellcaster/Effect|Light|4||0|0|If you control no cards and have no cards in your hand, you can Special Summon this card from your Deck. When this card is Special Summoned, activate the effect of 1 "Holy Light- Night" Spell card in your Deck.|

 

|Holy Light Zomborg|05|DERP|Zombie/Effect|Light|6||0|0|If you draw this card and control no cards, you can Special Summon it. Then, remove from play your hand and destroy this card. When this card is destroyed, add 1 "Holy Light" Spell card from your Deck to your hand, and add 1 "Holy Light" monster from your Graveyard to your Hand.|

 

|Holy Light Reversal|06|DERP|Spell Card|Spell||Field|||When you activate this card, destroy all other cards you control and send 5 "Holy Light" monsters from your Deck to your Graveyard.. This card is not treated as being on your field. During your Draw Phase, you can place 1 "Holy Light" monster in your deck at the top of your Deck before you draw. This card cannot be destroyed by your own card effects. When you activate this card discard your entire hand.|

 

|Holy Light Doom|07|DERP|Spell Card|Spell||None|||Destroy all cards you control. You can remove from play this card in your Graveyard to Special Summon 1 "Holy Light" monster from your Graveyard.|

 

|Holy Light- Night Firework|08|DERP|Spell Card|Spell||None|||Inflict 1000 damage to your opponent. During your Standby Phase, if you control no cards and have not activated "Holy Light- Night Firework" this turn, you can activate this card from your Graveyard.|

 

|Holy Light- Night Orb|09|DERP|Spell Card|Spell||None|||Discard 1 "Holy Night" monster card. Draw 2 cards, then destroy all cards you control and 2 cards your opponent controls.|

 

|Holy Infinite Light Invert|0||Spell Card|Spell||None|||Select 5 "Holy Light" cards in your Graveyard and return them to your Deck. You can discard this card to discard your hand.|

 

 

 

I was trying to get the point of this, it look like keeping your field clean for those cards to trigger and it is likely to revolve the field spell and those 2 Night spells as well. but having 0 stats will be hurtful from piercing even if them can still be summoned on your opponent's turn. well it just not very clear on showing the purpose exactly.

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@Evanm7: =D

I might end up scrapping the LP cost for Cell, maybe, I dunno, its not really much of a loss.

All the "Prison" monsters except 1 will be EARTH warriors (The exception is EARTH Machine) but I'm only releasing 3 or 4 per set.

 

Anyway, can anyone give me a link me to an intiresting deck type/archtype, I feel like making a deck but i have no idea what most cards do any more.

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@Evanm7: =D

I might end up scrapping the LP cost for Cell, maybe, I dunno, its not really much of a loss.

All the "Prison" monsters except 1 will be EARTH warriors (The exception is EARTH Machine) but I'm only releasing 3 or 4 per set.

 

Anyway, can anyone give me a link me to an intiresting deck type/archtype, I feel like making a deck but i have no idea what most cards do any more.

 

TBH I too lack an idea for a deck despite of reading through 90 pages of cards <_<

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It sucks when you are all out of deck ideas.

 

I would try to rebuild my Mirrors deck, but staples have changed, like alot since i was last here

 

in my case, though I'm Deaf, I mostly get different ideas by watch many gameplays that players demonstrate over youtube, veoh etc. but sometime i still get ideas just from reading cards then come across with other along with it. I live my life seeing images in my head to visualize possibility process

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FLFS on the Duel Arena is out but I think there are some compatibility issues with windows 7. Luckilly i have one at home so i can test with it and come up with a solution soon.

 

 

Also I will get to Holy Light/Prison reviewing soon, but no one reviewed this card yet:

 

 

|Endless Tail Eel|1|xxxx|Sea Serpent/Effect|Water|3||900|1400|When this card is destroyed in battle, you can return 1 Sea Serpent-Type monster in your Graveyard to your Deck, except "Endless Tail Eel" to Special Summon 1 Sea Serpent-Type monster from your Deck with a lower Level than the returned monster.|

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FLFS on the Duel Arena is out but I think there are some compatibility issues with windows 7. Luckilly i have one at home so i can test with it and come up with a solution soon.

