.Ash Posted March 2, 2011 Report Share Posted March 2, 2011 LCCG Forum keeps going down randomly on me. Anyone know why? Link to comment
CNo.101 S.H. Death Knight Posted March 2, 2011 Report Share Posted March 2, 2011 It's fine scheath, i haven't covered this topic much lately so it is new. Since there are so many cards to code and usually we start sets faster than I can code them, i'm trying to make an incentive for members who show interest in the Duel Arena, but can't get their cards in fast enough because of this. I will try to code those exclusive to the Duel Arena (not available on YVD) before the cards which are available both on YVD and will, with luck and time, eventually be coded into the Duel Arena. To what extent will I put them higher priority, i don't know yet, because it is still good to get in those sets we have made as a community so that gameplay in the Duel Arena isn't too radically different than YVD duels. Hopefully my rant made sense ^^' Oh and I didn't know there another type of duel as duel arena, I just only know YVD xD Link to comment
Insert_Name_Here Posted March 2, 2011 Report Share Posted March 2, 2011 Oh and I didn't know there another type of duel as duel arena, I just only know YVD xDYeah, i found out like, right before my sudden disappearance. Link to comment
CNo.101 S.H. Death Knight Posted March 2, 2011 Report Share Posted March 2, 2011 so It IS another program Sea mention now?? Link to comment
The Great Wolf Sif Posted March 2, 2011 Report Share Posted March 2, 2011 Oh really did you Snow? BTW Mondays and Tuesdays are Work days for me to make sure I get Homework done now. Link to comment
.Ash Posted March 2, 2011 Report Share Posted March 2, 2011 Yes really. Look at the Deck I posted on the forum. Link to comment
The Great Wolf Sif Posted March 2, 2011 Report Share Posted March 2, 2011 WHAO WHAO Evanm a mod? [spoiler=My Reaction] Anyways Golems not Broke [yet] Duel Arena is still on my Desktop collecting Dust I'm bored so It's time to go make new Warriors for LCCG Link to comment
~Nightshade~ Posted March 3, 2011 Report Share Posted March 3, 2011 SUDDENLY AWESOMENESS |Instawin|0||Spell Card|Spell||None|||You lose the Duel.| |Paradgim Shard|0||Spell Card|Spell||Field|||You can discard 1 "Automaton" monster to add 2 "Force" Counters on this card. You can Release this card to select 1 "Automaton" monster in your Deck and Special Summon it. Then, equip 1 "Paradgim" monster in your Graveyard to that monster.| |Automaton Soldier|0||/Effect|Wind|4||1800|0|Destroy this card unless there is a "Paradgim" monster Equipped to it. Once per turn, pay 1000 Life Points and destroy 1 monster on the field.| |Paradgim Shardmaster|0||/Effect|Wind|4||1900|0|Once per turn, Release this card and add 1 "Paradgim Shard" from your Deck to your Hand. Whenever a "Force" counter would be added to a card, add twice that amount of "Force" counters on that card instead.| |Automaton Archerer|0||/Tuner|Wind|2||1000|0|Destroy this card unless a "Paradgim" card is equipped to it. Once per turn, you can pay 500 Life Points to destroy 1 Spell or Trap card on the field. If this card is sent to the Graveyard for a Synchro Summon, equip the monster equipped to this card to 1 monster on the field.| |Paradgim Mage|0||/Effect|Wind|1||0|0|You can remove 1 "Force" counter on the field to equip this card in your Hand or on your Field to 1 monster you control. The monster equipped to this card gains 500 ATK and is not affected by "Paradgim Backwash Circle"| Link to comment
CNo.101 S.H. Death Knight Posted March 3, 2011 Report Share Posted March 3, 2011 SUDDENLY AWESOMENESS |Instawin|0||Spell Card|Spell||None|||You lose the Duel.| |Paradgim Shard|0||Spell Card|Spell||Field|||You can discard 1 "Automaton" monster to add 2 "Force" Counters on this card. You can Release this card to select 1 "Automaton" monster in your Deck and Special Summon it. Then, equip 1 "Paradgim" monster in your Graveyard to that monster.| |Automaton Soldier|0||/Effect|Wind|4||1800|0|Destroy this card unless there is a "Paradgim" monster Equipped to it. Once per turn, pay 1000 Life Points and destroy 1 monster on the field.| |Paradgim Shardmaster|0||/Effect|Wind|4||1900|0|Once per turn, Release this card and add 1 "Paradgim Shard" from your Deck to your Hand. Whenever a "Force" counter would be added to a card, add twice that amount of "Force" counters on that card instead.| |Automaton Archerer|0||/Tuner|Wind|2||1000|0|Destroy this card unless a "Paradgim" card is equipped to it. Once per turn, you can pay 500 Life Points to destroy 1 Spell or Trap card on the field. If this card is sent to the Graveyard for a Synchro Summon, equip the monster equipped to this card to 1 monster on the field.| |Paradgim Mage|0||/Effect|Wind|1||0|0|You can remove 1 "Force" counter on the field to equip this card in your Hand or on your Field to 1 monster you control. The monster equipped to this card gains 500 ATK and is not affected by "Paradgim Backwash Circle"| i'm not sure we can post cards quite yet but then agai ni'm not certain either xD. Tobi do you have the link to duel arena so i can see? Link to comment
