~Nightshade~ Posted February 23, 2011 Report Share Posted February 23, 2011 No, there is a limit to how many Archetype cards however. Aerestic Aar means if you have more cards then the monster (1) it is Special Summoned. So if you have 2 cards it is Special Summoned. At least, that's what it says. Link to comment
CNo.101 S.H. Death Knight Posted February 23, 2011 Report Share Posted February 23, 2011 No, there is a limit to how many Archetype cards however. Aerestic Aar means if you have more cards then the monster (1) it is Special Summoned. So if you have 2 cards it is Special Summoned. At least, that's what it says. oh i c that sorta make sense and meaning it can be any WIND monster that is summonable. hmm, so like if i place this card as it only card in my hand and select 1 WIND monster regardless of level, then next turn i draw 1 and since it said equal or greater than, so i would destroy it to special summon that monster. so 2 condition have to be met when for special summoning is "only card in the hand" that -1, select 1 "WIND" monster from the deck that is -1 for attribute specification but selecting rather a 0 wait next turn to draw 1 card that -1 for +1 = 0, then destroy this card to special summoning that -1 for +1 in special summoning, but since it's from the deck that additional +1 so three -1, two 0, two +2 so that total in -1. I hope I did the math right :( I'm a little rough on the equivalent exchange though that why i usually post my cards to check for OPed and UPed stuffs. if there a thread or a site that have a guide for it? Link to comment
The Great Wolf Sif Posted February 23, 2011 Report Share Posted February 23, 2011 |WereLords Spirit|??|NWOR|Spell Card|Spell||Quick-Play|||Activate only when a Beast-Warrior monster is destroyed. Select one other Beast-Warrior monster in your Graveyard with a level equal to or lower than the destroyed monster and Special Summon it.| Now for the Archtype so far 6 cards |Overseer of the Blood Moon|??|NWOR|Beast-Warrior/Effect|Fire|10||4000|0|This card cannot be Normal Summoned or Set, this card cannot be Special Summoned except from your hand by removing from play "Blood Moon" monster(s) whose total combind level(s) is equal to or more than the level of this card from your hand or field to Special Summon this card from your hand. This card cannot declare an attack or activate its effects on the turn its summoned. As long as this card remains on the field your opponent can only activate the effect(s) of 1 Spell Trap card per turn. Once per turn During a Main Phase, you can select 1 card in your Graveyard and 2 cards in your opponents Graveyard and return them them to the deck, then draw 1 card.| |Warrior of the Blood Moon|??|NWOR|Beast-Warrior/Effect|Fire|7||2600|1800|You can discard "Blood Moon" monster(s) whose total combind ATK is equal to or more than the ATK of this card from your hand to the Graveyard to Special Summon this card from your hand. When this card destroys an opponent's monster by battle and sends it to the Graveyard you can select 1 Spell or Trap card on the field and return it to the top of the owners Deck.| |Protector of the Blood Moon|??|NWOR|Beast-Warrior/Effect|Fire|6||2400|1800|You can discard "Blood Moon" monster(s) whose total combind ATK is equal to or more than the ATK of this card from your hand to the Graveyard to Special Summon this card from your hand. Once per turn, if a face-up "Blood Moon" monter(s) would be destroyed by an effect that does not target it, it is not destroyed.| |Hunter of the Blood Moon|??|NWOR|Beast-Warrior/Effect|Fire|7||2700|2500|You can discard "Blood Moon" monster(s) whose total combind ATK is equal to or more than the ATK of this card from your hand to the Graveyard to Special Summon this card from your hand. Once per turn, you can remove from play one Fire-Attribute monster in your Graveyard to destroy upto 2 cards on the field.| |Healer of the Blood Moon|??|NWOR|Beast-Warrior/Effect|Fire|4||500|1900|During each of your End Phase you gain 300 Life Points for every Beast-Warrior-Type monster in your Graveyard. You can send this face-up card to the Graveyard to reduce all battle damage you would take this turn to 0.| |Summoner of the Blood Moon|??|NWOR|Beast-Warrior/Effect|Fire|4||1800|1600|When this card inflicts damage to your opponent's life points you can add one Beast-Warrior monster from your deck to your hand. When this destroyed and sent to the Graveyard you can select one "Blood Moon" monster in your Graveyard except "Summoner of the Blood Moon" and add it to your hand.| WereLords are now the Blood Moon and I can make them Generic if thats what the people will them to be. Link to comment