 

 

Also I will get to Holy Light/Prison reviewing soon, but no one reviewed this card yet:

 

 

|Endless Tail Eel|1|xxxx|Sea Serpent/Effect|Water|3||900|1400|When this card is destroyed in battle, you can return 1 Sea Serpent-Type monster in your Graveyard to your Deck, except "Endless Tail Eel" to Special Summon 1 Sea Serpent-Type monster from your Deck with a lower Level than the returned monster.|

I personally think its pretty good

Its balanced and its good for searching low-level monsters and tuners (Implying they're are Level-2 Sea-Serpent tuners)

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FLFS on the Duel Arena is out but I think there are some compatibility issues with windows 7. Luckilly i have one at home so i can test with it and come up with a solution soon.

 

 

Also I will get to Holy Light/Prison reviewing soon, but no one reviewed this card yet:

 

 

|Endless Tail Eel|1|xxxx|Sea Serpent/Effect|Water|3||900|1400|When this card is destroyed in battle, you can return 1 Sea Serpent-Type monster in your Graveyard to your Deck, except "Endless Tail Eel" to Special Summon 1 Sea Serpent-Type monster from your Deck with a lower Level than the returned monster.|

 

I guess it would be useful but also it mean you have to veto on most future sea serpent monsters that are higher level because imagine if there was a level 8 sea serpent in the graveyard and you return it to the deck then you can special summon a level 7 right off the bat unless they have cannot be special summoned from the deck. it is balance for now. if this was made by konami, then daedalus deck will come back again =_= shudder*

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I guess it would be useful but also it mean you have to veto on most future sea serpent monsters that are higher level because imagine if there was a level 8 sea serpent in the graveyard and you return it to the deck then you can special summon a level 7 right off the bat unless they have cannot be special summoned from the deck. it is balance for now. if this was made by konami, then daedalus deck will come back again =_= shudder*

loldaedalusdeck

I just now realized how lulzy that would be.

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|Vamperic Knight|??|WLSD|Zombie/Effect|Dark|6||2400|2000|You can only activate this effect when your opponent's Life Points are 4000 or less. During a Main Phase you can tribute one face-up "Vamperic" card you control to make your opponent send two cards they control to the Graveyard.|

 

|Butcher of the Vamperic|??|WLSD|Zombie/Effect|Dark|7||2600|2400|As long as you control this face-up card your opponent cannot declare a Direct attack. When ever this card or another "Vamperic" monster is Sunmmoned each player takes damage equal to half that monsters ATK. Once per turn if you control 2 or more other "Vamperic" monsters. You can tribute one "Vamperic" monster you control and inflict half of the tributed monsters ATK to your opponent's Life Points then incress your Life Points by the same amount.|

 

|Vamperic Ritualist|??|WLSD|Zombie/Effect|Dark|3||1500|1200|When this card is Normal Summoned you can remove from play upto 3 monsters from your or your opponent's Graveyard. For each card removed both players must discard one card.|

 

|Vamperic Tracker|??|WLSD|Zombie/Effect|Dark|2||400|1300|When this card attacks, inflict damage to your opponent's Life Points equal to 300x the attack target monsters level.|

 

|Vamperic Hunting Party|??|WLSD|Zombie/Effect|Dark|4||1700|0|When this card attacks, inflict damage to your opponent's Life Points equal to 400x the number of cards on their side of the field. This card cannot declare a Direct attack.|

 

|Vamperic Cullblade|??|WLSD|Zombie/Effect|Dark|4||1000|1400|If your opponent's Life Points are 4000 or less than this card gains 1000 ATK. If your opponent's Life Points are 4100 or more then this card can be treated as 2 tributes for the tribute summon of a Dark monster.|

 

|Vamperic Ruin Sage|??|WLSD|Zombie/Effect|Dark|8||2400|2000|Durning each of your Draw Phases each player must choose one of the following *send one card you control to the Graveyard for each face-up "Vamperic" monster on the field. *Your Life Points become 4000.|

 

My first fixed versions

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|Vamperic Knight|??|WLSD|Zombie/Effect|Dark|6||2400|2000|You can only activate this effect when your opponent's Life Points are 4000 or less. During a Main Phase you can tribute one face-up "Vamperic" card you control to make your opponent send two cards they control to the Graveyard.|