~Nightshade~ Posted March 3, 2011 Report Share Posted March 3, 2011 You can post cards whenever you like for review. Link to comment
CNo.101 S.H. Death Knight Posted March 3, 2011 Report Share Posted March 3, 2011 ah i c, meh lol Link to comment
seattleite Posted March 4, 2011 Report Share Posted March 4, 2011 U want review u get review |Paradgim Shard|0||Spell Card|Spell||Field|||You can discard 1 "Automaton" monster to add 2 "Force" Counters on this card. You can Release this card to select 1 "Automaton" monster in your Deck and Special Summon it. Then, equip 1 "Paradgim" monster in your Graveyard to that monster.|Insta SS from deck is bad, especially considering the searchability of field spells. Counter effect i'm guessing you'll make more w/counters since it's apparently important. BTW, release is not used in the TCG grammar. |Automaton Soldier|0||/Effect|Wind|4||1800|0|Destroy this card unless there is a "Paradgim" monster Equipped to it. Once per turn, pay 1000 Life Points and destroy 1 monster on the field.|Good support. |Paradgim Shardmaster|0||/Effect|Wind|4||1900|0|Once per turn, Release this card and add 1 "Paradgim Shard" from your Deck to your Hand. Whenever a "Force" counter would be added to a card, add twice that amount of "Force" counters on that card instead.|The once per turn is almost pointless, there won't be many good ways to abuse it. More stressing on the counters i see. Looks like a decent monster. |Automaton Archerer|0||/Tuner|Wind|2||1000|0|Destroy this card unless a "Paradgim" card is equipped to it. Once per turn, you can pay 500 Life Points to destroy 1 Spell or Trap card on the field. If this card is sent to the Graveyard for a Synchro Summon, equip the monster equipped to this card to 1 monster on the field.|more good support. |Paradgim Mage|0||/Effect|Wind|1||0|0|You can remove 1 "Force" counter on the field to gequip this card in your Hand or on your Field to 1 monster you control. The monster equipped to this card gains 500 ATK and is not affected by "Paradgim Backwash Circle"|Oh wut now, the counters are put to use =). Is nice but idk what backwash circle is.... so yeah... Things that apply to all these: Types? Inspiration from Dragunities? :D Link to comment
CNo.101 S.H. Death Knight Posted March 4, 2011 Report Share Posted March 4, 2011 Hmm is NPE one of the two people asked to make archetype? EDIT: i may few cards but it for future resource when someone make Accel Synchro Monster or D.A.S. Monster... xD |Adapt Synchron|0|ASN|Machine/Synchro/Tuner|LIGHT|6||1800|1600|1 Tuner + 1 or more non-Tuner Synchro Monsters When this card is Synchro Summoned, you can Special Summon 1 Synchro Monster from your Graveyard that was used as a Synchro Material Monster for this card. You can discard 1 card from hand to select 1 Synchro Monster you control and treat their level between 1-6. This card can only be used as a Synchro Material Monster for a Synchro Summon of a Synchro Monster require a Synchro Tuner Monster." |Harmonizing Wavelength|0|HWV|Spell Card|Spell|||||Activate only If you control 1 Synchro Tuner Monster and 1 or more Non-Tuner Synchro monsters, Select 1 Synchro Monster from your Extra Deck. Select 1 Synchro Tuner Monster and 1 or more non-Tuner Synchro Monsters, treat each their level between 1-12 to equal the total level of the selected Synchro Monster. When the Selected Synchro Monster is Synchro Summoned, Remove from play those Synchro Monsters that were used as Synchro Material Monsters. |Accel Enforcer of Quasar-Stratos|0|AES|Machine/Synchro/Effect|LIGHT|11||3500|3000|1 Synchro Tuner + 2 or more non-Tuner Synchro Monsters When this card is Synchro Summoned return all Spell and Trap cards to their owners' Hands. If your opponent activate a card that would inflict damage to you, increase this card's ATK by that amount until the End Phase instead. When this card battles with a monster that have an effect that would destroy this card, destroy that monster before damage calculation and inflict damage to your opponent equal to the ATk of the destroyed monster. IF this card is in the Graveyard, you send 1 Synchro Tuner and 1 Synchro Monster you controls to the Graveyard to Special Summon this card. (This Special Summon is treated as Synchro Summon.) Link to comment