seattleite Posted February 23, 2011 Report Share Posted February 23, 2011 yeah because i noticed one of them like asthetic Aeroart saying "Activate only when this card is the only card in your hand. Select 1 WIND monster from your deck and when you have number of cards in equal or greater than that monster, destroy this card. Then you can Special Summon that monster or add it to your hand." what missing is what part of that monster is referred to meet the condition, it is most likely to assume it meant the level and the ocg isn't quite match so it should be like this "Activate when this card is the only card in your Hand. Select 1 Wind monster from your Deck. When you have a number of cards in your Hand equal or greater than that monster's level, destroy this card to Special Summon that monster or add it to your Hand." Yeah, this is correct and it looks like better OCG. I'll change it, thanks. +REP but the problem is i don't comprehend much of this phrase "Select 1 monster from your Deck" it seem it left a process incomplete, i'm not sure if i ever encounter a card that this phrase without continuing, so is it like you search to select 1 card in your deck and put it back in it then shuffle it? ------------------------------------------------------------ i have a couple or few cards i came up on the spot or so. |Exchanging Shifts|0|NWOR|Spell Card|Spell||||| Activate only when you had conduct a Normal Summon or Set, return 1 face-up monster you control to your Hand. Special Summon 1 Level 4 monster from your Hand. Only 1 "Exchanging Shift" can be activated per turn.| Yeah it's kinda UP'd with the Normal Summon clause. Without it should be fine, it has it's uses. I add the conduction of Normal Summon in this one, let me now if it Uped or so. |Taunted Maniacs|0|NWOR|Trap Card|Trap|||||Activate only on your opponent's Standby phase, Send 1 card you control to the Graveyard, All face-up monsters your opponent controls are changed to Attack Position, and cannot change their battle positions this turn. All monsters your opponent currently controls must attack this turn, if able (including a monster(s) that is Summoned this turn.) Set this card face-down again instead of sending it to the Graveyard.Hmm so this is the advent of the RAD era huh? ;) This card is mostly balanced, it's situational and if your opponent can tribute or synchro they are safe. However, the last sentence will make for major repercussions and it could control the game too much, if it's ok to take that out? IMO it might be a little Oped but it up to you. |Darkness Spite|0|NWOR|Spell Card|Spell||Quick-Play||| Activate when a monster your opponent control attacking you directly while you control a face-down monster. Halve the ATK of the Attacking monster (permanently) and your opponent takes damage to that monster's ATk.|Actually I don't quite understand this card.. if you have a facedown your opponent can't attack you directly, unless this is meant to be used with Fluid Sphere? It is balanced, though. |Blasting Shade|0|NWOR|Trap Card|Trap||||| Activate when you control 4 or more face-down monsters, destroy all face-down cards your opponent controls.|Good. Too bad we don't have many FD swarmers yet... I guess that good for now. now i think of it, is there a limit to how many generic cards made by each of us for a set? Also Idk if it's what you're looking for but the "common OCG phrases" pinned in WC? |WereLords Spirit|??|NWOR|Spell Card|Spell||Quick-Play|||Activate only when a Beast-Warrior monster is destroyed. Select one other Beast-Warrior monster in your Graveyard with a level equal to or lower than the destroyed monster and Special Summon it.|Nice. Now for the Archtype so far 6 cards |Overseer of the Blood Moon|??