 

|Butcher of the Vamperic|??|WLSD|Zombie/Effect|Dark|7||2600|2400|As long as you control this face-up card your opponent cannot declare a Direct attack. When ever this card or another "Vamperic" monster is Sunmmoned each player takes damage equal to half that monsters ATK. Once per turn if you control 2 or more other "Vamperic" monsters. You can tribute one "Vamperic" monster you control and inflict half of the tributed monsters ATK to your opponent's Life Points then incress your Life Points by the same amount.|

 

|Vamperic Ritualist|??|WLSD|Zombie/Effect|Dark|3||1500|1200|When this card is Normal Summoned you can remove from play upto 3 monsters from your or your opponent's Graveyard. For each card removed both players must discard one card.|

 

|Vamperic Tracker|??|WLSD|Zombie/Effect|Dark|2||400|1300|When this card attacks, inflict damage to your opponent's Life Points equal to 300x the attack target monsters level.|

 

|Vamperic Hunting Party|??|WLSD|Zombie/Effect|Dark|4||1700|0|When this card attacks, inflict damage to your opponent's Life Points equal to 400x the number of cards on their side of the field. This card cannot declare a Direct attack.|

 

|Vamperic Cullblade|??|WLSD|Zombie/Effect|Dark|4||1000|1400|If your opponent's Life Points are 4000 or less than this card gains 1000 ATK. If your opponent's Life Points are 4100 or more then this card can be treated as 2 tributes for the tribute summon of a Dark monster.|

 

|Vamperic Ruin Sage|??|WLSD|Zombie/Effect|Dark|8||2400|2000|Durning each of your Draw Phases each player must choose one of the following *send one card you control to the Graveyard for each face-up "Vamperic" monster on the field. *Your Life Points become 4000.|

 

My first fixed versions

 

look like they improved now this time they're balance

 

OT: Supposedly i have 6 cards i made that have interesting effects that remain on realistic level. Sadly as it was been featured for a RP thread i made but they also can serve purpose for actual duel. so the question is it forbidden though?

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Yes you certainly can submit cards used in an RP for review or submission.

 

EDIT:

 

okay, i add those cards, check if it balance but if not it's possible that summoning requirement is not difficult enough.

 

|Olden War Guardian|07|xxxx|Warrior/Tuner/Effect|LIGHT|3||1400|1000|This card cannot be Summoned if you control no monster. There can only be 1 face-up "Olden War Guardian on the field." This card can only be used as a Synchro Material Monster for a Synchro Summon of "Clustering Star Knight", "Devil's Crimson Dragoon", "Scarlet Thorn Chevalier", "Dark Ebonwing Brandier", "Sacred Fairy Valkyrie" or "Soul Force Champion" When this card is used in a Synchro Summon of "Clustering Star Knight", "Devil's Crimson Dragoon", "Scarlet Thorn Chevalier", "Dark Ebonwing Brandier", "Sacred Fairy Valkyrie" or "Soul Force Champion",1 of the following effects to that Synchro monster's Attribute activate: WIND: select 1 set Spell or Trap Card, it cannot be activate until the End phase. DARK: Pay 500 life point to switch 1 monster's battle position. FIRE: inflict 800 damage to your opponent. LIGHT: Draw 2 cards and discard 1. EARTH: gain 100 life points for each card you controls.|

 

|Clustering Star Knight|01|xxxx|Warrior/Synchro/Effect|WIND|8||2600|1900|1 "Olden War Guardian" Tuner + 1 or more non-Tuner WIND Monster When an activation of a card effect that would destroy a card(s) you control, destroy this card as a substitute of those card(s) and the other card(s) are not destroyed. If this card was destroyed by its own effect, remove from play 1 WIND monster to Special Summon this card at the End Phase of this turn. While this card is on the field or in Graveyard, any card that has a effect that destroys a card(s) sent to the Graveyard is removed from play instead.|

 

 

|Devil’s Crimson Dragoon|02|xxxx|Warrior/Synchro/Effect|DARK|8||2900|2100| 1 "Olden War Guardian" Tuner + 1 or more non-Tuner DARK Monster When this card attacks a face-up Defense Position Monster, switch all Monsters your opponent controls to Attack Position and they cannot change battle position until the end of your opponent’s turn. At the End Phase, destroy all face-up Defense Position monsters you control.|