seattleite Posted March 4, 2011 Report Share Posted March 4, 2011 For last set we extended it to 5 people who could make an archetype (only 4 did). For the next set (or the set after if we decide to have a no-archetype set next) we will give that ability to you Scheath and some other members. ;) Anyways I will get to reviewing your cards soon but i have to go to bed. But i'll leave a card of mine to be reviewed by you guys if you would be so kind ;D |Endless Tail Eel|1|xxxx|Sea Serpent/Effect|Water|3||900|1400|When this card is destroyed in battle, you can return 1 Sea Serpent-Type monster in your Graveyard to your Deck, except "Endless Tail Eel" to Special Summon 1 Sea Serpent-Type monster from your Deck with a lower Level than the returned monster.| Link to comment
CNo.101 S.H. Death Knight Posted March 4, 2011 Report Share Posted March 4, 2011 For last set we extended it to 5 people who could make an archetype (only 4 did). For the next set (or the set after if we decide to have a no-archetype set next) we will give that ability to you Scheath and some other members. ;) Anyways I will get to reviewing your cards soon but i have to go to bed. But i'll leave a card of mine to be reviewed by you guys if you would be so kind ;D |Endless Tail Eel|1|xxxx|Sea Serpent/Effect|Water|3||900|1400|When this card is destroyed in battle, you can return 1 Sea Serpent-Type monster in your Graveyard to your Deck, except "Endless Tail Eel" to Special Summon 1 Sea Serpent-Type monster from your Deck with a lower Level than the returned monster.| Yeah no problem and beds you have to come the new name for the next set lol Link to comment
seattleite Posted March 5, 2011 Report Share Posted March 5, 2011 |Adapt Synchron|0|ASN|Machine/Synchro/Tuner|LIGHT|6||1800|1600|1 Tuner + 1 or more non-Tuner Synchro Monsters When this card is Synchro Summoned, you can Special Summon 1 Synchro Monster from your Graveyard that was used as a Synchro Material Monster for this card. You can discard 1 card from hand to select 1 Synchro Monster you control and treat their level between 1-6. This card can only be used as a Synchro Material Monster for a Synchro Summon of a Synchro Monster require a Synchro Tuner Monster."Formula Synchron you don't say xD. Just kidding. This is much more balanced than that. Accel may be a viable option in the LCCG with these. |Harmonizing Wavelength|0|HWV|Spell Card|Spell|||||Activate only If you control 1 Synchro Tuner Monster and 1 or more Non-Tuner Synchro monsters, Select 1 Synchro Monster from your Extra Deck. Select 1 Synchro Tuner Monster and 1 or more non-Tuner Synchro Monsters, treat each their level between 1-12 to equal the total level of the selected Synchro Monster. When the Selected Synchro Monster is Synchro Summoned, Remove from play those Synchro Monsters that were used as Synchro Material Monsters.Makes summoning Quasar a lot easier, but considering it has the summoning conditions in the first place makes it difficult. Plus this could be a dead draw. In other words it's balanced. |Accel Enforcer of Quasar-Stratos|0|AES|Machine/Synchro/Effect|LIGHT|11||3500|3000|1 Synchro Tuner + 2 or more non-Tuner Synchro Monsters When this card is Synchro Summoned return all Spell and Trap cards to their owners' Hands. If your opponent activate a card that would inflict damage to you, increase this card's ATK by that amount until the End Phase instead. When this card battles with a monster that have an effect that would destroy this card, destroy that monster before damage calculation and inflict damage to your opponent equal to the ATk of the destroyed monster. IF this card is in the Graveyard, you send 1 Synchro Tuner and 1 Synchro Monster you controls to the Graveyard to Special Summon this card. (This Special Summon is treated as Synchro Summon.)Fun effects. Hopefully a game winner card because of the difficult requirements. In other words they are all pretty nice scheath. =) Link to comment