|NWOR|Beast-Warrior/Effect|Fire|10||4000|0|This card cannot be Normal Summoned or Set, this card cannot be Special Summoned except from your hand by removing from play "Blood Moon" monster(s) whose total combind level(s) is equal to or more than the level of this card from your hand or field to Special Summon this card from your hand. This card cannot declare an attack or activate its effects on the turn its summoned. As long as this card remains on the field your opponent can only activate the effect(s) of 1 Spell Trap card per turn. Once per turn During a Main Phase, you can select 1 card in your Graveyard and 2 cards in your opponents Graveyard and return them them to the deck, then draw 1 card.|Unsure about this one. Testing required I guess. |Warrior of the Blood Moon|??|NWOR|Beast-Warrior/Effect|Fire|7||2600|1800|You can discard "Blood Moon" monster(s) whose total combind ATK is equal to or more than the ATK of this card from your hand to the Graveyard to Special Summon this card from your hand. When this card destroys an opponent's monster by battle and sends it to the Graveyard you can select 1 Spell or Trap card on the field and return it to the top of the owners Deck.|Is nice. |Protector of the Blood Moon|??|NWOR|Beast-Warrior/Effect|Fire|6||2400|1800|You can discard "Blood Moon" monster(s) whose total combind ATK is equal to or more than the ATK of this card from your hand to the Graveyard to Special Summon this card from your hand. Once per turn, if a face-up "Blood Moon" monter(s) would be destroyed by an effect that does not target it, it is not destroyed.|Cool anti-nuke effect. Might not get used much in the LCCG much, lol, but it's useful nonetheless. |Hunter of the Blood Moon|??|NWOR|Beast-Warrior/Effect|Fire|7||2700|2500|You can discard "Blood Moon" monster(s) whose total combind ATK is equal to or more than the ATK of this card from your hand to the Graveyard to Special Summon this card from your hand. Once per turn, you can remove from play one Fire-Attribute monster in your Graveyard to destroy upto 2 cards on the field.|Good. |Healer of the Blood Moon|??|NWOR|Beast-Warrior/Effect|Fire|4||500|1900|During each of your End Phase you gain 300 Life Points for every Beast-Warrior-Type monster in your Graveyard. You can send this face-up card to the Graveyard to reduce all battle damage you would take this turn to 0.|Nice. 2nd effect spell speed 2? Better specify. |Summoner of the Blood Moon|??|NWOR|Beast-Warrior/Effect|Fire|4||1800|1600|When this card inflicts damage to your opponent's life points you can add one Beast-Warrior monster from your deck to your hand. When this destroyed and sent to the Graveyard you can select one "Blood Moon" monster in your Graveyard except "Summoner of the Blood Moon" and add it to your hand.|Beast Warrior has gotten awesome. :D WereLords are now the Blood Moon and I can make them Generic if thats what the people will them to be. Archetype works, and balances them too. Welcome back an old friend... |Milos the Diplomat|0|NWOR|Fairy/Effect|Light|6||2600|1200|This card inflicts piercing damage. Any battle damage this card inflicts by attacking directly is halved. If this card would inflict battle damage to your opponent, you gain life points equal to that amount instead.| @ Evan - Ok, so again changes are: 3000 ATK --> 2500, and Once while it remains on the field RFG the Special Summoned Monster. Tell me if you disagree. Sidenote: Polymorpher would be so awesome in this. :D Link to comment
CNo.101 S.H. Death Knight Posted February 23, 2011 Report Share Posted February 23, 2011 Exchanging Shift: yeah that fine to remove the normal summon, i just put it there in case. Taunted maniacs: you can remove the last part but actually oped a bit that it also in included the newly summon monster after this card activation but apparently i misread and forgot to remove "currently". well it can be RAD's era but it just really generic all deck that deem similarity of yubel or so. Darkness Spite: this card regard monsters that have ability to attack you directly like Black Tyranno but while you control a face-down monster. it may be UPed now but don't increase its values otherwise it will be broke in the future. Blasting Shade: lol not yet but i bet you will be surprised in the future ;) but this can work in stall deck as well. common OCG pinned in WC? not sure about that :( it just everyday i just read some OCG from actual cards to mostly remember proper saying and when i'm doing revision i use wikia as the source to reassure the OCGs in the most updated phrases even in old cards too. Speaking of revision, do you realized i'm reading 84 pages of all cards in word document?! Link to comment