 

 

|Scarlet Thorn Chevalier|03|xxxx|Warrior/Synchro/Effect|FIRE|7||2500|1700|1 "Olden War Guardian" Tuner + 1 or more non-Tuner FIRE monsters Once per, turn, Tribute 1 Plant-Type Monster to reduce 1 other monsters’ ATK to 0. You can discard 1 Plant-Type monster in your Hand to the Graveyard to destroy 1 monster with 0 ATK then inflict damage to your opponent equal to half of the destroyed monster’s original ATK.|

 

 

|Dark Ebonwings Brandier|04|xxxx|Warrior/Synchro/Effect|DARK|8||2700|1700|1 "Olden War Guardian" Tuner + 1 or more non-Tuner DARK Monster Whenever your monsters’ ATK or DEF would be reduce by a card effect, place 1 Ebon Feather Counter on this card instead. You take 700 damage each time an Ebon Feather Counter is placed on this card. Once per turn you can remove all Ebon Feather Counters on this card to have 1 monster you control gain 500 ATK for each Ebon Feather Counter removed until the End Phase and when that monster attacks, it cannot be negated.|

 

 

|Sacred Fairy Valkyrie|05|xxxx|Warrior/Synchro/Effect|LIGHT|7||2200|2900|1 "Olden War Guardian" Tuner + 1 or more non-Tuner LIGHT Monster When this card is Synchro Summoned, you can Special Summon 2 level 4 monsters with 1500 ATK or less from your Graveyard and you cannot declare an attack this turn. Your opponent cannot activate Field Spell Cards. The effect of a face-up Field Spell card your opponent controls is negated. Gain 700 life points during your Standby Phase while your opponent control a Field Spell Card.|

 

|Soul Force Champion|06|xxxx|Warrior/Synchro/Effect|EARTH|8||2800|2500|1 "Olden War Guardian" Tuner + 1 or more non-Tuner EARTH Monster Any card that inflict Effect Damage to you, equip that card to this card and it is treated as an Equip Card. If this card would be destroyed by a card effect, send all Equip Cards equipped to this card to the Graveyard instead and gain 700 life points for each card send to the Graveyard.|

 

 

P.S.: I was looking at Duel Arena but i dunno if i'm looking at the right site though. is it the one that have ning network?

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EDIT:

 

okay, i add those cards, check if it balance but if not it's possible that summoning requirement is not difficult enough.

Thanks but we're not accepting submissions right now. I will still review them though

 

|Clustering Star Knight|01|xxxx|Warrior/Synchro/Effect|WIND|8||2600|1900|1 Tuner + 1 or more non-Tuner WIND Monster When an activation of a card effect that would destroy a card(s) you control, destroy this card as a substitute of those card(s) and the other card(s) are not destroyed. If this card was destroyed by its own effect, you can Special Summon this card at the End Phase of this turn. While this card is on the field or in Graveyard, any card that has a effect that destroys a card(s) sent to the Graveyard is removed from play instead.|

So, Stardust? Sorry but in the LCCG this would be broken, especially since we don't have good ways of getting around it.

 

|Devil’s Crimson Dragoon|02|xxxx|Warrior/Synchro/Effect|DARK|8||2900|2100| 1 Tuner + 1 or more non-Tuner DARK Monster When this card attacks a face-up Defense Position Monster, switch all Monsters your opponent controls to Attack Position and they cannot change battle position until the end of your opponent’s turn. At the End Phase, destroy all face-up Defense Position monsters you control.|

Ok i see now these are remakes... i would lower the ATK a few hundred points and it would be good.

 

|Scarlet Thorn Chevalier|03|xxxx|Warrior/Synchro/Effect|FIRE|7||2500|1700|1 Tuner + 1 or more non-Tuner FIRE monsters When this card is Synchro Summoned, Tribute 1 Plant-Type Monster to reduce all other monsters’ ATK to 0. You can Send 1 Plant-Type monster you control to the Graveyard to destroy 1 monster with 0 ATK then inflict damage to your opponent equal to the destroyed monster’s original ATK.|

All other monster's ATK is too much. Make it 1 other monster.