CNo.101 S.H. Death Knight Posted March 5, 2011 Report Share Posted March 5, 2011 Adapt Synchron: well the name most likely pop in my head because it have a nice ring to effect that adjust level of any monster, since "Synchron" is an entitlement to Tuner i add that to this card. well it's balance because you had to S.S. with a synchro monster and a tuner to make a synchro tuner lol (funny mix) but at least it will Special Summon that synchro monster that was used afterward. Harmonizing Wavelength: this will only be serve purpose of Accel synchro since synchro doesn't need much of level adjust than just needing monsters on the field to perform S.S. because they very flexible. Accel are not flexible because many synchro are high level to begin with so it tough to bring them down to a level that match weak monster's level if this was also use for synchro as well then it be too consistent and most likely to be at 1 or banned. Accel Enforcer of Quasar-Stratos: I trade off effect that do mass destruction or removal for revival opportunity so even if this get destroy some point, when ever you get another synchro tuner by making another or revive one and same goes to synchro monster, it a good opportunity to "Graveyard Synchro Summon" but what benefit this is that you use 1 synchro less and treated as another S.S. to the field so he can use the S.S. effect when hit to the field. well SQD does inspire me to do this but make the last effect unique. now i think of it, is Vayu the only one does Graveyard Syncho Summon? but it was vayu and another monster in the graveyard to do that and this would be in the grave yard. =_= Ok i made another Synchro Tuner and i think this would be interesting AND weird. xD |Queen Mother Harlot|0|QEMH|Dragon/Synchro/Tuner|DARK|9||2500|2100| 1 Tuner + 2 or more non-Tuner Monsters When this card is Synchro Summoned, Special 1 "Harlot Dragon Token"(Dragon-Type/DARK/Level 1/ATK 100/DEF 100) for each monster used as a Synchro Material Monster for this card. The Tokens cannot be Tribute fro Tribute Summon. If a "Harlot Dragon Token" is selected as an attack target, you can change the target to this card instead. This card can attack as many time as you control "Harlot Dragon Tokens." If a token would be as a Synchro Material Monster for a Synchro Summon of a monster that lists a Synchro Monster, it is treated as a Synchro Monster. well this one i lack an idea to match a type, attribute and name to the effect but you get the picture. this one you need to more monsters than it asked for in order to produce that much token to perform D.A.S.S. another thought come to me, so far we creates according what avail from komani, have any of you ever come to think of an unique method of monster or Spell & Trap of your own? and possibly realistic? Link to comment
The Great Wolf Sif Posted March 5, 2011 Report Share Posted March 5, 2011 |Vamperic Knight|??|WLSD|Zombie/Effect|Dark|6||2400|2000|You can only activate this effect when your opponent's Life Points are 4000 or less. During a Main Phase you can tribute one face-up "Vamperic" card you control to make your opponent send two cards they control to the Graveyard.| |Butcher of the Vamperic|??|WLSD|Zombie/Effect|Dark|7||2600|2400|As long as you control this face-up card your opponent cannot declare a Direct attack. When ever this card or another "Vamperic" monster is Sunmmoned each player takes damage equal to half that monsters ATK. Once per turn if you control 2 or more other "Vamperic" monsters. You can tribute one "Vamperic" monster you control and inflict half of the tributed monsters ATK to your opponent's Life Points then incress your Life Points by the same amount.| |Vamperic Ritualist|??|WLSD|Zombie/Effect|Dark|3||1500|1200|When this card is Summoned you can pay Life Points in multiples of 500 (max. 3000) to have a target player discard that many card(s) from their hand. For each monster discarded by this effect inflict 500 damage to your opponent's Life Points.| |Vamperic Tracker|??|WLSD|Zombie/Effect|Dark|2||400|1300|When this card attacks, inflict damage to your opponent's Life Points equal to 300x the attack target monsters level.| |Vamperic Hunting Party|??|WLSD|Zombie/Effect|Dark|4||1700|0|When this card attacks, inflict damage to your opponent's Life Points equal to 400x the number of cards on their side of the field. This card cannot declare a Direct attack.| |Vamperic Cullblade|??|WLSD|Zombie/Effect|Dark|4||1000|1400|If your opponent's Life Points are 4000 or less than this card gains 1000 ATK.| |Vamperic Ruin Sage|??|WLSD|Zombie/Effect|Dark|8||2400|2000|Durning each of your Draw Phases each player can choose one of the following *send one card you control to the Graveyard for each face-up "Vamperic" monster on the field. *Your Life Points become 4000.| Something new and I'm bored so Love them Hate them Fear them Link to comment