seattleite Posted February 23, 2011 Report Share Posted February 23, 2011 84 pages? lol. 1 more simple one from me and i'm gonna count the # of cards. Please no more posting until after i've counted. |Flying Broomstick|0|NWOR|Spellcaster/Union/Effect|Earth|3||600|800|Once per turn, during your Main Phase, you can equip this card to a Level 4 or lower Spellcaster-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, that monster can attack your opponent directly. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)| |Meditation - Charge|0|NWOR|Trap Card|Trap|||||Special Summon 1 Psychic-Type monster from your Deck. You take damage equal to it's ATK. During the next End Phase, if that monster is face-up on your side of the field, you gain Life Points equal to it's DEF.| EDIT: 94 cards. Link to comment
Lonk Posted February 23, 2011 Report Share Posted February 23, 2011 |Razor Scales|0|NWOR|Spell Card|Spell||Equip|||You can equip this card only to a Reptile-Type monster. Increase the ATK and DEF of the equipped monster by 400. Once per turn, when your opponent activates a card effect, it is negated.||Burning Rainforest|0|NWOR|Spell Card|Spell||Field|||All Reptile-Type Monsters and FIRE Monsters gain 300 ATK. When this card is destroyed, the controller of this card destroys 1 Monster on the field.||Splash Scale|0|NWOR|Spell Card|Spell||Continuous|||When a Fish-Type or Sea Serpent-Type monster is summoned onto your side of the field, place 1 Splash Counter on this card. You can send this card to the Graveyard and Special Summon 1 Fish-Type or Sea Serpent-Type monster from your Graveyard whose Level is equal to or less than the number of Splash Counters on this card.| Also, when Exceed monsters are released, what is their hope on YVD and in the CCG? Link to comment
seattleite Posted February 23, 2011 Report Share Posted February 23, 2011 Exceed monsters.... they can be made as soon as YVD has updated itself (it will need an entire update for the new card template). For the CCG we might allow them at that time as well, but some discussion should be done. Link to comment
CNo.101 S.H. Death Knight Posted February 23, 2011 Report Share Posted February 23, 2011 Exceed monsters.... they can be made as soon as YVD has updated itself (it will need an entire update for the new card template). For the CCG we might allow them at that time as well, but some discussion should be done. well one of the discussion if regard to Exceed Monster when you start to accept them in the future is the equivalent evaluation upon rank's being equal to the ATK/DEF and effects of certain "potential level" though they are not level at all but their stats are the reference to the assumed level. For example when you read Revised Dragon and Aspiring Emperor Hope what "potential Level" you assume they be at, don't think of rank they show as if they are double into level number, just say what come first in your mind. Link to comment
~Nightshade~ Posted February 24, 2011 Report Share Posted February 24, 2011 No, Exceeds are never to be judged by level, but instead by: -Exceed Materials and their ease of acsess-Rank-Effect-Attribute-Type And then suitable stats prepared. Link to comment
CNo.101 S.H. Death Knight Posted February 24, 2011 Report Share Posted February 24, 2011 No, Exceeds are never to be judged by level, but instead by: -Exceed Materials and their ease of acsess-Rank-Effect-Attribute-Type And then suitable stats prepared. but the problem is the similarity was presented, if that wasn't intended that they making a lot of people looking at the wrong way. would it make sense if those 2 monsters i've seen example on CC sections: Example #1 |Hermes, the Messenger of Divinities|||Spellcaster/Exceed/Effect|Fire|2|2100|1900|2 level 2 Spellcaster monsters When this card is Exceed Summoned, both players draw a card, then both players reveal the cards. If the player drawn a Monster card and other player don't, that player takes 800. When this card is removed from the field and had two Exceed Material Monsters, destroy 1 face-up monster and inflict damage to your opponent equal to the destroyed monster's level times 300.