 

|Dark Ebonwings Brandier|04|xxxx|Warrior/Synchro/Effect|DARK|8||2700|1700|1 Tuner + 1 or more non-Tuner DARK Monster Whenever your monsters’ ATK or DEF would be reduce by a card effect, place 1 Ebon Feather Counter on this card instead. You take 700 damage each time an Ebon Feather Counter is placed on this card. Once per turn you can remove all Ebon Feather Counters on this card to have 1 monster you control gain 500 ATK for each Ebon Feather Counter removed until the End Phase and when that monster attacks, it cannot be negated.|

Nice. Combos well with own ATK-reducing effects, may alleviate costs.

 

|Sacred Fairy Valkyrie|05|xxxx|Warrior/Synchro/Effect|LIGHT|7||2200|2900|1 Tuner + 1 or more non-Tuner LIGHT Monster When this card is Synchro Summoned, you can Special Summon 2 level 4 monsters from your Graveyard and you cannot declare an attack this turn. Your opponent cannot activate Field Spell Cards. The effect of a face-up Field Spell card your opponent controls is negated. Gain 700 life points during your Standby Phase while your opponent control a Field Spell Card.|

Well the only problem here is the first effect... 1 level 4 monster would be better.

 

|Soul Force Champion|06|xxxx|Warrior/Synchro/Effect|EARTH|8||2800|2500|1 Tuner + 1 or more non-Tuner EARTH Monster Any card that inflict Effect Damage to you, equip that card to this card and it is treated as an Equip Card. If this card would be destroyed by a card effect, send all Equip Cards equipped to this card to the Graveyard instead and gain 500 life points for each card send to the Graveyard.|

Cool effect. I'd like to see some combos with this card...

 

P.S.: I was looking at Duel Arena but i dunno if i'm looking at the right site though. is it the one that have ning network?

 

So Scheath although i did put my review here i'm afraid that we already have many generic synchros and for the next set we kinda want to move away from that... but it's easily fixed, you could either change the summoning requirements of your cards some more (maybe a type/Attribute req. for the Tuner, or even a level requirement), or you could wait to submit those in a later set.

 

Duel Arena - the right site? It has no site yet. I could give it to you if you want, but first what kind of Computer do you have?

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So Scheath although i did put my review here i'm afraid that we already have many generic synchros and for the next set we kinda want to move away from that... but it's easily fixed, you could either change the summoning requirements of your cards some more (maybe a type/Attribute req. for the Tuner, or even a level requirement), or you could wait to submit those in a later set.

 

Duel Arena - the right site? It has no site yet. I could give it to you if you want, but first what kind of Computer do you have?

 

well that fine i actually expect to change summoning condition to be difficult that it would be more fun in future set. I know there are no submission at this point despite we still posting them for review. I can make a name requirement tuner for them or so. Would this make sense for them? "1 (attribute) tuner + 1 or more non-Tuner Warrior-types or (name) monsters" or "1 Warrior-Type or (name) Tuner + 1 or more non-Tuner" (attribute) monsters"? I would like to use duel arena, i use Window XP and Mac but XP would be easier to run.

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well that fine i actually expect to change summoning condition to be difficult that it would be more fun in future set. I know there are no submission at this point despite we still posting them for review. I can make a name requirement tuner for them or so. Would this make sense for them? "1 (attribute) tuner + 1 or more non-Tuner Warrior-types or (name) monsters" or "1 Warrior-Type or (name) Tuner + 1 or more non-Tuner" (attribute) monsters"? I would like to use duel arena, i use Window XP and Mac but XP would be easier to run.

 

Alright cool. They are pretty good now (and olden war guardian too). Reminds me of genex :D but nice.

 

Yeah XP would be easier. I can give it to you over PM =)

 

Tossing around some ideas in my head and i think some decktypes deserve some more support:

 

|Floating Rock Fragments|1|xxxx|Rock/Effect|Earth|4||1600|1200|You can send this card to the Graveyard to negate 1 opponent's Spell or Trap card that affects WIND monster(s) you control.|

For Sandstorm decks.