seattleite Posted March 5, 2011 Report Share Posted March 5, 2011 @ Scheath - making a new Monster type/subtype will most likely not be done here, because it could take away from the playing experience of some members going up against fake types, subtypes, spell types etc. It sounds interesting but the idea won't fly well with many members. But maybe long into the future, if the game becomes boring or stagnant and if people agree it is a possibility. |Vamperic Knight|??|WLSD|Zombie/Effect|Dark|6||2400|2000|You can only activate this effect when your opponent's Life Points are 4000 or less. During a Main Phase you can tribute one face-up "Vamperic" card you control to make your opponent send two cards they control to the Graveyard.|With the swarming of Zombies this seems OP'd. Plus it encourages burning quick + supression after your opponent is already weakened which is bad. |Butcher of the Vamperic|??|WLSD|Zombie/Effect|Dark|7||2600|2400|As long as you control this face-up card your opponent cannot declare a Direct attack. When ever this card or another "Vamperic" monster is Sunmmoned each player takes damage equal to half that monsters ATK. Once per turn if you control 2 or more other "Vamperic" monsters. You can tribute one "Vamperic" monster you control and inflict half of the tributed monsters ATK to your opponent's Life Points then incress your Life Points by the same amount.|Alright this is good. Hard to get out but the LP control will be useful. Nice |Vamperic Ritualist|??|WLSD|Zombie/Effect|Dark|3||1500|1200|When this card is Summoned you can pay Life Points in multiples of 500 (max. 3000) to have a target player discard that many card(s) from their hand. For each monster discarded by this effect inflict 500 damage to your opponent's Life Points.|0_0 On the first turn, discard 6 - gg. Ridiculously Op, not even taking in account the burn effect |Vamperic Tracker|??|WLSD|Zombie/Effect|Dark|2||400|1300|When this card attacks, inflict damage to your opponent's Life Points equal to 300x the attack target monsters level.|I like this card. Seems like more of a mind game thing if your opponent has low LP, they fear summoning a high level monster because of this card. Cool :D |Vamperic Hunting Party|??|WLSD|Zombie/Effect|Dark|4||1700|0|When this card attacks, inflict damage to your opponent's Life Points equal to 400x the number of cards on their side of the field. This card cannot declare a Direct attack.|Wayyy too much burn. Would be more balanced if say, it was 200x # of cards |Vamperic Cullblade|??|WLSD|Zombie/Effect|Dark|4||1000|1400|If your opponent's Life Points are 4000 or less than this card gains 1000 ATK.|Cool. It's supression but only amounts to 2000 so it's fine. Also, cullblade = Cullen? Twilight? xD lololol |Vamperic Ruin Sage|??|WLSD|Zombie/Effect|Dark|8||2400|2000|Durning each of your Draw Phases each player can choose one of the following *send one card you control to the Graveyard for each face-up "Vamperic" monster on the field. *Your Life Points become 4000.|Not sure what use the first effect will be.. but the second effect is cool and applies to both players. Makes LP costs null and void but also for your opponent too. Good. Something new and I'm bored so Love them Hate them Fear them Link to comment
Insert_Name_Here Posted March 5, 2011 Report Share Posted March 5, 2011 While people are posting cards, I got some, probably will become generic lockdown with a few archtype specific cards |Prison Yard|x|xxxx|Spell Card|Spell||Field|||Both players cannot Special Summon a Level 6 or Higher monster. During each of your End Phases, pay 900 Life Points. If you don't remove this card from play.| |Prison Cell|x|xxxx|Trap Card|Trap||Continuous|||Each time a monster your opponent Normal Summons a monster, You can pay 300 Life Points to switch it to face-up defense position.| |Prison Guard|x|xxxx|Warrior/Effect|Earth|3||1200|1200|You can tribute this face-up card to add 1 "Prison Yard" and 1 "Prison Cell" to your Hand. If you activate this effect, you cannot set "Prison Cell" this turn.| |Prison Warden|x|xxxx|Warrior/Effect|Earth|8||3000|3000|This card cannot be Special Summoned. This card cannot be Normal Summoned unless "Prison Yard", or "Prison Cell" is face-up on the Field. Each time a monster is Normal Summoned, increase your Life Points by 800. When this card is Destroyed, both players take 800 damage.| Link to comment