| Example #2 |Maledictive Necromancer|||Spellcaster/Exceed/Effect|Dark|3|2200|1700|2 level 3 Spellcaster-Type monstersOnce per turn, you can place 1 Spell Counter on this card for each Exceed Material Monsters. If this card would be be destroyed by card effect, pay 800 to remove 1 Exceed Material Monster from this card instead. Once per turn, you can remove all Spell Counters from this card, to reduce all non-Spellcaster-Type monsters' ATK by 100 for each Spell Counter until the End Phase then inflict damage to your opponent equal to the ATK of all monsters had lost this turn.| basically 1 is rank 2 and second is rank 3, which do you think is more appropriate? (those examples) Link to comment
seattleite Posted February 24, 2011 Report Share Posted February 24, 2011 Let's take a few more generic cards and the set will be done! My Psychic version of Ice Master: |Sub-Zero Megahuman|0|NWOR|Psychic/Effect|Water|5||2100|2000|You can pay 500 Life Points to put 1 "Subzero" counter on a face-up monster without a "Subzero" counter. Monsters with "Subzero" counter(s) cannot be destroyed in battle and if they change their battle position, they are destroyed (These effects apply even when this card is not on the field.) When this card is removed from the field, except in the turn it is summoned, destroy all monsters with Subzero Counter(s). | |Black Nightshade|0|NWOR|Plant/Effect|Dark|1||0|100|When this card is destroyed and sent to the Graveyard, you can remove from play 1 DARK monster in your deck to draw 1 card.| Link to comment
~Nightshade~ Posted February 24, 2011 Report Share Posted February 24, 2011 Hey Scheath, i think i remember you from there (but idk if you remember me lol). Anyways accepted. =) Restrictions on the set are being worked on. We are going to limit the number of archetypes allowed in this set, but to what degree, we don't know. But until we get that worked out you are welcome to submit non-archetype cards. Btw this set's initials are NWOR. -------------------------------I've got a few already, before I forget (hand destruction FTW) |Bronze Idol|1|NWOR|Rock/Effect|Dark|3||0|1500|Send this face-up Defense position monster to the Graveyard to send 1 card in your opponent's hand or on their side of the field to the Graveyard. This card cannot be Special Summoned from the Deck.|From the deck? What cards SS from the Deck? Anyway, cool hand destruction that can be fused for H.O.P.E Miner used for Galter and Totem. |Mortar Launch|2|NWOR|Trap Card|Trap|||||Tribute 1 Monster you control. Randomly discard 1 card from your opponent's Hand. If it was a Monster, inflict damage equal to it's level x100.|So basically Trap Thestalos without the 2400 beater? I dun like. -1 and not a good chance of hitting something good. |Possessed Armory|6|NWOR|Fiend/Effect|Light|4||2100|0|If there is no Equip Spell Card equipped to this Monster, it's Original ATK is halved.|Useless, but being a LIGHT Fiend somewhat makes up for that (Chaos Fiends) |Divining Rod|7|NWOR|Spell Card|Spell||Equip|||When the equipped monster battles another monster, before the damage step, activate one of the following effects depending on if the level of the opponent's monster is lower or higher than the equipped monster's level: * Higher: Add 1 Continuous Trap Card from your Deck to your Hand * Lower: Add 1 Continuous Spell Card from your Deck to your Hand.|RUN IT IN SLIPS. |Stagnant Decay Soldier|5|NWOR|Zombie/Effect|Earth|4||1800|1300|Once per turn, select 1 Monster in your opponent's Extra Deck and Remove it from Play.|Acsess to Zombie support, etc. Nice counter to H.O.P.E and other synchro-reliant decks. |Gather Your Soul|1|NWOR|Trap Card|Trap||Continuous|||Once per turn, you can set 1 "Gather Your Soul" from your Deck or Graveyard to your side of the field.|Isn't this a resumbit? I seem to remember building a Gather Turbo build that used this and some other card to thin deck massively. |Eternal Spirit|3|NWOR|Spell Card|Spell||Field|||If a Spirit Monster was sent to the Graveyard after being Normal Summoned or Flipped Face-Up, during the End Phase, return it to it's owner's Hand.|I INSPIRED THIS |Jester's Senteniel|8|NWOR|Spellcaster/Fusion/Effect|Light|6||2300|2100|"Hilarious Harlequin Captain" + "The White Knight". Once per turn, remove the top 2 cards on your opponent's Deck from play. During either player's Turn, you can remove this face-up card from play to negate the activation of a Spell or Trap card and remove it from Play.