 

|Elemental Uprising|2|xxxx|Spell Card|Spell||Continuous|||Increase the ATK and DEF of all monsters you control by 200x the number of different Attribute(s) you control. You can only control 1 "Elemental Uprising".|

Sandstorm/other Elemental decks

 

|Siphoning Fire|3|xxxx|Spell Card|Spell||Quick-Play|||Discard all cards in your hand. Increase the ATK of 1 monster you control by 400x the number of cards discarded by this effect.|

 

|Dry Harvest|4|xxxx|Spell Card|Spell|||||Activate only when you control no cards on the field, have no other cards in your hand, except this card, and have not activated any other Spell Cards this turn. Draw 3 cards and skip your next Draw Phase.|

Both for Danea

 

 

Review anyone? =D

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Alright cool. They are pretty good now (and olden war guardian too). Reminds me of genex :D but nice.

 

Yeah XP would be easier. I can give it to you over PM =)

 

Tossing around some ideas in my head and i think some decktypes deserve some more support:

 

|Floating Rock Fragments|1|xxxx|Rock/Effect|Earth|4||1600|1200|You can send this card to the Graveyard to negate 1 opponent's Spell or Trap card that affects WIND monster(s) you control.|

For Sandstorm decks.

 

|Elemental Uprising|2|xxxx|Spell Card|Spell||Continuous|||Increase the ATK and DEF of all monsters you control by 200x the number of different Attribute(s) you control. You can only control 1 "Elemental Uprising".|

Sandstorm/other Elemental decks

 

|Siphoning Fire|3|xxxx|Spell Card|Spell||Quick-Play|||Discard all cards in your hand. Increase the ATK of 1 monster you control by 400x the number of cards discarded by this effect.|

 

|Dry Harvest|4|xxxx|Spell Card|Spell|||||Activate only when you control no cards on the field, have no other cards in your hand, except this card, and have not activated any other Spell Cards this turn. Draw 3 cards and skip your next Draw Phase.|

Both for Danea

 

 

Review anyone? =D

 

Floating rock fragment is balance right off the bat but it would make a sense if he also wind too

 

Elemental uprising is good, interesting enough for using different attributes

 

Supposed that symphony or syphoning? Once again it's balance without having a until the end phase deal

 

Dry harvest is seem a little up'ed IMO with skipped draw phrase since the requirement to have field and hand empty and pretty much the 3 cards which your opponent will try to rid them before your next turn leaving you nothing.

 

Sea: it's cool if you can PM me for it.

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Hi guys, i had a computer charger problem, so yeah.

Ill review those in a minute Sea.

 

Alright good to have you back, and sure thanks =D

 

Floating rock fragment is balance right off the bat but it would make a sense if he also wind too

It was meant to be a buff for Sandstorm so that's why i tried to make more relationships between WIND and EARTH.

 

Elemental uprising is good, interesting enough for using different attributes

:D

 

Supposed that symphony or syphoning? Once again it's balance without having a until the end phase deal

Syphoning, yeah. I spelled it wrong >< thanks.

 

Dry harvest is seem a little up'ed IMO with skipped draw phrase since the requirement to have field and hand empty and pretty much the 3 cards which your opponent will try to rid them before your next turn leaving you nothing.

I tried to make it a buff for Danea Servant of Lilith, which combos well with this card. But yeah I tried to make it UP'd in any other deck.

 

Sea: it's cool if you can PM me for it.

Alright, i'll get it prepared

 

This is the only card right now I can see a potential problem with. Just pray Wind doesn't get a good archtype or monsters.[points to Avi]

 

Hmm ok, you and evan say this, i'll try to fix it (since Wind does have pretty good monsters :P) Maybe only as EARTH support, idk. i'll think of something.

 

WIND Toolbox, abuse it to no end.

 

Let's just open the new set...

 

Not quite yet. Let's wait for other things to be resolved first (Duel Arena and the long forgotten InterCCG tourney xD)

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Alright good to have you back, and sure thanks =D

 

 

 

 

 

Hmm ok, you and evan say this, i'll try to fix it (since Wind does have pretty good monsters :P) Maybe only as EARTH support, idk. i'll think of something.

 

 

 

Not quite yet. Let's wait for other things to be resolved first (Duel Arena and the long forgotten InterCCG tourney xD)

 

long forgotten tourney eh? well if you asked me that been a month long forgotten lol i can imagine how you feel that things doesn't go as smoothly as you think =_= life sux as we know it.

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