CNo.101 S.H. Death Knight Posted March 5, 2011 Report Share Posted March 5, 2011 |Vamperic Knight|??|WLSD|Zombie/Effect|Dark|6||2400|2000|You can only activate this effect when your opponent's Life Points are 4000 or less. During a Main Phase you can tribute one face-up "Vamperic" card you control to make your opponent send two cards they control to the Graveyard.| i think sending 2 cards your opponent control is too much 1 would be fine because since the effect is continous otherwise make it a trigger when your opponent life points became 4000 or less then you can tribute 1 vampiric to send 2 cards they controls once. |Butcher of the Vamperic|??|WLSD|Zombie/Effect|Dark|7||2600|2400|As long as you control this face-up card your opponent cannot declare a Direct attack. When ever this card or another "Vamperic" monster is Sunmmoned each player takes damage equal to half that monsters ATK. Once per turn if you control 2 or more other "Vamperic" monsters. You can tribute one "Vamperic" monster you control and inflict half of the tributed monsters ATK to your opponent's Life Points then incress your Life Points by the same amount.| Oi a walking staler with cannon soldier's effect, the combination that many people fear of. the burn effect can only happen while having 2 other vampiric on the field? it not bad though, i'D change the ATK and DEF to less than that since it's level 7 it suppose to have weaker stats while its effects are stronger. |Vamperic Ritualist|??|WLSD|Zombie/Effect|Dark|3||1500|1200|When this card is Summoned you can pay Life Points in multiples of 500 (max. 3000) to have a target player discard that many card(s) from their hand. For each monster discarded by this effect inflict 500 damage to your opponent's Life Points.| just like Sea said it's major OPed in this card, but of course i've done this kind discard to my opponent, it's almost Card destruction + Protector of the sanctuary in one, and if this was play in the first turn it is a complete unfair advantage even if you risk 3000 LP , that drawback doesn't mean anything when all cards your opponent have in their hands in the graveyard. and inflict 500 it a game shortening device at the start as well. |Vamperic Tracker|??|WLSD|Zombie/Effect|Dark|2||400|1300|When this card attacks, inflict damage to your opponent's Life Points equal to 300x the attack target monsters level.| this is fine i guess |Vamperic Hunting Party|??|WLSD|Zombie/Effect|Dark|4||1700|0|When this card attacks, inflict damage to your opponent's Life Points equal to 400x the number of cards on their side of the field. This card cannot declare a Direct attack.| it should change to 200 damage instead. |Vamperic Cullblade|??|WLSD|Zombie/Effect|Dark|4||1000|1400|If your opponent's Life Points are 4000 or less than this card gains 1000 ATK.| this is fun actually |Vamperic Ruin Sage|??|WLSD|Zombie/Effect|Dark|8||2400|2000|Durning each of your Draw Phases each player can choose one of the following *send one card you control to the Graveyard for each face-up "Vamperic" monster on the field. *Your Life Points become 4000.|it can be life shortener or more of a life staller for the game, but it still advantage to both players cos they can now attempt to deal plentiful damage to end it. Something new and I'm bored so Love them Hate them Fear them in overall, half of them need to consider of revising. Link to comment
~Nightshade~ Posted March 6, 2011 Report Share Posted March 6, 2011 |Holy Light Warrior|01|DERP|Warrior/Effect|Light|4||0|0|If you control no cards, you can Special Summon this card from your hand. When this card is Special Summoned and you control no other cards, add 1 "Holy Light- Night" Spell card from your Deck to your hand.| |Holy Light Swimmer|02|DERP|Fish/Effect|Light|4||0|0|If you control no cards, you can Special Summon this card from your hand. When this card is Special Summoned and you control no other cards, destroy this card and Special Summon 1 "Holy Light" monster from your Graveyard.| |Holy Light Fiend|03|DERP|Fiend/Effect|Light|4||0|0|If you control no cards, you can Special Summon this card from your Graveyard. As long as you control this card, when a "Holy Light" monster is Summoned, this card is not treated as being on the field. You can Release this card to Special Summon 1 "Holy Light" monster from your Deck with 1500 or less ATK.| |Holy Light Magician|04|DERP|Spellcaster/Effect|Light|4||0|0|If you control no cards and have no cards in your hand, you can Special Summon this card from your Deck. When this card is Special Summoned, activate the effect of 1 "Holy Light- Night" Spell card in your Deck.| |Holy Light Zomborg|05|DERP|Zombie/Effect|Light|6||0|0|If you draw this card and control no cards, you can Special Summon it. Then, remove from play your hand and destroy this card. When this card is destroyed, add 1 "Holy Light" Spell card from your Deck to your hand, and add 1 "Holy Light" monster from your Graveyard to your Hand.| |Holy Light Reversal|06|DERP|Spell Card|Spell||Field|||When you activate this card, destroy all other cards you control and send 5 "Holy Light" monsters from your Deck to your Graveyard.. This card is not treated as being on your field. During your Draw Phase, you can place 1 "Holy Light" monster in your deck at the top of your Deck before you draw. This card cannot be destroyed by your own card effects. When you activate this card discard your entire hand.