|Hilarous is obviously usable in IDs, and The White Knight is a generic beater. INTERDIMENSIONALLLZZZ. |Feral Warrior|17|NWOR|Beast-Warrior/Fusion|Wind|6||2450|1400|1 Warrior-Type monster + 1 Beast-Warrior-Type monster OR 1 Beast-Warrior-Type Monster + 1 Beast-Type Monster|Give it an effect. |Starcatcher Show|3|NWOR|Spell Card|Spell|||||Activate only when you control a Spellcaster-Type Monster. Special Summon 1 "Bird from the Magician's Hat" from your Hand or Deck. It can attack directly this turn.|Rename it to Starchaser Show. In da memory. |Black Hole Sun|1|NWOR|Spell Card|Spell|||||Select 1 monster you control. Remove from play 1 monster on the field with the same level as the selected monster.|INTERDIMENSIONALS HAVE A LEVEL 2, 3, 4, 5, 6 MONSTER HURRRR |Field Swallower|2|NWOR|Sea Serpent/Effect|Water|5||2000|2100|This card can be Normal Summoned without tribute if there is a face-up Field Spell card on the field. During the start of your Main Phase 1 you can flip a Field Spell card on the field Face-down and destroy 1 Spell or Trap card on the field. The Field Spell card cannot be activated until your next turn.|We need a decent Field Spell. Can be used with interdimensionals if you need to stop milling your monsters. |RAM Cannon|3|NWOR|Trap Card|Trap|||||Randomly select 1 Monster in your graveyard with an Ignition effect, and activate it as if it were on the field.|You can't do Random in YVD. ???? Link to comment
Mehmani Posted February 24, 2011 Report Share Posted February 24, 2011 I was just wondering, when CCCG releases its first 300 cards, we could do a little Inter-CCG tournament? Wouldn't that be fun! Link to comment
seattleite Posted February 25, 2011 Report Share Posted February 25, 2011 @ Bronze Idol - So not to be abused with Corrupted Clown. HOPE Miner? @ Mortar Launch - Made to be used in conjunction with that other card i made (can't remember the name, lol). Gives you a +1 or something. @ Possessed Armory - Don't judge too quickly. @ Divining Rod - yeah..? @ Stagnant - Again, wut? @ Gather Your Soul - It was from my Side Set, but I figured it was important to some decktypes and generic so i'd submit it now. @ Eternal Spirit - Not really. I made it b4 Spirit Warden. @ Jester - That is one use. @ Feral - Maybe, if I can be bothered. I'll think of something later. @ Starcatcher - lol. U and ur inside jokes. @ Black Hole Sun - Mostly made for the Song Reference. :D @ Field Swallower - Our field spells are great. Most attribute decks are way better with the corresponding field spell. @ RAM cannon - you'll have to improvise ;) I was just wondering, when CCCG releases its first 300 cards, we could do a little Inter-CCG tournament? Wouldn't that be fun! If you even make it that far. Link to comment
CNo.101 S.H. Death Knight Posted February 25, 2011 Report Share Posted February 25, 2011 this seem progressing pretty slow as snail mail or i just don't have a lot to do so i'm bored =_= Link to comment
seattleite Posted February 25, 2011 Report Share Posted February 25, 2011 We just need a few more cards for the set / Leo to show up and we're finished. And if you're bored, you could ask some people to duel. I can't right now since I'm away from home and don't have YVD, but there are lots other members you could ask. Link to comment
CNo.101 S.H. Death Knight Posted February 25, 2011 Report Share Posted February 25, 2011 well it's not the duel i'm seeking it's just something i'm not sure of, i just have more fun with artistic stuffs yet i'm in a slump sadly. rather funny i like to play in an artistic way although that wasn't a point of dueling lmao xD. ah too bad that komani only made few cards with RFG face-down and a monster that can return itself to the controller's hand by itself with a trap on the field that activate. it would be fun to create a new type of decks that base on a gable of face-down RFG cards and bouncers monsters Link to comment