| |Holy Light Doom|07|DERP|Spell Card|Spell||None|||Destroy all cards you control. You can remove from play this card in your Graveyard to Special Summon 1 "Holy Light" monster from your Graveyard.| |Holy Light- Night Firework|08|DERP|Spell Card|Spell||None|||Inflict 1000 damage to your opponent. During your Standby Phase, if you control no cards and have not activated "Holy Light- Night Firework" this turn, you can activate this card from your Graveyard.| |Holy Light- Night Orb|09|DERP|Spell Card|Spell||None|||Discard 1 "Holy Night" monster card. Draw 2 cards, then destroy all cards you control and 2 cards your opponent controls.| |Holy Infinite Light Invert|0||Spell Card|Spell||None|||Select 5 "Holy Light" cards in your Graveyard and return them to your Deck. You can discard this card to discard your hand.| Hmm is NPE one of the two people asked to make archetype? EDIT: i may few cards but it for future resource when someone make Accel Synchro Monster or D.A.S. Monster... xD |Adapt Synchron|0|ASN|Machine/Synchro/Tuner|LIGHT|6||1800|1600|1 Tuner + 1 or more non-Tuner Synchro Monsters When this card is Synchro Summoned, you can Special Summon 1 Synchro Monster from your Graveyard that was used as a Synchro Material Monster for this card. You can discard 1 card from hand to select 1 Synchro Monster you control and treat their level between 1-6. This card can only be used as a Synchro Material Monster for a Synchro Summon of a Synchro Monster require a Synchro Tuner Monster." Uh... instant Accel Synchro? Why the random quote at the end? Very bland, not much to say. |Harmonizing Wavelength|0|HWV|Spell Card|Spell|||||Activate only If you control 1 Synchro Tuner Monster and 1 or more Non-Tuner Synchro monsters, Select 1 Synchro Monster from your Extra Deck. Select 1 Synchro Tuner Monster and 1 or more non-Tuner Synchro Monsters, treat each their level between 1-12 to equal the total level of the selected Synchro Monster. When the Selected Synchro Monster is Synchro Summoned, Remove from play those Synchro Monsters that were used as Synchro Material Monsters. Why so many random capitals? And this makes Delta/Accel/Limit Over Synchros wayy easier. |Accel Enforcer of Quasar-Stratos|0|AES|Machine/Synchro/Effect|LIGHT|11||3500|3000|1 Synchro Tuner + 2 or more non-Tuner Synchro Monsters When this card is Synchro Summoned return all Spell and Trap cards to their owners' Hands. If your opponent activate a card that would inflict damage to you, increase this card's ATK by that amount until the End Phase instead. When this card battles with a monster that have an effect that would destroy this card, destroy that monster before damage calculation and inflict damage to your opponent equal to the ATk of the destroyed monster. IF this card is in the Graveyard, you send 1 Synchro Tuner and 1 Synchro Monster you controls to the Graveyard to Special Summon this card. (This Special Summon is treated as Synchro Summon.) Badass. Once more, random capitals and noncapitals. Basically, unless your opponent topdecks Scrap Destruction, you win. btw why aren't you on the forum at all? |Vamperic Knight|??|WLSD|Zombie/Effect|Dark|6||2400|2000|You can only activate this effect when your opponent's Life Points are 4000 or less. During a Main Phase you can tribute one face-up "Vamperic" card you control to make your opponent send two cards they control to the Graveyard.| hurr durr. It's a derpdestruction that is not once per turn. |Butcher of the Vamperic|??|WLSD|Zombie/Effect|Dark|7||2600|2400|As long as you control this face-up card your opponent cannot declare a Direct attack. When ever this card or another "Vamperic" monster is Sunmmoned each player takes damage equal to half that monsters ATK. Once per turn if you control 2 or more other "Vamperic" monsters. You can tribute one "Vamperic" monster you control and inflict half of the tributed monsters ATK to your opponent's Life Points then incress your Life Points by the same amount.| Major lockdown and can easily burn your opponent out in a few turns. |Vamperic Ritualist|??|WLSD|Zombie/Effect|Dark|3||1500|1200|When this card is Summoned you can pay Life Points in multiples of 500 (max. 3000) to have a target player discard that many card(s) from their hand. For each monster discarded by this effect inflict 500 damage to your opponent's Life Points.