Mehmani Posted February 25, 2011 Report Share Posted February 25, 2011 If you even make it that far. You know, smart-arse insulting is what makes people hate you a lot of the time. But I'm reasonably confident we'll get that far. We have Reigning King of Written Cards .Kowalski, the remarkably experienced and intelligent dogfish44, one of Custom Cards' most influential members from the past two years in -Griffin, your most valuable and intelligent member in Evanm7 and LCCG's former TCG specialist. It's like a supergroup, except unlike most supergroups it will work. Now, do you agree to the tournament request or not? Link to comment
seattleite Posted February 25, 2011 Report Share Posted February 25, 2011 FYI, you are the only one that hates me, because you put a misplaced blame on me for being kicked out (even though we've told you time and time again it's on post #600). Great, so you've got some members. Know what we got? About a year of activity and experience and more members than you. And you're trying to make yourself the exact opposite of the LCCG? You know, you might have had a chance of a tournament if you didn't start a huge long tirade of personal attacks against the LCCG and the members. Now, that chance is gone. Link to comment
Mehmani Posted February 25, 2011 Report Share Posted February 25, 2011 FYI, you are the only one that hates me, because you put a misplaced blame on me for being kicked out (even though we've told you time and time again it's on post #600). Great, so you've got some members. Know what we got? About a year of activity and experience and more members than you. And you're trying to make yourself the exact opposite of the LCCG? You know, you might have had a chance of a tournament if you didn't start a huge long tirade of personal attacks against the LCCG and the members. Now, that chance is gone. You know, if you look at what I posted in my request for a tournament "I was just wondering, when CCCG releases its first 300 cards, we could do a little Inter-CCG tournament? Wouldn't that be fun!", maybe you could perhaps notice the lack of any kind of malevolence. A small child could, but can you? It was a truce, an attempt at amends, to show you that my ranting capacity was finally empty and I was beginning to stop acting like a wanker. It would be natural for anyone to view that post with an air of suspicion, but I was hoping you that would be adult enough to understand that I was not trying to start another debate. I was hoping that you would understand that I was asking for redemption, not retribution. It's a crying shame that you chose to respond with a snarky rebuttal instead of listening to what I was saying, but I'll ignore that. Now, let's actually get to the topic at hand - do you think we should consider an Inter-CCG Tournament or not? N.B. I'm pretty sure that Leo is a leader as well, so perhaps I could get his opinion as well? Link to comment
seattleite Posted February 25, 2011 Report Share Posted February 25, 2011 Yeah, well it's kind of hard to look past things like "Seattle's biggest idiot", and "Shittiest CCG" without any sort of apology. But I digress. You can get Leo's opinion, and if he somehow says ok, then we will do it. Link to comment
Mehmani Posted February 25, 2011 Report Share Posted February 25, 2011 Yeah, well it's kind of hard to look past things like "Seattle's biggest idiot", and "Shittiest CCG" without any sort of apology. But I digress. You can get Leo's opinion, and if he somehow says ok, then we will do it. Wait, when did I say "Seattle's Biggest Idiot"? Miranda Cosgrove would win that by a country mile. Link to comment
seattleite Posted February 25, 2011 Report Share Posted February 25, 2011 http://forum.yugiohcardmaker.net/topic/239743-a-post-in-written-cards-free-from-the-metaphorical-shackles/ Link to comment
CNo.101 S.H. Death Knight Posted February 25, 2011 Report Share Posted February 25, 2011 http://forum.yugiohcardmaker.net/topic/239743-a-post-in-written-cards-free-from-the-metaphorical-shackles/ I'm practically speechless... As my observation as an neutral. Guybrush and leoMence's (dunno if they are same person or not.) CCG doesn't deem as childish or what you call it mikhial, they are just pathways to opportunity for people who want their cards to be acknowledged or at least where people see as. As the buddhist said "one shall label other is the declaration of the one become." well the Buddhist is my uncle from china though he not Chinese but spend 10 years there. Link to comment
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