| LOL WAT. NO. Summon>Pay 2500, they discard their opening hand and take 2500. You also can use the Cursed Moonlight to revive it and nuke your opponent's hand, AGAIN. |Vamperic Tracker|??|WLSD|Zombie/Effect|Dark|2||400|1300|When this card attacks, inflict damage to your opponent's Life Points equal to 300x the attack target monsters level.| random shizzle??? It will mostly do like 600 damage? |Vamperic Hunting Party|??|WLSD|Zombie/Effect|Dark|4||1700|0|When this card attacks, inflict damage to your opponent's Life Points equal to 400x the number of cards on their side of the field. This card cannot declare a Direct attack.| Randomness again? There doesn't seem to be a major theme, besides burn. |Vamperic Cullblade|??|WLSD|Zombie/Effect|Dark|4||1000|1400|If your opponent's Life Points are 4000 or less than this card gains 1000 ATK.| Oo, a 2000 ATK beatstick. Why not just use something like any of the fusion subs, who are always 1900 ATKers with decent effects, or how about Reaper-Doomsword, who can revive a weak monster for you to attack, possibly for game? Useless. |Vamperic Ruin Sage|??|WLSD|Zombie/Effect|Dark|8||2400|2000|Durning each of your Draw Phases each player can choose one of the following *send one card you control to the Graveyard for each face-up "Vamperic" monster on the field. *Your Life Points become 4000.| The problem there is "can". Why would anyone ever choose to use these effects?Something new and I'm bored so Love them Hate them Fear them Link to comment
CNo.101 S.H. Death Knight Posted March 6, 2011 Report Share Posted March 6, 2011 btw why aren't you on the forum at all? if you mean on the Synchro Monster and such, that how it was shown on cards that i used for resource for appropriate phrasings. BtW who you meant that is not on forum at all? Link to comment
~Nightshade~ Posted March 6, 2011 Report Share Posted March 6, 2011 While people are posting cards, I got some, probably will become generic lockdown with a few archtype specific cards I HEARD LOCKDOWNI CAMEI SAWI EXPLODED |Prison Yard|x|xxxx|Spell Card|Spell||Field|||Both players cannot Special Summon a Level 6 or Higher monster. During each of your End Phases, pay 900 Life Points. If you don't remove this card from play.|So locks down most Synchros. Pretty decent. |Prison Cell|x|xxxx|Trap Card|Trap||Continuous|||Each time a monster your opponent Normal Summons a monster, You can pay 300 Life Points to switch it to face-up defense position.|Locks down attacks, but costs some lps. bland :/ |Prison Guard|x|xxxx|Warrior/Effect|Earth|3||1200|1200|You can tribute this face-up card to add 1 "Prison Yard" and 1 "Prison Cell" to your Hand. If you activate this effect, you cannot set "Prison Cell" this turn.|Oh, wow. Badass. It's a Warrior, so gets all those various benifiets, it's Earth, so you can use Naturalist and Blind Mole to fetch it, and it's an instant +1 that givers you a good lockdown. |Prison Warden|x|xxxx|Warrior/Effect|Earth|8||3000|3000|This card cannot be Special Summoned. This card cannot be Normal Summoned unless "Prison Yard", or "Prison Cell" is face-up on the Field. Each time a monster is Normal Summoned, increase your Life Points by 800. When this card is Destroyed, both players take 800 damage.| WELL. Easily summoned beatstick that can be copied by Naturalist? And it also gives you steady streams of Life Points to make up for the payments of your Spells. It can run over monster things, and forces your opponent to waste their 1 copy of Scrap, when you can just drop another. But due to the fact that there is a lot of S/T removal, pretty balanced. if you mean on the Synchro Monster and such, that how it was shown on cards that i used for resource for appropriate phrasings. BtW who you meant that is not on forum at all? This is what I mean: |Accel Enforcer of Quasar-Stratos|0|AES|Machine/Synchro/Effect|LIGHT|11||3500|3000|1 Synchro Tuner + 2 or more non-Tuner Synchro Monsters When this card is Synchro Summoned return all Spell and Trap cards to their owners' Hands. If your opponent activate a card that would inflict damage to you, increase this card's ATK by that amount until the End Phase instead. When this card battles with a monster that have(should be has) an effect that would destroy this card, destroy that monster before damage calculation and inflict damage to your opponent equal to the ATk lol random of the destroyed monster. IF lol random this card is in the Graveyard, you send 1 Synchro Tuner and 1 Synchro Monster you controls lol random "s" to the Graveyard to Special Summon this card. (This Special Summon is treated as Synchro Summon.) And you're never on http://lccg.forumotion.com/. Link to comment
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